Game Development Community

Chris's Forum Posts

Thread Post Date Posted
Sahara Discussion Thread Konrad, would you mind me asking what packer your using?... read more 10/04/2010 (9:27 pm)
Networking I've done all this and have it working quite well, my suggestion is for you to read all the code you... read more 10/02/2010 (5:47 am)
MD5 Resource wont compile anymore Try this, remove the other md5console file from your project and At the top of md5.cpp [code] #... read more 09/30/2010 (7:45 pm)
How to get engine source code to current project? What version of T3D do you own?... read more 09/27/2010 (3:42 pm)
New objects in a mission stop rendering. Too many objects? I don't think there is a limit like that, I've personally had missions with over 4000 ai players and... read more 09/26/2010 (4:45 am)
delete my account Helpful advice? Just stop right now, forget the whole thing and move on. Your not the creator/own... read more 09/24/2010 (10:26 pm)
Getting AFX drawing on TSStatic? Well Jeff.. We look forward to drawing zodiacs and selectrons on colmesh floors. ... read more 09/22/2010 (4:42 pm)
[Paid] Freelance script/code work Please send me a email and let me know what needs done chris@iceisfun.com... read more 09/22/2010 (5:47 am)
AFX port to T3D 1.1 Beta 3 is in progress Are there any new bug fixes in AFX or is this just a port?... read more 09/21/2010 (4:13 pm)
Getting AFX drawing on TSStatic? We also use collision meshes for players to walk on our high poly structures and have problems with ... read more 09/21/2010 (6:26 am)
Workspace Picture Thread Workstations for 3 people Left to right: Maya/Modeling, Level editing / 2d image & texturing,... read more 09/20/2010 (8:42 am)
Torque 3D 1.1 Beta 3 Changelog Great work -- Thanks for the update, I am really glad to see frequent updates and change logs. It ma... read more 09/20/2010 (7:50 am)
Motion trail and sword trail I am very interested in this port to T3D if anyone gets it working. I will even pay to have it or... read more 09/20/2010 (7:38 am)
Horse Pack port T3D Care to post what issues your having with it? Probably simple fixes.... read more 09/18/2010 (3:12 am)
Torque 3D Embedded Browser (WebKit) I am going to guess 90% of people who license game engines never publish games, and thats what drive... read more 09/17/2010 (4:18 am)
Torque 3D Embedded Browser (WebKit) This has happened before .... people pirate the source and pay for a binary license to leech off the... read more 09/17/2010 (12:44 am)
Install, Uninstall, update strategies We wrote our own patch client, server, etc.... read more 09/16/2010 (7:38 pm)
Using river editor to create other objects? Well Torque3D imo pretty much requires source if you want to actually make a game. The dream of a bi... read more 09/14/2010 (11:51 pm)
Objects render in the wrong order inside guiTSControl It seems that this is a material issue, sometimes the material for roofs or other things don't work ... read more 09/09/2010 (4:16 am)
[opinion] Complete split Upper body Animation, Lower body Animation (do Not blend) Enel -- Can I email you direct? Or could you send me a email termls1@gmail.com is my address. Tha... read more 09/08/2010 (6:41 am)
Torque 3D Beta 2 and HDMI 1080p issue. All of my test machines run at 1920x1080, I don't test at anything else really... edit: also 2 ... read more 09/07/2010 (4:03 am)
Let's talk about 255/1000+ player on dedicated server... how? hardware? Hardware is not your answer BTW, I have run torque on some of the biggest machines you can purchase ... read more 09/06/2010 (2:15 am)
About the server architecture of PlanetSide I'll spare you the details, but there is a lot of work into it. Also our average number of units per... read more 09/05/2010 (10:15 pm)
About the server architecture of PlanetSide These are servers with AIPlayers using AStar to navigate, wander, hunt, attack, etc from my test env... read more 09/05/2010 (10:03 pm)
About the server architecture of PlanetSide 300? I have zone servers with 4500 or more AIPlayers and a number of real test players running flawl... read more 09/05/2010 (9:59 pm)
