Game Development Community

Chris's Forum Posts

Thread Post Date Posted
River object causes client to fail - LOGGED How many nodes were in your river?... read more 06/03/2010 (1:11 pm)
Western Style swinging door How hard is it to distribute a working PhysX solution to end users?... read more 06/03/2010 (8:37 am)
[PAID] Wanted - 3 Simple Flash Animations Still open Do not bother emailing if your going to make a simple side scrolling wave we need real... read more 06/03/2010 (8:25 am)
Collada Torque3D supports Collada .dae files and support is improving all the time.... read more 06/02/2010 (10:33 pm)
Torque 3D Indie vs. Other Game Engines If you are serious about a bigger project you will need to spend lots of money on stuff other than a... read more 06/02/2010 (10:31 pm)
Maya 2010 .DTS plug-in NEEDED. I will second this, we would like a native dts exporter or much better collada compatibility.... read more 06/02/2010 (3:30 pm)
Dedicated server xmits packets at any range Right, thats what I figured when I was reading the code. It should be separate for sure ... read more 06/02/2010 (1:43 pm)
folder in zip file - Why this function has been removed? or moved? I am writing my own from scratch.... read more 06/02/2010 (10:47 am)
folder in zip file - Why this function has been removed? or moved? it should come with source imo and maybe he should have made it public/private decryption so only th... read more 06/02/2010 (8:27 am)
folder in zip file - Why this function has been removed? or moved? I just picked up a copy. been wanting something like this!... read more 06/02/2010 (7:42 am)
Next T3D 1.1 release? This has gone way off topic, we need to get faster releases, more updates and better QA for T3D 1.1 ... read more 06/01/2010 (10:04 pm)
Debugging spell crashes with AFX We have found the culprit here. It seems we had not one but two bad or not compatible nvidia vide... read more 06/01/2010 (9:54 pm)
How do I turn on and off submeshes on a character? One more question then -- is it possible to set the texture for a submesh? To say something like &qu... read more 06/01/2010 (11:55 am)
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED I created my own and I've used packs... read more 06/01/2010 (8:51 am)
Collada animation import - LOGGED @Chris - Do you have any idea why we can't export animated models with point constraints and have th... read more 05/31/2010 (12:22 pm)
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED You mean right around the edges? I've seen this and work my cave meshes big enough where they overla... read more 05/31/2010 (1:06 am)
Handling more than one mission in a server Use connect ip:portnumber to connect to the different ports your servers run on. ... read more 05/31/2010 (1:00 am)
Next T3D 1.1 release? On the other hand if I could pay $400 right now to fix the crash bugs we have it would be a done dea... read more 05/29/2010 (11:03 am)
Getting the mouse cursor position no matter what Well the GUI controls do have this, but it only returns guievents when the control is hit (mouse is ... read more 05/28/2010 (11:17 pm)
Requesting high priority bugs here. Allocating a large enough Vector<T> creates a crash even though the system has enough memory. ... read more 05/28/2010 (11:28 am)
Characters "twitch" exported from maya 2010 That is almost perfect - Our point constraints are not working now so our feet which are constrained... read more 05/28/2010 (9:18 am)
Characters "twitch" exported from maya 2010 I think you just might have solved it. I had our artist set that setting in Maya and we get a twitch... read more 05/28/2010 (6:49 am)
Requesting high priority bugs here. @Luke - x2 - We pretty much need dynamic skins to over-lay some equipment on our guys. However I bel... read more 05/27/2010 (2:49 pm)
Collada: Breaking up ambient animation. I've had this working. I will have to dig through older code to find it, i have not got to "off... read more 05/27/2010 (12:58 pm)
Next T3D 1.1 release? And some of us don't even have options like that Jon, we've spent far too much money and time integr... read more 05/26/2010 (10:18 pm)
