Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OK...so how does this work? | Sorry to say, ideas are never in short supply. [b]Good[/b] ideas, on the other hand... ;) Another... read more | 10/15/2003 (9:09 am) |
| Hello I'm new and have questions... | @James: C++ is a lot more complex than Basic(hence they called it Basic, lol), so you'll have to lea... read more | 10/14/2003 (5:44 pm) |
| New TerrainBlock on the fly | Solved? Care to share? =)... read more | 10/12/2003 (9:02 am) |
| I got a master/authentication/manager server - any interest? | @Thomas: How does your solution work for an MMO project? This is probably the one sticking point I'v... read more | 10/03/2003 (9:50 am) |
| Halflife2 sourcecode leak... ack! | I'd have to say that the people getting the sh!t end of the stick here are the Havok people(what com... read more | 10/03/2003 (9:35 am) |
| Large-scale vehicles? | I'm thinking along the same concepts right now, and what I've theorized is this: The ships should... read more | 09/25/2003 (8:46 pm) |
| Relatively cheap motion capture system? | Has anyone used this software? I noticed that it's changed hands and the only page up is the page to... read more | 09/14/2003 (10:14 am) |
| Forming a team - the right way and the wrong way | Hmmm, I agree with Joe as well. Well said, and it's making me rethink the way I've been presenting m... read more | 08/18/2003 (1:57 pm) |
| Suggestion: GarageGames conference/seminar | Anybody know when the schedule of the convention is going to be up for viewing, or if they're taking... read more | 08/07/2003 (8:33 am) |
| Multiple postings for one company in Help Wanted... Why? | That's sort of my point. If you have no more room in the posting, it's logical to make another post.... read more | 07/01/2003 (5:29 pm) |
| Next stage of MMORPGs. "Free Game" | @Edward: That wasn't a technical question in the least(here's two though: What size do you think tha... read more | 06/24/2003 (6:44 pm) |
| Next stage of MMORPGs. "Free Game" | You haven't done any design docs yet have you?... read more | 06/24/2003 (3:49 pm) |
| Beyond tacky | Yeah, it's not illegal, nor should it be, but it's way beyond ridiculous and deserves feedback...... read more | 06/11/2003 (7:18 pm) |
| Beyond tacky | I actual broke out in a cold sweat when I saw that site... His email is jefftcole@earthlink.net ... read more | 06/11/2003 (7:04 pm) |
| Graveyard of dead projects | I think the D and B would do better with skulls in the place of the spaces inside the letters, inste... read more | 05/28/2003 (9:12 am) |
| important for graphic improvements please read all. | I believe the abstraction of the engine to allow greater flexibility in DX and OGL will begin when T... read more | 05/17/2003 (5:48 pm) |
| Build, not destroy | Marco, It's a great idea, and damn simple to implement using a 3D engine. All you really need is ... read more | 05/14/2003 (11:05 am) |
| Writing | As far as posting game ideas is concerned, there's so many floating around out there it's like exhal... read more | 05/14/2003 (8:22 am) |
| Graveyard of dead projects | I think I might give a logo a shot =) I have a couple of ideas for it...... read more | 05/09/2003 (8:09 am) |
| Modeling and Exporting Player, need help. | There's also two books by Paul Steed named "Modelling a Character in 3DS Max" and "Animating a Chara... read more | 05/08/2003 (9:09 am) |
| Exporting the player | I've never had this problem, but from the way it sounds it could be that the axis or orientation is ... read more | 05/07/2003 (2:07 pm) |
| About the Terrain limits.... | Hell, you can do that by hand, if you don't mind spending the time making that heightfield(takes me ... read more | 05/06/2003 (9:57 am) |
| Cinema 4D conversion process | Other apps which export are LightWave, trueSpace, and I believe Maya does as well(not 100% on that).... read more | 05/04/2003 (3:13 pm) |
| How do i get my models to either DTS format or Max | Never heard of that one, but DTS is an exported format that you can export from in LW, trueSpace, Ma... read more | 05/03/2003 (2:56 pm) |
| Modeling and 3d programs? | You can try a few of them. trueSpace 3 is available free from various places(the company site-I forg... read more | 04/27/2003 (6:54 am) |
