Paul Drust's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SimSet Problem | Nikos, Thanks for the reply. And no, I never close the level. I will try assigning $GameLevel... read more | 11/18/2008 (4:05 pm) |
| New ImageMap Also Added to Scrollers | Thanks for the responses. It does seem silly to put in both by default.... read more | 06/10/2008 (8:30 am) |
| Collision With Large 2D Terrain | Got it. I was hoping this was some cool upload feature. Duh!... read more | 06/06/2008 (8:20 am) |
| Collision With Large 2D Terrain | Tom, I hadn't thought of using invisible sprites for this. The terrain is not overly complex bec... read more | 06/06/2008 (7:08 am) |
| Collision With Large 2D Terrain | Just for clarity, I have discrete landing pads that the user must land on to be successful. If th... read more | 06/05/2008 (1:28 pm) |
| Collision With Large 2D Terrain | Actually, my idea has a flaw. I want my terrain profile to be "rugged" which means I will have to... read more | 06/05/2008 (12:15 pm) |
| Which Torque Engine | Thanks for the responses. It's very interesting seeing where the engines have come from and whe... read more | 05/23/2008 (5:01 pm) |