Brendan Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exporting animation sequence from 3DSMAX | Sorry to bring up an old thread. We are having an exporting problem (not with V12 engine) and the... read more | 11/22/2005 (9:09 pm) |
| MMORPG no more? | you also missed the most played mmorpg lineage... read more | 03/21/2002 (4:27 pm) |
| Renaming V12 | hehe well ill go spankdog but vl2 could be trickey as well ;) everyone would still know it as v1... read more | 09/11/2001 (5:17 am) |
| Grafix card issues | http://sdn.fgnetwork.com/archive/arc2-2001.html scroll down to where it sais new prosavage driver... read more | 09/06/2001 (2:50 am) |
| Grafix card issues | The main problem with savage cards are the drivers. I used to have a savage4 32mb and the boxed dri... read more | 09/06/2001 (2:47 am) |
| The top 5 features of a Game | 1) Enjoyment (FUN factor) 2) immersiveness (graphics and sound) 3) originality (NEW FEATURES!!!) ... read more | 09/05/2001 (10:47 pm) |
| RPG Missions | muhahahah MUHAHA youll have to wait to play ours :)... read more | 09/05/2001 (10:43 pm) |
| Got exported character animations working. | Could somone please shed a little light on the setup of the mesh to biped? Normally I use Psyique ... read more | 09/03/2001 (8:11 pm) |
| 3dsMax instead of Worldcraft? | you will find less hassles by taking the time to learn worldcraft or even Quark. you can apparently... read more | 09/03/2001 (6:40 am) |
| Please stop with the ambiguous titles!! | also try and take time to read through older threads, it saves on doubleing up... read more | 08/30/2001 (9:02 pm) |
| Got exported character animations working. | OK ! so we can use standard Character studio with psyique modifier? Thats all I really need to k... read more | 08/29/2001 (9:01 pm) |
| Typical poly per model count. | So the Multi-res mesh stuff isnt in tribes2? I was hoping to have some sort of on the fly poly redu... read more | 08/26/2001 (1:38 am) |
| Tribes 2 lanscapes | although i didnt read the other posts ill reply anyway. Tribes2 is a FPS game. These games rely h... read more | 08/24/2001 (3:02 am) |
| blurry skins | If you could post a screenshot of your model i may be able to help. but if i cant see, then i cant h... read more | 08/21/2001 (4:51 pm) |
| Newbies Question | Havnt looked at it yet, but I know that you can animate using character studio with rotation and pos... read more | 08/21/2001 (5:56 am) |
| Urban maps from a design standpoint? | If you build your city keeping in mind your clipping distance, you can make it so you dont see the b... read more | 08/21/2001 (5:53 am) |
| Motivation will make it! | Don't let people put you off your goals andy. when i was about 8 i got my first pc, it was an xt. ... read more | 08/19/2001 (11:49 pm) |
| Typical poly per model count. | So how does the level of detail work in T2? Is it like mrm where the model automatically optimizes ... read more | 08/19/2001 (11:46 pm) |
| Animation pointers? | The dts exporter should export animation i would think. whats the point of releasing an engine that... read more | 08/13/2001 (6:46 pm) |
| Production Of Newbie Tutorials | I would happily contribute to the graphics tutorials. as soon as I find out more about the animation... read more | 08/12/2001 (6:03 pm) |
| Documentation | We have opted to use a different engine for testomg because of the lack of V12 documentation. We a... read more | 08/09/2001 (6:18 pm) |
| Quark For V12 ? | Yeah negative brushes are a very cool feature. I found Quark alot easier to use coming from using 3... read more | 08/03/2001 (4:10 pm) |
| .dts file specifications | we are still waiting for example files. you can get the tribes2 models in .max format but unfortu... read more | 08/02/2001 (4:39 pm) |
| XBox Support | Well MS is setting up alot of deals to get thier developers a wide variety of tools and resources. ... read more | 08/01/2001 (6:26 pm) |
