Game Development Community

Max Robinson's Forum Posts

Thread Post Date Posted
3rd person camera system - request for comments/help Camera aligning itself with the terrain - do a raycast from player position - some distance on the z... read more 03/23/2004 (3:38 pm)
Environment mapping on shape images See this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2052[/url]... read more 03/06/2004 (9:48 am)
Timescale changes from Release 1.1.2 to HEAD Have you tried just like 9000? I mean, it is a multiplier so you don't have to have it that high. 99... read more 03/05/2004 (10:26 am)
Dynamically adding PhysicalZones I did dyn allocated phys zones in Tribes 2, they worked just fine. DO add them to mission cleanup, o... read more 03/05/2004 (10:24 am)
Aynone else seen this bug? 3k vis distance rocks... [image]www.planettribes.com/talonrules/bomber.jpg[/image] With stretc... read more 03/05/2004 (10:21 am)
Aynone else seen this bug? Heh, I just run with a console print in there, and run server & client separate. Only saw echoes... read more 03/01/2004 (3:46 pm)
Aynone else seen this bug? Sweet!... read more 02/29/2004 (2:15 pm)
Multitexturing and blending Thanks This thing kicks ass!... read more 09/11/2003 (6:01 pm)
Multitexturing and blending Sadly that didn't work, I've tried a few other things, such as doing glTexEnvi(GL_TEXTURE_ENV, GL_CO... read more 09/11/2003 (3:14 pm)
Camera attachment to objects Good news, the camera in torque a) can track objects b) can track ANY object so just put in these... read more 09/03/2003 (6:58 pm)
Help with textures, TMUs, and glDrawArrays in Torque Hah, this is kind of funny. Somewhere along the way, I got it working, and for the last couple days ... read more 09/01/2003 (9:08 am)
Help with textures, TMUs, and glDrawArrays in Torque I just debugged it, and it appears to grab the texture ok also. I think I am missing something, but ... read more 09/01/2003 (7:28 am)
Help with textures, TMUs, and glDrawArrays in Torque Yeah it does show up white... But I have an old method: [code] glDisable(GL_CULL_FACE); gl... read more 09/01/2003 (7:18 am)
Shockwaves I still havn't finished them. :/ I'm close though!... read more 08/31/2003 (11:39 am)
Get jetting! Hehe I have a resource that I posted forever ago that did almost exact copy of t2 jets + particles ... read more 08/31/2003 (11:38 am)
Build, not destroy Tribes 2 Construction Mod may be interesting to you. There were some sticky blocks, and you could bu... read more 05/15/2003 (6:28 pm)
Changing gravity For players, updateMove I think the same goes for all mobile objects.... read more 05/05/2003 (5:57 pm)
Particle Explosions Sebastian is right. A little trick - you can set the gravityCoefficient higher than 1.0 and give ... read more 05/05/2003 (5:36 pm)
More space to objects.. Hi, I was reading this and I got an interesting idea. I'm assuming the only way you can go over s... read more 05/05/2003 (5:13 pm)
Water textures A real picture of water from above might be good... In the recent FPS called Vietcong, I swear they... read more 04/07/2003 (7:48 pm)
Why are datablocks sent twice? Arghhhhh Hmm. I'm just having my stuff follow the leader with the rest of the other stuff, I'm pretty sure. I... read more 04/07/2003 (7:46 pm)
Shadowbane, what a computer game shouldn't be Pulp Games are just a sign that people would rather be safe than do really cool stuff. Consumers don... read more 03/27/2003 (4:26 pm)
Buildings under water Perhaps you could edit the code to factor in portals when checking the container, since it apparentl... read more 03/27/2003 (4:09 pm)
100 vehicles of WWII available you could just get rid of the hatches & stuff (or just simplify them) and put them in the skin. Ther... read more 03/27/2003 (3:37 pm)
Die hard newb I got into Torque through modding all the games I've owned, including Tribes2. Modding Tribes2 lets ... read more 02/18/2003 (9:43 pm)
