Game Development Community

Enel's Forum Posts

Thread Post Date Posted
[T3D bug] material custom mFootstepSound bug? @Marcus omg.. i couldnt find that thread.. thx marcus :)... read more 06/25/2010 (7:44 am)
[T3D bug] player Shake on terrain @game4Rest if you join in neteon i can tell you what kind of material we are used :)... read more 06/25/2010 (5:05 am)
anyone know about terrain material showdust emitter it works fine! footpuffsEmitter is so small than i cant see it :(.. ... read more 06/25/2010 (12:40 am)
Mouse Move Function function PlayGui::onMouseMove(%this, %pos, %start, %ray) { echo(%pos); echo(%start); } you ca... read more 06/24/2010 (4:25 am)
Rotating Orbit Camera around player omg.. i solved it! need to same update to SereverProcessList::onTickObject [code] if( obj->... read more 06/23/2010 (3:27 am)
Rotating camera around player you can do this code! [code] %this.setControlObject(%this.player); %this.setCameraObject(%t... read more 06/21/2010 (6:01 am)
isnt T3D Mouse Cursor change Bug fixed? omg.. that's Cool! why i dont think about that :P Thx Kodgraf! My game is more complete... read more 04/25/2010 (4:55 am)
have moving problem @Jacob omg.. you didnt catch my problem i want to move both click and keyboard ... read more 04/21/2010 (6:37 am)
LoadMission Problem duging playing game PlayerObject do try to move next map.... read more 04/20/2010 (7:03 am)
LoadMission Problem duging playing game @Steve No it isnt schedule produces a crash. it is Trigger's crash try to cheak list in trigge... read more 04/20/2010 (1:59 am)
LoadMission Problem duging playing game @Marcus L Thx Marcus. but your code sometimes dosent work :( i think should be make Trigger... read more 04/19/2010 (9:18 am)
Rotation Problem with AIBot @Yuri no im use GMK 1.2.7 but GMK 1.2.8 is this bug fixed?... read more 03/10/2010 (7:17 pm)
how can i just use bloom effect? @Joshua Halls thx Joshua i think should be wait 1.1 Beta 2 :)... read more 03/08/2010 (7:24 pm)
[public] Install Path Problem @Rene Damm oh sry i cant talk about general execution if dont use genPack, torque is all right... read more 03/07/2010 (9:15 pm)
[public] Install Path Problem [code] //-------------------------- 3/5/2010 -- 16:49:21 ----- Processor Init: Intel Pentium... read more 03/05/2010 (12:01 am)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG #Todd i have try to make camera rotation like WOW style if you can see playing WOW.. right mou... read more 02/25/2010 (6:56 pm)
how can i zoom in/out with orbit camera Thx Steve! :)... read more 02/04/2010 (8:11 pm)
how can i zoom in/out with orbit camera @Steve amm.. i have make RPG game whth click move What are you talk about?.. i dont understand... read more 02/04/2010 (2:38 am)
how can i zoom in/out with orbit camera but anyone mouse zoom change to smooth? above code so stiff zoom in/out :(...... read more 02/04/2010 (1:02 am)
how can i zoom in/out with orbit camera i have make some Orbit distance prototype code :) in camera.h add public function [code] ... read more 02/04/2010 (1:00 am)
anyone have Click RPG style movement tutorial? Thx all!... read more 02/03/2010 (7:46 pm)
why setActionThread animation is randomly show play animation? i find console Method 'setArmThread' what is this? when i use this, T3D is crashed..... read more 01/14/2010 (12:29 pm)
why setActionThread animation is randomly show play animation? hmm.. i have change forceset C++ code.. it is better than previous.. but still sometime dosent... read more 01/14/2010 (12:26 pm)
why setActionThread animation is randomly show play animation? @Ivan PlayThread() is need to set bland Animation and it is uncomfortable for Animater.. ... read more 01/14/2010 (11:52 am)
did you test setActionThread only add GMK Thx kerrry.. i find Error point that is i didnt link Bounds Object.. :(... read more 01/05/2010 (1:41 pm)
i have setActionThread Error I Find it! i didnt link "Bounds".. :(... read more 01/03/2010 (7:59 am)
what is mContactTimer and sContactTickTime ? Thx Picasso!... read more 12/30/2009 (12:12 am)
did you test setActionThread only add GMK source/ts/tsThread:(136) [code] q2 = &mShapeInstance->mShape->groundRotations[getSeque... read more 12/28/2009 (10:04 am)
did you test setActionThread only add GMK anybody didnt test it?... read more 12/23/2009 (4:30 am)
i have setActionThread Error omg.. I think this GMK Error i have make new project and just add GMK and i get same error :) ... read more 12/22/2009 (2:29 am)
i have setActionThread Error i find Error callstack source/ts/tsThread:(136) [code] q2 = &mShapeInstance->mShape->... read more 12/22/2009 (12:10 am)
i have setActionThread Error @picasso i have already cheak sequence name. when i use Torque3D Gideon animation that is good... read more 12/21/2009 (1:02 pm)
i have setActionThread Error @game4Reset i really dont know what to do :(.. P.S 혹시 네이트온 있으신가요 ㅜ... read more 12/21/2009 (8:21 am)
stock animation source folder problem Thx! logan... read more 12/10/2009 (7:24 am)
how can i make fog area? thx Tom :)... read more 11/27/2009 (4:57 am)
land animation not working - LOGGED very coool!! Thx!... read more 11/16/2009 (2:15 pm)
land animation not working - LOGGED yes.. :(... read more 11/13/2009 (9:59 pm)
how get i mesh swap by use "hidding Mesh" resource wow Character have all of parts already equip :) if you can see have to use very very low spec co... read more 11/12/2009 (11:43 pm)
how get i mesh swap by use "hidding Mesh" resource Thx Davide.. i have use hidding mesh, just like WOW..... read more 11/12/2009 (8:32 am)
how to use "MeshHidden" i find it! dumpMeshVisibility() it is find where Mesh... read more 11/12/2009 (6:14 am)
I cant use Alpha GuiCotrol I solved it! fillColor = "40 40 40 160" is set to "40 40 40 0" all attribute ... read more 11/08/2009 (12:10 pm)
how can i devide walking animation when magic casting @Piccaso wow.. thx for your explane!... read more 09/18/2009 (7:33 am)
how can i devide walking animation when magic casting @picasso how can i work this code?.. www.garagegames.com/community/blogs/view/14629 i don... read more 09/17/2009 (2:13 pm)
how can i devide walking animation when magic casting [code] //--- OBJECT WRITE BEGIN --- function Warrior_Dts::onLoad(%this) { %this.addSequence... read more 09/17/2009 (10:24 am)
how can i devide walking animation when magic casting @Manoel Neto Thx! Manoel... read more 09/16/2009 (1:25 pm)
T3D Beta 2 Bug: Swiming Animation Add this code in Player.cpp file and rebuild project [code] { "swim_forward", { 0.0... read more 09/16/2009 (8:20 am)
a workabout for the swimming animations problem player.h file add this code :) [code] { "swim_forward", { 0.0f, 1.0f, 0.0f } }, ... read more 09/16/2009 (8:16 am)
i cant eyevec cheak DTS Model @Yuri Thx Yuri :)... read more 09/11/2009 (9:36 am)
i cant eyevec cheak DTS Model @Yuri Collsion Shapes?.. is it Dummy object?... read more 09/11/2009 (8:20 am)
why T3D make separately Basic Sun & scattle sky? so. i just need make skybox with scattle sky. it is unable :(..... read more 09/03/2009 (12:46 pm)