Todd Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple Character Animation | Man Joseph, you're a great person. I really didn't know that. Thanks for the lesson! Your time ha... read more | 04/22/2006 (1:53 pm) |
| Trying to make a cubic player | Thanks for the help!... read more | 04/21/2006 (6:32 am) |
| Death animations from Blender to TGE | I hope someone addresses your issue soon. I too am having animation/export problems with my charact... read more | 07/27/2005 (5:56 am) |
| TeamId v2 | Lol, I'll be waiting!... read more | 07/15/2005 (2:04 pm) |
| TeamId v2 | Hey Sam, where'd the resource go? Think link is broke. I was trying to find it again, I know I use... read more | 07/14/2005 (4:15 pm) |
| So I made my own inventory system | I understand I would add a new inventory everytime a player connects but what engine class should I ... read more | 07/13/2005 (5:43 am) |
| So I made my own inventory system | That sounds like a rational idea Vince. I'll just keep an inventory id per player. That's not a pr... read more | 07/12/2005 (3:46 pm) |
| SetCollisionTimeout Crash | I just grabbed the latest TGE and it was not in here. Everytime I pull the latest TGE I have to imp... read more | 07/12/2005 (5:51 am) |
| So I made my own inventory system | Inventory.cc [code] #include "game/Inventory.h" Inventory::Inventory() { Con::printf("St... read more | 07/12/2005 (5:42 am) |
| So I made my own inventory system | I had a feeling it has something to do with client/server persisting. I have a feeling if I could g... read more | 07/12/2005 (5:38 am) |
| So I made my own inventory system | Well I noticed my problem was in my ConsoleMethods. I was not casting the integers (they were comin... read more | 07/10/2005 (6:15 am) |
| Rapid Fire | Those are good references but unfortunately I don't think they fully address what I would like. I h... read more | 12/30/2004 (3:58 am) |
| My Milkshape animations are stopping? | You can find my model [url=http://fish.j19.org/downloads/player.dts]here[/url].... read more | 12/30/2004 (3:51 am) |
| My Milkshape animations are stopping? | My animations are the same as those done in Ken's 3D book. My animations are named correctly. For ... read more | 12/30/2004 (3:39 am) |
| My Milkshape animations are stopping? | I'd love to explain. I'm having this problem with both script and regular threads. My run animatio... read more | 12/29/2004 (7:10 pm) |
| Impulses on objects directed from the player... | Check out the onThrow call. The player impulses items.... read more | 12/28/2004 (3:04 am) |
| Flying Vehicle Tweaks | Ah yes... what was I thinking. Thanks Ben!... read more | 12/27/2004 (6:44 pm) |
| Render invisible in Milkshape? | I'm currently following this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 12/27/2004 (6:37 pm) |
| My Milkshape animations are stopping? | And I think I should say that all of them start but very few of them finish (animations that is).... read more | 12/27/2004 (4:46 pm) |
| My Milkshape animations are stopping? | Thanks but I dont think thats going to help me. Is there some kind of nodes I might not possibly be... read more | 12/27/2004 (4:45 pm) |
| Flying Vehicle Tweaks | Well, my quick and dirty is to delete and recreate the object to stop it once it's going slow enough... read more | 12/27/2004 (4:44 pm) |
| Flying Vehicle Tweaks | Sounds depressing :| Well, is there anyway to stabilize a drifting vehicle? Currently my drone is ... read more | 12/26/2004 (1:14 pm) |
| Simple Flight Implementation | Yea I got it now,, thanks.... read more | 12/26/2004 (11:46 am) |
| Throwing Objects! | Well you'll want to do the code change in drew's post to do any throwing. For your situation, it so... read more | 12/25/2004 (5:19 am) |
| My Milkshape animations are stopping? | Bump... please :D... read more | 12/24/2004 (4:37 am) |
