Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
OK...so how does this work? Sorry to say, ideas are never in short supply. [b]Good[/b] ideas, on the other hand... ;) Another... read more 10/15/2003 (9:09 am)
Hello I'm new and have questions... @James: C++ is a lot more complex than Basic(hence they called it Basic, lol), so you'll have to lea... read more 10/14/2003 (5:44 pm)
New TerrainBlock on the fly Solved? Care to share? =)... read more 10/12/2003 (9:02 am)
I got a master/authentication/manager server - any interest? @Thomas: How does your solution work for an MMO project? This is probably the one sticking point I'v... read more 10/03/2003 (9:50 am)
Halflife2 sourcecode leak... ack! I'd have to say that the people getting the sh!t end of the stick here are the Havok people(what com... read more 10/03/2003 (9:35 am)
Large-scale vehicles? I'm thinking along the same concepts right now, and what I've theorized is this: The ships should... read more 09/25/2003 (8:46 pm)
Relatively cheap motion capture system? Has anyone used this software? I noticed that it's changed hands and the only page up is the page to... read more 09/14/2003 (10:14 am)
Forming a team - the right way and the wrong way Hmmm, I agree with Joe as well. Well said, and it's making me rethink the way I've been presenting m... read more 08/18/2003 (1:57 pm)
Suggestion: GarageGames conference/seminar Anybody know when the schedule of the convention is going to be up for viewing, or if they're taking... read more 08/07/2003 (8:33 am)
Multiple postings for one company in Help Wanted... Why? That's sort of my point. If you have no more room in the posting, it's logical to make another post.... read more 07/01/2003 (5:29 pm)
Next stage of MMORPGs. "Free Game" @Edward: That wasn't a technical question in the least(here's two though: What size do you think tha... read more 06/24/2003 (6:44 pm)
Next stage of MMORPGs. "Free Game" You haven't done any design docs yet have you?... read more 06/24/2003 (3:49 pm)
Beyond tacky Yeah, it's not illegal, nor should it be, but it's way beyond ridiculous and deserves feedback...... read more 06/11/2003 (7:18 pm)
Beyond tacky I actual broke out in a cold sweat when I saw that site... His email is jefftcole@earthlink.net ... read more 06/11/2003 (7:04 pm)
Graveyard of dead projects I think the D and B would do better with skulls in the place of the spaces inside the letters, inste... read more 05/28/2003 (9:12 am)
important for graphic improvements please read all. I believe the abstraction of the engine to allow greater flexibility in DX and OGL will begin when T... read more 05/17/2003 (5:48 pm)
Build, not destroy Marco, It's a great idea, and damn simple to implement using a 3D engine. All you really need is ... read more 05/14/2003 (11:05 am)
Writing As far as posting game ideas is concerned, there's so many floating around out there it's like exhal... read more 05/14/2003 (8:22 am)
Graveyard of dead projects I think I might give a logo a shot =) I have a couple of ideas for it...... read more 05/09/2003 (8:09 am)
Modeling and Exporting Player, need help. There's also two books by Paul Steed named "Modelling a Character in 3DS Max" and "Animating a Chara... read more 05/08/2003 (9:09 am)
Exporting the player I've never had this problem, but from the way it sounds it could be that the axis or orientation is ... read more 05/07/2003 (2:07 pm)
About the Terrain limits.... Hell, you can do that by hand, if you don't mind spending the time making that heightfield(takes me ... read more 05/06/2003 (9:57 am)
Cinema 4D conversion process Other apps which export are LightWave, trueSpace, and I believe Maya does as well(not 100% on that).... read more 05/04/2003 (3:13 pm)
How do i get my models to either DTS format or Max Never heard of that one, but DTS is an exported format that you can export from in LW, trueSpace, Ma... read more 05/03/2003 (2:56 pm)
Modeling and 3d programs? You can try a few of them. trueSpace 3 is available free from various places(the company site-I forg... read more 04/27/2003 (6:54 am)
