Game Development Community

Joe Williams's Forum Posts

Thread Post Date Posted
Writing a scroller - need HUD buttons onTouchDown to move player (sorry, had to split into two posts) As for the buttons, I've always just used sceneObjects for m... read more 10/13/2012 (11:44 pm)
Writing a scroller - need HUD buttons onTouchDown to move player I don't know if this will help at all, but I've never had any luck with using the actual GUI builder... read more 10/13/2012 (11:42 pm)
Support for the new iPhone 5 + 5th gen iPod Touch I figured out the crash. Launching straight from Xcode doesn't work, but if I launch the app from th... read more 10/07/2012 (3:13 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Is anyone else getting a crash when testing in the 6.0 simulators? I don't have consistent access to... read more 10/02/2012 (9:26 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Maybe someone can tell me if this won't work, especially regarding the iPhone5. For my universal ... read more 10/01/2012 (5:30 pm)
iT2D 1.5.1 Preview - Device orientation bugs Thanks Conor. I didn't know if maybe something had changed with that or not. Did you ever find a iOS... read more 09/11/2012 (5:46 pm)
iT2D 1.5.1 Preview - Device orientation bugs Conor, does your solution in pos #10 (with Paul Jan's thing and Joe O's help) work with iOS 4, or ju... read more 09/11/2012 (6:45 am)
Small Sprite Dragging Problem Are you going to have multiple touches or just one? If it's just one, you can use setMouseLocked(tru... read more 09/05/2012 (8:01 pm)
Sound Effects? Okay, it appears to be a problem with the file itself. I'm betting it's a compression issue. I re-ex... read more 09/03/2012 (9:03 pm)
Sound Effects? I'm having the same problem getting my sound effects to work. Here's an example of what I have in co... read more 09/03/2012 (8:57 pm)
Testing a bouncing ball with gravity You have your restitution values, on the ball and the surface, set to 1.0. That value means there is... read more 09/03/2012 (9:07 am)
Collision callback on specific objects rather than all collide-ables? I think I might not have explained myself well. The fball has to collide with the diamond in order t... read more 05/18/2012 (6:40 pm)
Mouse interface not working- (Solved) Have you tried setting the scene window to respond to the onTouch... functions? Something like this?... read more 05/06/2012 (9:59 am)
How To Target And Shoot At Cloned Objects? How are you determining the turret's target? Is it by object name? For instance, your original objec... read more 02/29/2012 (5:28 pm)
halt schedule calls in editor? I don't know if I'm understanding your question. Are you using the schedule function, and wanting to... read more 05/10/2011 (9:17 pm)
Object-Level Multi-touch support test patch Sweet! I'm working on something that needs 4 simultaneous touches. I'll give this a shot and let you... read more 04/13/2011 (9:35 pm)
two scenegraphs? You may need to set the new gui to 320 x 480 since you're using portrait. I could be wrong, though. ... read more 04/06/2011 (4:04 pm)
Input text. Display IOs keyboard There's this thread, http://www.garagegames.com/community/forums/viewthread/85799, about doing it th... read more 04/02/2011 (1:03 pm)
two scenegraphs? I don't know about selected levels, unfortunately. You may be able to move the loadlevel call for yo... read more 04/01/2011 (11:46 pm)
two scenegraphs? You need to load two different t2ds. It isn't very hard. First you need to add a second scene window... read more 04/01/2011 (9:34 pm)
Stupid S Word I think the concern is that the forum will be flooded with the same question over and over again. I ... read more 03/25/2011 (7:01 pm)
Stupid S Word What Juntaou said. I usually search, search again, and then search one more time before I post a que... read more 03/25/2011 (3:30 pm)
Another Multitouch Thread (sorry) Thanks Michael. Your insight is greatly appreciated. I'm hoping the way I use touches will mean that... read more 03/25/2011 (1:22 pm)
Another Multitouch Thread (sorry) That's Michael's thread about the input updates, which gives me some ideas but isn't really what I'm... read more 03/25/2011 (12:37 pm)
