David Ezell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| We need a TGB 2.0 | Not being able to collide with two different objects at the same time is a pretty big collision prob... read more | 04/23/2009 (1:57 pm) |
| Trigger overlaping other shapes prevents colisions from those shapes | That is kind of grotesque Eric, but it may actually be better. Hitting these triggers is a good thi... read more | 03/24/2009 (7:00 pm) |
| Trigger overlaping other shapes prevents colisions from those shapes | That old bug does sound very similar. -- Unfortunately for me, my project requires extensive use o... read more | 03/19/2009 (4:53 am) |
| Map Generation based on Seed | Mathematically generating realistic terrain is pretty involved. Most techniques involve fractals. ... read more | 03/18/2009 (11:47 am) |
| Behaviors Misbehaving | I was confused by this myself, here's what I discovered: Behaviors have to be added to you game b... read more | 03/18/2009 (9:36 am) |