Jim Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D 1.2 RTS Prototype - suggestions please. | It appears there is still a bug in the RTS Prototype tutorial code. In two different sections whe... read more | 10/05/2013 (9:47 pm) |
| Where in the world is Tim Gift? | I suppose he must still be AWOL again... read more | 07/28/2011 (12:18 am) |
| Where in the world is Tim Gift? | Hi Mike, ntmu. You actually do have the same name as my brother -- he lives up in Washington stat... read more | 05/04/2010 (11:29 pm) |
| Where in the world is Tim Gift? | P.S. -- WTF is with the "Mike Rowley" name; that's my bro... read more | 04/26/2010 (10:38 pm) |
| Where in the world is Tim Gift? | And today, is Tim alive? Still with us? Still fighting the good fight against evil? i.e. perhaps So... read more | 04/26/2010 (10:29 pm) |
| Tilde doesn't work! | I found this problem with other games on my HP desktop machine as well. It may or may not be related... read more | 04/11/2009 (7:34 pm) |
| Suggestion: getRealMilliseconds should use performance timer | I didn't really. I was able to sync the two through the processTick methods for my objects. I did th... read more | 05/14/2005 (11:05 pm) |
| Suggestion: getRealMilliseconds should use performance timer | What parts of the code are you interested in?... read more | 05/13/2005 (10:20 pm) |
| Where in the world is Tim Gift? | I love these new banners on GG - I'm looking at a killer shot of a marble blast level I want to play... read more | 06/13/2004 (1:29 am) |
| Where in the world is Tim Gift? | I think I'll send him an email and ask him to check out our thread ;)... read more | 06/13/2004 (12:43 am) |
| Where in the world is Tim Gift? | I still remember some day long ago watching Tim working on a few PC's at once, through his webcam, w... read more | 06/09/2004 (1:41 pm) |
| Where in the world is Tim Gift? | Jay: That was where the title of my post came from, good eye ;) It could be fun ... looking all arou... read more | 06/09/2004 (9:31 am) |
| What!?! No cheese!?! | :( cheese is my favorite food. I'm sorry for you dude. I think I'll go eat some italian food and me... read more | 06/09/2004 (2:29 am) |
| Possible fix for OpenAL problems... | Thanks Nicolas, I just emailed it...... read more | 03/06/2004 (10:34 pm) |
| Possible fix for OpenAL problems... | Is there a preferred method of submitting a patch?... read more | 03/05/2004 (8:26 pm) |
| Possible fix for OpenAL problems... | Update: I wrote to Garin Heibert of the OpenAL community asking why OpenAL always returns true now ... read more | 03/04/2004 (10:43 pm) |
| AudioProfile Datablocks not always ready for clients | Well, for me, the sounds are just not available on the client because the audioProfile contains a nu... read more | 02/06/2004 (10:23 am) |
| AudioProfile Datablocks not always ready for clients | If its related to this problem I've witnessed, you ought to be able to check tree() on a client and ... read more | 02/06/2004 (1:16 am) |
| WorldToScreen | For worldToScreen, check out GuiTSCtrl::project... read more | 02/05/2004 (5:36 pm) |
| "pop" in sound | I have a similar problem with my project, but it appears to be as Ron suggested... that I have a but... read more | 02/05/2004 (11:42 am) |
| Gravity In Game | If you just want to change global gravity, you can try setting forces with physical zones in differe... read more | 02/03/2004 (7:02 pm) |
| Gravity In Game | If you just want to change global gravity, you can try setting forces with physical zones in differe... read more | 02/03/2004 (7:00 pm) |
| Projectile datablock not packing muzzlevelocity | No way, its a marketing scheme... very modifyable (uhm, i hope they don't ruin my game! *fingers cro... read more | 01/30/2004 (1:58 pm) |
| Projectile datablock not packing muzzlevelocity | Bad design to send a few extra bits once on mission load? Nah, sounds like people are worried about ... read more | 01/29/2004 (10:25 pm) |
| Suggestion: getRealMilliseconds should use performance timer | On a side note... I noticed somewhere along my process that it appears fps is setting $Game::StartTi... read more | 01/28/2004 (6:20 pm) |
