Enel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [T3D bug] material custom mFootstepSound bug? | @Marcus omg.. i couldnt find that thread.. thx marcus :)... read more | 06/25/2010 (7:44 am) |
| [T3D bug] player Shake on terrain | @game4Rest if you join in neteon i can tell you what kind of material we are used :)... read more | 06/25/2010 (5:05 am) |
| anyone know about terrain material showdust emitter | it works fine! footpuffsEmitter is so small than i cant see it :(.. ... read more | 06/25/2010 (12:40 am) |
| Mouse Move Function | function PlayGui::onMouseMove(%this, %pos, %start, %ray) { echo(%pos); echo(%start); } you ca... read more | 06/24/2010 (4:25 am) |
| Rotating Orbit Camera around player | omg.. i solved it! need to same update to SereverProcessList::onTickObject [code] if( obj->... read more | 06/23/2010 (3:27 am) |
| Rotating camera around player | you can do this code! [code] %this.setControlObject(%this.player); %this.setCameraObject(%t... read more | 06/21/2010 (6:01 am) |
| isnt T3D Mouse Cursor change Bug fixed? | omg.. that's Cool! why i dont think about that :P Thx Kodgraf! My game is more complete... read more | 04/25/2010 (4:55 am) |
| have moving problem | @Jacob omg.. you didnt catch my problem i want to move both click and keyboard ... read more | 04/21/2010 (6:37 am) |
| LoadMission Problem duging playing game | PlayerObject do try to move next map.... read more | 04/20/2010 (7:03 am) |
| LoadMission Problem duging playing game | @Steve No it isnt schedule produces a crash. it is Trigger's crash try to cheak list in trigge... read more | 04/20/2010 (1:59 am) |
| LoadMission Problem duging playing game | @Marcus L Thx Marcus. but your code sometimes dosent work :( i think should be make Trigger... read more | 04/19/2010 (9:18 am) |
| Rotation Problem with AIBot | @Yuri no im use GMK 1.2.7 but GMK 1.2.8 is this bug fixed?... read more | 03/10/2010 (7:17 pm) |
| how can i just use bloom effect? | @Joshua Halls thx Joshua i think should be wait 1.1 Beta 2 :)... read more | 03/08/2010 (7:24 pm) |
| [public] Install Path Problem | @Rene Damm oh sry i cant talk about general execution if dont use genPack, torque is all right... read more | 03/07/2010 (9:15 pm) |
| [public] Install Path Problem | [code] //-------------------------- 3/5/2010 -- 16:49:21 ----- Processor Init: Intel Pentium... read more | 03/05/2010 (12:01 am) |
| [T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG | #Todd i have try to make camera rotation like WOW style if you can see playing WOW.. right mou... read more | 02/25/2010 (6:56 pm) |
| how can i zoom in/out with orbit camera | Thx Steve! :)... read more | 02/04/2010 (8:11 pm) |
| how can i zoom in/out with orbit camera | @Steve amm.. i have make RPG game whth click move What are you talk about?.. i dont understand... read more | 02/04/2010 (2:38 am) |
| how can i zoom in/out with orbit camera | but anyone mouse zoom change to smooth? above code so stiff zoom in/out :(...... read more | 02/04/2010 (1:02 am) |
| how can i zoom in/out with orbit camera | i have make some Orbit distance prototype code :) in camera.h add public function [code] ... read more | 02/04/2010 (1:00 am) |
| anyone have Click RPG style movement tutorial? | Thx all!... read more | 02/03/2010 (7:46 pm) |
| why setActionThread animation is randomly show play animation? | i find console Method 'setArmThread' what is this? when i use this, T3D is crashed..... read more | 01/14/2010 (12:29 pm) |
| why setActionThread animation is randomly show play animation? | hmm.. i have change forceset C++ code.. it is better than previous.. but still sometime dosent... read more | 01/14/2010 (12:26 pm) |
