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Max Robinson's Forum Posts

Thread Post Date Posted
Terrain: non repeating and massive terrain questions Well what would be really nice would be to have something that checks againts player position and vi... read more 09/03/2002 (5:23 pm)
Projecting the HUD onto a model Well this would be a nice feature still, you could have digital ammo counters on your guns!... read more 09/03/2002 (5:20 pm)
Do you expect authors of Torque engine enhancements to share the When someone used some "Open source" Tribes/Tribes2 scripting it was mostly done in a rip-off sort o... read more 09/03/2002 (5:09 pm)
Third person on game start, howto? This is actually easy, and requires no engine code! I just added $firstPerson = false; next to (but ... read more 09/01/2002 (4:39 pm)
Attatching Particles Perhaps keeping something attached like that might be similar to the weapon images that track the pl... read more 09/01/2002 (3:48 pm)
How do you find the Array length? You can use the link list class that is included... LList. Just make sure you include the header. Yo... read more 08/31/2002 (5:17 pm)
"ur, u, r" - Say what? Speak English boy! 0mfg l@b rA+ j00 r t3h l33t mAsT4r! eh btw it is just as bad when people mis-phrase/not explain... read more 08/30/2002 (7:46 pm)
Player movement If it was going to be a 3rd person where the control is like an iso RPG or RTS game, I would reccome... read more 08/30/2002 (10:00 am)
New Particle Engine? Also another thing I'd like to see is water affecting particles. It always bugged me when a particle... read more 08/29/2002 (9:35 pm)
Pointing the camera Ah that is because you are controlling the car which is facing forward. A bizzare, hacky, and pro... read more 08/29/2002 (6:58 pm)
Pointing the camera That will most likely take engine code. Torque is bad at setting/getting the up/down rotation of ... read more 08/29/2002 (6:52 pm)
Pointing the camera Wierd. Using the map editor I gave a "Trigger" named "MyTrigger" a rotation of "0 0 1 45", or basica... read more 08/29/2002 (6:38 pm)
I guess you could call this an old game redone on the Torque Gam Someone made a mech mod for T2. It was a big mech controlled by 5 people... I forgot the URL though!... read more 08/29/2002 (6:32 pm)
Pointing the camera Ok. Are your triggers actually rotated? If not, you will get the default rotation of "1 0 0 0". If t... read more 08/29/2002 (6:25 pm)
Pointing the camera OOps... sorry I was assuming %targetObject was a more conventional object. What exactly is going on ... read more 08/29/2002 (5:58 pm)
Pointing the camera If you mean that the player isnt rotating to face in the trigger's direction, it would not be very d... read more 08/29/2002 (5:10 pm)
Object doesnt want to render!??! Hehe I guessed... I've been going to sleep at 4 am in east coast USA (9 am for you?) and waking up a... read more 08/29/2002 (2:24 pm)
Object doesnt want to render!??! Ah and melv, how do you use glTexCoord2f? Is it is for translating the texture's position? I've done... read more 08/28/2002 (11:50 pm)
Object doesnt want to render!??! Note that my shockring class isn't having this trouble... [image]http://www.planettribes.com/talonr... read more 08/28/2002 (10:05 pm)
New Particle Engine? Zooming in on particles causes insane lag. Having any particle fill your screen causes lag. Also, lo... read more 08/28/2002 (8:58 pm)
Rate of Fire problem I'm not 100% sure if torque supports this, but are you using looping sounds? Tribes 2 supported loop... read more 08/28/2002 (8:39 pm)
Object doesnt want to render!??! It looks like it all should work!! Here is my onAdd, onRemove, prepRenderImage, and pack/unpack dat... read more 08/28/2002 (8:29 pm)
Palladium - A threat to Torque and other indie developers... Why do all this crazy stuff, when all you really need is like a hardrive firewall of sorts. The same... read more 08/28/2002 (7:21 pm)
Help!! $ in the Torque script language means a global-focus variable. Any function can call it. Any datablo... read more 08/27/2002 (8:59 pm)
New Particle Engine? I've done some amazing thing with Tribes 2's particles/explosions/shockwaves (currently working with... read more 08/27/2002 (8:47 pm)
Tweaking Datablocks in game Yes there is actually. Depending on the property (this doesnt work 100%) you can use: %client.trans... read more 08/27/2002 (8:38 pm)
An RPG with no skill levels Argh... I would do this right now if I had all the animations/models for this sort of thing, but I d... read more 08/17/2002 (2:11 pm)
An RPG with no skill levels It's funny to see games suggested. I've been playing morrowind a lot for the last 2-3 weeks, I love ... read more 08/16/2002 (8:15 pm)
An RPG with no skill levels I agree that D&D is not meant to be the same way as a movie/game, and I think it's a little wierd ho... read more 08/15/2002 (6:24 pm)
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