Nate Gertsch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Deployment of iTGB application on iPhone device and simulator | If you're getting the application to run in the simulator, deploying to the iphone has very little t... read more | 07/24/2009 (10:14 am) |
| How to set "Collision Call" to Delay/"Schedule" a "Set Position" | I'm a bit confused. It sounds like you have the above code in your collosion callback and want for i... read more | 07/24/2009 (9:27 am) |
| Deployment of iTGB application on iPhone device and simulator | Have you tried the tutorial in the documentation for getting your application on the simulator? I do... read more | 07/24/2009 (9:17 am) |
| How to move to the next scene | Is "sceneWindow2D.schedule(20,"loadLevel", "game/data/levels/NextLevelHere.t2d&q... read more | 07/23/2009 (9:37 am) |
| Timed Enemy Pattern | I don't use behaviors in my project but you might be a bit confused on the schedule function. There ... read more | 07/22/2009 (11:39 am) |
| Absolute beginner here, please help! | What's your objective here? If it's simply to learn programing then you might be better starting wit... read more | 07/10/2009 (3:03 pm) |
| Mouse aiming | I don't think you have to declare anything in game.cs for this to work. You need to have the fireCan... read more | 07/10/2009 (2:45 pm) |
| Mouse aiming | Don't thank me yet, I think I may have been guilty of leading you down the wrong path. Did you try r... read more | 07/10/2009 (2:24 pm) |
| Mouse aiming | Sorry that you're having so much trouble. Here is the full code for my missile firing code (minus ra... read more | 07/10/2009 (11:43 am) |
| Need Help - Opinions about what happened to classic graphic adventure games | You have seen this article on the subject? I tend to agree with premise of the article. Adventure ga... read more | 07/09/2009 (11:52 am) |
| Mouse aiming | Oh I think I see your problem. %worldPosition is a argument that is passed in on a mouse event, it's... read more | 07/09/2009 (10:12 am) |
| Questions on mouse events | You can probably do it by just accessing the x and y fields in the vector like this: %worldPosition.... read more | 07/09/2009 (9:51 am) |
| Mouse aiming | Did you set the linear velocity somewhere in your code? [code] %this.setLinearVelocityX(%xSpeed)... read more | 07/09/2009 (9:34 am) |
| Mouse aiming | Looks like you have the right idea at least. I have a very similar function in my project and it's p... read more | 07/08/2009 (2:37 pm) |
| iTorque Pubishing help | I don't think you're going to find a definitive answer to that question. A lot of it depends on how ... read more | 07/07/2009 (1:55 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | [quote] One final interesting thing I quickly realized is that I have no schedule control. That is, ... read more | 07/07/2009 (1:20 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | I'm still new to torque and I'm sure there are more experienced people who have solved your problem ... read more | 07/07/2009 (11:47 am) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | This thread is like watching a train wreck in slow motion. So horrible yet, I can't force myself to ... read more | 07/07/2009 (11:04 am) |
| help setting area limits on buttons | (edit: thought I had a better solution that didn't work out)... read more | 07/02/2009 (2:23 pm) |
| help setting area limits on buttons | I'm extremely new myself so don't take my word for fact but I don't believe there's an easy way to d... read more | 07/01/2009 (2:45 pm) |
| Two newbie questions | Thanks for your answer, it was really helpful. After reading your message and learning that I can't ... read more | 07/01/2009 (2:15 pm) |
| Two newbie questions | Well, I discovered I was making a simple logic error in my pause button. I replaced my flawed code w... read more | 07/01/2009 (9:47 am) |
| What can be accomplished without scripting? | I'm pretty new myself so I'll try to answer as best I can but I'm sure that more experienced people ... read more | 06/30/2009 (5:27 pm) |