Chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for 1.1 Final - care to speculate? :) | Thanks for the update Jeff. We can't really run our project without AFX to test 1.1B2 to look for bu... read more | 07/08/2010 (12:25 pm) |
| Torque 3D Status - 6/30/2010 | Can we have a status update by next Friday? that will be our mid July update.... read more | 07/08/2010 (12:15 pm) |
| dae2dts.exe & unmessdts.exe with bats and doscommand | Is it possible the environment variables are different or the local run path? Also I'm curious wh... read more | 07/08/2010 (4:59 am) |
| Synchronising the time between server and clients and daytimer | The issue here is we all pay for source to help the Torque team fund development and you've stolen t... read more | 07/07/2010 (1:33 pm) |
| Interesting AI Videos | I don't see how you guys can drink that Guinness, I'll stick with cheap stuff like bud light which m... read more | 07/07/2010 (1:15 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | ttt, no qa tag?... read more | 07/07/2010 (12:32 pm) |
| Exporting vehicle from blender using collada | When I try to import this dae into maya it crashes also, maybe there is something weird with your ex... read more | 07/07/2010 (8:52 am) |
| Debugging process for ground targets not showing up | Perfect, thanks for looking at this -- we are looking forward to the final release of afx :) btw ... read more | 07/04/2010 (11:06 am) |
| Debugging process for ground targets not showing up | Ok production levels should work fine then, I am glad you were able to reproduce this error with the... read more | 07/04/2010 (8:03 am) |
| Debugging process for ground targets not showing up | Jeff I have some more info here. The level I was working on was a totally flat path finding maze,... read more | 07/04/2010 (6:37 am) |
| Huge framerate drop when moving - LOGGED | We don't even care about dynamic shadows at this point. Its not worth the frame rate drop for us... read more | 07/04/2010 (12:00 am) |
| Debugging process for ground targets not showing up | Never seen them on current terrain The terrain is a 256x256 set at -128, -128, -512 so the player... read more | 07/03/2010 (5:57 pm) |
| Debugging process for ground targets not showing up | Also nothing seems to draw on statics w/ collision type set to collision mesh vs a static mesh co... read more | 07/03/2010 (5:55 pm) |
| Debugging process for ground targets not showing up | nothing seems to draw on the terrain... read more | 07/03/2010 (5:12 pm) |
| Debugging process for ground targets not showing up | We are targeting a NPC and when it is standing on landscape we don't see any selectron on the groun... read more | 07/03/2010 (2:59 pm) |
| Cool things about T3D | I have to say I own licenses for several engines, and I know I don't post screen shots or videos of ... read more | 07/03/2010 (12:33 pm) |
| Transforming the camera | Thank you Jeff this worked 100%, our portals now work great. ... read more | 07/03/2010 (10:45 am) |
| Requesting high priority bugs here. | [url]http://www.torquepowered.com/community/forums/viewthread/117079[/url]... read more | 07/03/2010 (3:37 am) |
| Transforming the camera | I was thinking more along the lines of parameters for the camera so it can't get too far away, but I... read more | 07/02/2010 (9:33 pm) |
| Huge framerate drop when moving - LOGGED | This issue is resolved when [code] bool DecalManager::clipDecal( DecalInstance *decal, Vector<... read more | 07/02/2010 (11:27 am) |
| Huge framerate drop when moving - LOGGED | Also [code] 54.664 0.002 146 GameRenderWorld 54.661 0.013 146 Sce... read more | 07/02/2010 (11:19 am) |
| Huge framerate drop when moving - LOGGED | [code] %%NSTime %% Time Invoke # Name 25.266 37.142 54587 ContainerFindObjects_Box 11.17... read more | 07/02/2010 (11:13 am) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | Eric, it does indeed look something like that on the top of the model as you can see from the image ... read more | 07/02/2010 (9:48 am) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | Ok I just made a new test environment with a collision mesh rock This rock has a square collision... read more | 07/02/2010 (12:41 am) |
