Joe Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Writing a scroller - need HUD buttons onTouchDown to move player | (sorry, had to split into two posts) As for the buttons, I've always just used sceneObjects for m... read more | 10/13/2012 (11:44 pm) |
| Writing a scroller - need HUD buttons onTouchDown to move player | I don't know if this will help at all, but I've never had any luck with using the actual GUI builder... read more | 10/13/2012 (11:42 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | I figured out the crash. Launching straight from Xcode doesn't work, but if I launch the app from th... read more | 10/07/2012 (3:13 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Is anyone else getting a crash when testing in the 6.0 simulators? I don't have consistent access to... read more | 10/02/2012 (9:26 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Maybe someone can tell me if this won't work, especially regarding the iPhone5. For my universal ... read more | 10/01/2012 (5:30 pm) |
| iT2D 1.5.1 Preview - Device orientation bugs | Thanks Conor. I didn't know if maybe something had changed with that or not. Did you ever find a iOS... read more | 09/11/2012 (5:46 pm) |
| iT2D 1.5.1 Preview - Device orientation bugs | Conor, does your solution in pos #10 (with Paul Jan's thing and Joe O's help) work with iOS 4, or ju... read more | 09/11/2012 (6:45 am) |
| Small Sprite Dragging Problem | Are you going to have multiple touches or just one? If it's just one, you can use setMouseLocked(tru... read more | 09/05/2012 (8:01 pm) |
| Sound Effects? | Okay, it appears to be a problem with the file itself. I'm betting it's a compression issue. I re-ex... read more | 09/03/2012 (9:03 pm) |
| Sound Effects? | I'm having the same problem getting my sound effects to work. Here's an example of what I have in co... read more | 09/03/2012 (8:57 pm) |
| Testing a bouncing ball with gravity | You have your restitution values, on the ball and the surface, set to 1.0. That value means there is... read more | 09/03/2012 (9:07 am) |
| Collision callback on specific objects rather than all collide-ables? | I think I might not have explained myself well. The fball has to collide with the diamond in order t... read more | 05/18/2012 (6:40 pm) |
| Mouse interface not working- (Solved) | Have you tried setting the scene window to respond to the onTouch... functions? Something like this?... read more | 05/06/2012 (9:59 am) |
| How To Target And Shoot At Cloned Objects? | How are you determining the turret's target? Is it by object name? For instance, your original objec... read more | 02/29/2012 (5:28 pm) |
| halt schedule calls in editor? | I don't know if I'm understanding your question. Are you using the schedule function, and wanting to... read more | 05/10/2011 (9:17 pm) |
| Object-Level Multi-touch support test patch | Sweet! I'm working on something that needs 4 simultaneous touches. I'll give this a shot and let you... read more | 04/13/2011 (9:35 pm) |
| two scenegraphs? | You may need to set the new gui to 320 x 480 since you're using portrait. I could be wrong, though. ... read more | 04/06/2011 (4:04 pm) |
| Input text. Display IOs keyboard | There's this thread, http://www.garagegames.com/community/forums/viewthread/85799, about doing it th... read more | 04/02/2011 (1:03 pm) |
| two scenegraphs? | I don't know about selected levels, unfortunately. You may be able to move the loadlevel call for yo... read more | 04/01/2011 (11:46 pm) |
| two scenegraphs? | You need to load two different t2ds. It isn't very hard. First you need to add a second scene window... read more | 04/01/2011 (9:34 pm) |
| Stupid S Word | I think the concern is that the forum will be flooded with the same question over and over again. I ... read more | 03/25/2011 (7:01 pm) |
| Stupid S Word | What Juntaou said. I usually search, search again, and then search one more time before I post a que... read more | 03/25/2011 (3:30 pm) |
| Another Multitouch Thread (sorry) | Thanks Michael. Your insight is greatly appreciated. I'm hoping the way I use touches will mean that... read more | 03/25/2011 (1:22 pm) |
| Another Multitouch Thread (sorry) | That's Michael's thread about the input updates, which gives me some ideas but isn't really what I'm... read more | 03/25/2011 (12:37 pm) |
| iTorque 2D FAQ Compilation | I know I see "why doesn't X iphone function work in the iTorque 2D preview" a lot in the f... read more | 03/10/2011 (9:30 am) |
