Game Development Community

Max Robinson's Forum Posts

Thread Post Date Posted
Deathmatch generation I think a lot of people have hit the nail on the head - Action is action, there is no way around it.... read more 12/19/2002 (5:03 pm)
Rotating interiors Uh, sadly I dont know the exact math behind it, but I know a way to rotate them around a single axis... read more 12/17/2002 (6:21 pm)
Can't find the flipping setting to change the 1sp mode to tribes Do you mean Rendering the player in first person? Go into player.cs, in server/scripts find the... read more 12/17/2002 (6:16 pm)
yes I bought the SDK I have obtained a copy. Meet me under the bridge in 3 hours.... read more 12/13/2002 (11:54 am)
Tribes 3 ? Those weapons only sucked if your right mouse button was broken. Maybe its just me, but I never h... read more 12/13/2002 (11:35 am)
NEW LOGO CONCEPT The exact parts that don't really fit in are: -the binary text -the little lines and circles -the... read more 12/10/2002 (5:24 pm)
New GG Site Design How can you consider the thing on the top "amateurish" or like something a 5 year old would do? Whil... read more 12/08/2002 (5:42 pm)
Kelby Ochoa I heard the leaders of scientology live on a yacht that stays out in the pacific... Probably stro... read more 12/07/2002 (11:07 am)
Tribes2 code..is it public?? Tribes 2's engine and Torque are different. By buying Torque, you do not also get Tribes 2's engi... read more 12/06/2002 (1:38 pm)
Kelby Ochoa Could Kelby Ochoa be the next chess champion of the world? [url]http://www.64.com/uscf/ratings/?n... read more 12/06/2002 (10:50 am)
Strategy Game Idea .... Alex, have you ever played Sacrifice? Granted you were a wizard and your men were this big monster t... read more 12/05/2002 (9:23 am)
Fast Fourier Transform I guess you havn't played UT2k3, but the game has almost no smoke. I read about the neat engine stuf... read more 12/05/2002 (9:16 am)
containerRayCast () question %target.client.nameBase... read more 12/03/2002 (2:29 pm)
Emap/Opacity Distance Just some clarification here: The waterblock thing doesn't apply to anything else. That is a wate... read more 12/01/2002 (9:37 am)
Boomerang-type Weapons Hmm... I would go with the projectile idea. Here's how I would do it: Give it an identical mod... read more 11/29/2002 (11:14 am)
Rotating objects You can do .rotation from script. From code its possible too of course, but I bet its mRotation or p... read more 11/27/2002 (6:29 pm)
Rotating objects uhh.. nearly every object has a .rotation... read more 11/27/2002 (12:12 pm)
Rollerblading, ice... Basically you want less friction or drag. Look for the line: mVelocity -= mVelocity * mDr... read more 11/22/2002 (7:19 pm)
Cancelling schedules I'm not sure how you'd kill them all, but the way to cancel a schedule that I know of is to do somet... read more 11/22/2002 (11:48 am)
Rotating objects You can always change the object's rotation property.... read more 11/21/2002 (4:24 pm)
Homeland Security: Protecting our ... interests? When it comes to consipracies and this terrorism thing, the shitty thing is, who here can check ALL ... read more 11/20/2002 (2:45 pm)
Good Games... Really when it comes to action, constant is great, but after playing Deus Ex I decided that if you c... read more 11/18/2002 (6:43 pm)
Muzzleflash - Emitter or Animation? Yes, but at 1.0 it will go ahead of you a lot, so I decided on about .23 I think... read more 11/18/2002 (2:49 pm)
Questions about Maps .mis is the objects in the map .ter is the terrain You can use a bitmap as a heightfield, but ... read more 11/18/2002 (12:16 pm)
Tribes 2 player identification My guess would be that Obs don't have any sensor objects. A couple ideas on this train of thought: ... read more 11/18/2002 (12:12 pm)
Homeland Security: Protecting our ... interests? The government will never know what is the right choice all the time, because we humans have trouble... read more 11/18/2002 (12:04 pm)
Muzzleflash - Emitter or Animation? Max Payne, which had excellent muzzle flashes, used particles. I can see using particles for a muzzl... read more 11/18/2002 (11:37 am)
Bullets + particles eating fps .. Raise the ejectionMS on the emitter so it emits less particles.... read more 11/17/2002 (1:27 pm)
Third-Person Crosshairs It is posted, but not approved yet, here: [url]www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 11/16/2002 (8:04 pm)
Third-Person Crosshairs Ok, so, I got it done. -- Oh yeah, just some notes so you know what you are seeing. -The reticl... read more 11/16/2002 (3:09 pm)
Third-Person Crosshairs Uh I'm going to sleep now, It's the first time in the last week I'll be getting more than 5-6 hrs sl... read more 11/15/2002 (8:53 pm)
Homeland Security: Protecting our ... interests? You know, when it comes to American media and politics, I find it very hard to pick what to believe.... read more 11/15/2002 (5:23 pm)
movement speeds and stamina You could simplify things by leaving the normal forward backward thing, and instead adding a new one... read more 11/15/2002 (1:58 pm)
Third-Person Crosshairs Oh, I figured it out, but I didn't finish up my changes yet. I'll probably do it today. The problem ... read more 11/15/2002 (1:54 pm)
TorgueDemo just sits That's wierd, I even tried it and it didn't run FPS. Oh well.... read more 11/14/2002 (4:16 pm)
Third-Person Crosshairs Jared, that is basically how I got it working. Using the project function. My problem is with the... read more 11/14/2002 (11:59 am)
TorgueDemo just sits Hey guys I think you are overlooking something. No matter who you are, TorqueDemo.exe will just sit ... read more 11/14/2002 (11:54 am)
Has anyone done this...? Might be considered a "realism" game by that time, Tal, hehe.... read more 11/14/2002 (11:51 am)
movement speeds and stamina The engine already has a system for using energy for running. With some modification, you could make... read more 11/14/2002 (11:50 am)
Third-Person Crosshairs Last night I went ahead and tried to do it. Really, I basically finished it. It had the crosshair in... read more 11/13/2002 (11:57 am)
Third-Person Crosshairs Hmm, I really like this idea, the method you wrote here is the best one I have thought of so far als... read more 11/12/2002 (2:20 pm)
Third-Person Crosshairs Posting is acting really screwey for me...... read more 11/12/2002 (2:18 pm)
3 years from now... "most of them won't play a game if its graphics aren't at least on par with last year's technology"?... read more 11/12/2002 (1:25 pm)
I lost my shadow Do you have renderfirstperson or whatever it is on? It's likely that you don't, and it's not renderi... read more 11/11/2002 (12:39 pm)
3 years from now... Look at what people are talking about: dynamic lighting, mesh interiors, shaders, etc... Does hal... read more 11/11/2002 (12:29 pm)
Crouching position problem My intuition suggests that when they created the "land" animation, they did not include camera movem... read more 11/10/2002 (7:45 pm)
dynamic datablock interest? I don't know what problem other people are having with this, or why they think datablocks MUST be st... read more 11/10/2002 (7:40 pm)
Lighting players on fire. Sadly, geocities won't let me see it either, my Tribes2 mod had a lot of particle effects that would... read more 10/29/2002 (2:24 pm)
phi / theta values in particleEmitters Phi values effect the distribution on the plane perpendicular (imagine horizontal here) to the "up" ... read more 10/27/2002 (3:18 pm)
A must to see and play ! That was an idea I had too... basically give it realistic body constraints and instead of doing a ki... read more 10/25/2002 (6:42 pm)