Chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| River object causes client to fail - LOGGED | How many nodes were in your river?... read more | 06/03/2010 (1:11 pm) |
| Western Style swinging door | How hard is it to distribute a working PhysX solution to end users?... read more | 06/03/2010 (8:37 am) |
| [PAID] Wanted - 3 Simple Flash Animations | Still open Do not bother emailing if your going to make a simple side scrolling wave we need real... read more | 06/03/2010 (8:25 am) |
| Collada | Torque3D supports Collada .dae files and support is improving all the time.... read more | 06/02/2010 (10:33 pm) |
| Torque 3D Indie vs. Other Game Engines | If you are serious about a bigger project you will need to spend lots of money on stuff other than a... read more | 06/02/2010 (10:31 pm) |
| Maya 2010 .DTS plug-in NEEDED. | I will second this, we would like a native dts exporter or much better collada compatibility.... read more | 06/02/2010 (3:30 pm) |
| Dedicated server xmits packets at any range | Right, thats what I figured when I was reading the code. It should be separate for sure ... read more | 06/02/2010 (1:43 pm) |
| folder in zip file - Why this function has been removed? or moved? | I am writing my own from scratch.... read more | 06/02/2010 (10:47 am) |
| folder in zip file - Why this function has been removed? or moved? | it should come with source imo and maybe he should have made it public/private decryption so only th... read more | 06/02/2010 (8:27 am) |
| folder in zip file - Why this function has been removed? or moved? | I just picked up a copy. been wanting something like this!... read more | 06/02/2010 (7:42 am) |
| Next T3D 1.1 release? | This has gone way off topic, we need to get faster releases, more updates and better QA for T3D 1.1 ... read more | 06/01/2010 (10:04 pm) |
| Debugging spell crashes with AFX | We have found the culprit here. It seems we had not one but two bad or not compatible nvidia vide... read more | 06/01/2010 (9:54 pm) |
| How do I turn on and off submeshes on a character? | One more question then -- is it possible to set the texture for a submesh? To say something like &qu... read more | 06/01/2010 (11:55 am) |
| [T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED | I created my own and I've used packs... read more | 06/01/2010 (8:51 am) |
| Collada animation import - LOGGED | @Chris - Do you have any idea why we can't export animated models with point constraints and have th... read more | 05/31/2010 (12:22 pm) |
| [T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED | You mean right around the edges? I've seen this and work my cave meshes big enough where they overla... read more | 05/31/2010 (1:06 am) |
| Handling more than one mission in a server | Use connect ip:portnumber to connect to the different ports your servers run on. ... read more | 05/31/2010 (1:00 am) |
| Next T3D 1.1 release? | On the other hand if I could pay $400 right now to fix the crash bugs we have it would be a done dea... read more | 05/29/2010 (11:03 am) |
| Getting the mouse cursor position no matter what | Well the GUI controls do have this, but it only returns guievents when the control is hit (mouse is ... read more | 05/28/2010 (11:17 pm) |
| Requesting high priority bugs here. | Allocating a large enough Vector<T> creates a crash even though the system has enough memory. ... read more | 05/28/2010 (11:28 am) |
| Characters "twitch" exported from maya 2010 | That is almost perfect - Our point constraints are not working now so our feet which are constrained... read more | 05/28/2010 (9:18 am) |
| Characters "twitch" exported from maya 2010 | I think you just might have solved it. I had our artist set that setting in Maya and we get a twitch... read more | 05/28/2010 (6:49 am) |
| Requesting high priority bugs here. | @Luke - x2 - We pretty much need dynamic skins to over-lay some equipment on our guys. However I bel... read more | 05/27/2010 (2:49 pm) |
| Collada: Breaking up ambient animation. | I've had this working. I will have to dig through older code to find it, i have not got to "off... read more | 05/27/2010 (12:58 pm) |
| Next T3D 1.1 release? | And some of us don't even have options like that Jon, we've spent far too much money and time integr... read more | 05/26/2010 (10:18 pm) |