Torque 3D Status - 7/29/2010 I don't think it will be soon, there are still lots of bugs to report, QA and address. I've got a... read more 09/03/2010 (7:29 am)
Morrowind like MMO? I wonder what kind of a nav mesh middleware piece you will license and integrate to cover a world li... read more 09/02/2010 (12:26 pm)
Datablock editor ShapeBaseImage Rotation and offset doesn't seem to work I think your doing it wrong. Setup the orientation of your mount point in your modeling program a... read more 09/02/2010 (11:26 am)
How do I? I put it into our system and it worked perfect first try! Thanks!... read more 08/31/2010 (2:30 am)
overhead cameras draw stuff in wrong order - RESOLVED This is still a big issue for us, I am available for debugging and suggestions... read more 08/30/2010 (11:08 pm)
Material instances broken in 1.1B2 - LOGGED I have this issue isolated down to the renderInstance defaultKey, there is probably a better way to ... read more 08/30/2010 (10:39 pm)
How do I? The color change is in real time, I have a TorqueScript function that sets the color (It is set over... read more 08/30/2010 (10:37 pm)
How do I? Ok thanks for the info Jeff! For now I guess the correct way to do this is to define multiple Zod... read more 08/30/2010 (9:28 pm)
Rendering external objects Jiri -- Could we talk via email about your SpeedTree implementation? We are also looking at speed... read more 08/30/2010 (12:37 pm)
Help with linker errors Oh there are no cpp files, this is a library with just .h files... read more 08/27/2010 (10:52 pm)
Help with linker errors Well I added the .lib file into where the additional libraries were, and I added the additional libr... read more 08/27/2010 (10:19 pm)
Profiling memory usage Ram is cheap, buy bigger machines? [image]http://www.iceisfun.com/48_128.png[/image] ... read more 08/26/2010 (1:31 pm)
AFX Crash in afxEndMissionNotify Ok we appreciate that and I will step through it all several times and verify we are not doing anyth... read more 08/26/2010 (10:49 am)
AFX Crash in afxEndMissionNotify Great ball of Fire will do it for sure, we can hit a player with it as they zone and they crash ever... read more 08/26/2010 (2:15 am)
AFX drawing on wrong surface That would be awesome, we are just doing pre alpha testing for our art pipeline and instancing reall... read more 08/26/2010 (1:59 am)
AFX Crash in afxEndMissionNotify Confirmed additional calls to afxEndMissionNotify did not help the issue... read more 08/26/2010 (1:30 am)
AFX drawing on wrong surface Thanks Jeff! If we have to build dungeons another way we can, but it would be really nice to see thi... read more 08/26/2010 (1:26 am)
AFX Crash in afxEndMissionNotify afxEndMissionNotify is called as follows when a client hits a portal [code] function clientCmdZo... read more 08/26/2010 (1:05 am)
AFX Crash in afxEndMissionNotify Well Jeff we can replicate this 100% of the time, if you have anything you want tested I can build i... read more 08/25/2010 (10:19 pm)
Asset Encryption/File Packing I have that package and would like to know how your implementation goes! We need to package up ou... read more 08/25/2010 (4:18 pm)
Quit() Causing Crash in Beta2 Well build it in debug mode and add a break point in the AssertFatal platform stuff then make it cra... read more 08/25/2010 (2:49 pm)
Quit() Causing Crash in Beta2 Does your scene use particle emitters that your quitting from?... read more 08/25/2010 (12:14 pm)
Two afx bugs The terrain bug is a totally flat section as usual in my test environment, I suspect if I were to dr... read more 08/25/2010 (12:08 pm)
How can i use hardware instancing in Beta2? I didnt ask you to debug thousands of resources, I described a specific problem that we are having w... read more 08/24/2010 (11:25 pm)
[1.1b2 BUG] Heap corruptions when exposing SimObjectPtr fields to script - LOGGED Is this something I should implement if I am not having problems or should I wait for beta3 ? Wha... read more 08/24/2010 (7:56 pm)