Game Development Community

Chris's Forum Posts

Thread Post Date Posted
T3D on Amazon EC2? I installed roles for desktop experience and the DirectX SDK on my 2008r2 server, not sure if 2008 s... read more 08/24/2010 (6:31 pm)
Sahara Discussion Thread If you have not modified that tool using a merge tool will be the best for installing it.. Even with... read more 08/24/2010 (5:19 pm)
How can i use hardware instancing in Beta2? Well it seems that mesh instancing might be responsible for my bug [url=http://www.torquepowered.com... read more 08/24/2010 (11:21 am)
How can i use hardware instancing in Beta2? How can I disable this on a single mesh or mesh instance?... read more 08/24/2010 (8:13 am)
Sahara Discussion Thread It looks dark to me too but if you have a nice lcd it will show up. For example my 42in hdtvs I use ... read more 08/23/2010 (5:20 pm)
Sahara Discussion Thread Installed w/ AFX manual merge. Used SVN Merger to merge game and manual for code. ... read more 08/23/2010 (2:31 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED Confirmed as fixed with my nav mesh system, forest brushed objects with col meshes collide at normal... read more 08/22/2010 (11:03 pm)
Long Loadtimes Your load times should not be quite that long, however I have noticed that AFX stuff takes way longe... read more 08/22/2010 (10:55 am)
The BIG Shader Thread! I'm not much of a shader person so I don't know if its possible to apply them to GUI/2d elements?... read more 08/22/2010 (8:49 am)
Sahara Discussion Thread I will look forward to getting this, how hard is the merge?... read more 08/20/2010 (6:50 pm)
Full speed in background change sgBackgroundProcessSleepTime in platform.cpp... read more 08/20/2010 (1:00 pm)
T3D on Amazon EC2? I run T3D -dedicated on HyperV under 2008 and 2008R2 with no problems (xeon platform) All of my h... read more 08/20/2010 (12:31 pm)
Torque EULA Discussion 3.3.2 What is the "installed" software? Is that just a copy of the code in a folder? ... read more 08/18/2010 (11:50 pm)
AFX for T3D 1.1 B2 out yet Its out, check your download area.... read more 08/17/2010 (6:44 am)
Help with character animations in Maya and Torque We have animations baked and single matrix selected. Still does not work.... read more 08/12/2010 (7:08 am)
Feature Request Well inserting this as a -log setting would be a simple and useful switch. Thanks for the respons... read more 08/10/2010 (1:53 am)
How can i use hardware instancing in Beta2? nice one steve, and thats with no changes other than the torque version?... read more 08/06/2010 (4:16 pm)
Torque EULA Discussion More to add about that Most game customers are not people that are out looking at all the engines... read more 08/05/2010 (7:09 pm)
Torque EULA Discussion @Eric - some people make a LOT of money developing software and just a tiny fraction of it comes fro... read more 08/05/2010 (7:01 pm)
Previously reported but unfixed bugs Lets not just assume the bugs are fixed? It might be helpful providing more information to the QA... read more 08/05/2010 (6:34 pm)
Beta 2 Dedicated server for Linux Also want to know about this, I hate running servers on windows-server... read more 08/05/2010 (10:34 am)
Building Solution I notice you get these a lot if you CTRL+BREAK a build in progress... read more 08/05/2010 (10:33 am)
Player Orientation What modeling program are you using? I would suggest scaling the scene to -1 on the offending axis.... read more 08/04/2010 (12:25 am)
Torque EULA Discussion Well torque licensing has not got back to me on the cost of removing watermarks and pitching torque ... read more 08/03/2010 (4:02 pm)
Torque 3D Status - 7/29/2010 This is all great news indeed. I plan to provide even more debugging to see if maybe the team is ... read more 08/03/2010 (7:27 am)
Torque 3D Status - 7/29/2010 What would it take to get this bug added to the list? It is pretty critical to our project and preve... read more 07/31/2010 (8:34 pm)
Cliff Construction Kit Will there be beta access or will it just be a full release when its done? Also - will it work al... read more 07/30/2010 (8:33 pm)
AFX for 1.1 Final - care to speculate? :) We are also waiting to pick up beta2, they fixed so much stuff there is only 1 real issue left that ... read more 07/30/2010 (4:20 am)
Cliff Construction Kit From what I understand the cliff kit will not work with 1.1 until 1.1 final. I purchased it at on... read more 07/30/2010 (3:38 am)
DRM - Software Protection Well first off if your game is good your DRM will get cracked and unless its strictly online (with a... read more 07/28/2010 (4:20 pm)
Torque EULA Discussion Also can we get the pricing to flat out remove branding from the engine including mention of torque ... read more 07/28/2010 (4:15 pm)
Asynchronous MySQL++ for T3D ? I've created a piece to integrate MSSQL, MySQL, Oracle, Postgresql, etc with TorqueScript and C++ th... read more 07/27/2010 (8:17 pm)
Set scale of DAE actor? Scale seems to work. Unit does not seem to do anything. Here is how my shape is setup singleto... read more 07/25/2010 (8:56 am)
How do we fix this light issue? Thanks, that seems to have done the trick.... read more 07/25/2010 (8:37 am)
Set scale of DAE actor? edit : I got it... read more 07/25/2010 (8:10 am)
How do we fix this light issue? Sorry, I clicked post too early [image]http://www.iceisfun.com/light1.png[/image]... read more 07/25/2010 (7:10 am)
Torque EULA Discussion I run torque3d on several zone servers too, sometimes in debug mode with source to catch crashes. ... read more 07/23/2010 (5:01 am)
How do I get a copy of this Head? We can't have access to it far as I know... read more 07/20/2010 (5:40 pm)
Torque EULA Discussion Eric, can you please investigate when you have time about removing branding, this has been a big par... read more 07/20/2010 (7:06 am)
Calling a GUI ::OnEnterTrigger open the console, you_have_key_gui.dump(); ... read more 07/20/2010 (6:53 am)
Torque EULA Discussion I would like to know what the new pricing structure is to remove all references to InstantAction/Tor... read more 07/19/2010 (8:03 pm)
How can I Mount and Emit The Particle Well how can we mount a emitter to a weapon for example, like a particle sword... read more 07/19/2010 (3:42 pm)
Torque EULA Discussion If our product does not contain a "About" or "Credits" screen are we required to... read more 07/19/2010 (12:43 am)
null ref exception rendering zodiacs this is a new terrain. And for memory 12gb ecc registered DDR3 1333 It looks like we did so... read more 07/12/2010 (9:42 am)
null ref exception rendering zodiacs Already did that It prevents the problem, ground zodiacs do not render... read more 07/12/2010 (8:50 am)
Interesting AI Videos Well this is looking quite nice, it might even get to be better than the pathing system I wrote whic... read more 07/10/2010 (5:56 am)
Interesting AI Videos @Andy What kind of a task list do you have left for this to work in T3D? Also does it take col... read more 07/10/2010 (3:14 am)
Torque 3D Status - 6/30/2010 Your question does indeed seem rude. Just because your game does not require this to work right does... read more 07/08/2010 (2:45 pm)
Torque 3D Status - 6/30/2010 Yes I've tried it both ways, its not that the raycast fails its just incorrect (Missing sometimes, n... read more 07/08/2010 (12:57 pm)
Torque 3D Status - 6/30/2010 @Bobby I ran into a issue where collisions with forest brushed trees that have a collision mesh w... read more 07/08/2010 (12:48 pm)