| Looking for experience | Also what version of Torque3D do you own... read more | 07/01/2010 (10:40 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | I'm not sure what you are confused about or why your even posting here when you have not done any te... read more | 07/01/2010 (10:22 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | What do you mean more complete report? I offered to give source code and a level to QA that will rep... read more | 07/01/2010 (8:59 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | Are you using collision meshes with forest brushes? That is where the bug is, the same objects pl... read more | 07/01/2010 (8:41 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | For QA we can provide a piece of source code and level including assets to replicate this bug. Ju... read more | 07/01/2010 (8:19 pm) |
| How to capture keyboard lctrl? | Have you tried { "lcontrol", SI_KEY, KEY_LCONTROL }, { "rcontro... read more | 07/01/2010 (8:06 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | bump - can the QA team confirm this bug will be fixed in 1.1B2 -- this is quite important.... read more | 07/01/2010 (2:25 pm) |
| Huge framerate drop when moving - LOGGED | It is on terrain, have not really tested inside buildings. And I am guessing it is collision or n... read more | 07/01/2010 (10:22 am) |
| Next Code drop ? using current is getting counter productive. | Wow this is getting brutal, remember your not the only ones here with money riding on their project ... read more | 07/01/2010 (8:22 am) |
| Huge framerate drop when moving - LOGGED | We have lots of collision meshes, and some visible meshes... read more | 07/01/2010 (4:01 am) |
| Torque does not draw when minimized for a long time | I have not been timing it, maybe 30 minutes... read more | 06/28/2010 (11:33 am) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | More info -- this is a Forest bug We are using a .DAE model Tree and a Rock both use a single cub... read more | 06/26/2010 (7:38 am) |
| Has anyone fixed up the AFX Chase cam? | The speed_factor seems to be pretty good it would be nice to have a separate setting for Z and on... read more | 06/26/2010 (6:26 am) |
| Basic Lightning vs. Advanced Lighting | It does not seem like the collision_* fields are required, i can delete them from my scene and stuff... read more | 06/25/2010 (9:52 am) |
| Has anyone fixed up the AFX Chase cam? | Well it does seem to happen more at lower frame rate. Also the closer the camera is to the actor ... read more | 06/25/2010 (8:44 am) |
| How can I make small circular hole on the terrain? | by making a 3d mesh and placing it in a non-circular hole... read more | 06/24/2010 (2:14 am) |
| Textures disappear in Torque 3D | I have a similar issue where when resizing a window all the detail textures on a landscape vanish, a... read more | 06/18/2010 (3:23 pm) |
| issue with number precision in scripts - LOGGED | I use a string math lib like you said to do this, I have it integrated with torque and it does the j... read more | 06/16/2010 (10:22 am) |
| Bug with lighting and foot steps | Sun, One point light (right above this area)... read more | 06/13/2010 (6:05 am) |
| Loading a new mission while a afx effect is on myself crashes client | We are calling [code] afxEndMissionNotify(); sfxStopAll(); disconnect(); connect(... read more | 06/12/2010 (12:42 pm) |
| Best modeling Software For Games From Autodesk | Maya does a great job ... read more | 06/11/2010 (8:36 pm) |
| Bug with lighting and foot steps | Verified on Radeon 48XX Radeon 57XX NVidia 9500GT Point light inside this level causes foots... read more | 06/11/2010 (7:44 pm) |
| Composer looking for projects | Email bounced... read more | 06/07/2010 (3:15 am) |
| [Bug] onMoveStuck not working [with Fix] aka onStuck - RESOLVED | Or this. [code] // We should check to see if we are stuck... F32 DistanceFromLastMovement ... read more | 06/05/2010 (1:14 pm) |
| Constant exceptions on line 931 win32Window.cpp - LOGGED | To replicate : Install TeamViewer application and leave it running in the system tray ... read more | 06/05/2010 (12:42 pm) |
| [T3D 1.1 BETA 1 - Copy and Paste GuiCtrlBitmap duplication within GUI editor - LOGGED | I have had success using copy and paste on bitmap controls without this issue... read more | 06/04/2010 (9:07 am) |