Simon Sejer Nielsen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Confused about heightmap height scaling | Well I did that... I did remove the old terrain and imported a new one changeing the Height scale... read more | 01/05/2010 (3:13 pm) |
| Confused about heightmap height scaling | I tried to set it to 20.. though ofcourse the entire map gets a lot bigger, but the height from the ... read more | 12/30/2009 (6:10 am) |
| Confused about heightmap height scaling | Noone at all >_<?... read more | 12/29/2009 (8:42 pm) |
| changeing the LOD distance of an object | @Chris: by Editing the detail size you mean, that I can alter the distance that the detail size is v... read more | 11/26/2009 (11:10 am) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | Awesome ! Thanks guys... What Russell told me with trying to make a static version of the tree fi... read more | 11/25/2009 (4:56 pm) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | Update: Okay I diddent delete the material file yet, however I tried ti import the tree DTS file,... read more | 11/25/2009 (2:49 pm) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | @Russell: I will try that, and will update the thread as soon as ive tried it... read more | 11/25/2009 (2:17 pm) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | if the material.cs file werent proper, would't the No Material Texture also be showing on the static... read more | 11/25/2009 (1:28 pm) |
| [RESOLVED-1.1a] Forest Editor Meshes No Save/Reload | Anyone who might be having problem with getting the textures showing on tree's and such when using t... read more | 11/21/2009 (1:24 pm) |
| Steampunk/Horror game needing concept artist | H Kraig, Ive sent you a mail :)... read more | 11/01/2009 (11:25 am) |
| Dynamically change the nearClip as a client | Actully i'm very interested in this as well. And I guess after what Matt wrote then it sounds lik... read more | 10/27/2009 (4:12 pm) |
| Selfshadowing | @Manoel - So before DualParaboloidSinglePass would first work properly if I get DX10/11 shaders then... read more | 10/22/2009 (11:33 am) |
| Selfshadowing | @Tom, As shown on the picture with Gideon, the shadows on him is splitting or either seems like that... read more | 10/22/2009 (8:11 am) |
| Selfshadowing | @Tom, that certainly made it look a lot better, however it still seems like its splitting a lot, but... read more | 10/21/2009 (8:03 am) |
| Selfshadowing | It seems like that its only the Point Light that has these awfull selfshadowing problems, I tried wi... read more | 10/20/2009 (7:45 am) |
| Selfshadowing | @Steve, okay I tried to bump the shadow up to 2048 even, and also tried different values with the lo... read more | 10/20/2009 (6:44 am) |
| Selfshadowing | hmm yeah the upper part doesnt have any smoothing groups at all, but the lower part (not displayed o... read more | 10/19/2009 (7:57 pm) |
| importet collada object won't update material | Thanks steve, diddent figure I had to tell it to port the UVmap aswell heh, though the 1.0 scale is ... read more | 10/13/2009 (10:56 pm) |
| importet collada object won't update material | Well I tried to export at first from 3D Studio Max to collada but apparently diddent work, so I trie... read more | 10/13/2009 (10:26 pm) |
| Shadow's move though the sun does not. | @Richard: But if you turn the shadow dinstance to high the character shadow dissapears when your cl... read more | 10/10/2009 (6:03 pm) |
| Shadow's move though the sun does not. | well im using 8800GT so I dont think that is the problem. However I tried to alter the shadow dis... read more | 10/06/2009 (9:04 am) |
| Parallax makes texture look like it is distorted by water | @Marc: Might you be able to give me a better example, its just so I know what I should aim for.... read more | 10/01/2009 (2:21 pm) |
| Parallax makes texture look like it is distorted by water | @James Actully that was my heightmap, ive been toying a bit more around with it, and figured befo... read more | 10/01/2009 (2:02 pm) |
| Parallax makes texture look like it is distorted by water | I did try with a very small adjustment, only thing was that it worked a little bit right beneath me,... read more | 10/01/2009 (12:08 pm) |
| Composer (PhD, MMus) for hire | Ive just sent you a mail ;)... read more | 09/28/2009 (1:01 am) |
| Voice Actor & Newb Programmer Looking for work | !!!!! Woa, your pretty good at this actully i'll have a mail ready for you in a moment if your still... read more | 09/28/2009 (12:04 am) |
| 3D Artist looking for work | Hi Joe :) ive just sent you a mail, so please do check it whenver possible ;D... read more | 09/27/2009 (11:49 pm) |
| High Quality Models | Yeah okay Thanks for the awnsers Logan, much appriciated... read more | 09/27/2009 (10:12 pm) |
| Does Torque Collaborative World Design Tool work with T3D ? | Ah... okay.. I guess I will have to wait getting that before it is certain that its going to be work... read more | 09/27/2009 (10:10 pm) |
| Upgrading from TGEA to T3D | Well thats very nice to know, was just sort of confusing since it was listed under preorder benefits... read more | 09/20/2009 (6:39 pm) |
| Error on exporting Atlas2 - Help | I just reinstalled my computer and for some reason when I export now it works... However now im just... read more | 07/19/2008 (6:50 pm) |
| Error on exporting Atlas2 - Help | Ive tried to use the plugin with L3DT Also tried to it through the console in TGEA - With the con... read more | 07/19/2008 (1:39 pm) |