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Nate Gertsch's Forum Posts

Thread Post Date Posted
Collision detection with no response Try replacing CollisionActiveReceive with CollisionActiveSend in your waterplanes. Only the playerOb... read more 09/03/2009 (8:07 pm)
naming a function Any function that you define can be called whatever you wish. Generally you adopt some sort of namin... read more 09/03/2009 (7:18 pm)
safeDelete and removeFromScene on Mac or iPhone Running iTGB 1.2, I've not seen this behavior on either my Mac or iTouch that I've been using for te... read more 09/03/2009 (2:14 pm)
Collision detection with no response Sounds like it would be pretty easy to do. You'd just need to enable collision callback for your pla... read more 09/03/2009 (2:10 pm)
Would I use separate scripts to define gameplay modes? The first code snippet is defining the global function "InitGame" and the second is defin... read more 09/02/2009 (3:04 pm)
Just trying to make a freaking script The default scene (along with a lot of the other settings) is defined in commonConfig.xml under the ... read more 09/02/2009 (2:56 pm)
Changing an image in an ImageMap Deleting the datablocks worked for me. I couldn't run my game on the iPhone because loading the imag... read more 09/01/2009 (9:29 pm)
Remove a dynamically created sprite by clicking on it I think your problem might be that %helpScreen is undefined in helpScreenButtonBehavior. You create ... read more 09/01/2009 (4:51 pm)
Changing an image in an ImageMap I realize from your previous posts that you know all this stuff already but it might be useful for s... read more 09/01/2009 (4:44 pm)
Changing an image in an ImageMap I'm still a very raw beginner so I don't know if you're truly unloading the image when you do what y... read more 09/01/2009 (4:41 pm)
Linked objects collision I'm pretty sure that objects mounted to other object should still create collision events. I haven't... read more 08/31/2009 (5:07 pm)
Adding hand to hand combat That sounds like it would work though I can't say that if there's a better method without knowing yo... read more 08/31/2009 (3:32 pm)
Linked objects collision How are you creating this central core + addons? I assume you're creating the player and then mounti... read more 08/31/2009 (3:20 pm)
How to Load an Image and Create a object by Code A couple things are off. First of all, imageMap should be the name of the datablock, not the file pa... read more 08/31/2009 (2:06 pm)
A few questions about the game engine Just a quick note: If you're fluent in C++, you're already fluent in torque script. Torque script is... read more 08/27/2009 (7:59 pm)
iPhone Tutorial Running on Simulator "It appears as if the application is loading regularly, but the origin x,y is at 200,0 instead ... read more 08/25/2009 (7:21 pm)
missle; knows where to shoot from It's not in the snippet you posted but in the fire function, you can see that it just sets the missi... read more 08/24/2009 (5:44 pm)
Building app for Mac "Unable to open project" Hmm, I have another issue that prevents me from testing if this is really working but I think I foun... read more 08/24/2009 (5:36 pm)
Building app for Mac "Unable to open project" I don't think it's the same issue. I can compile using Xcode all day long without issue, it's only w... read more 08/24/2009 (1:36 pm)
Building app for Mac "Unable to open project" That would be the project under the folder "xcode" right? I searched though that without f... read more 08/21/2009 (7:54 pm)
Building app for Mac "Unable to open project" So is there a way to generate a mac app using Xcode? I apologize if I'm missing something simple but... read more 08/21/2009 (6:41 pm)
How to increase textobject value at run time A little more information beyond "I means %file.writeline($d) line not work" would be help... read more 08/21/2009 (1:33 pm)
GuiInputCtrl Is there a problem with using something like, moveMap.bindCmd(keyboard, "escape", "c... read more 08/19/2009 (8:03 pm)
Building app for Mac "Unable to open project" Hmm, it appears that the build command is trashing my xcode project every time. It does this on a fr... read more 08/19/2009 (7:37 pm)
Loading PVRs on the iPhone To add further confusion to the issue, I asked our artist to make a pvr file for me and his worked f... read more 08/19/2009 (7:24 pm)