| Installation HOWTO - Windows XP | Make sure to replace the main header block and then REFRESH THE SCRIPTS. You'll see it then.... read more | 12/19/2004 (2:53 pm) |
| Please help scaling my model with Milkshape | Oh man, why didn't I think of that. Kudos to you Nate! Thanks.... read more | 12/19/2004 (10:11 am) |
| Please help scaling my model with Milkshape | Ahh yes, that did work. My only problem now is my animations. I can rotate my mesh but I can't rota... read more | 12/19/2004 (9:25 am) |
| Please help scaling my model with Milkshape | Nope doesn't scale the joints.... read more | 12/19/2004 (7:48 am) |
| Creating a new particle on the fly... | For the most part. I see those emitters are handled in the engine source. DustEmitter and splash e... read more | 12/09/2004 (11:45 am) |
| Redirecting Projectiles | Ah that was me being lame, that code I posted wasn't what I entirely had. Here is the code... [c... read more | 12/09/2004 (11:42 am) |
| Redirecting Projectiles | Ok, if I place a setMaskBits(ReflectMask); in the true block I have above, it has the desired effect... read more | 12/09/2004 (9:44 am) |
| Redirecting Projectiles | Ok, if I place a setMaskBits(ReflectMask); in the true block I have above, it has the desired effect... read more | 12/09/2004 (9:23 am) |
| Redirecting Projectiles | I took out my math before just because I want to look at something simple since my code didn't work ... read more | 12/09/2004 (9:21 am) |
| Redirecting Projectiles | I took out my math before just because I want to look at something simple since my code didn't work ... read more | 12/09/2004 (9:16 am) |
| Redirecting Projectiles | Oh wow, that's looking good. I'm having some slight issues however. As soon as I use my redirectio... read more | 12/09/2004 (9:15 am) |
| Redirecting Projectiles | I'm getting lost again. :( Do you happen to know where this would be most appropriately put? The bo... read more | 12/09/2004 (7:35 am) |
| Redirecting Projectiles | So I assume this is the object itself being created... mProjectileShape = new TSShapeInstance(mDa... read more | 12/09/2004 (7:32 am) |
| Redirecting Projectiles | Ok, so I successfully got the math to do what I wanted. Only problem that remains is that , once I ... read more | 12/09/2004 (6:59 am) |
| Redirecting Projectiles | I didn't want for it to bounce off anything. I wanted the projectile to simply redirect itself.... read more | 12/08/2004 (6:59 pm) |
| Invulnerability | So the flashing blue is desirable eh.... read more | 12/08/2004 (6:58 pm) |
| Redirecting Projectiles | Since I'm in the learning process, I might do my first resource on the matter.... read more | 12/08/2004 (3:49 am) |
| Invulnerability | Yes I have, time is basically how long the effect stays. Where as speed makes my screen flash blue ... read more | 12/08/2004 (3:46 am) |
| Redirecting Projectiles | Yea I have. There's an initial velocity however the velocity of the projectile is not available to ... read more | 12/08/2004 (3:45 am) |
| C++ Function Implementation | Thank you! That's what my problem has been in all of my coding thus far. How would I do that in th... read more | 12/08/2004 (3:43 am) |
| Projectiles aren't falling fast enough! | That's in projectile.cc, the 2 was originally 1.... read more | 12/07/2004 (3:30 pm) |
| Projectiles aren't falling fast enough! | So the answer is: Go in to the code and make this change... [code] addNamedFieldV(gravityMod, T... read more | 12/07/2004 (3:29 pm) |
| What should I use? | Happen to know where that resource may be? I've been searching all day for it.... read more | 12/05/2004 (9:14 pm) |
| What should I use? | Ah an the most important thing, the ship is not mountable. So it's real primitve AI.... read more | 12/05/2004 (8:16 am) |
| How can I speed up the loading? | Yea I'm positive it's my server. I set it to a unique max numbers so I'm sure it is it. I'll take... read more | 12/04/2004 (1:28 pm) |