Max Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain: non repeating and massive terrain questions | Well what would be really nice would be to have something that checks againts player position and vi... read more | 09/03/2002 (5:23 pm) |
| Projecting the HUD onto a model | Well this would be a nice feature still, you could have digital ammo counters on your guns!... read more | 09/03/2002 (5:20 pm) |
| Do you expect authors of Torque engine enhancements to share the | When someone used some "Open source" Tribes/Tribes2 scripting it was mostly done in a rip-off sort o... read more | 09/03/2002 (5:09 pm) |
| Third person on game start, howto? | This is actually easy, and requires no engine code! I just added $firstPerson = false; next to (but ... read more | 09/01/2002 (4:39 pm) |
| Attatching Particles | Perhaps keeping something attached like that might be similar to the weapon images that track the pl... read more | 09/01/2002 (3:48 pm) |
| How do you find the Array length? | You can use the link list class that is included... LList. Just make sure you include the header. Yo... read more | 08/31/2002 (5:17 pm) |
| "ur, u, r" - Say what? Speak English boy! | 0mfg l@b rA+ j00 r t3h l33t mAsT4r! eh btw it is just as bad when people mis-phrase/not explain... read more | 08/30/2002 (7:46 pm) |
| Player movement | If it was going to be a 3rd person where the control is like an iso RPG or RTS game, I would reccome... read more | 08/30/2002 (10:00 am) |
| New Particle Engine? | Also another thing I'd like to see is water affecting particles. It always bugged me when a particle... read more | 08/29/2002 (9:35 pm) |
| Pointing the camera | Ah that is because you are controlling the car which is facing forward. A bizzare, hacky, and pro... read more | 08/29/2002 (6:58 pm) |
| Pointing the camera | That will most likely take engine code. Torque is bad at setting/getting the up/down rotation of ... read more | 08/29/2002 (6:52 pm) |
| Pointing the camera | Wierd. Using the map editor I gave a "Trigger" named "MyTrigger" a rotation of "0 0 1 45", or basica... read more | 08/29/2002 (6:38 pm) |
| I guess you could call this an old game redone on the Torque Gam | Someone made a mech mod for T2. It was a big mech controlled by 5 people... I forgot the URL though!... read more | 08/29/2002 (6:32 pm) |
| Pointing the camera | Ok. Are your triggers actually rotated? If not, you will get the default rotation of "1 0 0 0". If t... read more | 08/29/2002 (6:25 pm) |
| Pointing the camera | OOps... sorry I was assuming %targetObject was a more conventional object. What exactly is going on ... read more | 08/29/2002 (5:58 pm) |
| Pointing the camera | If you mean that the player isnt rotating to face in the trigger's direction, it would not be very d... read more | 08/29/2002 (5:10 pm) |
| Object doesnt want to render!??! | Hehe I guessed... I've been going to sleep at 4 am in east coast USA (9 am for you?) and waking up a... read more | 08/29/2002 (2:24 pm) |
| Object doesnt want to render!??! | Ah and melv, how do you use glTexCoord2f? Is it is for translating the texture's position? I've done... read more | 08/28/2002 (11:50 pm) |
| Object doesnt want to render!??! | Note that my shockring class isn't having this trouble... [image]http://www.planettribes.com/talonr... read more | 08/28/2002 (10:05 pm) |
| New Particle Engine? | Zooming in on particles causes insane lag. Having any particle fill your screen causes lag. Also, lo... read more | 08/28/2002 (8:58 pm) |
| Rate of Fire problem | I'm not 100% sure if torque supports this, but are you using looping sounds? Tribes 2 supported loop... read more | 08/28/2002 (8:39 pm) |
| Object doesnt want to render!??! | It looks like it all should work!! Here is my onAdd, onRemove, prepRenderImage, and pack/unpack dat... read more | 08/28/2002 (8:29 pm) |
| Palladium - A threat to Torque and other indie developers... | Why do all this crazy stuff, when all you really need is like a hardrive firewall of sorts. The same... read more | 08/28/2002 (7:21 pm) |
| Help!! | $ in the Torque script language means a global-focus variable. Any function can call it. Any datablo... read more | 08/27/2002 (8:59 pm) |
| New Particle Engine? | I've done some amazing thing with Tribes 2's particles/explosions/shockwaves (currently working with... read more | 08/27/2002 (8:47 pm) |
| Tweaking Datablocks in game | Yes there is actually. Depending on the property (this doesnt work 100%) you can use: %client.trans... read more | 08/27/2002 (8:38 pm) |
| An RPG with no skill levels | Argh... I would do this right now if I had all the animations/models for this sort of thing, but I d... read more | 08/17/2002 (2:11 pm) |
| An RPG with no skill levels | It's funny to see games suggested. I've been playing morrowind a lot for the last 2-3 weeks, I love ... read more | 08/16/2002 (8:15 pm) |
| An RPG with no skill levels | I agree that D&D is not meant to be the same way as a movie/game, and I think it's a little wierd ho... read more | 08/15/2002 (6:24 pm) |