Game Development Community

Justin Morris's Forum Posts

Thread Post Date Posted
Choose vehicle... My vehicle selection GUI was really really simple and low class since this was just an experimental ... read more 03/18/2005 (12:09 am)
Rotary Phone implementation I would go with the GUI approach, like show the face of the rotary phone, they click a number, and t... read more 01/29/2005 (9:51 am)
Choose vehicle... I just wanted to let it be known, that i got vehicle selection working, and man did i feel dumb.... ... read more 01/22/2005 (2:24 am)
Choose vehicle... Thats similar to what i have, but if im not mistaken, using the global variable "$vehicle" to determ... read more 01/21/2005 (11:47 am)
Choose vehicle... I also forgot to add that i had also tried commenting out the if/else and just tried setting %client... read more 01/21/2005 (1:08 am)
Choose vehicle... With "if($Vehicle)" im just trying to determine if they clicked a button or not, if $Vehicle has no ... read more 01/21/2005 (1:06 am)
Choose vehicle... My gui is quite simple, so far its 2 buttons for 2 possible vehicles at this time, when one of the b... read more 01/21/2005 (1:04 am)
4WD Vehicles Thank you that fixed the problem Eugene :)... read more 01/19/2005 (12:32 pm)
Melee Animation crash I was just wondering if anyone has sorted this out. i am having trouble getting the player to perfor... read more 01/12/2005 (8:34 pm)
Flying up score image Im not sure if i get you correctly or not, but if you used particles for the damage score they may b... read more 12/20/2004 (5:50 am)
Odd bug.... I couldnt find anything in my weapon.cs file, but if you meant like your-weapon.cs eg. "crossbow.cs"... read more 12/17/2004 (11:36 am)
Sticky projectile? Sweet that works like a charm! for future referance.... is it possible to snap/mount a projectile on... read more 12/14/2004 (2:38 pm)
Inventory items and damage... Ok i fell retarded haha... i was playing with it... and got it working with: [code] if (%obj.... read more 12/12/2004 (7:36 am)
Inventory items and damage... Still no dice =/... read more 12/12/2004 (7:14 am)
2 grenade questions. Wow thanks a ton :)... read more 12/11/2004 (9:32 pm)
2 grenade questions. 1) do i set the item up just like say, a health patch with explosion/dmg data then throw it and sche... read more 12/11/2004 (7:14 am)
Weird problem Yea i would delete all dso files in all dirs =/ *edit* Ive made it a bit of a habbit to delete a... read more 12/10/2004 (10:15 am)
Weird problem With the weapon changing itself i did 2 things that may have stopped it... not sure which one yet ha... read more 12/10/2004 (9:35 am)
Weird problem Fixed my problem this post is obsolete now... read more 12/09/2004 (1:38 pm)
Weird problem Ok thanks... dang... that means i have no more lead to my bug hah.... read more 12/08/2004 (11:02 pm)
Weird problem The console now says "Keyboard0 input device un acquired" now i can use the numbersto switch, but... read more 12/08/2004 (10:55 pm)
Weird problem Not positive (since it happens randomly) but i *think* i fixed the problem by commenting out the loa... read more 12/08/2004 (10:38 pm)
War sparrow problems Function serverCmdAddFlyer(%client) { if(%client.player$="") return; if(%client... read more 09/15/2003 (4:57 pm)
Particle Explosions [quote]posted by me... Posted: May 01, 2003 14:32 PDT i been playing with them and cant ... read more 05/28/2003 (1:45 am)
annoying problem i just upgraded to windows XP was using 98SE and i no longer have this problem... odd hehe... read more 05/20/2003 (9:02 pm)
annoying problem it does it on both release and debug... read more 05/19/2003 (6:08 pm)
annoying problem but why wouldnt it do it in RW? it doesnt do it in any games except for my build... read more 05/19/2003 (3:00 pm)
Flying/hovering vehicles sweet thanks guys... read more 05/07/2003 (11:06 pm)
More space to objects.. thats alot of objects...... read more 05/05/2003 (12:08 am)
Particle Explosions i still havnt been able to create what i want to do in the editor, so i will now attempt some ascii ... read more 05/01/2003 (7:50 pm)
Particle Explosions i been playing with them and cant get the result i want yet, im gonna play arround with the particle... read more 05/01/2003 (2:32 pm)
Particle Explosions i played with them a little but not much because i didnt know what they were for until now =) thank ... read more 05/01/2003 (12:11 am)
ms2dts.dll head version sweet that is an improvement for the better, so if i have a mesh named Collision do i leave the boun... read more 02/09/2003 (12:18 pm)
HEAD version compile prob nevermind lol im stupid (human error)... read more 02/06/2003 (12:26 am)
Melee animation needed? ok sweet, thats the answer i was hoping for =)... read more 10/02/2002 (7:12 pm)
no sound... thank you, that fixed it... read more 08/04/2002 (3:43 pm)
no sound... ack, Where are OpenAL drivers located, i figured they would be in the downloads section of www.OpenA... read more 08/04/2002 (2:40 pm)
no sound... heres my system specs, AMD Athlon XP 1600 512mb SDRAM mobo with via chipset GeForce2 MX 400 6... read more 08/04/2002 (2:37 pm)