Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who OWNS The Intellectual Rights? | I'm no lawyer, so anything I say needs to be researched in the event that I'm wrong, but this is how... read more | 12/30/2003 (9:05 am) |
| Resistance group game | Like a cross between Black and White and an RTS ;) As your guys survive more missions, they get bett... read more | 12/30/2003 (8:51 am) |
| Resistance group game | @Christopher Taylor: Something like Red Dawn? Didn't see that movie? Go rent it ;) Old 80's movie, b... read more | 12/29/2003 (7:31 pm) |
| Best tool for character animation on a low budget | @kuhles: trueSpace and gameSpace are pretty much the same animal, give or take a few buttons. The ex... read more | 12/28/2003 (10:25 pm) |
| Best tool for character animation on a low budget | There's that, and there's also gameSpace, which is fairly cheap, exports to DTS/DIF(through soon-to-... read more | 12/28/2003 (8:10 am) |
| Got moving platform working..sort of. Need help! | @Mark: I'm getting close to releasing my tS->map exporter, and if you have a .map file that shows th... read more | 12/22/2003 (8:12 am) |
| Dumb Question About Realm Wars | Realm Wars is made with the Torque Game Engine, so you'd be buying Torque, not Realm Wars. Realm War... read more | 12/20/2003 (7:10 pm) |
| Dumb Question About Realm Wars | Realm Wars is made with the Torque Game Engine, so you'd be buying Torque, not Realm Wars. Realm War... read more | 12/20/2003 (6:31 pm) |
| DIF vs. DTS, which is better? | And if you want the best of both worlds(I believe Ben put me on to this technique), you can created ... read more | 12/19/2003 (12:01 pm) |
| Bad Topic for game... Your opinion | @Tysoe: True point on how the USA's break from the UK can be seen. Terrorists, on the whole, are ... read more | 12/18/2003 (3:33 pm) |
| Torque 2? | @Pat: Now [i]that[/i] TGE 2.0 screenshot rocks! Is that fur made with nVidia Cg or HLSL? Hehehe...... read more | 12/18/2003 (8:23 am) |
| Bad Topic for game... Your opinion | Wow... Never thought the GG forums would remind me of the GameDev or Flipcode forums. This is get... read more | 12/17/2003 (10:19 pm) |
| Bad Topic for game... Your opinion | But this goes a bit beyond the basic "They made game X crappy, I'll never buy from them again", into... read more | 12/14/2003 (5:44 pm) |
| Bad Topic for game... Your opinion | @Randall: That's the point, they would have, except they felt that a 9/11 launch was tacky to say th... read more | 12/14/2003 (4:48 pm) |
| Bad Topic for game... Your opinion | @Randall: K, I see your point on the "balls issue"... The question posed to my coworkers was whet... read more | 12/14/2003 (4:35 pm) |
| Bad Topic for game... Your opinion | @Randall: 1) Good point, but still, the problem isn't controversy, it's alienating people that wo... read more | 12/14/2003 (11:57 am) |
| Bad Topic for game... Your opinion | @Everyone: Terrorism(my USMC Security Forces definition): The use of force or the threat of the use ... read more | 12/13/2003 (11:38 pm) |
| Bad Topic for game... Your opinion | @Sam: As someone who was there on 9/11, I wouldn't buy a title that was on the subject of terrorism ... read more | 12/13/2003 (1:17 pm) |
| Anyone got an MMORPG past the Design Phase? | I'm getting ready to start posting some shots of mine, which is several milestones into production(j... read more | 12/13/2003 (7:39 am) |
| Southeast Michigan anyone? | I think at the very least we could meet every once in a while(sure, there's only a half-dozen of us ... read more | 12/12/2003 (9:59 am) |
| Draw from real life | @Jay: I think what made JRR Tolkien's work so great wasn't that it was true to real life, but that i... read more | 12/11/2003 (7:02 pm) |
| Southeast Michigan anyone? | I'm downtown Detroit, though I spend a lot of my hanging out time in Livonia and Northville.... read more | 12/08/2003 (11:49 am) |
| Best Method for.... | Nick, What modeler are you using for this task? Sounds like what you want to do is create the out... read more | 11/28/2003 (7:34 am) |
| Clips For Weapons | One more thing. You might want to add this functionality to the collision boxes of the magazines or ... read more | 11/26/2003 (9:46 pm) |
