Chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D on Amazon EC2? | I installed roles for desktop experience and the DirectX SDK on my 2008r2 server, not sure if 2008 s... read more | 08/24/2010 (6:31 pm) |
| Sahara Discussion Thread | If you have not modified that tool using a merge tool will be the best for installing it.. Even with... read more | 08/24/2010 (5:19 pm) |
| How can i use hardware instancing in Beta2? | Well it seems that mesh instancing might be responsible for my bug [url=http://www.torquepowered.com... read more | 08/24/2010 (11:21 am) |
| How can i use hardware instancing in Beta2? | How can I disable this on a single mesh or mesh instance?... read more | 08/24/2010 (8:13 am) |
| Sahara Discussion Thread | It looks dark to me too but if you have a nice lcd it will show up. For example my 42in hdtvs I use ... read more | 08/23/2010 (5:20 pm) |
| Sahara Discussion Thread | Installed w/ AFX manual merge. Used SVN Merger to merge game and manual for code. ... read more | 08/23/2010 (2:31 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | Confirmed as fixed with my nav mesh system, forest brushed objects with col meshes collide at normal... read more | 08/22/2010 (11:03 pm) |
| Long Loadtimes | Your load times should not be quite that long, however I have noticed that AFX stuff takes way longe... read more | 08/22/2010 (10:55 am) |
| The BIG Shader Thread! | I'm not much of a shader person so I don't know if its possible to apply them to GUI/2d elements?... read more | 08/22/2010 (8:49 am) |
| Sahara Discussion Thread | I will look forward to getting this, how hard is the merge?... read more | 08/20/2010 (6:50 pm) |
| Full speed in background | change sgBackgroundProcessSleepTime in platform.cpp... read more | 08/20/2010 (1:00 pm) |
| T3D on Amazon EC2? | I run T3D -dedicated on HyperV under 2008 and 2008R2 with no problems (xeon platform) All of my h... read more | 08/20/2010 (12:31 pm) |
| Torque EULA Discussion | 3.3.2 What is the "installed" software? Is that just a copy of the code in a folder? ... read more | 08/18/2010 (11:50 pm) |
| AFX for T3D 1.1 B2 out yet | Its out, check your download area.... read more | 08/17/2010 (6:44 am) |
| Help with character animations in Maya and Torque | We have animations baked and single matrix selected. Still does not work.... read more | 08/12/2010 (7:08 am) |
| Feature Request | Well inserting this as a -log setting would be a simple and useful switch. Thanks for the respons... read more | 08/10/2010 (1:53 am) |
| How can i use hardware instancing in Beta2? | nice one steve, and thats with no changes other than the torque version?... read more | 08/06/2010 (4:16 pm) |
| Torque EULA Discussion | More to add about that Most game customers are not people that are out looking at all the engines... read more | 08/05/2010 (7:09 pm) |
| Torque EULA Discussion | @Eric - some people make a LOT of money developing software and just a tiny fraction of it comes fro... read more | 08/05/2010 (7:01 pm) |
| Previously reported but unfixed bugs | Lets not just assume the bugs are fixed? It might be helpful providing more information to the QA... read more | 08/05/2010 (6:34 pm) |
| Beta 2 Dedicated server for Linux | Also want to know about this, I hate running servers on windows-server... read more | 08/05/2010 (10:34 am) |
| Building Solution | I notice you get these a lot if you CTRL+BREAK a build in progress... read more | 08/05/2010 (10:33 am) |
| Player Orientation | What modeling program are you using? I would suggest scaling the scene to -1 on the offending axis.... read more | 08/04/2010 (12:25 am) |
| Torque EULA Discussion | Well torque licensing has not got back to me on the cost of removing watermarks and pitching torque ... read more | 08/03/2010 (4:02 pm) |
| Torque 3D Status - 7/29/2010 | This is all great news indeed. I plan to provide even more debugging to see if maybe the team is ... read more | 08/03/2010 (7:27 am) |
