Ian Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | I've copied the binaries linked in this thread and I'm still having the issue. Do I need to re-i... read more | 04/18/2011 (9:20 pm) |
| Animation merging with custom states | This is awesome! When does the next release come out? I'll probably be buying the source before then... read more | 06/27/2010 (9:49 pm) |
| Animation merging with custom states | I'm not sure how long you're planning on supporting PSK with T2D coming out in a year or so. But if ... read more | 06/17/2010 (3:44 pm) |
| Animation merging with custom states | Yeah, I do have an execute function as well which resets to the default animation if the attack key ... read more | 06/17/2010 (10:38 am) |
| Actor speed and jump enhancements | All the actor properties are controlled by member fields in their respective datablocks. See datablo... read more | 05/22/2010 (11:03 pm) |
| PSK 1.2 Upgrade Guide | Thanks again!... read more | 05/17/2010 (5:27 pm) |
| PSK 1.2 Upgrade Guide | No problem, the one thing that I really just need to know at the moment is how to set the parameter ... read more | 05/17/2010 (11:11 am) |
| PSK 1.2 Upgrade Guide | Sorry I should clarify - I'm not looking on how to actually upgrade the physical files; I'm looking ... read more | 05/16/2010 (8:16 pm) |
| Torque Game Builder 1.7.5 Released! | What kind of collision issues were resolved ? I know that I did experience a bit of wonkiness with c... read more | 05/04/2010 (9:10 pm) |
| List of TGB developers - Please Add Your Name | Ian Smith Programmer... read more | 12/09/2009 (9:41 pm) |
| Another collision oddity | How difficult do you think this would be to fix if I bought the source code to everything? I'm pl... read more | 08/25/2009 (5:58 pm) |
| Another collision oddity | When do you think the next update will be released ?... read more | 08/25/2009 (12:29 am) |
| Another collision oddity | Sadly, I don't have access to the source :( I plan on buying it later since I want to add some fanci... read more | 08/24/2009 (3:10 am) |
| Another collision oddity | Ah, well that could work. So, as long as I don't do anything terribly wrong, that shouldn't really h... read more | 08/24/2009 (1:54 am) |
| Another collision oddity | So, after some fiddling it looks like there's a threshold that the Acceleration/Deceleration config ... read more | 08/24/2009 (1:43 am) |
| Another collision oddity | Just tried that, didn't fix it, sorry. EDIT - I tried just copying the CollisionPoly from Dragon... read more | 08/24/2009 (1:24 am) |
| Another collision oddity | [youtube=i2oD5LF0Gpw width=640 height=480] Here you go.... read more | 08/24/2009 (12:52 am) |
| Another collision oddity | I will fraps that up right now... read more | 08/24/2009 (12:25 am) |
| Rigging the Game Over, setting the Canvas (GUI) & Sound? | All you need to do is call sceneWindow2D.endLevel(); and push whatever GUI you want onto the canvas.... read more | 08/17/2009 (11:13 pm) |
| Determining proper collision poly | Thanks for the quick reply, that worked perfectly! - Setting the lowest point in the collision poly ... read more | 08/02/2009 (4:05 pm) |
| Issues with loadScene | I think I'll dig around to see what other people have come up with. My main concern is preventing sp... read more | 07/20/2009 (8:18 pm) |
| Issues with loadScene | I'll have to look at other solutions for saving/loading then. It just seemed like a lot of unnecessa... read more | 07/20/2009 (8:12 pm) |
| Issues with loadScene | Oh, yes I am sorry :)... read more | 07/20/2009 (7:53 pm) |
| Issues with loadScene | I'm talking about loadScene. saveScene() executes without any apparent issue. But upon calling loadS... read more | 07/20/2009 (7:45 pm) |
| Preserving player across level loads | Could it have something to do with spawn points?... read more | 07/20/2009 (6:41 pm) |
