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Max Robinson's Forum Posts

Thread Post Date Posted
Projectile.. why is this not a ShapeBase? Yeah, shape bases can: have moves have health and energy be controlled among other things... ... read more 10/24/2002 (5:29 pm)
A must to see and play ! Heh, I've been a long time fan of these... Saw #3 about 2 years ago, at least. I want to make a litt... read more 10/24/2002 (5:20 pm)
could rw be made to download terain files? Perhaps it could also suggest you get the next map that is comming up, also?... read more 10/18/2002 (3:14 pm)
Particle explosion do not work at client-side !! Well that particle datablock thing shouldn't ever happen unless you did something completely bizzare... read more 10/17/2002 (6:21 pm)
Removing dos window Hehe, I dont use the debug exe, and I've had to use that dos box to exit a few times after wierd cra... read more 10/17/2002 (6:14 pm)
what is an indie game? There are actually at least 2 meanings to each word, one is what is the dictionary definition, the o... read more 10/17/2002 (6:08 pm)
Particle explosion do not work at client-side !! explosions don't work correctly if you just make them with "new Explosion". This is just a guess, bu... read more 10/16/2002 (11:42 am)
mObjBox, flying trees, and just lots of problems Well the deal is, I'm not 100% sure what fixed it. It might have been the method I was rendering the... read more 10/14/2002 (6:50 pm)
mObjBox, flying trees, and just lots of problems NM, worked this one out!... read more 10/14/2002 (12:24 pm)
Encouraging AND profiting from software piracy I agree that if games were 15$, piracy would be a lot less attractive. Right now they are at a level... read more 10/11/2002 (9:17 pm)
New quake What do you think? Well they are selling it as an adventure survival game, which is wierd. It looks like it will be gra... read more 10/10/2002 (4:20 pm)
Few simple scripting problems. Good idea. I have no idea waht scriptThis is actually, so, oops. I will confirm the statement ... read more 10/10/2002 (4:17 pm)
Help with hand to hand combat... Hmm so you are saying do server side raycasting constantly is slow? Well perhaps you could do client... read more 10/10/2002 (4:12 pm)
Few simple scripting problems. Wow, Phil, that was my idea too. David, I responded to your thread and basically said how to do a... read more 10/10/2002 (3:57 pm)
Torque contributions I feel inclined to share simply because: a) torque NEEDS it. b) you get recognition. c) it help... read more 10/10/2002 (3:53 pm)
Help with hand to hand combat... I have been wanting to do this badly, but I just can't make models or animate them, so I avoid it. B... read more 10/10/2002 (2:53 pm)
How to make Wheeled Vehicle less "bouncy" There are really 2 ways to go that I can see. 1. You want the vehicle to be really fast yet still... read more 10/07/2002 (1:09 pm)
Quick Logo would make a nice sig, though... read more 10/07/2002 (1:04 pm)
Cutting edge graphics ... 8) They took my idea... bastards... Anyway, despite all the stupid arguments, this is cool.... read more 10/07/2002 (12:58 pm)
How to make Wheeled Vehicle less "bouncy" Have you tried lowering spring force? This sounds like the simple solution...... read more 10/06/2002 (1:01 pm)
How to make Wheeled Vehicle less "bouncy" I would try lowering the spring force or just tweaking the spring values in general (length, force, ... read more 10/05/2002 (8:55 pm)
What is the are the *.dso files for? Unless you use some sort of bizzare encryption system and they can only play on a special console yo... read more 10/01/2002 (11:55 am)
If this doesnt look cool... Actually I havn't changed anything with the particles, it's just the distance and the fact that I am... read more 10/01/2002 (11:40 am)
Are materials for foot puff colors broken? Maybe if you are an insectoid creature with 6 inch long blades at the end of your 32 legs it would k... read more 09/30/2002 (6:53 pm)
Are materials for foot puff colors broken? Sounds cool, wasn't sure if Torque did this or not. One thing that might be interesting is to do a l... read more 09/30/2002 (11:47 am)
