Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
DreamSparks LLC Looking for a Torque 2D/3D Licensed Programmer It's Sunday, people are probably out-and-about. Patience is a virtue :)... read more 07/25/2010 (11:40 pm)
Torque 3D Status - 6/30/2010 I understand perfectly well the need to request better docs and to report bugs- and even to vent a b... read more 07/25/2010 (11:37 pm)
Rpgs, isometric kit and torque 3d 1) I find them pretty easy to work with. You can also check them out by downloading a demo. 2) Ye... read more 07/25/2010 (2:09 pm)
GUI animations? You can translate GUI objects using schedule() to iterate the movement. It shouldn't be hard to writ... read more 07/25/2010 (1:46 pm)
Weapon Modeling For Very Cheap! Interesting. Do you have any samples of your current work?... read more 07/25/2010 (1:44 pm)
Torque 3D Status - 6/30/2010 [quote]If T3D ends up being a wash, I still have a Leadwerks license. Supposedly they have something... read more 07/25/2010 (1:28 pm)
Comments on my work Very clean and well done!... read more 07/22/2010 (2:34 pm)
multiple playgui Globals are your friend ;) I use them a lot in my PlayGui (which is about 4500 lines of script just ... read more 07/19/2010 (4:58 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED @Nicolas: I think you're bringing up something I didn't realize was a problem, namely COLLADA export... read more 07/16/2010 (2:28 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED Taking a look at the code, it seems that this block in TSShapeInstance::reSkin() is where the whole ... read more 07/15/2010 (1:02 am)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED Update: - Using baseTex instead of diffuse[0] does nothing. - Taking out the path does nothing... read more 07/14/2010 (9:09 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED So, here's my (lack of) progress so far... - The mapTo portion of the material only maps to exist... read more 07/14/2010 (8:42 pm)
PLZ help :) Implementing an FPS over Facebook would probably cost a fair bit more than giftcards and free web-ho... read more 07/14/2010 (3:03 pm)
Torque 3D calling database Do a search for ODBC in the resources section (even though you have to go into the advanced search o... read more 07/14/2010 (3:01 pm)
multiple playgui What I do is create a global variable for visibility for GUI objects in a PlayGui and then set those... read more 07/14/2010 (12:13 pm)
Torque 3D calling database I recommend using MySQL, even for testing, as I've found that you can knock MS Access over with a fe... read more 07/14/2010 (12:11 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED So far, it still doesn't work. It's possible I'm not calling it correctly, but calling it on the pla... read more 07/13/2010 (7:38 am)
Blender fur materials: Why don't they work? @Kevin: If that gets supported, then every single app out there with any cute feature that someone w... read more 07/12/2010 (6:40 pm)
Blender fur materials: Why don't they work? They don't work because your Blender hair shaders are using either the Blender rendering system or t... read more 07/12/2010 (6:15 pm)
Mod or admin, please close thread ty [quote]I will not give detail here for fear of someone beating me to my idea[/quote] Sorry to say... read more 07/12/2010 (6:11 pm)
Mod or admin, please close thread ty @Jon: Caylo has a point. People want much more detail than just being told (by you) that you are an ... read more 07/12/2010 (12:14 pm)
Creating a single player rpg? [quote]Also can someone explain to me how to convert tge and tgea resources to t3d. That would be ve... read more 07/06/2010 (12:59 pm)
Problem with code @Larry: Have you tried bumping up the network stats? Packet rates and such have an effect on lag- a ... read more 07/06/2010 (12:55 pm)
Creating Shapes via code? Didn't TGEA use GFX? If so, you can create primitives with those functions... But yeah, you want to ... read more 07/06/2010 (12:51 pm)
Torque 3D Status - 6/30/2010 [quote]would love to know the secrets to getting such quality and definition in the textures[/quote]... read more 07/05/2010 (5:47 am)
Torque 3D Status - 6/30/2010 [quote]if we are getting what I seen on sickhead's flickr page. I'm willing to wait another couple o... read more 07/04/2010 (6:40 am)
Torque 3D Status - 6/30/2010 A Mac version would be very welcome news!... read more 07/03/2010 (6:51 am)
Does anyone need any 3d art? Probably best to show off the kinds of things you can do now to attract people. And as you get more ... read more 07/03/2010 (6:47 am)
Looking for experience Do you have any samples to show?... read more 07/01/2010 (9:14 pm)
Torque 3D support stream media? If you want to play something via an URL, and not just download it, I would suggest using the Webkit... read more 06/30/2010 (6:29 am)
[wanted] 3d artist, sound artis, 2 programmers @Thomas: Not sure where you're from, or how old you are, and maybe this isn't really the thread to d... read more 06/25/2010 (2:12 pm)
[wanted] 3d artist, sound artis, 2 programmers [quote]Since the size of New York city is limited to the five boroghs Yonkers,Queens,Manhatten,Bron... read more 06/24/2010 (8:07 pm)
Need help thinking of a name for my game! @Brian: Well, if you like it enough, use it. I'd be stoked to see a name idea I had on a game :)... read more 06/23/2010 (3:28 pm)
how to play video on object, not on GUI [quote]right now i can't find some head file[/quote] Why can't you find a header file? Who holds ... read more 06/21/2010 (1:48 pm)
Need help thinking of a name for my game! Abrickadabra! [small]<- Ooooh, I'm witty![/small] Bricks of Power Stones of Magic ... read more 06/21/2010 (1:45 pm)
MMO creation in Torque3D Well, the Hero Engine is made for MMOs, and the license fee is a good deal considering what you get.... read more 06/19/2010 (5:30 pm)
[wanted] 3d artist, sound artis, 2 programmers Well, good luck with your game!... read more 06/18/2010 (6:13 am)
[wanted] 3d artist, sound artis, 2 programmers @Vince: I have a resource [url=http://www.torquepowered.com/community/forums/viewthread/84535]here[/... read more 06/16/2010 (6:52 pm)
Object Interaction In Torque 3d @TigerHeros: Try doing a .dump() of the object to find out what it is. Also, and I should have reali... read more 06/16/2010 (8:18 am)
Object Interaction In Torque 3d Try this: [code] // Only care about players this time %searchMasks = $TypeMasks::PlayerObjectTy... read more 06/15/2010 (10:30 am)
Looking for someone to build my prototype [PAID] Sent an email.... read more 06/13/2010 (1:45 pm)
Auto normal mapping in Torque? @Chris: I think if what you're talking about is having the engine automatically generate normal maps... read more 06/13/2010 (6:53 am)
Free Lance Coder Dewaldt: Can you email me regarding what you need done for your game? Ted@DigitalFlux.com. Thanks.... read more 06/12/2010 (9:57 pm)
[T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED [quote] In fact looking at the code for 1.1A it wasn't using any states so it only tried to load the... read more 06/11/2010 (9:39 am)
[T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED [quote]I was just offering to help save you some scripting work on your controls by creating a contr... read more 06/10/2010 (7:10 pm)
[T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED @Ryan: It's not a matter of making the control (though that would be pretty cool), but it's an issue... read more 06/10/2010 (9:07 am)
demo problem. Which product demo, and have you emailed the peeps at Torque about it?... read more 06/08/2010 (10:27 am)
b Nick: Are you only looking for paid work at the moment? My [url=http://epicfrontiers.digitalflux.com... read more 06/05/2010 (5:55 am)