| Preserving player across level loads | I haven't really modified anything to do with parallax scrolling yet. Also my issue is specifically ... read more | 07/20/2009 (6:39 pm) |
| Preserving player across level loads | I just tried to debug both methods and it crashes before the debugger kicks in. I placed an echo() s... read more | 07/18/2009 (3:06 pm) |
| Open-World Platformer? | I didn't actually achieve transferring the player character from one level to the next. I imagin... read more | 06/25/2009 (7:38 pm) |
| Looking for People | Is this a 3D game or a TGB Game ?... read more | 06/24/2009 (6:36 pm) |
| Player "skips" when passing over platform seams | The best way to do it is to just use a single sceneobject as the collision bounds instead of breakin... read more | 06/24/2009 (5:43 pm) |
| Open-World Platformer? | [quote]It seems to crash for me if I've specified a class under SceneGraph scripting in the level ed... read more | 06/23/2009 (8:36 pm) |
| Code-bits | I've added a second code-bit, check it out here: [url]http://www.garagegames.com/community/blogs/... read more | 06/20/2009 (4:44 pm) |
| Animation Tutorial / adding states | Haha! sorry, it was a joke. As in me trying to be more annoying. The functions are there [b]and work... read more | 06/09/2009 (8:38 pm) |
| Animation Tutorial / adding states | ohmygoditsnotworkingthisisappalingiwantmymoneybackimwritingtothebbb... I mean, I've downloaded an... read more | 06/09/2009 (8:23 pm) |
| Animation Tutorial / adding states | Awesome, am I being annoying yet? :P... read more | 06/09/2009 (3:11 pm) |
| Animation Tutorial / adding states | Have you heard back about the update? I'd really like to be able to use the state-based features thi... read more | 06/09/2009 (10:32 am) |
| Animation Tutorial / adding states | I just downloaded the PSK again, but it appears it doesn't have the new binary in it. Is there an ET... read more | 06/08/2009 (6:07 pm) |
| Animation Tutorial / adding states | If you really want to make it up to me you can send me a 24 pack of Stella Artois :P ... read more | 06/06/2009 (3:46 pm) |
| PSK 1.1.1 BehaviorAdd Issues | Have you copied the PSK executable to your project folder? it's under the Platformer Starter Kit dir... read more | 06/05/2009 (8:31 pm) |
| PSK Checkup | In ControllerBehavior, add the following code in the keyUp function: [code] if (%keyUp $= "Ju... read more | 06/05/2009 (5:27 pm) |
| Animation Tutorial / adding states | Were you able to figure out what the issue might be? ... read more | 06/05/2009 (5:23 pm) |
| PSK Checkup | [quote]By far the thing that is missing for me is the ability to have variable-height jumping (letti... read more | 06/05/2009 (8:22 am) |
| Animation Tutorial / adding states | Nope, same error message after re-downloading and re-installing. ... read more | 06/04/2009 (7:35 pm) |
| Animation Tutorial / adding states | Windows 7; I'll try re-downloading it. Actually, I'm going to yank out TGB and re-install that too a... read more | 06/04/2009 (7:12 pm) |
| Animation Tutorial / adding states | [code] ==>new pskActor(a); ==>a.isMethod("registerPhysicsState"); ==>echo(a.is... read more | 06/04/2009 (7:01 pm) |
| Animation Tutorial / adding states | So as to not clog the page up : [url]http://pastebin.com/ma81164a[/url]... read more | 06/04/2009 (6:17 pm) |
| Animation Tutorial / adding states | ok, now that I'm home here is the full error message: [code] game/gameScripts/PlayerMethods.cs (... read more | 06/04/2009 (6:07 pm) |
| Animation Tutorial / adding states | I only bought it last week, the download I have has 1-1-1 in the file name, and all the actorbehavio... read more | 06/04/2009 (3:01 pm) |
| Animation Tutorial / adding states | It says that registeranimationstate is an unkown command and prints the objects hierarchy from pska... read more | 06/04/2009 (7:30 am) |
| Animation Tutorial / adding states | Both registerAnimationState and registerPhysicsState are throwing unknown command errors at the cons... read more | 06/03/2009 (8:41 pm) |