Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DreamSparks LLC Looking for a Torque 2D/3D Licensed Programmer | It's Sunday, people are probably out-and-about. Patience is a virtue :)... read more | 07/25/2010 (11:40 pm) |
| Torque 3D Status - 6/30/2010 | I understand perfectly well the need to request better docs and to report bugs- and even to vent a b... read more | 07/25/2010 (11:37 pm) |
| Rpgs, isometric kit and torque 3d | 1) I find them pretty easy to work with. You can also check them out by downloading a demo. 2) Ye... read more | 07/25/2010 (2:09 pm) |
| GUI animations? | You can translate GUI objects using schedule() to iterate the movement. It shouldn't be hard to writ... read more | 07/25/2010 (1:46 pm) |
| Weapon Modeling For Very Cheap! | Interesting. Do you have any samples of your current work?... read more | 07/25/2010 (1:44 pm) |
| Torque 3D Status - 6/30/2010 | [quote]If T3D ends up being a wash, I still have a Leadwerks license. Supposedly they have something... read more | 07/25/2010 (1:28 pm) |
| Comments on my work | Very clean and well done!... read more | 07/22/2010 (2:34 pm) |
| multiple playgui | Globals are your friend ;) I use them a lot in my PlayGui (which is about 4500 lines of script just ... read more | 07/19/2010 (4:58 pm) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | @Nicolas: I think you're bringing up something I didn't realize was a problem, namely COLLADA export... read more | 07/16/2010 (2:28 pm) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | Taking a look at the code, it seems that this block in TSShapeInstance::reSkin() is where the whole ... read more | 07/15/2010 (1:02 am) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | Update: - Using baseTex instead of diffuse[0] does nothing. - Taking out the path does nothing... read more | 07/14/2010 (9:09 pm) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | So, here's my (lack of) progress so far... - The mapTo portion of the material only maps to exist... read more | 07/14/2010 (8:42 pm) |
| PLZ help :) | Implementing an FPS over Facebook would probably cost a fair bit more than giftcards and free web-ho... read more | 07/14/2010 (3:03 pm) |
| Torque 3D calling database | Do a search for ODBC in the resources section (even though you have to go into the advanced search o... read more | 07/14/2010 (3:01 pm) |
| multiple playgui | What I do is create a global variable for visibility for GUI objects in a PlayGui and then set those... read more | 07/14/2010 (12:13 pm) |
| Torque 3D calling database | I recommend using MySQL, even for testing, as I've found that you can knock MS Access over with a fe... read more | 07/14/2010 (12:11 pm) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | So far, it still doesn't work. It's possible I'm not calling it correctly, but calling it on the pla... read more | 07/13/2010 (7:38 am) |
| Blender fur materials: Why don't they work? | @Kevin: If that gets supported, then every single app out there with any cute feature that someone w... read more | 07/12/2010 (6:40 pm) |
| Blender fur materials: Why don't they work? | They don't work because your Blender hair shaders are using either the Blender rendering system or t... read more | 07/12/2010 (6:15 pm) |
| Mod or admin, please close thread ty | [quote]I will not give detail here for fear of someone beating me to my idea[/quote] Sorry to say... read more | 07/12/2010 (6:11 pm) |
| Mod or admin, please close thread ty | @Jon: Caylo has a point. People want much more detail than just being told (by you) that you are an ... read more | 07/12/2010 (12:14 pm) |
| Creating a single player rpg? | [quote]Also can someone explain to me how to convert tge and tgea resources to t3d. That would be ve... read more | 07/06/2010 (12:59 pm) |
| Problem with code | @Larry: Have you tried bumping up the network stats? Packet rates and such have an effect on lag- a ... read more | 07/06/2010 (12:55 pm) |