iTorque 2D FAQ Compilation I know I see "why doesn't X iphone function work in the iTorque 2D preview" a lot in the f... read more 03/10/2011 (9:30 am)
1/24/2011 Status Update Ah, okay. I guess that warrants more investigating for me, then. Thanks!... read more 02/09/2011 (8:46 am)
1/24/2011 Status Update @Michael: Is there a fix in the works for playing MP3s through the iPhone causing a crash in 4.2.1 (... read more 02/09/2011 (7:13 am)
In-Game payments (or) Micro transactions? Here's a place to start: http://www.garagegames.com/community/forums/viewthread/123551 That code ... read more 02/02/2011 (3:20 pm)
Anyone working with 4.2 iOS SDK? Calibre, check the settings for your individual target configurations. Control-click on the target i... read more 01/29/2011 (3:29 pm)
Anyone do a plus (both iPhone and iPad) game release yet? Thanks Dean and Scott. I'll check out the code in the resources section and see if I can figure this... read more 01/29/2011 (3:25 pm)
new itgb game released: Are You Quick Enough? Congrats Johnny. I'll give it a look.... read more 01/26/2011 (6:30 pm)
Anyone do a plus (both iPhone and iPad) game release yet? That's what I'd like to do, since it would make each version smaller. But is that how Apple handles ... read more 01/26/2011 (6:04 pm)
iTGB 1.4 Compiler errors Last time I had this problem I think it was missing or outdated frameworks. Do you see the framework... read more 01/25/2011 (4:01 pm)
Question After Purchase The documentation comes with your download. In iTorque, it's in the \Torque\iTorque 2D 1.4\documenta... read more 01/22/2011 (7:16 am)
Are mouse behaviors supported by iTGB on the device? Christos, keep this in mind about the mouse behaviors. When you drag your finger across the iPhone's... read more 01/21/2011 (9:33 pm)
Game Center Support Thanks Justin. You just earned another purchase of War Evolved. :)... read more 01/14/2011 (5:10 am)
Game Center Support I just realized that the gameCenterAuthenticatinChanged function is so we can have the game react to... read more 01/13/2011 (4:01 pm)
How do I create the correct DSOs? That's weird. I get the same error, but it hasn't had any effect on my game. I've just been ignoring... read more 01/13/2011 (3:39 am)
Game Center Support Okay, I'm confused a bit by having to include the gameCenterAuthenticationChanged(%isAvailable) func... read more 01/12/2011 (6:02 am)
Anyone working with 4.2 iOS SDK? Conor, are you able to play an MP3 for background music with the 4.2 SDK? I've posted an issue where... read more 12/31/2010 (7:32 am)
Game Center Support Keith, where/how did you define it in the header? (Sorry if this should be obvious; I know next to n... read more 12/31/2010 (7:29 am)
Crash playing MP3 for background music Is that possibly the issue: the 4.2 SDK? My main music track isn't very long, I can just switch it t... read more 12/12/2010 (11:02 pm)
White Screen - Not XML Resolution related Wiping and reinstalling OSX fixed the issue. I have no idea what the problem was. To be safe, I crea... read more 12/07/2010 (4:33 am)
White Screen - Not XML Resolution related Okay, I'm officially at my wit's end. I completely uninstalled Xcode and the SDK, then reinstalled t... read more 12/05/2010 (7:02 pm)
Game Center Support Thank you very much. Truly generous of you to post this.... read more 12/05/2010 (6:53 pm)
White Screen - Not XML Resolution related I'm using 1.4. I'm going to try making a new project and see what happens. I also haven't upgraded t... read more 12/05/2010 (2:39 pm)
How to create a loading bar or loading screen in iphone? I'll second (third, really) the gui thing. I've done it a bit differently: when the a scene transiti... read more 11/29/2010 (3:20 pm)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. In case anyone else runs into this, I had the exact same problem and here is how I fixed it. I wa... read more 11/19/2010 (5:59 pm)
Possible to change app name and icon from within the game? The whole point of the app would be to hide from anyone, other than you, looking through your iPhone... read more 09/22/2010 (11:37 pm)
Possible to change app name and icon from within the game? Well that sucks. I didn't think it was possible, but thought I'd ask anyway. Thanks for the info!... read more 09/21/2010 (10:10 pm)