Brett Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon Flashlight Mount | I believe this light is getting its transform from the mountNode of where the weapon is mounted. So ... read more | 09/26/2009 (1:41 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | I'm more curious if the devices actually have hardware buffers and memory. In order for it to hav... read more | 09/23/2009 (9:14 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | Ah found it. It is not using hardware mode. But I wouldn't want it using hardware mode anyway. --... read more | 09/23/2009 (8:28 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | I can restart the app and switch back and forth with no frame rate issue. I can't confirm whether DS... read more | 09/23/2009 (8:25 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | My Realtek hardware does not have this deficiency. I would say it's your drivers. ... read more | 09/23/2009 (8:04 pm) |
| DTS Billboards in T3D | If you're thinking in terms of geometry, the cartesian system says that z is up, regardless if it's ... read more | 09/19/2009 (1:37 pm) |
| DIF, DTS, Life and the universe in T3D - advice please | If you use zones and portals to make sure that things inside a shop are not rendered while you're ou... read more | 08/31/2009 (2:26 am) |
| Need explanation on addTaggedString in setPlayerName | A tagged string should be handled by the engine for any data received over the network. So likely se... read more | 08/28/2009 (3:45 pm) |
| Altering The Camera to be Top-Down | The GameConnection owns the camera and the player. \game\scripts\server\game.cs onClientEnterG... read more | 08/27/2009 (9:34 pm) |
| Issue with 360 Wired Controller. | This works for the wireless 360 as well. :)... read more | 08/27/2009 (4:17 am) |
| Issue with 360 Wired Controller. | I've experienced the issue with the rotation being jerky and not smooth. Using the wireless USB hub ... read more | 08/26/2009 (5:50 pm) |
| Argghh... | I believe I may be a bit numb to this, as I work on DRM technology as my day job. So as sad as I ... read more | 08/26/2009 (1:29 pm) |
| Particle Editor - Remove Particle from Emitter | Thanks Steven.... read more | 08/11/2009 (6:10 pm) |
| Custom Material Process | When he means that he exported a material he means that he mapped a named DTSMat SOP in Houdini to a... read more | 08/10/2009 (9:59 am) |
| Browser inside game | The demo at GDC was done with the [url=http://princeofcode.com/awesomium.php]Awesomium lib[/url] ... read more | 08/05/2009 (9:18 pm) |
| Release Candidate for Torque3D | Here's my feedback on two things that need to be addressed prior to a release, and are likely ongoin... read more | 07/31/2009 (7:53 pm) |
| Any Houdini users know of nice start tutorials? | One of the best tutorials I watched when I first started doesn't appear to show up in the tutorial m... read more | 07/29/2009 (10:05 pm) |
| Documentation request: how to set up an RPG/RTS HUD | Michael, Thanks for all your efforts, and thank your intern on behalf of the beta community. T3D is... read more | 07/29/2009 (5:03 pm) |
| SOFTIMAGE|XSI Mod Tool Pro in T3D Release? | It took me a while to get used to Houdini, but I am enjoying it now that I'm getting more comfortabl... read more | 07/29/2009 (7:31 am) |
| [Beta4] Shape Editor - Trigger Frame index | After I realized it was happening with the Spacesuit I began to assume it was something with that mo... read more | 07/27/2009 (9:18 pm) |
| T3D's features? | In-line with this, and the fact that the PostFX functionality provides a good interface for people t... read more | 07/26/2009 (3:35 pm) |
| Torque3D Beta 1 Bug - Editor Coordinate Space problem | This still occurs in Beta 4 with the repro steps above.... read more | 07/20/2009 (3:30 pm) |
| cant run without DirectX sdk | From a web deployment perspective I would use the dxwebsetup from Microsoft. This will find out what... read more | 07/14/2009 (11:41 am) |
| Video Card | Total watts means very little in terms of a video card. The usual requirement is on the total amps o... read more | 07/12/2009 (9:35 pm) |
| DTS assert null sort key | Tom, I agree it's not a bug, it was user error on my part. Just trying to get my art pipeline figure... read more | 07/09/2009 (6:19 am) |