Player Eye Vector? I have a little camera recoil thing for weapons, and I made it work by offsetting move->pitch and mo... read more 02/12/2003 (9:06 am)
"Average" polygon count battletech tanks are cool... mostly just little crushable things in the games though.... read more 02/06/2003 (11:38 am)
"Average" polygon count When you mentioned turret + tank, you brought up an interesting point. On a tank with that type of t... read more 02/05/2003 (7:48 pm)
using the splash ring code as an explosion shockwave? Hey! I did this a few months ago :) I used the splash as a basis, and it worked out pretty nice.... read more 02/04/2003 (11:28 am)
Silly DB limits Yeah I know, I already have done it, but I think it would be a courtesy to remove it from the HEAD, ... read more 02/01/2003 (10:52 am)
Mounted Objects with Collision? Perhaps you could change the player's collision check to include the object, also. This would be a ... read more 01/31/2003 (4:57 pm)
Particle blend modes This is for the particleData, not emitterData: useInvAlpha = ; if set to 1, the mode is ... read more 01/30/2003 (11:50 am)
Spam I got those two... Not a big deal, just a single message, with over a month inbetween... read more 01/29/2003 (8:28 pm)
Number of Polys for Weapons You could probably make a very nice LOD for very close up...... read more 01/29/2003 (8:25 pm)
difference between %this, %obj in the scripts %obj and %this aren't internal names, they mean wherever they've been put. The real question you ar... read more 01/29/2003 (12:06 pm)
Why are datablocks sent twice? Arghhhhh I went through and made it always send the ID, but I also made it make sure there was a datablock to... read more 01/29/2003 (11:33 am)
Why are datablocks sent twice? Arghhhhh *bump*... read more 01/28/2003 (11:25 am)
Tag for version 1.1.3? I dont think there is a 1_1_3 there is HEAD and 1_1_2 unless its really new or something...... read more 01/27/2003 (3:05 pm)
startGame: End the game first! I get that too.. Doesnt have any bad effects, as far as I can tell. Possibly, its just a littl... read more 01/26/2003 (2:38 pm)
Implementing 'level-free' RPG? I think moving away from numbers can only do good... If immersion is the focus, of course. And wi... read more 01/23/2003 (5:19 pm)
Implementing 'level-free' RPG? I am not sure why people do not want characters to be capable of being multi-talented, or at least u... read more 01/23/2003 (1:56 pm)
castRay collisions with rotated static shapes and the normals Try doing some console output of the normals, and see if its the same before and after rotation. ... read more 01/20/2003 (1:44 pm)
Creating multiple projectiles/Projectile spread I'm assuming you mean activate 4 mounted images at once, so... Do: %player.setImageTrigger(read more 01/20/2003 (1:41 pm)
Accessing DataBlock's settings on the fly. This doesnt work for states (and textures or other preloaded parts, I'm pretty sure), but for a lot ... read more 01/20/2003 (1:35 pm)
Help! Strange fog problem... that IS a nice screen. The waterfall is cool too... read more 01/14/2003 (1:06 pm)
Flying Vehicle Controls.... I dont think roll helps you turn though. At least if it's like Tribes2. Tribes2 made you roll over w... read more 01/12/2003 (9:52 am)
Camera and networking for RTS and TGE suitability Yeah. You can create a camera without making a player, you can do this using script actually. Just e... read more 01/12/2003 (9:50 am)
Camera and networking for RTS and TGE suitability Somethings about Torque servers... They know nearly everything and can do nearly anything. If you we... read more 01/11/2003 (4:49 pm)
Sticking to a surface?? Ben is right. Get the cross vector of the car's facing vector and cast a short ray "down" (from the... read more 01/04/2003 (12:38 pm)
Aren't males naturaly violent? The media is bad about this violence stuff. Just a few years ago they were talking about teenage ... read more 12/19/2002 (5:06 pm)