| No texture verts on mesh problem | I'm not a heavy max user, but it sounds like the UVW's may be causing the problem. Try to throw some... read more | 04/22/2003 (7:21 am) |
| No texture verts on mesh problem | What application are you using to make the artwork? If it's Max, did you apply any UVW mapping to it... read more | 04/21/2003 (8:52 am) |
| DSQ exporter for milkshape !!!! | @Tim: That kinda begs the question of how hard it is to get the engine to share those DSQ files inst... read more | 04/17/2003 (2:30 pm) |
| DSQ exporter for milkshape !!!! | @Tim: So, the DSQ's are basically more utilitarian in function in that it saves the art guys time by... read more | 04/17/2003 (7:59 am) |
| Modeling a Character in 3DS Max | Ron, I think the book rocked, and his methods can be applied to other apps as well. The only thing I... read more | 04/13/2003 (6:59 am) |
| All you need to know about making a game | IMHO, just about any book that Andre LaMothe is associated with is a good read. Not that the subject... read more | 04/10/2003 (11:13 am) |
| Zbrush | Nope, the TGE only does dts, but it has exporters for LW, Max, Maya(I think?), and trueSpace. And I ... read more | 04/10/2003 (7:18 am) |
| Best Method for Conversations with NPCs | @Alexander: That's something of a "memory" system. The NPC records the kind of questions you ask, us... read more | 04/10/2003 (7:15 am) |
| All you need to know about making a game | I don't know about "All you need to know", but here's a list of books I have on my bookshelf: Mul... read more | 04/08/2003 (7:03 pm) |
| Best Method for Conversations with NPCs | Nick, thanks for the resource!! =)... read more | 04/08/2003 (12:33 pm) |
| Best Method for Conversations with NPCs | I agree with J. Donavan Stanley with the fact that each conversation type has it's own flaws that ne... read more | 04/07/2003 (3:35 pm) |
| Mission Generation and Interactive Fiction... | Well, you see, that's the thing. It really [i]isn't[/i] the hardest part, mostly because of how it's... read more | 04/07/2003 (3:29 pm) |
| Spells,Races,Class | Tolkien must be spinning like a lathe in his grave ;) Seriously though... If you want a really go... read more | 04/06/2003 (5:17 pm) |
| Link/ Banner exchange? | I'd be all for it as well, since it's an awesome way to increase the traffic to all of our sites. Ma... read more | 04/05/2003 (3:11 pm) |
| Shadowbane, what a computer game shouldn't be |
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03/31/2003 (2:56 pm) |
| Shadowbane, what a computer game shouldn't be | I have to back Brad up on the imagination stagnation of this entire generation of simulation computa... read more | 03/30/2003 (9:19 am) |
| Molyneaux On The Future of The Indies | @Chris: I don't believe that what J. Donovan said was "militaristic", just a truth that is liked les... read more | 03/15/2003 (6:42 am) |
| Molyneaux On The Future of The Indies | If The only way you can run a business is to have the government subsidize you, then you shouldn't r... read more | 03/15/2003 (6:32 am) |
| Guide to business? | I agree with reading up on businesses. If you are in the US, you can also go to your local Small Bus... read more | 03/10/2003 (12:56 pm) |
| "Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin | Well, my 2 cents: Far from being put off from completing my own MMO by this article, I think it's... read more | 03/08/2003 (11:14 am) |
| Project X | @Chiron: Are you throwing the genres in the nice package for the features of gameplay, or because yo... read more | 03/03/2003 (8:34 pm) |
| A Billion Weapons | Well, I see noone's listed my personal favorite: The Mk-19 Automatic Grenade Launcher =)~ Don't i... read more | 03/01/2003 (9:01 am) |
| Terrain dammage! | Here's an idea I thought of while thinking of how I could apply such a code snippet to a game: Somet... read more | 02/22/2003 (5:37 am) |
| How to make a movie with 2d and 3d? | Usually, movies have 3d elements and characters and 2d backgrounds ;) Anyways, to get the effect ... read more | 02/21/2003 (11:55 am) |
| Spam | I got that email like 3 times(so much for deleting it from their records), and had to reply to them ... read more | 01/29/2003 (4:17 pm) |