Game Development Community

Larry Lee's Forum Posts

Thread Post Date Posted
AFX/AFXA License Confirmation I own ArcaneFX CoreTech for TGE & CoreTech UPGRADE from TGE.... read more 03/22/2008 (11:57 pm)
Torque MMO Kit - C++ MMORPG Extensions Right click on the link...then click 'save as'....... read more 11/25/2007 (1:04 pm)
Would you like RTS Owner Access on mydreamrpg.com Count me in too! My user name is Cpt.Blood... read more 04/13/2006 (10:21 pm)
Using RenderToTexture for object imposters? It will compile with VC 6 but not VC 7.... read more 11/13/2005 (11:31 pm)
Using RenderToTexture for object imposters? Using SkyWorks is on my things to do list but it's not the current item I'm working on. However afte... read more 11/11/2005 (10:31 pm)
Using RenderToTexture for object imposters? Has anybody looked at this: [url]http://www.markmark.net/SkyWorks/[/url] not that it helps Josh muc... read more 11/11/2005 (6:59 pm)
Okay everybody represent your `hood(neighborhood that is) San Diego, CA !!!... read more 02/28/2005 (10:19 pm)
Ages? Screen names? Cpt.Blood, I'm 37 now and you'll usually find me playing Unreal Tournament getting splattered every ... read more 06/01/2001 (12:32 pm)
Help VC++ Service Pack # The only way to be sure with any microsoft product -- reinstall.... read more 05/19/2001 (8:24 am)
"Unknown Company Name" is looking for 3d modellers, and texturer Do you have at least a concept paper or better a full design document yet?... read more 05/11/2001 (7:24 pm)
What's Your OS? An OS designed solely for playing games...what a thought!... read more 05/08/2001 (7:12 pm)
Totally Bummed Yep you type editor.open(); which will bring the editor up.... read more 05/07/2001 (7:52 pm)
What's Your OS? Win 98/ME but best is 2000 (ME & others will die hopefully soon)simply because most people who would... read more 05/07/2001 (7:45 pm)
V12 Game tools question ?? [quote](are there tools for that yet?)[/quote] Well the WorldCraft converter right? There should b... read more 04/23/2001 (11:11 am)
Can the T2 engine (V12) handle A LOT of objects despite LOD's? Or more specifically, how is object culling handeled in V12?... read more 04/20/2001 (10:49 pm)
Three questions about V12 I have an additional question. How hard would it be to add in a deformable mesh for the the terrain?... read more 04/07/2001 (3:48 pm)
More terrain questions Here's a start for ya: http://www.gamedev.net/reference/programming/features/quadtrees/ Hope i... read more 03/29/2001 (6:14 pm)
GG Shirts Me too (two, three, how'bout four?)...:)... read more 03/26/2001 (7:32 pm)
Has anyone heard of MAXEM International? I've been contacted by him also. Here's what the excite yellow pages says: Maxem International R... read more 03/26/2001 (12:27 pm)
about map interiors Well, every engine has its limitations. The Game Designer, level makers, modelers, etc. just has to ... read more 03/25/2001 (5:16 pm)
about map interiors Unreal uses both portals & BSP. Prey (if I remember correctly)used portals exclusively. BSP gives yo... read more 03/25/2001 (3:10 pm)
FMV Yes! It'll be great once we all got our hands on the source. V12 looks fantastic but once the commun... read more 03/25/2001 (3:02 pm)
FMV Or even better: playing streaming movies on textures!... read more 03/25/2001 (5:56 am)
about map interiors Well according to Michael Abrash's latest book he stated althought they experimented with portals th... read more 03/24/2001 (2:51 pm)
about map interiors Well, I do agree with the above but I think the main reason is that with a portal-based visibility e... read more 03/24/2001 (11:27 am)
Tribes 2 Single Player ON-Line RPG Well I've downloaded FallOut Tactics but yet to play it. I think multiplayer cooperation is easy whe... read more 03/19/2001 (12:33 pm)
Question regarding Section 9 of EULA I've contacted the owners of the copyright who are interested and want to see a demo. I've completed... read more 03/16/2001 (12:18 pm)
Tribes 2 Single Player ON-Line RPG [quote]In Tribes 2 we can already start seeing strategies emerging with the use of three armors and ... read more 03/16/2001 (11:58 am)