Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
which do you think is easier? Drag and drop is usually easier because things are usually handled at a higher level, so it could be... read more 06/03/2010 (7:04 am)
Requesting high priority bugs here. [url=http://www.torquepowered.com/community/forums/viewthread/113101]Here's another issue I think is... read more 06/03/2010 (6:54 am)
Object Interaction In Torque 3d [quote]while the above reasource does work, it's over kill for some thing that can 100% already be d... read more 06/03/2010 (6:19 am)
Object Interaction In Torque 3d [quote] if the AI player is clicked then the message should be displayed. Any idea how can i do it. ... read more 06/02/2010 (9:30 am)
Missing Text In Editors (torque3d 1.0) Have you tried re-downloading and re-installing the demo?... read more 05/25/2010 (7:59 pm)
Game design: How do we prevent them from killing eachothers? [quote]the thing is that i am trying to balance things[/quote] Balancing behavior is a very diffi... read more 05/25/2010 (7:48 pm)
Game design: How do we prevent them from killing eachothers? [quote] Precise weapons give satisfaction to a skilled player but they also give him confidence whic... read more 05/24/2010 (9:27 pm)
MMO-like chat box Looks like $ChatRoom might not be getting assigned the object- have you checked to make sure that it... read more 05/19/2010 (9:44 pm)
Community members sites feeds Wow, that's a lot of blogs you're following. Great resource!... read more 05/19/2010 (9:38 pm)
Looking for investors in our company What is the website of the game, and the kind of corporation (and information for due diligence purp... read more 05/19/2010 (9:36 pm)
[PAID] Wanted - User interface artist How much does this pay, and what kind of GUI components/skin style are wanted?... read more 05/16/2010 (4:51 pm)
Modifying the Editor The editors are all scripted (.gui/.cs), so if you want to find controls in the script as reference ... read more 05/16/2010 (10:17 am)
Programming on a cell phone? If you really want to do this, I would check out that new HTC phone with the 1Ghz processor- otherwi... read more 05/15/2010 (6:32 am)
MMO-like chat box I used it in T3D. Pretty much works as advertised, since it's script. [quote]As for IRC, don't yo... read more 05/12/2010 (1:43 pm)
MMO-like chat box Doing a search for resources (and then checking the resources checkbox because it doesn't get checke... read more 05/12/2010 (1:08 pm)
Why so many games pretend to be an MMOFPS? @Daniel: Sounds like a big game of Risk, with the FPS players determining the win/loss conditions ;)... read more 05/04/2010 (7:14 am)
Possible to merge accounts? Email GG, and they'll be able to do that for you (it's been done in the past).... read more 05/04/2010 (5:01 am)
Why so many games pretend to be an MMOFPS? [quote]What i feel is they are stretching the "massively multiplayer" term to encompass th... read more 05/03/2010 (8:57 pm)
Why so many games pretend to be an MMOFPS? [quote]To fit the definition of MMOFPS you simply need lots of people online at the same time shooti... read more 05/03/2010 (5:01 pm)
Torque 3D made any mmorpg's? The biggest hurdles are content and getting the backend layers working. I have a [url=http://www.tor... read more 05/03/2010 (6:38 am)
Looking for hire Evan: It would help greatly if you had an online portfolio as well as information on which engines/a... read more 04/30/2010 (7:17 am)
AccountingHomeworkTutor.com, accounting homework help Can you help me with my spam homework as well?... read more 04/29/2010 (8:23 am)
problem creating items Sounds like it's checking some variable before firing the onPickup function, so that's where you wan... read more 04/27/2010 (8:39 am)
problem creating items [quote]I am not sure how to check for this[/quote] The collision box would be part of the model, ... read more 04/26/2010 (6:09 pm)
problem creating items Do the items you're trying to pick up have collision boxes? If not, they won't get picked up, and it... read more 04/25/2010 (9:20 pm)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Okay, yeah, the FlyingVehicle datablock does need a mass > 0, doesn't it? Set to even 1, it works... read more 04/23/2010 (9:14 pm)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Okay, I've resolved it by copying and pasting several scripts into the project from an earlier and s... read more 04/23/2010 (8:42 pm)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Ported to T3D1.1 Beta, and still no joy. I also tried using another object being used in the game an... read more 04/23/2010 (1:08 pm)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Still no joy. Of note that I didn't realize before (because I have projects spanning different revis... read more 04/21/2010 (9:10 am)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor @Chris: No joy. Tried that, and even rolled back all the changes I made to the engine in case that w... read more 04/20/2010 (8:09 pm)
Why so many games pretend to be an MMOFPS? Hmmm... I have to disagree a bit here. I'm willing to state that MW1/2 are indeed MMOFPS by definiti... read more 04/12/2010 (6:51 am)
Dragging Objects. Once place you can look is in the World Editor. Try to find the place where when you click on the wi... read more 04/06/2010 (4:30 pm)
GUI Visualisation using Torque 3D [quote]I do have access to the source.[/quote] Without a license?... read more 04/04/2010 (6:06 am)
The End (MMORPG) Requires Staff @Paul: Well, that's great. I think the best thing to do in that case would be to lay out your experi... read more 03/28/2010 (11:07 am)
The End (MMORPG) Requires Staff MMO's are a very ambitious genre to tackle- though not impossible. I would suggest reading [url=http... read more 03/27/2010 (4:22 pm)
how to add LOD levels to .dae models ? (3DsMax) [url=http://docs.torquepowered.com/torque-3d/official/content/documentation/Scripting/Advanced/TSSha... read more 03/25/2010 (9:36 am)
Unity3D vs The World [quote]Can you write a complete solution in script or do you still need the source?[/quote] To ec... read more 03/25/2010 (9:27 am)
[T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED I've noticed this as well. I have about 15 buttons that have circular timers that I manage in script... read more 03/25/2010 (7:40 am)
[T3D Beta 1.1 (beta 1) - slow performance in GuiBitmapCtrl::setBitmap I've noticed this as well. I have about 15 buttons that have circular timers that I manage in script... read more 03/24/2010 (8:46 pm)
Day & Night / Time System I used to apply patch files exclusively by hand, because after you've changed the source that it was... read more 03/24/2010 (5:48 am)
Commander Map (Minimap) for T3D Updated code can be found here in [url=http://www.torquepowered.com/community/resources/view/5277/8#... read more 03/23/2010 (9:21 pm)
Reducing draw calls / increasing performance Oh, that is just plain awesome :)... read more 03/23/2010 (12:22 pm)
Commander Map (Minimap) for T3D I have a render-to-texture version working using a modified version of your version of the resource.... read more 03/23/2010 (11:04 am)
Day & Night / Time System I used one for TGEA, and I believe it worked for TGE as well. Do a search in the resources for it (d... read more 03/23/2010 (6:26 am)