Jeff Trier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Returning mouse coords via function | Oh... I see why I didn't see it. I am using the T2D version of TGB. I guess I will have to merge m... read more | 01/18/2007 (3:02 pm) |
| Returning mouse coords via function | Wow! Thanks! How the heck did I miss that? lol ^.^... read more | 01/17/2007 (6:51 am) |
| MMOKIT Licensing Thread | Jeff Trier jeffnkim@comcast.net (email used for both places) braxt (username for both places) -... read more | 11/05/2006 (3:44 pm) |
| Wierd bug | Ok I partially figured it out... I was using an old Realm Wars Elf for testing (I just copied over t... read more | 07/14/2006 (5:56 pm) |
| Wierd bug | Funny, I am having this exact same problem... Did you figure it out?... read more | 07/14/2006 (3:49 pm) |
| AudioProfile Network trouble | That was it Stefan! Thanks :)... read more | 07/11/2006 (4:20 pm) |
| AudioProfile Network trouble | Hey, I bet using Audio2D is my problem then! I understood your explanation perfectly, thanks. :) ... read more | 07/11/2006 (1:28 pm) |
| AudioProfile Network trouble | @Stefan: Thanks! So it seems that my sound is caught somewhere in the middle. The server tells ... read more | 07/11/2006 (8:26 am) |
| AudioProfile Network trouble | Thanks for the idea Billy, but that's one of the first things I tried (actually the profile was in..... read more | 07/11/2006 (6:55 am) |
| AudioProfile Network trouble | Hmm... changing 'new' to 'datablock' has the same effect. I even deleted all of the old dso's. G... read more | 07/10/2006 (4:34 pm) |
| AudioProfile Network trouble | Ahh! Thanks... What through me off was looking at some of the audio profiles on the example (in fact... read more | 07/10/2006 (9:56 am) |
| AudioProfile Network trouble | Thanks, I'll give that a shot! So when would you want to use 'new' instead of 'datablock' for aud... read more | 07/10/2006 (7:47 am) |
| Hex Grid Map? | I know this is old but... Maybe create a hex sprite with hex shaped collision on it? Then have the s... read more | 07/06/2006 (7:29 am) |
| Problem with RTSProjectile | I might be speaking out my butt... but I believe I remember reading that the RTS kit handles project... read more | 06/30/2006 (7:03 am) |
| Merging Game Builder into TGE | I think a bounty system is a great idea, and if I truly wanted someone to do this for me, I think I ... read more | 06/28/2006 (7:07 am) |
| Merging Game Builder into TGE | I have 2 pennies and some pocket lint... anyone want to chip in? :)... read more | 06/27/2006 (12:23 pm) |
| Merging Game Builder into TGE | Lol... thanks Tom. :)... read more | 06/27/2006 (9:21 am) |
| Merging Game Builder into TGE | Doh! Ok... Thanks for the quick response guys! -Jeff... read more | 06/27/2006 (8:03 am) |
| Serious system error | This happens to me too... CPU (speed, vendor, ) - AMD 900 mhz processor RAM (size) - 320 MB Vid... read more | 12/15/2005 (9:54 pm) |
| SaveScene trouble | Melv, thank you! Yeah, I'll have to use the setModPath hack for sure. However when I tested the ... read more | 08/16/2005 (11:22 am) |
| SaveScene trouble | Can someone do a test with these 2 functions (saveScene, loadScene) and let me know if it worked for... read more | 08/15/2005 (2:06 pm) |
| SaveScene trouble | @David Thanks, I took a look at the source and I am still not sure why it isn't working. I also ... read more | 08/15/2005 (6:11 am) |
| SaveScene trouble | Ok well, I am feeling pretty lame. I am now able to use saveScene, and it works great! But... ... read more | 08/14/2005 (5:48 am) |
| SaveScene trouble | Duh! I unknowingly called it from a function I made that shared the name of a C++ function. rofl ... read more | 08/14/2005 (5:08 am) |
| 2 Cameras and 2 Tilemaps | Hehe... nope! :)... read more | 08/08/2005 (5:44 pm) |