| Creating Shapes via code? | Didn't TGEA use GFX? If so, you can create primitives with those functions... But yeah, you want to ... read more | 07/06/2010 (12:51 pm) |
| Torque 3D Status - 6/30/2010 | [quote]would love to know the secrets to getting such quality and definition in the textures[/quote]... read more | 07/05/2010 (5:47 am) |
| Torque 3D Status - 6/30/2010 | [quote]if we are getting what I seen on sickhead's flickr page. I'm willing to wait another couple o... read more | 07/04/2010 (6:40 am) |
| Torque 3D Status - 6/30/2010 | A Mac version would be very welcome news!... read more | 07/03/2010 (6:51 am) |
| Does anyone need any 3d art? | Probably best to show off the kinds of things you can do now to attract people. And as you get more ... read more | 07/03/2010 (6:47 am) |
| Looking for experience | Do you have any samples to show?... read more | 07/01/2010 (9:14 pm) |
| Torque 3D support stream media? | If you want to play something via an URL, and not just download it, I would suggest using the Webkit... read more | 06/30/2010 (6:29 am) |
| [wanted] 3d artist, sound artis, 2 programmers | @Thomas: Not sure where you're from, or how old you are, and maybe this isn't really the thread to d... read more | 06/25/2010 (2:12 pm) |
| [wanted] 3d artist, sound artis, 2 programmers | [quote]Since the size of New York city is limited to the five boroghs Yonkers,Queens,Manhatten,Bron... read more | 06/24/2010 (8:07 pm) |
| Need help thinking of a name for my game! | @Brian: Well, if you like it enough, use it. I'd be stoked to see a name idea I had on a game :)... read more | 06/23/2010 (3:28 pm) |
| how to play video on object, not on GUI | [quote]right now i can't find some head file[/quote] Why can't you find a header file? Who holds ... read more | 06/21/2010 (1:48 pm) |
| Need help thinking of a name for my game! | Abrickadabra! [small]<- Ooooh, I'm witty![/small] Bricks of Power Stones of Magic ... read more | 06/21/2010 (1:45 pm) |
| MMO creation in Torque3D | Well, the Hero Engine is made for MMOs, and the license fee is a good deal considering what you get.... read more | 06/19/2010 (5:30 pm) |
| [wanted] 3d artist, sound artis, 2 programmers | Well, good luck with your game!... read more | 06/18/2010 (6:13 am) |
| [wanted] 3d artist, sound artis, 2 programmers | @Vince: I have a resource [url=http://www.torquepowered.com/community/forums/viewthread/84535]here[/... read more | 06/16/2010 (6:52 pm) |
| Object Interaction In Torque 3d | @TigerHeros: Try doing a .dump() of the object to find out what it is. Also, and I should have reali... read more | 06/16/2010 (8:18 am) |
| Object Interaction In Torque 3d | Try this: [code] // Only care about players this time %searchMasks = $TypeMasks::PlayerObjectTy... read more | 06/15/2010 (10:30 am) |
| Looking for someone to build my prototype [PAID] | Sent an email.... read more | 06/13/2010 (1:45 pm) |
| Auto normal mapping in Torque? | @Chris: I think if what you're talking about is having the engine automatically generate normal maps... read more | 06/13/2010 (6:53 am) |
| Free Lance Coder | Dewaldt: Can you email me regarding what you need done for your game? Ted@DigitalFlux.com. Thanks.... read more | 06/12/2010 (9:57 pm) |
| [T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED | [quote] In fact looking at the code for 1.1A it wasn't using any states so it only tried to load the... read more | 06/11/2010 (9:39 am) |
| [T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED | [quote]I was just offering to help save you some scripting work on your controls by creating a contr... read more | 06/10/2010 (7:10 pm) |
| [T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED | @Ryan: It's not a matter of making the control (though that would be pretty cool), but it's an issue... read more | 06/10/2010 (9:07 am) |
| demo problem. | Which product demo, and have you emailed the peeps at Torque about it?... read more | 06/08/2010 (10:27 am) |
| b | Nick: Are you only looking for paid work at the moment? My [url=http://epicfrontiers.digitalflux.com... read more | 06/05/2010 (5:55 am) |