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Nate Gertsch's Forum Posts

Thread Post Date Posted
Deployment of iTGB application on iPhone device and simulator If you're getting the application to run in the simulator, deploying to the iphone has very little t... read more 07/24/2009 (10:14 am)
How to set "Collision Call" to Delay/"Schedule" a "Set Position" I'm a bit confused. It sounds like you have the above code in your collosion callback and want for i... read more 07/24/2009 (9:27 am)
Deployment of iTGB application on iPhone device and simulator Have you tried the tutorial in the documentation for getting your application on the simulator? I do... read more 07/24/2009 (9:17 am)
How to move to the next scene Is "sceneWindow2D.schedule(20,"loadLevel", "game/data/levels/NextLevelHere.t2d&q... read more 07/23/2009 (9:37 am)
Timed Enemy Pattern I don't use behaviors in my project but you might be a bit confused on the schedule function. There ... read more 07/22/2009 (11:39 am)
Absolute beginner here, please help! What's your objective here? If it's simply to learn programing then you might be better starting wit... read more 07/10/2009 (3:03 pm)
Mouse aiming I don't think you have to declare anything in game.cs for this to work. You need to have the fireCan... read more 07/10/2009 (2:45 pm)
Mouse aiming Don't thank me yet, I think I may have been guilty of leading you down the wrong path. Did you try r... read more 07/10/2009 (2:24 pm)
Mouse aiming Sorry that you're having so much trouble. Here is the full code for my missile firing code (minus ra... read more 07/10/2009 (11:43 am)
Need Help - Opinions about what happened to classic graphic adventure games You have seen this article on the subject? I tend to agree with premise of the article. Adventure ga... read more 07/09/2009 (11:52 am)
Mouse aiming Oh I think I see your problem. %worldPosition is a argument that is passed in on a mouse event, it's... read more 07/09/2009 (10:12 am)
Questions on mouse events You can probably do it by just accessing the x and y fields in the vector like this: %worldPosition.... read more 07/09/2009 (9:51 am)
Mouse aiming Did you set the linear velocity somewhere in your code? [code] %this.setLinearVelocityX(%xSpeed)... read more 07/09/2009 (9:34 am)
Mouse aiming Looks like you have the right idea at least. I have a very similar function in my project and it's p... read more 07/08/2009 (2:37 pm)
iTorque Pubishing help I don't think you're going to find a definitive answer to that question. A lot of it depends on how ... read more 07/07/2009 (1:55 pm)
Getting MoveMap to Imitate Keyboard Repeat Rate [quote] One final interesting thing I quickly realized is that I have no schedule control. That is, ... read more 07/07/2009 (1:20 pm)
Getting MoveMap to Imitate Keyboard Repeat Rate I'm still new to torque and I'm sure there are more experienced people who have solved your problem ... read more 07/07/2009 (11:47 am)
Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent This thread is like watching a train wreck in slow motion. So horrible yet, I can't force myself to ... read more 07/07/2009 (11:04 am)
help setting area limits on buttons (edit: thought I had a better solution that didn't work out)... read more 07/02/2009 (2:23 pm)
help setting area limits on buttons I'm extremely new myself so don't take my word for fact but I don't believe there's an easy way to d... read more 07/01/2009 (2:45 pm)
Two newbie questions Thanks for your answer, it was really helpful. After reading your message and learning that I can't ... read more 07/01/2009 (2:15 pm)
Two newbie questions Well, I discovered I was making a simple logic error in my pause button. I replaced my flawed code w... read more 07/01/2009 (9:47 am)
What can be accomplished without scripting? I'm pretty new myself so I'll try to answer as best I can but I'm sure that more experienced people ... read more 06/30/2009 (5:27 pm)
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