| 2 Cameras and 2 Tilemaps | Hey thanks Jason. After a lot of coding and failed attempts, I "Ass-u-me'd" I need an extra camer... read more | 08/07/2005 (7:29 pm) |
| PickArea | Thanks guys, Just before I went to bed last night I realized I had the coords wrong (I knew I was... read more | 08/05/2005 (2:10 pm) |
| PickArea | PickArea is on page 26 of the reference Docs. [code] pickArea() Picks objects that intersect ... read more | 08/04/2005 (9:37 pm) |
| Change a background tiles image on the fly | Woo Hoo! Thanks, that did the trick! -Jeff... read more | 07/31/2005 (3:54 pm) |
| As a programmer, what game is the most impressive youve seen? | System Shock 2 Morrowind (glad that was mentioned at least once already) Shenmu Thief... read more | 06/24/2005 (3:53 pm) |
| Do you think violent video games make people violent? | [quote]But look at how violence increased over the years... [/quote] What's interesting about tha... read more | 06/24/2005 (7:12 am) |
| Do you think violent video games make people violent? | [quote]Adults are not so much influenced as by this stage of development we already have a very good... read more | 06/23/2005 (7:09 am) |
| Do you think violent video games make people violent? | This has most likely been said above... [i]Violent video games may attract violent people who pla... read more | 06/22/2005 (6:59 am) |
| GuiCheckboxCtrl not working | Bump...... read more | 02/25/2005 (4:58 am) |
| GuiCheckboxCtrl not working | [code] new GuiTextCtrl(Player1_NameText) { profile = "GameRoomInfoProfile"; ... read more | 02/23/2005 (7:00 am) |
| GuiCheckboxCtrl not working | [code] new GuiBitmapCtrl(BottomPrintDlg) { profile = "CenterPrintProfile"; ... read more | 02/23/2005 (7:00 am) |
| GuiCheckboxCtrl not working | [b]Gui Control:[/b][i](with Player0_TeamCheck and Player1_TeamCheck being the problem)[/i] [code] ... read more | 02/23/2005 (6:59 am) |
| Unknown command getText | Doh! ... It's fixed and working now. Thanks Steve. It's funny, I knew about dump, but I was so... read more | 02/20/2005 (7:15 am) |
| Friday... | Friday + 3 day weekend! Woot!... read more | 02/18/2005 (3:41 pm) |
| Newbie scripting question | I highly suggest getting this book: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 02/18/2005 (2:28 pm) |
| What Scripting Environment to use?? | I have used [url=www.editplus.com]EditPlus[/url] for years. It's easily configurable to use auto-co... read more | 02/18/2005 (2:20 pm) |
| Tiled 2D Images | Yeah, I am going to get that for sure. After some screwing around this morning, I found that usin... read more | 02/17/2005 (9:21 am) |
| ... | On a related note, I was wondering if there were any issues with using stock textures and effects wi... read more | 05/22/2004 (8:53 pm) |
| Crash when exiting and loading a new mission | Hmm... I will try that. You know it's funny, I always used the debug version in the past, but i... read more | 05/22/2004 (3:58 am) |
| Crash when exiting and loading a new mission | Ok, well this is odd... After making *no changes*, I started the game up and it always crashes at... read more | 05/22/2004 (3:09 am) |
| ... | I think he was joking. :)... read more | 05/21/2004 (8:08 pm) |
| ... | Chris is correct, it really depends on the court. Although if you can't afford a legal copyright,... read more | 05/21/2004 (6:23 pm) |
| ... | I have to deal with this issue from time to time since I work for a TV station. Here is the gist of... read more | 05/21/2004 (4:38 pm) |
| Implementing a race track | Hi Jason, I think I would make a bunch of .dif track pieces using LOD, and segment them together ... read more | 05/14/2004 (9:30 am) |
| Switchable Collision | Thanks John. :)... read more | 05/14/2004 (8:29 am) |