Justin Morris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Choose vehicle... | My vehicle selection GUI was really really simple and low class since this was just an experimental ... read more | 03/18/2005 (12:09 am) |
| Rotary Phone implementation | I would go with the GUI approach, like show the face of the rotary phone, they click a number, and t... read more | 01/29/2005 (9:51 am) |
| Choose vehicle... | I just wanted to let it be known, that i got vehicle selection working, and man did i feel dumb.... ... read more | 01/22/2005 (2:24 am) |
| Choose vehicle... | Thats similar to what i have, but if im not mistaken, using the global variable "$vehicle" to determ... read more | 01/21/2005 (11:47 am) |
| Choose vehicle... | I also forgot to add that i had also tried commenting out the if/else and just tried setting %client... read more | 01/21/2005 (1:08 am) |
| Choose vehicle... | With "if($Vehicle)" im just trying to determine if they clicked a button or not, if $Vehicle has no ... read more | 01/21/2005 (1:06 am) |
| Choose vehicle... | My gui is quite simple, so far its 2 buttons for 2 possible vehicles at this time, when one of the b... read more | 01/21/2005 (1:04 am) |
| 4WD Vehicles | Thank you that fixed the problem Eugene :)... read more | 01/19/2005 (12:32 pm) |
| Melee Animation crash | I was just wondering if anyone has sorted this out. i am having trouble getting the player to perfor... read more | 01/12/2005 (8:34 pm) |
| Flying up score image | Im not sure if i get you correctly or not, but if you used particles for the damage score they may b... read more | 12/20/2004 (5:50 am) |
| Odd bug.... | I couldnt find anything in my weapon.cs file, but if you meant like your-weapon.cs eg. "crossbow.cs"... read more | 12/17/2004 (11:36 am) |
| Sticky projectile? | Sweet that works like a charm! for future referance.... is it possible to snap/mount a projectile on... read more | 12/14/2004 (2:38 pm) |
| Inventory items and damage... | Ok i fell retarded haha... i was playing with it... and got it working with: [code] if (%obj.... read more | 12/12/2004 (7:36 am) |
| Inventory items and damage... | Still no dice =/... read more | 12/12/2004 (7:14 am) |
| 2 grenade questions. | Wow thanks a ton :)... read more | 12/11/2004 (9:32 pm) |
| 2 grenade questions. | 1) do i set the item up just like say, a health patch with explosion/dmg data then throw it and sche... read more | 12/11/2004 (7:14 am) |
| Weird problem | Yea i would delete all dso files in all dirs =/ *edit* Ive made it a bit of a habbit to delete a... read more | 12/10/2004 (10:15 am) |
| Weird problem | With the weapon changing itself i did 2 things that may have stopped it... not sure which one yet ha... read more | 12/10/2004 (9:35 am) |
| Weird problem | Fixed my problem this post is obsolete now... read more | 12/09/2004 (1:38 pm) |
| Weird problem | Ok thanks... dang... that means i have no more lead to my bug hah.... read more | 12/08/2004 (11:02 pm) |
| Weird problem | The console now says "Keyboard0 input device un acquired" now i can use the numbersto switch, but... read more | 12/08/2004 (10:55 pm) |
| Weird problem | Not positive (since it happens randomly) but i *think* i fixed the problem by commenting out the loa... read more | 12/08/2004 (10:38 pm) |
| War sparrow problems | Function serverCmdAddFlyer(%client) { if(%client.player$="") return; if(%client... read more | 09/15/2003 (4:57 pm) |
| Particle Explosions | [quote]posted by me... Posted: May 01, 2003 14:32 PDT i been playing with them and cant ... read more | 05/28/2003 (1:45 am) |
| annoying problem | i just upgraded to windows XP was using 98SE and i no longer have this problem... odd hehe... read more | 05/20/2003 (9:02 pm) |
| annoying problem | it does it on both release and debug... read more | 05/19/2003 (6:08 pm) |
| annoying problem | but why wouldnt it do it in RW? it doesnt do it in any games except for my build... read more | 05/19/2003 (3:00 pm) |
| Flying/hovering vehicles | sweet thanks guys... read more | 05/07/2003 (11:06 pm) |
| More space to objects.. | thats alot of objects...... read more | 05/05/2003 (12:08 am) |
| Particle Explosions | i still havnt been able to create what i want to do in the editor, so i will now attempt some ascii ... read more | 05/01/2003 (7:50 pm) |
| Particle Explosions | i been playing with them and cant get the result i want yet, im gonna play arround with the particle... read more | 05/01/2003 (2:32 pm) |
| Particle Explosions | i played with them a little but not much because i didnt know what they were for until now =) thank ... read more | 05/01/2003 (12:11 am) |
| ms2dts.dll head version | sweet that is an improvement for the better, so if i have a mesh named Collision do i leave the boun... read more | 02/09/2003 (12:18 pm) |
| HEAD version compile prob | nevermind lol im stupid (human error)... read more | 02/06/2003 (12:26 am) |
| Melee animation needed? | ok sweet, thats the answer i was hoping for =)... read more | 10/02/2002 (7:12 pm) |
| no sound... | thank you, that fixed it... read more | 08/04/2002 (3:43 pm) |
| no sound... | ack, Where are OpenAL drivers located, i figured they would be in the downloads section of www.OpenA... read more | 08/04/2002 (2:40 pm) |
| no sound... | heres my system specs, AMD Athlon XP 1600 512mb SDRAM mobo with via chipset GeForce2 MX 400 6... read more | 08/04/2002 (2:37 pm) |