Alex Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game crashes when it reaches 1.8GB of memory usage | It's probably crashing at that point because the max amount of memory allowed for a 32bit applicatio... read more | 01/26/2011 (4:17 pm) |
| Optimization tips for large number of sprites ? | I think Torque X isn't doing any batching and is rendering like the XNA SpriteBatch Immediate mode a... read more | 01/24/2011 (11:26 pm) |
| Chu's Dynasty is Live! Thanks Community | Congrats! Looking forward to playing it.... read more | 12/12/2010 (7:45 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | I agree adjusting the settings to get the exact look you want can be very time consuming. I typical... read more | 11/05/2010 (9:58 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | if you're only going to attach the light masks to the camera, that could be a good way to go, otherw... read more | 11/04/2010 (4:25 pm) |
| T2D Lighting Component and Tilemaps. | Lighting works with tilemaps if the material you are using has Enable Lighting checked in its materi... read more | 10/27/2010 (4:24 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Raymond Ah, Sorry, I misread your post. That's odd that it works on PC but not on Xbox. I'm no... read more | 10/20/2010 (10:00 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Aaron yes, I'll add the changes to the CEV @Raymond Any sprite that you want the advanced ... read more | 10/20/2010 (8:27 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Raymond I couldn't reproduce the error in windows, but I tweaked the Alternate lighting. It no ... read more | 10/20/2010 (12:49 pm) |
| Tearing when camera moves horizontally | did you try enabling <SynchronizeWithVerticalRetrace>true</SynchronizeWithVerticalRetrace&... read more | 10/17/2010 (4:35 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | I don't have an xbox I can test with, but I'll see if I can get it to happen on windows... read more | 10/14/2010 (9:37 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Ok, found the issue, but I don't think it's something I can fix, it's just the way the engine works.... read more | 10/13/2010 (1:52 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | I'll put together a test project and see if I can reproduce the issue... read more | 10/13/2010 (12:17 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | It should work for StaticSprites, AnimatedSprites and TileLayers. The only thing I can think of, as... read more | 10/12/2010 (9:12 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Rotation of the spot light is set to the rotation of the scene object it is attached to. If you can... read more | 10/12/2010 (2:52 pm) |
| Go from String to Method | You can use a Dictionary of delegates, perhaps something like this [code] namespace StarterGame2... read more | 10/10/2010 (9:42 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Aaron You're welcome, I'm glad it's working for you now. No credit is necessary, it's enough th... read more | 10/04/2010 (6:23 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Aaron I've updated and fixed some things for the lighting. If you want to try them out, to see ... read more | 10/04/2010 (2:22 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Yes, I have 3.1.5 Pro, using SVN revision 65. I'm at a loss as to what would be causing the error, ... read more | 10/03/2010 (1:56 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | I uploaded the project I created for the tutorial, it's in the comments in the wiki, can you try it ... read more | 10/03/2010 (1:20 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Odd, what version of Torque X are you using and what kind of Sprite was it that you added the T2DLig... read more | 10/03/2010 (12:37 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Tutorial is up in the TX2DCommunity Project Wiki Section, on the SVN http://www.xp-dev.com/wiki/808... read more | 10/03/2010 (12:15 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Aaron putting together the tutorial now, I'll post it as a wiki on the SVN, should be finished i... read more | 10/02/2010 (10:30 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @ Aaron I'm using the Current revision 65 from the SVN [edit] Duh, stupid me, you'd think I'd... read more | 10/02/2010 (10:13 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @ Aaron I'll write up instructions on how to get it all working, and post a sample project, just ... read more | 10/02/2010 (8:53 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @ Aaron Yes the lights in the corners are point lights (blank SceneObjects with a T2DLightComponent... read more | 10/02/2010 (8:39 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @ John The lighting changes are only for Torque X 2D and were added in Commit 25, back in August, t... read more | 10/02/2010 (8:31 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Yes it was added to the SVN... read more | 10/02/2010 (7:38 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | The white light in the video is the spot light if the video doesn't show up in the previous post ... read more | 10/02/2010 (7:31 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | What settings are you using for the T2DLightCompnent and spot light? The following settings shoul... read more | 10/02/2010 (7:01 pm) |
| this.TargetElapsedTime in Torque | to get the time since the last tick as an integer you can use, [code] tick += (int)(dt * 1000f);... read more | 09/21/2010 (7:43 pm) |
| this.TargetElapsedTime in Torque | I may be misunderstanding what you are doing, correct me if I'm wrong, if you are trying to play a s... read more | 09/20/2010 (11:53 pm) |
| Character Animation Component | If you use an if statement to only update the rotation when the sticks are being pressed in a direct... read more | 09/19/2010 (9:30 pm) |
| this.TargetElapsedTime in Torque | Your Game class inherits from TorqueGame, which inherits from Microsoft.Xna.Framework.Game, so you c... read more | 09/18/2010 (4:09 am) |
| Dual stick shooter code | If I'm understanding the question correctly, this should work [code] if(move.Sticks[0].X != 0f |... read more | 09/01/2010 (3:28 pm) |
| Trouble getting a list of specific object types | [code] // Get a target objectType TorqueObjectType TargetObjectType = TorqueObjectDatabase.Inst... read more | 08/09/2010 (3:47 am) |
| Need lighting help | @ Will Changes sent, if you have any questions or issues with them, just let me know. -Alex... read more | 08/08/2010 (4:45 pm) |
| Need lighting help | @ Will Yes, I can send you the .fx file I currently use, but it requires other changes from the a... read more | 08/06/2010 (7:09 pm) |
| Maximum number of lights? | @Alex I don't know if I can post the changes I've made to the TX community project, since it's al... read more | 08/06/2010 (5:32 am) |
| Need lighting help | In the LightingEffect2D.fx PixelLightingPS function this will orient the normals to whatever rotati... read more | 08/05/2010 (1:04 am) |
| Bloom post-processor effect - help? | You need the source code, if you have it they are in TorqueCore Project TorqueCore\EngineData\effec... read more | 08/04/2010 (8:59 am) |
| Bloom post-processor effect - help? | BlurMaterial.Size doesn't need to be set, it is set by the post effect automatically, also the shade... read more | 08/04/2010 (7:30 am) |
| Maximum number of lights? | @Alex If you want to disable lights, removing them from the light list, all you have to do set th... read more | 08/04/2010 (6:08 am) |
| Maximum number of lights? | As far as I can tell from the lighting code, it is the 8 (or whatever you set the max lights to) lig... read more | 07/30/2010 (9:29 am) |
| 2D lights | Place a sprite or blank scene object in the scene (that you want to act as a light) Add a T2DLigh... read more | 07/27/2010 (6:08 pm) |
| CLR profiler not working?[solved] | I got it working in Vista x64 by copying CLRProfiler.exe, CLRProfilerControl.dll and ProfilerOBJ.dll... read more | 04/30/2010 (8:52 pm) |
| [Resolved]Making the Player Stationary Object??? | this should keep the rotation within 180 degrees just put it in the ProcessTick of your MovementComp... read more | 04/18/2010 (3:25 am) |
| Torque X Builder 2D Flickering and Crashing | You could try changing some settings in the commonPrefs.cs file for Torque X builder. In Window... read more | 04/11/2010 (11:34 am) |
| Torque X huge memory leak - Fixed | hello, i was wondering if i could get the patch files as well, thanks for all your work on this. e... read more | 04/06/2010 (11:06 am) |
| energy bar expanding to the right | Had a similar issue myself, I ended up just making my energy bar twice the length i needed it and ma... read more | 03/11/2010 (12:18 pm) |