| XBox Support | Microsoft actually have a really good incubator program that helps out smaller dev companies wanting... read more | 08/01/2001 (12:10 am) |
| The SDK, and plugin/utilities licensing... | I've also been asking around in the mapping community for somone to do either Quark or Q3radiant sup... read more | 07/31/2001 (4:53 pm) |
| XBox Support | Not being a programmer, I can only tell you what I know. I think Xbox is based on windows CE/NT ble... read more | 07/31/2001 (4:52 pm) |
| V12 Release and Downloading.... | does that mean sierra will pay for your bandwidth? :)... read more | 07/31/2001 (4:23 am) |
| Will the linux code be included to? | you shouldnt have too many worries seeing as though V12 runs under linux, win32 and Mac. Hopefully ... read more | 07/31/2001 (12:00 am) |
| Now I see why so much games animation is crap | I think you will find that soley relise on your animator's abilities, rather then the 3d package you... read more | 07/29/2001 (4:13 pm) |
| Animation example files | Thanks Rick... read more | 07/29/2001 (4:11 pm) |
| Animation example files | anyone?... read more | 07/28/2001 (10:33 pm) |
| GAME COMPLETE | yep i get the same error, please change the filename... read more | 07/28/2001 (10:25 pm) |
| "Ethics" in PR? | I remember when Carmageddon was released in Australia. I was working at a software today store and ... read more | 07/26/2001 (9:21 pm) |
| Can you Post the Demo app? | I'de be happy to do up some graphics for the demo app to help get used to the engine. I can make so... read more | 07/25/2001 (3:55 pm) |
| Curved paths and splines | What are the benefits for curved paths? Camera paths? object paths? how bout curved surfaces? :)... read more | 07/25/2001 (3:49 pm) |
| Game Testers | Well a game tester should have fairly in depth knowledge of a large range of games and how they work... read more | 07/23/2001 (11:28 pm) |
| Bezier Curves/patch support? | Ok, I donwloaded your .map file and installed Worldcraft and set it up for Tribes2 modelling and exp... read more | 07/23/2001 (8:49 pm) |
| Bezier Curves/patch support? | is that using UnrealED? or Q3radiant? Although im an artist and not programer, ill be happy to he... read more | 07/22/2001 (11:05 pm) |
| Milkshape and v12 | does milkshape have a 3ds exporter?... read more | 07/22/2001 (5:38 pm) |
| Bezier Curves/patch support? | does anyone know much about the performance of Quake3 patches? Ive done tests with them and they se... read more | 07/22/2001 (5:25 pm) |
| Indoor enviroments | You dont have to use the terrain at all. if you want , you could make a map like quake or halflife a... read more | 07/19/2001 (5:25 pm) |
| selling online | If you have a look back into the threads you will find many discussions on this. GG is planning on h... read more | 07/18/2001 (6:46 pm) |
| Bezier Curves/patch support? | I didnt know they had that planned for TF2. I havnt heard much about the game for ages. I was actual... read more | 07/18/2001 (6:39 pm) |
| Danger of not having a degree | I think you will find that if you can do the work, youll have a job. In Australia it goes purely on ... read more | 07/17/2001 (11:45 pm) |
| Bezier Curves/patch support? | Thanks for the input Matt, I would love to see Q3rad support for Tribes2. I have used worldcraft ... read more | 07/17/2001 (6:58 pm) |
| Bezier Curves/patch support? | Quake3 uses quadratic bezier patches for smooth curved surfaces have a read of this for more info... read more | 07/17/2001 (12:46 am) |
| Garage Games 1st anual "Indie BBQ" | no cost?? so how much does an airfair from Australia gonna cost? :P... read more | 07/15/2001 (6:11 pm) |
| Urban Assult game | a great idea, but unfortuantly im workin on another project. Ive always wanted to see a realistic ... read more | 07/15/2001 (6:10 pm) |
| MMORPG Distribution | I rather like the way linage bloodpledge handles thier software. You download the client from thier ... read more | 07/12/2001 (5:09 pm) |