| OpenCollada & Autodesk Collada export problems in T3D | Ok do you guys have this OpenCollada working to export models from Maya2010? I'm having trouble g... read more | 05/26/2010 (9:44 pm) |
| Problem with art I bought from dexsoft-games | We have problems with DexSoft tree packs not having collision meshes built in, we purchased a few hu... read more | 05/25/2010 (10:09 am) |
| Blender 2.5 fixes for T3D | Thank you for doing this - getting artwork through the entire workflow into torque is often a challe... read more | 05/25/2010 (6:48 am) |
| Debugging spell crashes with AFX | This happens in the stock demo with no modifications. It seems to be specific effects. ... read more | 05/25/2010 (6:16 am) |
| Debugging spell crashes with AFX | We will get you what you need to replicate these crash issues even if we have to send you a specific... read more | 05/25/2010 (6:10 am) |
| Debugging spell crashes with AFX | This happens on the stock AFX demo. It also happens much more often when networking is involved (... read more | 05/25/2010 (5:25 am) |
| ORC animated character | He does not have a animation for side/strafe and backup?... read more | 05/23/2010 (7:02 am) |
| My wish list for Torque 3D | My wish list is much different. 1) Stability 2) Documentation 3) Speed 4) Even more documentat... read more | 05/22/2010 (11:13 pm) |
| Torque Scripter, Level/game designer, Unreal Engine, Flash, web developer looking for PAID work only | What happened with your other project? Are you still on target for a december launch? You never got ... read more | 05/22/2010 (5:52 am) |
| Arteria3d launch biggest ever Medieval Worldbuilder Pack | These are great models and Steve does a good job. It is all great stuff and I would recommend anyone... read more | 05/21/2010 (4:05 am) |
| Torque3d & Managed Code | I am also a .NET guy and I agree its much easier to work with but it is not realistic. You are not g... read more | 05/21/2010 (3:39 am) |
| [PAID] Wanted - User interface artist | This is closed for now. Thanks for all the emails.... read more | 05/20/2010 (2:25 pm) |
| Sound Designer Available. | 550 550 5.1.1 <Joel@joel-azzopardi.com>... User unknown Send me a email - termls1@gmail.com... read more | 05/20/2010 (1:07 pm) |
| Angle of the ground where a RayCast intersects | Ok I see that, looks like it works great and thanks for the help everyone. incase someone searche... read more | 05/20/2010 (12:35 pm) |
| Angle of the ground where a RayCast intersects | This is really close to working [code] if(gClientContainer.castRay(ctrlpos + Point3F(0, 0, 5)... read more | 05/20/2010 (11:58 am) |
| Angle of the ground where a RayCast intersects | @Jacob : I want to find out how flat the surface is that the entity is standing on no matter which d... read more | 05/20/2010 (11:18 am) |
| [PAID] Example T3D Pro for drawing textures above players | This is closed now, thanks for the emails... read more | 05/20/2010 (10:29 am) |
| anyone know how to take pictures like this? | I figured out enough to make this happen from the later pages in the commander map. I'll have t... read more | 05/20/2010 (10:16 am) |
| Collada animation import - LOGGED | What is the best current exporter for DTS/DSQ modeling then? It seems like Maya is one of the bes... read more | 05/19/2010 (12:04 pm) |
| anyone know how to take pictures like this? | Yes I am stitching images right now, we have created a 3000x3000 base map for one of our test areas ... read more | 05/19/2010 (10:52 am) |
| [T3D1.1B1 and earlier] - possible issue with ArrayObject deletion - RESOLVED | I use ArrayObjects all over -- Is there any chance these fixes will make it for B2? It should be a p... read more | 05/19/2010 (9:31 am) |
| anyone know how to take pictures like this? | Ok I want to do this through automation. My main hang up is a piece of code that takes a overhead... read more | 05/18/2010 (7:07 am) |
| drawing a rotated bitmap/texture? | Thanks, that did the trick! I might suggest adding something like this to torque default distribu... read more | 05/18/2010 (4:45 am) |
| [PAID] Wanted - User interface artist | Ted, do you have msn messenger, otherwise email me at termls1@gmail.com for more details.... read more | 05/16/2010 (4:54 pm) |
| effects going under the landscape | That is a painted on road, no decals I've deleted all objects near the problem area (Trees, River... read more | 05/09/2010 (12:29 pm) |