| Suggestion: getRealMilliseconds should use performance timer | I'm still using interpolateTick as it should be used ... in processTick I'm wanting to capture true ... read more | 01/28/2004 (2:36 pm) |
| Suggestion: getRealMilliseconds should use performance timer | I was personally trying to use it to calculate elapsed time between 2 ticks (and I want to base my i... read more | 01/28/2004 (11:17 am) |
| Editing the Crosshair? | Oh yeah :D... read more | 01/26/2004 (9:17 pm) |
| Editing the Crosshair? | In Torque from what I've found, you animate textures with IFL's. Look on the forums for IFL and if y... read more | 01/25/2004 (10:59 pm) |
| Projectile datablock not packing muzzlevelocity | Hmmm, I personally needed my clients to have this information... sounds like a Nazi plan, I'll have ... read more | 01/25/2004 (5:13 pm) |
| Detail Maps and Max Ambient | They work fine for me, they modulate color on the base skin like Brad originally mentioned, and they... read more | 01/03/2004 (3:58 pm) |
| Discrepancy in DTS Versions | Prolly cuz nobody has submitted a new one yet :P... read more | 11/03/2003 (8:07 pm) |
| PacketDataChecksum disagree! (Thanks Ben) | Thanks for the quick reply Ben. Where can I find out about these compression points? Are they refere... read more | 11/03/2003 (7:43 pm) |
| Env Mapping + Static Detail Levels | It may possibly be related to your dts shapes. I had problems with emapping shapes I've created with... read more | 10/24/2003 (10:59 pm) |
| Scripting a new mod that inherits FPS? | I use torque.exe -mod fps -mod mymod this was with the latest HEAD demo folder structure. Within... read more | 10/24/2003 (10:48 pm) |
| Animated textures | I just tried to use IFL's for a new shield effect in my game this weekend, and I had to alter some o... read more | 10/19/2003 (3:51 pm) |
| ATI Catalyst 3.8 is out, but I have no more screenshots! | Just wanted to add something. I've noticed that the 3.8 drivers only have the screenshot problem fo... read more | 10/16/2003 (8:52 pm) |
| ATI Radeon 9700 not displaying in 32-bit colour | Hmmm. I'm glad I found this posting. I had the same issues with the 3.7 drivers on my radeon 9200. I... read more | 09/30/2003 (10:29 am) |
| Issues with position warping and interpolation | I've been seeing my spacevehicle col-01 shape jitter around the render position ($gamebase::bounding... read more | 09/03/2003 (12:37 pm) |
| Issues with position warping and interpolation | Has any of this stuff been ironed out for vehicles? Did Tim's vehicle update address any of these in... read more | 09/03/2003 (11:34 am) |
| Vehicle jitters | *bump* - still looking for any comments or help on this and my projectile bug :)... read more | 08/26/2003 (8:20 pm) |
| Projectiles Explode - not | *bump* - still looking for help :)... read more | 08/26/2003 (8:19 pm) |
| What is New_Demo_Branch? Tim Gift please, answer... | Hehehe... read more | 08/26/2003 (8:18 pm) |
| Shockwaves | I only found a couple of refereneces within explosion.cc and it references the class, but no idea wh... read more | 08/25/2003 (9:03 am) |
| Physics tutorials or references? | I would suggest that the vehicle class paired with the rigid class is a good start for solid body me... read more | 08/24/2003 (10:36 pm) |
| IncInventory() too slow!!! | Stephen, I wanted something similar, so when a client connects I create a group in script (under Mi... read more | 08/17/2003 (5:14 pm) |
| Plans for a new release of Torque engine?? | Head seems pretty stable to me :)... read more | 08/17/2003 (5:02 pm) |
| Question about number of mask bits left... | David: If you have VC6 you can fire up the debugger and highlight a mask name to take a look at its ... read more | 08/17/2003 (4:55 pm) |
| Projectiles Explode - not | Well I've noticed "doDynamicClientHits" in the projectile datablock, but I don't see it referenced a... read more | 08/17/2003 (4:46 pm) |
| Could someone enlighten me as to how convex collision works? | I'll see what I can do. It won't appeal to everyone, because the code isn't currently supporting the... read more | 08/13/2003 (12:27 pm) |