| why setActionThread animation is randomly show play animation? | @Ivan PlayThread() is need to set bland Animation and it is uncomfortable for Animater.. ... read more | 01/14/2010 (11:52 am) |
| did you test setActionThread only add GMK | Thx kerrry.. i find Error point that is i didnt link Bounds Object.. :(... read more | 01/05/2010 (1:41 pm) |
| i have setActionThread Error | I Find it! i didnt link "Bounds".. :(... read more | 01/03/2010 (7:59 am) |
| what is mContactTimer and sContactTickTime ? | Thx Picasso!... read more | 12/30/2009 (12:12 am) |
| did you test setActionThread only add GMK | source/ts/tsThread:(136) [code] q2 = &mShapeInstance->mShape->groundRotations[getSeque... read more | 12/28/2009 (10:04 am) |
| did you test setActionThread only add GMK | anybody didnt test it?... read more | 12/23/2009 (4:30 am) |
| i have setActionThread Error | omg.. I think this GMK Error i have make new project and just add GMK and i get same error :) ... read more | 12/22/2009 (2:29 am) |
| i have setActionThread Error | i find Error callstack source/ts/tsThread:(136) [code] q2 = &mShapeInstance->mShape->... read more | 12/22/2009 (12:10 am) |
| i have setActionThread Error | @picasso i have already cheak sequence name. when i use Torque3D Gideon animation that is good... read more | 12/21/2009 (1:02 pm) |
| i have setActionThread Error | @game4Reset i really dont know what to do :(.. P.S 혹시 네이트온 있으신가요 ㅜ... read more | 12/21/2009 (8:21 am) |
| stock animation source folder problem | Thx! logan... read more | 12/10/2009 (7:24 am) |
| how can i make fog area? | thx Tom :)... read more | 11/27/2009 (4:57 am) |
| land animation not working - LOGGED | very coool!! Thx!... read more | 11/16/2009 (2:15 pm) |
| land animation not working - LOGGED | yes.. :(... read more | 11/13/2009 (9:59 pm) |
| how get i mesh swap by use "hidding Mesh" resource | wow Character have all of parts already equip :) if you can see have to use very very low spec co... read more | 11/12/2009 (11:43 pm) |
| how get i mesh swap by use "hidding Mesh" resource | Thx Davide.. i have use hidding mesh, just like WOW..... read more | 11/12/2009 (8:32 am) |
| how to use "MeshHidden" | i find it! dumpMeshVisibility() it is find where Mesh... read more | 11/12/2009 (6:14 am) |
| I cant use Alpha GuiCotrol | I solved it! fillColor = "40 40 40 160" is set to "40 40 40 0" all attribute ... read more | 11/08/2009 (12:10 pm) |
| how can i devide walking animation when magic casting | @Piccaso wow.. thx for your explane!... read more | 09/18/2009 (7:33 am) |
| how can i devide walking animation when magic casting | @picasso how can i work this code?.. www.garagegames.com/community/blogs/view/14629 i don... read more | 09/17/2009 (2:13 pm) |
| how can i devide walking animation when magic casting | [code] //--- OBJECT WRITE BEGIN --- function Warrior_Dts::onLoad(%this) { %this.addSequence... read more | 09/17/2009 (10:24 am) |
| how can i devide walking animation when magic casting | @Manoel Neto Thx! Manoel... read more | 09/16/2009 (1:25 pm) |
| T3D Beta 2 Bug: Swiming Animation | Add this code in Player.cpp file and rebuild project [code] { "swim_forward", { 0.0... read more | 09/16/2009 (8:20 am) |
| a workabout for the swimming animations problem | player.h file add this code :) [code] { "swim_forward", { 0.0f, 1.0f, 0.0f } }, ... read more | 09/16/2009 (8:16 am) |
| i cant eyevec cheak DTS Model | @Yuri Thx Yuri :)... read more | 09/11/2009 (9:36 am) |
| i cant eyevec cheak DTS Model | @Yuri Collsion Shapes?.. is it Dummy object?... read more | 09/11/2009 (8:20 am) |
| why T3D make separately Basic Sun & scattle sky? | so. i just need make skybox with scattle sky. it is unable :(..... read more | 09/03/2009 (12:46 pm) |