Brady's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make an object "pulse" a color | Sorry, I completely forgot to mention this was for TGE (though I'm thinking heavily about moving to ... read more | 08/27/2008 (7:41 pm) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | I don't own TGB so this may be way off, but perhaps a .dll that TGB depends on is corrupted? Perhap... read more | 08/25/2008 (4:59 pm) |
| Have TGE 1.5.x but can't access a 1.4.x resource? | I'm having the same problem. Is there something I need to check?... read more | 08/19/2008 (3:53 pm) |
| Official TGE Documentation Feedback | Awesome work,Michael! Quick question: will the old docs still be available? (i.e. http://www.garage... read more | 08/19/2008 (1:57 pm) |
| Two quick Torque X questions | Thanks for the reply. I looked up the redists for XNA and it 2.0 is only 2.1mb, so that wouldn't bl... read more | 08/15/2008 (3:25 pm) |
| Tgea vs. torqueX | I think I know where GamerWill is going with his question. Basically, feature-wise (in terms of per... read more | 08/13/2008 (6:28 pm) |
| Official TGE Documentation Feedback | I'm not sure if it qualifies as "documentation" for the purposes of this thread, but I for one reall... read more | 08/13/2008 (5:54 pm) |
| GDC Austin | I sent an e-mail to RSVP, but I didn't hear anything back and wasn't sure I provided the right infor... read more | 08/13/2008 (5:48 pm) |
| Tell me this book gives more documentation. | Josh, I totally understand your problem. I just went through it myself. In my opinion, that book i... read more | 08/13/2008 (3:08 am) |
| PhysX just leveled up | If for some reason you haven't seen it yet, there's a resource for adding PhysX to TGE here: [url=h... read more | 08/12/2008 (2:47 pm) |