What is the are the *.dso files for? I think he means people hosting a server with edited scripts being a problem, not people sending fab... read more 09/30/2002 (11:40 am)
What is the are the *.dso files for? I had a guy on my server once talking about decompiling some .cs.dso files so I started asking quest... read more 09/28/2002 (1:31 pm)
New Particle Engine? Never know until you try, huh?... read more 09/24/2002 (12:54 pm)
vehicles lights I've been thinking of integrating melv's light with this [url]http://www.garagegames.com/mg/snapshot... read more 09/23/2002 (2:38 pm)
Deformable Objects and Terrain I've thought of that particle idea a few times myself, it is almost like voxels. If you could handle... read more 09/23/2002 (2:30 pm)
An RPG with no skill levels Another thing to explore with an RPG game would be game size. There are SP RPGs and there are MMORPG... read more 09/23/2002 (1:23 pm)
fxStarField implementation quandries.. Hmm. Sounds very cool, I like the NASA data idea. This definitely requires something with more soli... read more 09/19/2002 (6:22 pm)
fxStarField implementation quandries.. Perhaps I am absolutely not understanding you at all, but I think you should think about the require... read more 09/17/2002 (7:04 pm)
explosion on items cause lockup Someone needs to fix this.... It is well known to me that Torque/Tribes 2 lock up when something (of... read more 09/13/2002 (2:04 pm)
Anybody thought about getting advanced physics into Torque? Exactly. A plug-in style thing would be perfect. That way you could select parts that would most ... read more 09/09/2002 (6:46 pm)
Anybody thought about getting advanced physics into Torque? Well the detail on physics should be determined by the detail of the game, of course. If you have a ... read more 09/09/2002 (6:37 pm)
Behind Rockstar Games - Article in Wired No, I really liked Max Payne and though I never played GTA3, the concept is ingenious, however I don... read more 09/09/2002 (3:41 pm)
New Particle Engine? Just a little note, recently while bashing my head open trying to get some stupid thing working I go... read more 09/09/2002 (3:00 pm)
Attaching a model to the view If the helmet is on the player, you can make it render the player... under the player datablock ... read more 09/09/2002 (12:07 pm)
Behind Rockstar Games - Article in Wired I actually don't like this guy. He doesn't really seem to know what he is talking about, and I think... read more 09/09/2002 (11:58 am)
Tribes 2 questions Eh, I myself am a super experienced T2 scripter, but I'm a bit more interested in Torque now that I ... read more 09/09/2002 (11:44 am)
2D Artist looking for paid freelance work People put different priorities on spelling. As long as you can read it without much trouble, I don'... read more 09/08/2002 (8:39 am)
Why RPGs? My theory about inspiration for relatively un-imaginative delopers is: they make the types of games ... read more 09/07/2002 (9:58 pm)
Any way to move the player's head, not his whole body? Check the updateMove member function in player.cc . I'm almost 100% sure the head's rotation is ther... read more 09/07/2002 (9:42 pm)
Creating Tropical Island There is a clip edges property of water. If set correctly, the water is infinite.... read more 09/07/2002 (9:39 pm)
Refraction/Real Water A working "plug-in features system" would be very nice. With new versions AND new resources, working... read more 09/07/2002 (9:37 pm)
Error, must have one and one one zone to be a traversal root. Sounds like portals...... read more 09/07/2002 (9:06 pm)
Can TGE games be shipped with the scripts compiled? This is basically what I and other T2 modders who don't want to share script code did with T2, hehe.... read more 09/07/2002 (8:38 pm)
2D Artist looking for paid freelance work In case you didn't know, not everyone in the entire world learns English as thier first language.... read more 09/07/2002 (8:29 pm)
Why RPGs? While many RPG's (and MMORPGS) take place in D&D worlds often, there are quite a few exceptions. ... read more 09/07/2002 (8:23 pm)