| Clips For Weapons | Sounds like what you want are instances of the magazines themselves, and if you run across a gun, th... read more | 11/26/2003 (9:45 pm) |
| Please Delete | @Alan: It's there. Refresh your cache ;) @Johnny: If I'm not mistaken, you can still load objects... read more | 11/26/2003 (9:43 pm) |
| Please Delete | @Johnny: On top of the seperate battle area idea, you could take a page from Anarchy Online and have... read more | 11/26/2003 (4:12 pm) |
| Please Delete | @Mike Drummelsmith: Great resource, something I've been looking for for my own PW project... =) @... read more | 11/24/2003 (9:59 pm) |
| GarageGames Gold Membership | Harold has a point there. Software incurs and implies support of some kind. If you sell code with no... read more | 11/19/2003 (10:29 am) |
| Gamespace - Great modeling program, real cheap! | Eric/Xavier, very good points.... read more | 11/18/2003 (7:29 pm) |
| Gamespace - Great modeling program, real cheap! | @Logan: I think he means modelling-wise, and there it's a good function to have so people can take a... read more | 11/18/2003 (7:22 pm) |
| GarageGames Gold Membership | My own two cents on this matter would be that if there was a Gold Membership, as more content is add... read more | 11/18/2003 (6:12 pm) |
| "life2" the revolution in gaming | Asking for a team to do a big project is all well and good, but do you have a design document? I hea... read more | 11/13/2003 (1:48 pm) |
| Is the TGE with mods able to do this? | @Daniel: There's other ways to collaborate as well. At the content pack level, I can model pretty fa... read more | 11/13/2003 (1:33 pm) |
| Is the TGE with mods able to do this? | I think you've hit on something: The Skeletal Content Pack ;) Go for it!... read more | 11/13/2003 (8:30 am) |
| Is the TGE with mods able to do this? | Daniel: I like the Shadow Knight, really nicely done! Gotta say that you're way ahead of me on th... read more | 11/13/2003 (8:15 am) |
| MMORPG's Idea Thread | @Paul: Never played Morrowind, so I could be working on something like it for all I know, and I have... read more | 11/13/2003 (7:00 am) |
| Is the TGE with mods able to do this? | TGE is able to do all this and more, depending on how heavily you're willing to mod the code. People... read more | 11/13/2003 (6:54 am) |
| Paint Shop Pro 8 | I have v7 and I think it's a great lower cost alternative to Photoshop...... read more | 11/11/2003 (4:47 pm) |
| Gamespace - Great modeling program, real cheap! | @Joshua: Best thing if you have XP is to turn off that GUI, I've had real problems with one of my tr... read more | 11/11/2003 (10:41 am) |
| DIF's with DTS "Shells" | Ben, thanks a bunch, the collision brushes did the trick! =)... read more | 11/06/2003 (10:31 am) |
| DIF's with DTS "Shells" | Okay, I'll give that a try, it would probably be easier to have the DIF set up collisions like that.... read more | 11/05/2003 (1:14 pm) |
| Modeling programs for the TGE? | GameSpace *is* trueSpace, pretty much. There's not much difference between the two, except a few mis... read more | 11/03/2003 (8:19 am) |
| MMORPG's Idea Thread | @Gareth: I heard about one PW that had broken even at 2500 subscribers, but I can't remember the nam... read more | 10/20/2003 (10:21 am) |
| Large-scale vehicles? | Jin, while I was at IGC this year I came upon the answer(I believe it was Matt Fairfax that helped m... read more | 10/20/2003 (7:57 am) |
| Patching won't work on W2K | Jorge, you can try using -p3 as an option, or, as Josh said, you can open the .patch file in notepad... read more | 10/20/2003 (7:49 am) |
| MMORPG's Idea Thread | I have to agree with Gareth on this, there's a few things people overlook when they talk about MMO's... read more | 10/19/2003 (8:26 pm) |
| MMORPG's Idea Thread | I'd like to share a bit of wisdom for everyone here. #1 I found out last week at IGC(thanks Jay), it... read more | 10/18/2003 (1:25 pm) |
| Mining minigame in RPG | Well, how does the wall "blow up" or "come down"? Seems particle-heavy. You know what you can do? ... read more | 10/15/2003 (9:22 am) |
| Modellers | I think Blender runs on Linux, and they're working on an exporter for that(made in Python), so that'... read more | 10/15/2003 (9:17 am) |