| 1/24/2011 Status Update | Ah, okay. I guess that warrants more investigating for me, then. Thanks!... read more | 02/09/2011 (8:46 am) |
| 1/24/2011 Status Update | @Michael: Is there a fix in the works for playing MP3s through the iPhone causing a crash in 4.2.1 (... read more | 02/09/2011 (7:13 am) |
| In-Game payments (or) Micro transactions? | Here's a place to start: http://www.garagegames.com/community/forums/viewthread/123551 That code ... read more | 02/02/2011 (3:20 pm) |
| Anyone working with 4.2 iOS SDK? | Calibre, check the settings for your individual target configurations. Control-click on the target i... read more | 01/29/2011 (3:29 pm) |
| Anyone do a plus (both iPhone and iPad) game release yet? | Thanks Dean and Scott. I'll check out the code in the resources section and see if I can figure this... read more | 01/29/2011 (3:25 pm) |
| new itgb game released: Are You Quick Enough? | Congrats Johnny. I'll give it a look.... read more | 01/26/2011 (6:30 pm) |
| Anyone do a plus (both iPhone and iPad) game release yet? | That's what I'd like to do, since it would make each version smaller. But is that how Apple handles ... read more | 01/26/2011 (6:04 pm) |
| iTGB 1.4 Compiler errors | Last time I had this problem I think it was missing or outdated frameworks. Do you see the framework... read more | 01/25/2011 (4:01 pm) |
| Question After Purchase | The documentation comes with your download. In iTorque, it's in the \Torque\iTorque 2D 1.4\documenta... read more | 01/22/2011 (7:16 am) |
| Are mouse behaviors supported by iTGB on the device? | Christos, keep this in mind about the mouse behaviors. When you drag your finger across the iPhone's... read more | 01/21/2011 (9:33 pm) |
| Game Center Support | Thanks Justin. You just earned another purchase of War Evolved. :)... read more | 01/14/2011 (5:10 am) |
| Game Center Support | I just realized that the gameCenterAuthenticatinChanged function is so we can have the game react to... read more | 01/13/2011 (4:01 pm) |
| How do I create the correct DSOs? | That's weird. I get the same error, but it hasn't had any effect on my game. I've just been ignoring... read more | 01/13/2011 (3:39 am) |
| Game Center Support | Okay, I'm confused a bit by having to include the gameCenterAuthenticationChanged(%isAvailable) func... read more | 01/12/2011 (6:02 am) |
| Anyone working with 4.2 iOS SDK? | Conor, are you able to play an MP3 for background music with the 4.2 SDK? I've posted an issue where... read more | 12/31/2010 (7:32 am) |
| Game Center Support | Keith, where/how did you define it in the header? (Sorry if this should be obvious; I know next to n... read more | 12/31/2010 (7:29 am) |
| Crash playing MP3 for background music | Is that possibly the issue: the 4.2 SDK? My main music track isn't very long, I can just switch it t... read more | 12/12/2010 (11:02 pm) |
| White Screen - Not XML Resolution related | Wiping and reinstalling OSX fixed the issue. I have no idea what the problem was. To be safe, I crea... read more | 12/07/2010 (4:33 am) |
| White Screen - Not XML Resolution related | Okay, I'm officially at my wit's end. I completely uninstalled Xcode and the SDK, then reinstalled t... read more | 12/05/2010 (7:02 pm) |
| Game Center Support | Thank you very much. Truly generous of you to post this.... read more | 12/05/2010 (6:53 pm) |
| White Screen - Not XML Resolution related | I'm using 1.4. I'm going to try making a new project and see what happens. I also haven't upgraded t... read more | 12/05/2010 (2:39 pm) |
| How to create a loading bar or loading screen in iphone? | I'll second (third, really) the gui thing. I've done it a bit differently: when the a scene transiti... read more | 11/29/2010 (3:20 pm) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | In case anyone else runs into this, I had the exact same problem and here is how I fixed it. I wa... read more | 11/19/2010 (5:59 pm) |
| Possible to change app name and icon from within the game? | The whole point of the app would be to hide from anyone, other than you, looking through your iPhone... read more | 09/22/2010 (11:37 pm) |
| Possible to change app name and icon from within the game? | Well that sucks. I didn't think it was possible, but thought I'd ask anyway. Thanks for the info!... read more | 09/21/2010 (10:10 pm) |