Game Development Community

Brendan Rogers's Forum Posts

Thread Post Date Posted
Exporting animation sequence from 3DSMAX Sorry to bring up an old thread. We are having an exporting problem (not with V12 engine) and the... read more 11/22/2005 (9:09 pm)
MMORPG no more? you also missed the most played mmorpg lineage... read more 03/21/2002 (4:27 pm)
Renaming V12 hehe well ill go spankdog but vl2 could be trickey as well ;) everyone would still know it as v1... read more 09/11/2001 (5:17 am)
Grafix card issues http://sdn.fgnetwork.com/archive/arc2-2001.html scroll down to where it sais new prosavage driver... read more 09/06/2001 (2:50 am)
Grafix card issues The main problem with savage cards are the drivers. I used to have a savage4 32mb and the boxed dri... read more 09/06/2001 (2:47 am)
The top 5 features of a Game 1) Enjoyment (FUN factor) 2) immersiveness (graphics and sound) 3) originality (NEW FEATURES!!!) ... read more 09/05/2001 (10:47 pm)
RPG Missions muhahahah MUHAHA youll have to wait to play ours :)... read more 09/05/2001 (10:43 pm)
Got exported character animations working. Could somone please shed a little light on the setup of the mesh to biped? Normally I use Psyique ... read more 09/03/2001 (8:11 pm)
3dsMax instead of Worldcraft? you will find less hassles by taking the time to learn worldcraft or even Quark. you can apparently... read more 09/03/2001 (6:40 am)
Please stop with the ambiguous titles!! also try and take time to read through older threads, it saves on doubleing up... read more 08/30/2001 (9:02 pm)
Got exported character animations working. OK ! so we can use standard Character studio with psyique modifier? Thats all I really need to k... read more 08/29/2001 (9:01 pm)
Typical poly per model count. So the Multi-res mesh stuff isnt in tribes2? I was hoping to have some sort of on the fly poly redu... read more 08/26/2001 (1:38 am)
Tribes 2 lanscapes although i didnt read the other posts ill reply anyway. Tribes2 is a FPS game. These games rely h... read more 08/24/2001 (3:02 am)
blurry skins If you could post a screenshot of your model i may be able to help. but if i cant see, then i cant h... read more 08/21/2001 (4:51 pm)
Newbies Question Havnt looked at it yet, but I know that you can animate using character studio with rotation and pos... read more 08/21/2001 (5:56 am)
Urban maps from a design standpoint? If you build your city keeping in mind your clipping distance, you can make it so you dont see the b... read more 08/21/2001 (5:53 am)
Motivation will make it! Don't let people put you off your goals andy. when i was about 8 i got my first pc, it was an xt. ... read more 08/19/2001 (11:49 pm)
Typical poly per model count. So how does the level of detail work in T2? Is it like mrm where the model automatically optimizes ... read more 08/19/2001 (11:46 pm)
Animation pointers? The dts exporter should export animation i would think. whats the point of releasing an engine that... read more 08/13/2001 (6:46 pm)
Production Of Newbie Tutorials I would happily contribute to the graphics tutorials. as soon as I find out more about the animation... read more 08/12/2001 (6:03 pm)
Documentation We have opted to use a different engine for testomg because of the lack of V12 documentation. We a... read more 08/09/2001 (6:18 pm)
Quark For V12 ? Yeah negative brushes are a very cool feature. I found Quark alot easier to use coming from using 3... read more 08/03/2001 (4:10 pm)
.dts file specifications we are still waiting for example files. you can get the tribes2 models in .max format but unfortu... read more 08/02/2001 (4:39 pm)
XBox Support Well MS is setting up alot of deals to get thier developers a wide variety of tools and resources. ... read more 08/01/2001 (6:26 pm)
XBox Support Microsoft actually have a really good incubator program that helps out smaller dev companies wanting... read more 08/01/2001 (12:10 am)
The SDK, and plugin/utilities licensing... I've also been asking around in the mapping community for somone to do either Quark or Q3radiant sup... read more 07/31/2001 (4:53 pm)
XBox Support Not being a programmer, I can only tell you what I know. I think Xbox is based on windows CE/NT ble... read more 07/31/2001 (4:52 pm)
V12 Release and Downloading.... does that mean sierra will pay for your bandwidth? :)... read more 07/31/2001 (4:23 am)
Will the linux code be included to? you shouldnt have too many worries seeing as though V12 runs under linux, win32 and Mac. Hopefully ... read more 07/31/2001 (12:00 am)
Now I see why so much games animation is crap I think you will find that soley relise on your animator's abilities, rather then the 3d package you... read more 07/29/2001 (4:13 pm)
Animation example files Thanks Rick... read more 07/29/2001 (4:11 pm)
Animation example files anyone?... read more 07/28/2001 (10:33 pm)
GAME COMPLETE yep i get the same error, please change the filename... read more 07/28/2001 (10:25 pm)
"Ethics" in PR? I remember when Carmageddon was released in Australia. I was working at a software today store and ... read more 07/26/2001 (9:21 pm)
Can you Post the Demo app? I'de be happy to do up some graphics for the demo app to help get used to the engine. I can make so... read more 07/25/2001 (3:55 pm)
Curved paths and splines What are the benefits for curved paths? Camera paths? object paths? how bout curved surfaces? :)... read more 07/25/2001 (3:49 pm)
Game Testers Well a game tester should have fairly in depth knowledge of a large range of games and how they work... read more 07/23/2001 (11:28 pm)
Bezier Curves/patch support? Ok, I donwloaded your .map file and installed Worldcraft and set it up for Tribes2 modelling and exp... read more 07/23/2001 (8:49 pm)
Bezier Curves/patch support? is that using UnrealED? or Q3radiant? Although im an artist and not programer, ill be happy to he... read more 07/22/2001 (11:05 pm)
Milkshape and v12 does milkshape have a 3ds exporter?... read more 07/22/2001 (5:38 pm)
Bezier Curves/patch support? does anyone know much about the performance of Quake3 patches? Ive done tests with them and they se... read more 07/22/2001 (5:25 pm)
Indoor enviroments You dont have to use the terrain at all. if you want , you could make a map like quake or halflife a... read more 07/19/2001 (5:25 pm)
selling online If you have a look back into the threads you will find many discussions on this. GG is planning on h... read more 07/18/2001 (6:46 pm)
Bezier Curves/patch support? I didnt know they had that planned for TF2. I havnt heard much about the game for ages. I was actual... read more 07/18/2001 (6:39 pm)
Danger of not having a degree I think you will find that if you can do the work, youll have a job. In Australia it goes purely on ... read more 07/17/2001 (11:45 pm)
Bezier Curves/patch support? Thanks for the input Matt, I would love to see Q3rad support for Tribes2. I have used worldcraft ... read more 07/17/2001 (6:58 pm)
Bezier Curves/patch support? Quake3 uses quadratic bezier patches for smooth curved surfaces have a read of this for more info... read more 07/17/2001 (12:46 am)
Garage Games 1st anual "Indie BBQ" no cost?? so how much does an airfair from Australia gonna cost? :P... read more 07/15/2001 (6:11 pm)
Urban Assult game a great idea, but unfortuantly im workin on another project. Ive always wanted to see a realistic ... read more 07/15/2001 (6:10 pm)
MMORPG Distribution I rather like the way linage bloodpledge handles thier software. You download the client from thier ... read more 07/12/2001 (5:09 pm)
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