Game Development Community

David Stoesz's Forum Posts

Thread Post Date Posted
Next Code drop ? using current is getting counter productive. @ James They did say that we should see it in July, so you are jumping the gun a bit. If I were yo... read more 06/30/2010 (11:11 am)
Next Code drop ? using current is getting counter productive. Thats great news Matt, I look forward to reading it.... read more 04/15/2010 (10:24 am)
Next Code drop ? using current is getting counter productive. Also, is the next one going to be 1.1 or 1.1 beta2?... read more 04/14/2010 (9:52 am)
adding custom .dsq files to a .dts file jeepee, I was also looking at models from there, but not sure about getting the animations to work. ... read more 01/07/2010 (8:05 pm)
how can I dynamicaly get a list of all instances of a certain object (decal road) Thank you Ryan, that was exactly what I was looking for. I thought there must be a way to do this f... read more 12/22/2009 (12:59 pm)
Yack Pack port to Torque 3D I found the problem, there is a config.cs in scripts/client that is overriding the bind file. if I... read more 12/16/2009 (1:34 pm)
Yack Pack port to Torque 3D hmm, in the prefs.cs the last line is $pref::Yack::useKeyboard = "0"; I tried setting... read more 12/08/2009 (5:12 pm)
Yack Pack port to Torque 3D I thoroughly checked and removed another bind to f as well as ctrl f (just to be safe). Still noth... read more 12/08/2009 (5:07 pm)
Yack Pack port to Torque 3D Well i have found a few mistakes I made, but it is still not quite working. The speach bubble comes... read more 12/07/2009 (10:21 pm)
How do I create an AIplayer using existing code in 1.1alpha? hmm, the only startgame() and endgame() functions I found were in core/scripts/server/game.cs It do... read more 12/04/2009 (4:32 pm)
How do I create an AIplayer using existing code in 1.1alpha? So Steve, I assume you mean in core/scripts/server/game.cs? So how do I use the AIManager to crea... read more 12/04/2009 (4:06 pm)
Yack Pack port to Torque 3D Those files are definately there, since other files such as player.h now include these files, it wou... read more 12/04/2009 (12:48 am)
Yack Pack port to Torque 3D I am working with 1.1alpha, and I am getting this message Validation required for shape: art/shap... read more 12/03/2009 (5:03 pm)
.ter terrains - how to import ? I just imported your png file and it worked without a problem. so as Steve said make sure it is in ... read more 11/24/2009 (4:46 pm)
.ter terrains - how to import ? The heightmaps have to be square and a power of 2 size ie. 512x512, 1024x1024, 2048x2048 I have u... read more 11/24/2009 (2:27 pm)
Enjoy 1.1 =) I must say, I was prepared to pay up to $500 for the forest kit (I have been saving for a while). I... read more 11/19/2009 (9:07 pm)
Terrain Tile I am also interested in this feature. I understood it would be working..... read more 09/29/2009 (9:19 pm)
Yack Pack port to Torque 3D @Konrad I am having a problem still. It isn't working properly. for me, the speach bubble is on a... read more 09/07/2009 (11:43 pm)
Yack Pack port to Torque 3D @Konrad, I am getting the following error with the ShapeBase.h 1>..\..\..\..\..\Engine\source\... read more 09/03/2009 (1:42 am)
Yack Pack port to Torque 3D @Konrad, Thank you for going through this. I think I will buy the Yack Pack and use it in my Game. ... read more 09/01/2009 (11:55 am)
Porting games and resources to Torque 3D @Konrad How did porting the Yack Pack go? is it worth my buying for T3D? or should I start working ... read more 08/31/2009 (9:11 pm)
Porting games and resources to Torque 3D @Konrad I am considering buying the Yack Pack for my T3D game, but only if it is possable to port, s... read more 08/27/2009 (9:50 pm)
Yack Pack to T3D Thanks Steve, Looks like Konrad is working on this very thing this weekend. I will wait to see how ... read more 08/27/2009 (9:48 pm)
Yack Pack to T3D Has anyone been in contact with the maker of this? I am considering buying it for my project, but i... read more 08/27/2009 (8:47 pm)
can anyone help on How to change script objects from c++ code? Konrad, I just wanted to confirm that your code worked great, exactly what I needed. Thank you ve... read more 08/20/2009 (12:40 am)
Beta Documentation Feedback I think the documents page would be more usefull if there were more completed documents in it.. :) ... read more 08/18/2009 (8:08 pm)
can anyone help on How to change script objects from c++ code? Hey Ryan, Thanks! I knew there was an easy way to do this, but couldn't find a reference to it sinc... read more 08/13/2009 (2:11 pm)
Importing Heightmaps I haven't tried with the new Beta, but found in Beta 3 that I could import a hightmap of that size o... read more 08/11/2009 (9:09 pm)
What is a Ghost? Thanks Jaimi.... read more 08/09/2009 (3:30 pm)
NPC AI Wander Code working sorta... Hello, I am a Noob to torque, can you help me use the code posted here? 1, what do you call the s... read more 08/07/2009 (5:10 pm)
Beta 3 bug: Terrain Base Texture problem *fixed* Yes, that was the driver, looks like they don't have the new laptop version out yet.. ... read more 06/25/2009 (7:43 pm)
Beta 3 bug: Terrain Base Texture problem *fixed* I just downloaded the latest Nvidia drivers (june 18) after that the problem was gone.. I had downl... read more 06/25/2009 (5:37 pm)
Beta 3 bug: Terrain Base Texture problem *fixed* I have the same problem, I was not posting because I had nothing to add. My card is a 9800gx2 from ... read more 06/24/2009 (6:28 pm)
Would new textures be appreciated? Jacob, that would be awesome! I know I could use them as I am prototyping a project. It would save... read more 05/18/2009 (6:29 pm)
3D Modeler/Texturer Seeking Work Do you do people/charactors? The objects and seens look great!... read more 04/14/2009 (1:24 pm)
Pre-order Shirts! Well since everyone else is posting it.. Sent :)... read more 04/08/2009 (8:59 am)