TGB to iTGB I shouldn't talk as we've not finished with our game yet but we're building a missile command like g... read more 08/18/2009 (3:51 pm)
Loading PVRs on the iPhone Hmm I swear all my pngs are square powers of two. I wonder if I just wasn't rebuilding the applicati... read more 08/17/2009 (4:33 pm)
Facing Issue in running iTGB application on iPhone You'll probably get a more detailed answer on the torque 2d for iPhone forums but a common problem i... read more 08/13/2009 (11:15 am)
How to increase textobject value at run time Can you post the code for the onCollision section? I suspect that it's fine and that you're not actu... read more 08/13/2009 (9:17 am)
List of TGB developers - Please Add Your Name Nate Gertsch Digital Praise Programmer Should be finished with first iPhone game using TGB soon... read more 08/12/2009 (4:28 pm)
callbacks and methods Torque follows the normal object orient programing format which is class::functionName(Function_a... read more 08/12/2009 (4:09 pm)
callbacks and methods A) Nope. B) The way that you have declared it, doThis is an class and you are attempting to use a c... read more 08/12/2009 (3:35 pm)
Dumb Question Because you're using the wrong syntax. The function template in the documentation is just a template... read more 08/12/2009 (11:00 am)
Newbie TGB Question about Level and Scene Switching The standard way to switch between scenes is something like, SceneWindow2D.schedule(20, "loadLe... read more 08/12/2009 (9:15 am)
How to increase textobject value at run time Echo will send a message to the console which by default you can open with the tilda key. I don't se... read more 08/12/2009 (9:10 am)
Debugging on the iPhone/iTouch Thanks, I thought I was avoiding loading everything at once but I see I was loading all my assets at... read more 08/11/2009 (5:43 pm)
Debugging on the iPhone/iTouch So if I'm doing something like this on level start up, switch (%backgroundType) { case 1: ... read more 08/11/2009 (4:51 pm)
Debugging on the iPhone/iTouch So I ran my program with the Xcode memory monitor tool and I discovered that my program is using 55M... read more 08/11/2009 (2:57 pm)
mouse determines move Mouse events are only triggered on objects so if you click outside the object you declared the mouse... read more 08/11/2009 (12:46 pm)
Is there a provisioning step in iTGB? Ok, I tried building my project in iTGB and I started having the exact same problem. I'm not sure I ... read more 08/11/2009 (12:37 pm)
mouse determines move A direct copy/paste from the link in my first post: onMouseDown(%this, %modifier, %worldPosition,... read more 08/11/2009 (10:26 am)
mouse determines move You don't need to set %worldposition, %worldPosition is a variable automatically passed in from the ... read more 08/11/2009 (10:08 am)
mouse determines move I'm not sure I understand what you're trying to do but I'm pretty sure you can't do it that way. Fir... read more 08/11/2009 (9:22 am)
Debugging on the iPhone/iTouch Thanks for mentioning TIDE, I hadn't heard about that one before. I don't think I'm leaking memor... read more 08/10/2009 (5:15 pm)
Unable to edit collision polygon in 1.7.4 OSX I'm using 1.7.4 TGB on OS 10.5.7 and I don't seem to be having this problem. The object in your scre... read more 08/10/2009 (4:22 pm)
Is there a provisioning step in iTGB? Have you gone through the process for creating a provisioning profile on the apple developer program... read more 08/10/2009 (3:30 pm)
Debugging on the iPhone/iTouch Xcode does have a very nice debugger and after poking around with it I found that the organizer was ... read more 08/10/2009 (2:28 pm)
step by step walk through of where to start with an engine? There a tutorial in the documentation (not sure if it's online) on how to deploy to the iphone using... read more 08/04/2009 (10:02 am)
Spawning objects that are not on top of each other I might be missing something but can't you just do this? I haven't tested the code below but I don't... read more 08/04/2009 (9:50 am)
Attack of the Dust Bunnies now in the AppStore @Ronald: Torque should be able to handle the pinch zoom in and out approach. The place I work for de... read more 07/30/2009 (9:52 am)