No texture verts on mesh problem I'm not a heavy max user, but it sounds like the UVW's may be causing the problem. Try to throw some... read more 04/22/2003 (7:21 am)
No texture verts on mesh problem What application are you using to make the artwork? If it's Max, did you apply any UVW mapping to it... read more 04/21/2003 (8:52 am)
DSQ exporter for milkshape !!!! @Tim: That kinda begs the question of how hard it is to get the engine to share those DSQ files inst... read more 04/17/2003 (2:30 pm)
DSQ exporter for milkshape !!!! @Tim: So, the DSQ's are basically more utilitarian in function in that it saves the art guys time by... read more 04/17/2003 (7:59 am)
Modeling a Character in 3DS Max Ron, I think the book rocked, and his methods can be applied to other apps as well. The only thing I... read more 04/13/2003 (6:59 am)
All you need to know about making a game IMHO, just about any book that Andre LaMothe is associated with is a good read. Not that the subject... read more 04/10/2003 (11:13 am)
Zbrush Nope, the TGE only does dts, but it has exporters for LW, Max, Maya(I think?), and trueSpace. And I ... read more 04/10/2003 (7:18 am)
Best Method for Conversations with NPCs @Alexander: That's something of a "memory" system. The NPC records the kind of questions you ask, us... read more 04/10/2003 (7:15 am)
All you need to know about making a game I don't know about "All you need to know", but here's a list of books I have on my bookshelf: Mul... read more 04/08/2003 (7:03 pm)
Best Method for Conversations with NPCs Nick, thanks for the resource!! =)... read more 04/08/2003 (12:33 pm)
Best Method for Conversations with NPCs I agree with J. Donavan Stanley with the fact that each conversation type has it's own flaws that ne... read more 04/07/2003 (3:35 pm)
Mission Generation and Interactive Fiction... Well, you see, that's the thing. It really [i]isn't[/i] the hardest part, mostly because of how it's... read more 04/07/2003 (3:29 pm)
Spells,Races,Class Tolkien must be spinning like a lathe in his grave ;) Seriously though... If you want a really go... read more 04/06/2003 (5:17 pm)
Link/ Banner exchange? I'd be all for it as well, since it's an awesome way to increase the traffic to all of our sites. Ma... read more 04/05/2003 (3:11 pm)
Shadowbane, what a computer game shouldn't be [url]http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00001058&forum=industry&id=... read more 03/31/2003 (2:56 pm)
Shadowbane, what a computer game shouldn't be I have to back Brad up on the imagination stagnation of this entire generation of simulation computa... read more 03/30/2003 (9:19 am)
Molyneaux On The Future of The Indies @Chris: I don't believe that what J. Donovan said was "militaristic", just a truth that is liked les... read more 03/15/2003 (6:42 am)
Molyneaux On The Future of The Indies If The only way you can run a business is to have the government subsidize you, then you shouldn't r... read more 03/15/2003 (6:32 am)
Guide to business? I agree with reading up on businesses. If you are in the US, you can also go to your local Small Bus... read more 03/10/2003 (12:56 pm)
"Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin Well, my 2 cents: Far from being put off from completing my own MMO by this article, I think it's... read more 03/08/2003 (11:14 am)
Project X @Chiron: Are you throwing the genres in the nice package for the features of gameplay, or because yo... read more 03/03/2003 (8:34 pm)
A Billion Weapons Well, I see noone's listed my personal favorite: The Mk-19 Automatic Grenade Launcher =)~ Don't i... read more 03/01/2003 (9:01 am)
Terrain dammage! Here's an idea I thought of while thinking of how I could apply such a code snippet to a game: Somet... read more 02/22/2003 (5:37 am)
How to make a movie with 2d and 3d? Usually, movies have 3d elements and characters and 2d backgrounds ;) Anyways, to get the effect ... read more 02/21/2003 (11:55 am)
Spam I got that email like 3 times(so much for deleting it from their records), and had to reply to them ... read more 01/29/2003 (4:17 pm)