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Brett Williams's Forum Posts

Thread Post Date Posted
Weapon Flashlight Mount I believe this light is getting its transform from the mountNode of where the weapon is mounted. So ... read more 09/26/2009 (1:41 pm)
[B5] DirectSound reduces FPS from 320 to 70 I'm more curious if the devices actually have hardware buffers and memory. In order for it to hav... read more 09/23/2009 (9:14 pm)
[B5] DirectSound reduces FPS from 320 to 70 Ah found it. It is not using hardware mode. But I wouldn't want it using hardware mode anyway. --... read more 09/23/2009 (8:28 pm)
[B5] DirectSound reduces FPS from 320 to 70 I can restart the app and switch back and forth with no frame rate issue. I can't confirm whether DS... read more 09/23/2009 (8:25 pm)
[B5] DirectSound reduces FPS from 320 to 70 My Realtek hardware does not have this deficiency. I would say it's your drivers. ... read more 09/23/2009 (8:04 pm)
DTS Billboards in T3D If you're thinking in terms of geometry, the cartesian system says that z is up, regardless if it's ... read more 09/19/2009 (1:37 pm)
DIF, DTS, Life and the universe in T3D - advice please If you use zones and portals to make sure that things inside a shop are not rendered while you're ou... read more 08/31/2009 (2:26 am)
Need explanation on addTaggedString in setPlayerName A tagged string should be handled by the engine for any data received over the network. So likely se... read more 08/28/2009 (3:45 pm)
Altering The Camera to be Top-Down The GameConnection owns the camera and the player. \game\scripts\server\game.cs onClientEnterG... read more 08/27/2009 (9:34 pm)
Issue with 360 Wired Controller. This works for the wireless 360 as well. :)... read more 08/27/2009 (4:17 am)
Issue with 360 Wired Controller. I've experienced the issue with the rotation being jerky and not smooth. Using the wireless USB hub ... read more 08/26/2009 (5:50 pm)
Argghh... I believe I may be a bit numb to this, as I work on DRM technology as my day job. So as sad as I ... read more 08/26/2009 (1:29 pm)
Particle Editor - Remove Particle from Emitter Thanks Steven.... read more 08/11/2009 (6:10 pm)
Custom Material Process When he means that he exported a material he means that he mapped a named DTSMat SOP in Houdini to a... read more 08/10/2009 (9:59 am)
Browser inside game The demo at GDC was done with the [url=http://princeofcode.com/awesomium.php]Awesomium lib[/url] ... read more 08/05/2009 (9:18 pm)
Release Candidate for Torque3D Here's my feedback on two things that need to be addressed prior to a release, and are likely ongoin... read more 07/31/2009 (7:53 pm)
Any Houdini users know of nice start tutorials? One of the best tutorials I watched when I first started doesn't appear to show up in the tutorial m... read more 07/29/2009 (10:05 pm)
Documentation request: how to set up an RPG/RTS HUD Michael, Thanks for all your efforts, and thank your intern on behalf of the beta community. T3D is... read more 07/29/2009 (5:03 pm)
SOFTIMAGE|XSI Mod Tool Pro in T3D Release? It took me a while to get used to Houdini, but I am enjoying it now that I'm getting more comfortabl... read more 07/29/2009 (7:31 am)
[Beta4] Shape Editor - Trigger Frame index After I realized it was happening with the Spacesuit I began to assume it was something with that mo... read more 07/27/2009 (9:18 pm)
T3D's features? In-line with this, and the fact that the PostFX functionality provides a good interface for people t... read more 07/26/2009 (3:35 pm)
Torque3D Beta 1 Bug - Editor Coordinate Space problem This still occurs in Beta 4 with the repro steps above.... read more 07/20/2009 (3:30 pm)
cant run without DirectX sdk From a web deployment perspective I would use the dxwebsetup from Microsoft. This will find out what... read more 07/14/2009 (11:41 am)
Video Card Total watts means very little in terms of a video card. The usual requirement is on the total amps o... read more 07/12/2009 (9:35 pm)
DTS assert null sort key Tom, I agree it's not a bug, it was user error on my part. Just trying to get my art pipeline figure... read more 07/09/2009 (6:19 am)