OpenCollada & Autodesk Collada export problems in T3D Ok do you guys have this OpenCollada working to export models from Maya2010? I'm having trouble g... read more 05/26/2010 (9:44 pm)
Problem with art I bought from dexsoft-games We have problems with DexSoft tree packs not having collision meshes built in, we purchased a few hu... read more 05/25/2010 (10:09 am)
Blender 2.5 fixes for T3D Thank you for doing this - getting artwork through the entire workflow into torque is often a challe... read more 05/25/2010 (6:48 am)
Debugging spell crashes with AFX This happens in the stock demo with no modifications. It seems to be specific effects. ... read more 05/25/2010 (6:16 am)
Debugging spell crashes with AFX We will get you what you need to replicate these crash issues even if we have to send you a specific... read more 05/25/2010 (6:10 am)
Debugging spell crashes with AFX This happens on the stock AFX demo. It also happens much more often when networking is involved (... read more 05/25/2010 (5:25 am)
ORC animated character He does not have a animation for side/strafe and backup?... read more 05/23/2010 (7:02 am)
My wish list for Torque 3D My wish list is much different. 1) Stability 2) Documentation 3) Speed 4) Even more documentat... read more 05/22/2010 (11:13 pm)
Torque Scripter, Level/game designer, Unreal Engine, Flash, web developer looking for PAID work only What happened with your other project? Are you still on target for a december launch? You never got ... read more 05/22/2010 (5:52 am)
Arteria3d launch biggest ever Medieval Worldbuilder Pack These are great models and Steve does a good job. It is all great stuff and I would recommend anyone... read more 05/21/2010 (4:05 am)
Torque3d & Managed Code I am also a .NET guy and I agree its much easier to work with but it is not realistic. You are not g... read more 05/21/2010 (3:39 am)
[PAID] Wanted - User interface artist This is closed for now. Thanks for all the emails.... read more 05/20/2010 (2:25 pm)
Sound Designer Available. 550 550 5.1.1 <Joel@joel-azzopardi.com>... User unknown Send me a email - termls1@gmail.com... read more 05/20/2010 (1:07 pm)
Angle of the ground where a RayCast intersects Ok I see that, looks like it works great and thanks for the help everyone. incase someone searche... read more 05/20/2010 (12:35 pm)
Angle of the ground where a RayCast intersects This is really close to working [code] if(gClientContainer.castRay(ctrlpos + Point3F(0, 0, 5)... read more 05/20/2010 (11:58 am)
Angle of the ground where a RayCast intersects @Jacob : I want to find out how flat the surface is that the entity is standing on no matter which d... read more 05/20/2010 (11:18 am)
[PAID] Example T3D Pro for drawing textures above players This is closed now, thanks for the emails... read more 05/20/2010 (10:29 am)
anyone know how to take pictures like this? I figured out enough to make this happen from the later pages in the commander map. I'll have t... read more 05/20/2010 (10:16 am)
Collada animation import - LOGGED What is the best current exporter for DTS/DSQ modeling then? It seems like Maya is one of the bes... read more 05/19/2010 (12:04 pm)
anyone know how to take pictures like this? Yes I am stitching images right now, we have created a 3000x3000 base map for one of our test areas ... read more 05/19/2010 (10:52 am)
[T3D1.1B1 and earlier] - possible issue with ArrayObject deletion - RESOLVED I use ArrayObjects all over -- Is there any chance these fixes will make it for B2? It should be a p... read more 05/19/2010 (9:31 am)
anyone know how to take pictures like this? Ok I want to do this through automation. My main hang up is a piece of code that takes a overhead... read more 05/18/2010 (7:07 am)
drawing a rotated bitmap/texture? Thanks, that did the trick! I might suggest adding something like this to torque default distribu... read more 05/18/2010 (4:45 am)
[PAID] Wanted - User interface artist Ted, do you have msn messenger, otherwise email me at termls1@gmail.com for more details.... read more 05/16/2010 (4:54 pm)
effects going under the landscape That is a painted on road, no decals I've deleted all objects near the problem area (Trees, River... read more 05/09/2010 (12:29 pm)