| Torque 3D Status - 7/29/2010 | What would it take to get this bug added to the list? It is pretty critical to our project and preve... read more | 07/31/2010 (8:34 pm) |
| Cliff Construction Kit | Will there be beta access or will it just be a full release when its done? Also - will it work al... read more | 07/30/2010 (8:33 pm) |
| AFX for 1.1 Final - care to speculate? :) | We are also waiting to pick up beta2, they fixed so much stuff there is only 1 real issue left that ... read more | 07/30/2010 (4:20 am) |
| Cliff Construction Kit | From what I understand the cliff kit will not work with 1.1 until 1.1 final. I purchased it at on... read more | 07/30/2010 (3:38 am) |
| DRM - Software Protection | Well first off if your game is good your DRM will get cracked and unless its strictly online (with a... read more | 07/28/2010 (4:20 pm) |
| Torque EULA Discussion | Also can we get the pricing to flat out remove branding from the engine including mention of torque ... read more | 07/28/2010 (4:15 pm) |
| Asynchronous MySQL++ for T3D ? | I've created a piece to integrate MSSQL, MySQL, Oracle, Postgresql, etc with TorqueScript and C++ th... read more | 07/27/2010 (8:17 pm) |
| Set scale of DAE actor? | Scale seems to work. Unit does not seem to do anything. Here is how my shape is setup singleto... read more | 07/25/2010 (8:56 am) |
| How do we fix this light issue? | Thanks, that seems to have done the trick.... read more | 07/25/2010 (8:37 am) |
| Set scale of DAE actor? | edit : I got it... read more | 07/25/2010 (8:10 am) |
| How do we fix this light issue? | Sorry, I clicked post too early [image]http://www.iceisfun.com/light1.png[/image]... read more | 07/25/2010 (7:10 am) |
| Torque EULA Discussion | I run torque3d on several zone servers too, sometimes in debug mode with source to catch crashes. ... read more | 07/23/2010 (5:01 am) |
| How do I get a copy of this Head? | We can't have access to it far as I know... read more | 07/20/2010 (5:40 pm) |
| Torque EULA Discussion | Eric, can you please investigate when you have time about removing branding, this has been a big par... read more | 07/20/2010 (7:06 am) |
| Calling a GUI ::OnEnterTrigger | open the console, you_have_key_gui.dump(); ... read more | 07/20/2010 (6:53 am) |
| Torque EULA Discussion | I would like to know what the new pricing structure is to remove all references to InstantAction/Tor... read more | 07/19/2010 (8:03 pm) |
| How can I Mount and Emit The Particle | Well how can we mount a emitter to a weapon for example, like a particle sword... read more | 07/19/2010 (3:42 pm) |
| Torque EULA Discussion | If our product does not contain a "About" or "Credits" screen are we required to... read more | 07/19/2010 (12:43 am) |
| null ref exception rendering zodiacs | this is a new terrain. And for memory 12gb ecc registered DDR3 1333 It looks like we did so... read more | 07/12/2010 (9:42 am) |
| null ref exception rendering zodiacs | Already did that It prevents the problem, ground zodiacs do not render... read more | 07/12/2010 (8:50 am) |
| Interesting AI Videos | Well this is looking quite nice, it might even get to be better than the pathing system I wrote whic... read more | 07/10/2010 (5:56 am) |
| Interesting AI Videos | @Andy What kind of a task list do you have left for this to work in T3D? Also does it take col... read more | 07/10/2010 (3:14 am) |
| Torque 3D Status - 6/30/2010 | Your question does indeed seem rude. Just because your game does not require this to work right does... read more | 07/08/2010 (2:45 pm) |
| Torque 3D Status - 6/30/2010 | Yes I've tried it both ways, its not that the raycast fails its just incorrect (Missing sometimes, n... read more | 07/08/2010 (12:57 pm) |
| Torque 3D Status - 6/30/2010 | @Bobby I ran into a issue where collisions with forest brushed trees that have a collision mesh w... read more | 07/08/2010 (12:48 pm) |