Game Development Community

David Ezell's Forum Posts

Thread Post Date Posted
We need a TGB 2.0 Not being able to collide with two different objects at the same time is a pretty big collision prob... read more 04/23/2009 (1:57 pm)
Trigger overlaping other shapes prevents colisions from those shapes That is kind of grotesque Eric, but it may actually be better. Hitting these triggers is a good thi... read more 03/24/2009 (7:00 pm)
Trigger overlaping other shapes prevents colisions from those shapes That old bug does sound very similar. -- Unfortunately for me, my project requires extensive use o... read more 03/19/2009 (4:53 am)
Map Generation based on Seed Mathematically generating realistic terrain is pretty involved. Most techniques involve fractals. ... read more 03/18/2009 (11:47 am)
Behaviors Misbehaving I was confused by this myself, here's what I discovered: Behaviors have to be added to you game b... read more 03/18/2009 (9:36 am)