| DTS assert null sort key | I figured it out. This error occurs whenever you attempt to load a DTS that does not have any mat... read more | 07/08/2009 (9:26 pm) |
| Torque 3D Art Pipeline - Best DTS Exporter | Yeah, you can only have 10k polys per sub-mesh. If you make one object out of multiple sub-meshes th... read more | 07/08/2009 (8:13 pm) |
| DTS assert null sort key | To add some clarity. The model will load in the world fine. In a release build you see nothing, just... read more | 07/08/2009 (10:57 am) |
| Torque 3D Art Pipeline - Best DTS Exporter | Just to note something here. Houdini Apprentice does not allow you to export Collada. It may seem... read more | 07/08/2009 (10:29 am) |
| Beta 3 bug: Missing GuiMusicPlayer (Found) | The whole MIDI thing is in a sad state in Windows. Microsoft pretty much refuses to support any addi... read more | 06/27/2009 (4:55 pm) |
| Blender and physX | There is no plugin for Blender to my knowledge. Right now all the examples use XML collections, a... read more | 06/27/2009 (4:33 pm) |
| [beta2 bug] enableJoystick() fails if called when the window is out of focus | In B3: I can't get enableJoystick() to call. I put a breakpoint in DInputManager::enableJoystick() a... read more | 06/26/2009 (4:19 pm) |
| Power cords, ropes and PhysX | A rope should be able to be done with a series of distance joints, or 6D using linear limits. I have... read more | 06/26/2009 (2:38 pm) |
| Beta Documentation Feedback | Typo Beginner Guide > Getting Started > Toolbox > Package Project After the Packaging A... read more | 06/26/2009 (10:50 am) |
| Question about low-poly modeling | Little late response here but I believe what that statement is referring to is that in any given fra... read more | 06/25/2009 (1:41 pm) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | @Michael: http://www.betterthanpants.com/with-a-shirt-this-awesome-who-needs-pants.html Excellen... read more | 06/25/2009 (10:12 am) |
| help with debris? | If you're using ShapeBase::blowUp() and you have a partList it's going to stick pieces in the ground... read more | 06/24/2009 (8:17 am) |
| not-quite-a-bug: SSAO not honoring the "ambient" in its name | Heh. Some good discussion in this thread. The Imperfect Shadow Maps is an interesting read. Since... read more | 06/23/2009 (2:39 pm) |
| Asymetric camera frustum | I haven't messed with this much, so this could be off. There exists frustum.cpp in /math/util/frustu... read more | 06/19/2009 (12:41 pm) |
| wind effects in T3D | There are bits and pieces of the wind base, from WindEmitter in the GroundCover system, but these ar... read more | 06/17/2009 (10:16 pm) |
| wind effects in T3D | Ah, I recall your previous thread discussing the parachute. I don't think the issue is so much of ha... read more | 06/17/2009 (11:21 am) |
| Scripted changes to TimeOfDay object not applying | Thanks for the clarification Michael.... read more | 06/17/2009 (11:00 am) |
| Scripted changes to TimeOfDay object not applying | I agree Dave, it'd be nice to see those in the engine. I haven't come across this, but it had crosse... read more | 06/17/2009 (9:12 am) |
| Nominate A Resource! | My choices, which all have previously been voiced: Animation Threading - [url]http://www.garagega... read more | 06/17/2009 (9:03 am) |
| wind effects in T3D | I haven't looked at this. Is this potentially part of the physics layer? It would seem like wind wou... read more | 06/16/2009 (2:12 pm) |
| we still need atlas terrain in T3D | Most people are thinking in terms of a square world when they think of the precision issue. I'm actu... read more | 06/16/2009 (10:24 am) |
| we still need atlas terrain in T3D | While many people are claiming that the precision is something that is only specific to a certain ge... read more | 06/16/2009 (8:38 am) |
| we still need atlas terrain in T3D | Okay, so I wasn't off in assuming you could have multiple terrain blocks. It seemed simple enough. ... read more | 06/12/2009 (6:42 pm) |
| Penny for your thoughts: Web deployment post install content download | At what state in the game are you going to be updating the content? If you're putting yourself in... read more | 06/12/2009 (9:40 am) |
| we still need atlas terrain in T3D | It's not possible to use multiple terrain blocks in a single mission file? I have to admit I haven't... read more | 06/12/2009 (9:28 am) |