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Chris's Forum Posts

Thread Post Date Posted
AFX for 1.1 Final - care to speculate? :) Thanks for the update Jeff. We can't really run our project without AFX to test 1.1B2 to look for bu... read more 07/08/2010 (12:25 pm)
Torque 3D Status - 6/30/2010 Can we have a status update by next Friday? that will be our mid July update.... read more 07/08/2010 (12:15 pm)
dae2dts.exe & unmessdts.exe with bats and doscommand Is it possible the environment variables are different or the local run path? Also I'm curious wh... read more 07/08/2010 (4:59 am)
Synchronising the time between server and clients and daytimer The issue here is we all pay for source to help the Torque team fund development and you've stolen t... read more 07/07/2010 (1:33 pm)
Interesting AI Videos I don't see how you guys can drink that Guinness, I'll stick with cheap stuff like bud light which m... read more 07/07/2010 (1:15 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED ttt, no qa tag?... read more 07/07/2010 (12:32 pm)
Exporting vehicle from blender using collada When I try to import this dae into maya it crashes also, maybe there is something weird with your ex... read more 07/07/2010 (8:52 am)
Debugging process for ground targets not showing up Perfect, thanks for looking at this -- we are looking forward to the final release of afx :) btw ... read more 07/04/2010 (11:06 am)
Debugging process for ground targets not showing up Ok production levels should work fine then, I am glad you were able to reproduce this error with the... read more 07/04/2010 (8:03 am)
Debugging process for ground targets not showing up Jeff I have some more info here. The level I was working on was a totally flat path finding maze,... read more 07/04/2010 (6:37 am)
Huge framerate drop when moving - LOGGED We don't even care about dynamic shadows at this point. Its not worth the frame rate drop for us... read more 07/04/2010 (12:00 am)
Debugging process for ground targets not showing up Never seen them on current terrain The terrain is a 256x256 set at -128, -128, -512 so the player... read more 07/03/2010 (5:57 pm)
Debugging process for ground targets not showing up Also nothing seems to draw on statics w/ collision type set to collision mesh vs a static mesh co... read more 07/03/2010 (5:55 pm)
Debugging process for ground targets not showing up nothing seems to draw on the terrain... read more 07/03/2010 (5:12 pm)
Debugging process for ground targets not showing up We are targeting a NPC and when it is standing on landscape we don't see any selectron on the groun... read more 07/03/2010 (2:59 pm)
Cool things about T3D I have to say I own licenses for several engines, and I know I don't post screen shots or videos of ... read more 07/03/2010 (12:33 pm)
Transforming the camera Thank you Jeff this worked 100%, our portals now work great. ... read more 07/03/2010 (10:45 am)
Requesting high priority bugs here. [url]http://www.torquepowered.com/community/forums/viewthread/117079[/url]... read more 07/03/2010 (3:37 am)
Transforming the camera I was thinking more along the lines of parameters for the camera so it can't get too far away, but I... read more 07/02/2010 (9:33 pm)
Huge framerate drop when moving - LOGGED This issue is resolved when [code] bool DecalManager::clipDecal( DecalInstance *decal, Vector<... read more 07/02/2010 (11:27 am)
Huge framerate drop when moving - LOGGED Also [code] 54.664 0.002 146 GameRenderWorld 54.661 0.013 146 Sce... read more 07/02/2010 (11:19 am)
Huge framerate drop when moving - LOGGED [code] %%NSTime %% Time Invoke # Name 25.266 37.142 54587 ContainerFindObjects_Box 11.17... read more 07/02/2010 (11:13 am)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED Eric, it does indeed look something like that on the top of the model as you can see from the image ... read more 07/02/2010 (9:48 am)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED Ok I just made a new test environment with a collision mesh rock This rock has a square collision... read more 07/02/2010 (12:41 am)
Looking for experience Also what version of Torque3D do you own... read more 07/01/2010 (10:40 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED I'm not sure what you are confused about or why your even posting here when you have not done any te... read more 07/01/2010 (10:22 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED What do you mean more complete report? I offered to give source code and a level to QA that will rep... read more 07/01/2010 (8:59 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED Are you using collision meshes with forest brushes? That is where the bug is, the same objects pl... read more 07/01/2010 (8:41 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED For QA we can provide a piece of source code and level including assets to replicate this bug. Ju... read more 07/01/2010 (8:19 pm)
How to capture keyboard lctrl? Have you tried { "lcontrol", SI_KEY, KEY_LCONTROL }, { "rcontro... read more 07/01/2010 (8:06 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED bump - can the QA team confirm this bug will be fixed in 1.1B2 -- this is quite important.... read more 07/01/2010 (2:25 pm)
Huge framerate drop when moving - LOGGED It is on terrain, have not really tested inside buildings. And I am guessing it is collision or n... read more 07/01/2010 (10:22 am)
Next Code drop ? using current is getting counter productive. Wow this is getting brutal, remember your not the only ones here with money riding on their project ... read more 07/01/2010 (8:22 am)
Huge framerate drop when moving - LOGGED We have lots of collision meshes, and some visible meshes... read more 07/01/2010 (4:01 am)
Torque does not draw when minimized for a long time I have not been timing it, maybe 30 minutes... read more 06/28/2010 (11:33 am)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED More info -- this is a Forest bug We are using a .DAE model Tree and a Rock both use a single cub... read more 06/26/2010 (7:38 am)
Has anyone fixed up the AFX Chase cam? The speed_factor seems to be pretty good it would be nice to have a separate setting for Z and on... read more 06/26/2010 (6:26 am)
Basic Lightning vs. Advanced Lighting It does not seem like the collision_* fields are required, i can delete them from my scene and stuff... read more 06/25/2010 (9:52 am)
Has anyone fixed up the AFX Chase cam? Well it does seem to happen more at lower frame rate. Also the closer the camera is to the actor ... read more 06/25/2010 (8:44 am)
How can I make small circular hole on the terrain? by making a 3d mesh and placing it in a non-circular hole... read more 06/24/2010 (2:14 am)
Textures disappear in Torque 3D I have a similar issue where when resizing a window all the detail textures on a landscape vanish, a... read more 06/18/2010 (3:23 pm)
issue with number precision in scripts - LOGGED I use a string math lib like you said to do this, I have it integrated with torque and it does the j... read more 06/16/2010 (10:22 am)
Bug with lighting and foot steps Sun, One point light (right above this area)... read more 06/13/2010 (6:05 am)
Loading a new mission while a afx effect is on myself crashes client We are calling [code] afxEndMissionNotify(); sfxStopAll(); disconnect(); connect(... read more 06/12/2010 (12:42 pm)
Best modeling Software For Games From Autodesk Maya does a great job ... read more 06/11/2010 (8:36 pm)
Bug with lighting and foot steps Verified on Radeon 48XX Radeon 57XX NVidia 9500GT Point light inside this level causes foots... read more 06/11/2010 (7:44 pm)
Composer looking for projects Email bounced... read more 06/07/2010 (3:15 am)
[Bug] onMoveStuck not working [with Fix] aka onStuck - RESOLVED Or this. [code] // We should check to see if we are stuck... F32 DistanceFromLastMovement ... read more 06/05/2010 (1:14 pm)
Constant exceptions on line 931 win32Window.cpp - LOGGED To replicate : Install TeamViewer application and leave it running in the system tray ... read more 06/05/2010 (12:42 pm)
[T3D 1.1 BETA 1 - Copy and Paste GuiCtrlBitmap duplication within GUI editor - LOGGED I have had success using copy and paste on bitmap controls without this issue... read more 06/04/2010 (9:07 am)