DTS assert null sort key I figured it out. This error occurs whenever you attempt to load a DTS that does not have any mat... read more 07/08/2009 (9:26 pm)
Torque 3D Art Pipeline - Best DTS Exporter Yeah, you can only have 10k polys per sub-mesh. If you make one object out of multiple sub-meshes th... read more 07/08/2009 (8:13 pm)
DTS assert null sort key To add some clarity. The model will load in the world fine. In a release build you see nothing, just... read more 07/08/2009 (10:57 am)
Torque 3D Art Pipeline - Best DTS Exporter Just to note something here. Houdini Apprentice does not allow you to export Collada. It may seem... read more 07/08/2009 (10:29 am)
Beta 3 bug: Missing GuiMusicPlayer (Found) The whole MIDI thing is in a sad state in Windows. Microsoft pretty much refuses to support any addi... read more 06/27/2009 (4:55 pm)
Blender and physX There is no plugin for Blender to my knowledge. Right now all the examples use XML collections, a... read more 06/27/2009 (4:33 pm)
[beta2 bug] enableJoystick() fails if called when the window is out of focus In B3: I can't get enableJoystick() to call. I put a breakpoint in DInputManager::enableJoystick() a... read more 06/26/2009 (4:19 pm)
Power cords, ropes and PhysX A rope should be able to be done with a series of distance joints, or 6D using linear limits. I have... read more 06/26/2009 (2:38 pm)
Beta Documentation Feedback Typo Beginner Guide > Getting Started > Toolbox > Package Project After the Packaging A... read more 06/26/2009 (10:50 am)
Question about low-poly modeling Little late response here but I believe what that statement is referring to is that in any given fra... read more 06/25/2009 (1:41 pm)
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) @Michael: http://www.betterthanpants.com/with-a-shirt-this-awesome-who-needs-pants.html Excellen... read more 06/25/2009 (10:12 am)
help with debris? If you're using ShapeBase::blowUp() and you have a partList it's going to stick pieces in the ground... read more 06/24/2009 (8:17 am)
not-quite-a-bug: SSAO not honoring the "ambient" in its name Heh. Some good discussion in this thread. The Imperfect Shadow Maps is an interesting read. Since... read more 06/23/2009 (2:39 pm)
Asymetric camera frustum I haven't messed with this much, so this could be off. There exists frustum.cpp in /math/util/frustu... read more 06/19/2009 (12:41 pm)
wind effects in T3D There are bits and pieces of the wind base, from WindEmitter in the GroundCover system, but these ar... read more 06/17/2009 (10:16 pm)
wind effects in T3D Ah, I recall your previous thread discussing the parachute. I don't think the issue is so much of ha... read more 06/17/2009 (11:21 am)
Scripted changes to TimeOfDay object not applying Thanks for the clarification Michael.... read more 06/17/2009 (11:00 am)
Scripted changes to TimeOfDay object not applying I agree Dave, it'd be nice to see those in the engine. I haven't come across this, but it had crosse... read more 06/17/2009 (9:12 am)
Nominate A Resource! My choices, which all have previously been voiced: Animation Threading - [url]http://www.garagega... read more 06/17/2009 (9:03 am)
wind effects in T3D I haven't looked at this. Is this potentially part of the physics layer? It would seem like wind wou... read more 06/16/2009 (2:12 pm)
we still need atlas terrain in T3D Most people are thinking in terms of a square world when they think of the precision issue. I'm actu... read more 06/16/2009 (10:24 am)
we still need atlas terrain in T3D While many people are claiming that the precision is something that is only specific to a certain ge... read more 06/16/2009 (8:38 am)
we still need atlas terrain in T3D Okay, so I wasn't off in assuming you could have multiple terrain blocks. It seemed simple enough. ... read more 06/12/2009 (6:42 pm)
Penny for your thoughts: Web deployment post install content download At what state in the game are you going to be updating the content? If you're putting yourself in... read more 06/12/2009 (9:40 am)
we still need atlas terrain in T3D It's not possible to use multiple terrain blocks in a single mission file? I have to admit I haven't... read more 06/12/2009 (9:28 am)