Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A romance game | Haven't heard of any projects like that, but I think it would have an interesting shot at the women'... read more | 03/17/2004 (4:10 pm) |
| Trying to damage my player in script... questions... | Okay, I got it. What I did was put the following client-side(within the bitmap button): command =... read more | 03/17/2004 (1:15 pm) |
| Trying to damage my player in script... questions... | Or, another question might be able to get me around this: How do I access a namespace to call a func... read more | 03/17/2004 (11:31 am) |
| Trying to damage my player in script... questions... | Tried it, and I still get that error "Unable to find object: ' ' attempting to call function Damage"... read more | 03/17/2004 (11:27 am) |
| Need best method for building a tree village? | Use DTS without collision for the trees, DIF collision boxes for the trunks, DTS foliage(again, no c... read more | 03/17/2004 (10:22 am) |
| Scn2dts errors | What you're seeing are the normals inverted, which now that I remember it, was something I ran into ... read more | 03/15/2004 (7:56 pm) |
| Scn2dts errors | What do you mean when you say "really weird"? Depending on how it's acting, it could be anything fro... read more | 03/15/2004 (7:36 pm) |
| Scn2dts errors | @kuhles: Chill. You're using something that's free, so don't expect people to jump to your aid in a ... read more | 03/15/2004 (4:22 pm) |
| Scn2dts errors | You'll want to consult your manual for that...... read more | 03/15/2004 (1:04 pm) |
| Scn2dts errors | Use the Triangulate button. Be advised that once you do that, you'll want to reevaluate your model's... read more | 03/15/2004 (12:53 pm) |
| Scn2dts errors | Looking at the log you're showing, it looks like you need to triangulate your models before you expo... read more | 03/15/2004 (12:38 pm) |
| Almost there | I don't know all the shadow differences between DTS and DIF, but I've successfully gotten DTS "shell... read more | 03/12/2004 (8:39 am) |
| Terrain Render 1 & Terrain Render 2 | Seeing that one is easier than another, and they're both related, I'd opt for the shorter one myself... read more | 03/12/2004 (8:35 am) |
| New customer, Noob, and hobbyist MMORPG questions | @Eric: Here's a little info for ya... 1) TGE network code is *tightly* coupled with the engine. I... read more | 03/08/2004 (8:02 am) |
| New customer, Noob, and hobbyist MMORPG questions | Not at all Kevin. I work double shifts on weekends so I only get small windows of opportunity to rep... read more | 02/28/2004 (7:05 am) |
| Creating Better Npc's | Gerald, you raise a few good points, though I still think that the load for a persistent world game ... read more | 02/27/2004 (9:35 am) |
| New customer, Noob, and hobbyist MMORPG questions | I so the same with interior layouts, and my work scenes in trueSpace are usually a collection of a d... read more | 02/25/2004 (4:01 pm) |
| New customer, Noob, and hobbyist MMORPG questions | @Peter: I don't think your views are "flawed", since you raise many valid points. I do have a few... read more | 02/25/2004 (3:53 pm) |
| Do I need separate 3D to make my own images? | Yeah, tS has a chance to become a better game development platform, but only after they pull their h... read more | 02/23/2004 (6:37 pm) |
| Can i create standalone aplication with torque as a library | As far as I know, not really. Why would you want to? Torque is based on Open GL, and if you need an ... read more | 02/19/2004 (9:35 am) |
| I just brought Gamespace 1.5 | @Dan: You're right, because I've used both jpg and png's on the same objects in the past without hav... read more | 02/16/2004 (2:32 pm) |
| I just brought Gamespace 1.5 | Favoring the jpg because of an alphabetical preference is understandable, but I can't get the object... read more | 02/16/2004 (1:52 pm) |
| I just brought Gamespace 1.5 | Michael, I'm having a hard time understanding what you're doing to make it work. Whether a "dummy" p... read more | 02/15/2004 (10:38 am) |
| I just brought Gamespace 1.5 | Using the tutorial emailed to me, I still can't do it. It's more of a tutorial on how to create an a... read more | 02/15/2004 (7:33 am) |
| I just brought Gamespace 1.5 | Ted@DigitalFlux.com Thanks a million!... read more | 02/14/2004 (10:11 pm) |
| I just brought Gamespace 1.5 | I'll take information on either. Thanks.... read more | 02/14/2004 (10:10 am) |
| I just brought Gamespace 1.5 | @Michael: Better than a picture would be how you exported to DTS with an alpha map, because I've see... read more | 02/14/2004 (9:26 am) |
| I just brought Gamespace 1.5 | @Alex: Trust me, they've been hearing from me ;)... read more | 02/13/2004 (10:53 pm) |
| I just brought Gamespace 1.5 | I've been able to export a simple model fine, but I'm unable to export with collision, and I can't f... read more | 02/12/2004 (12:06 pm) |
| Could somebody show me how to do the following | @Abi: I'm working on that right now for my persistent world, and what you need to do is create a dat... read more | 02/11/2004 (8:12 am) |
| GameSpace 1.5 | [url]http://www.primitiveitch.com/php/catalog.php?uiKeySearch=mapExporter&PICatalog=2b3c3eb581f83b0c... read more | 02/09/2004 (11:12 am) |
| The "Big Terrain" Solution never explored.. | Turn that frown upside-down ;) Have you checked the top of this thread? Possibly changing some of... read more | 02/09/2004 (9:03 am) |
| The "Big Terrain" Solution never explored.. | Yeah, I know very little about quadtrees, though I got the idea from the terrain plugin I'm working ... read more | 02/09/2004 (8:21 am) |
| GameSpace 1.5 | DTS/DIF support for gS/tS is imminent... And that's all I'm able to say about that...... read more | 02/09/2004 (7:30 am) |
| The "Big Terrain" Solution never explored.. | Has anyone considered trying to implement something akin to "scrolling" across a larger image? Wh... read more | 02/08/2004 (8:54 pm) |
| Simple Game Idea | @Christian: Not bad, it's a nice idea, and you should roll with it. As an idea for ya, why not use a... read more | 01/27/2004 (8:18 am) |
| Getting started | Compile it and start playing with it(go through some tutorials).... read more | 01/15/2004 (8:17 am) |
| Southeast Michigan anyone? | So, who's up for a friendly, casual, dinner meeting in the Detroit/Livonia area? I was thinking to h... read more | 01/14/2004 (5:02 pm) |
| A Billion Weapons | Mouse traps... Really [b]BIG[/b] mouse traps!... read more | 01/14/2004 (2:19 pm) |
| Number of questions on Torque and my game.. | @Jacob: While you can register a copyright, [i]any[/i] work is covered under copyright law if there ... read more | 01/04/2004 (5:03 pm) |
| Number of questions on Torque and my game.. | 1) Technically, no and yes. For legal aspects, you should be 18 or older, or else you'll be hard pre... read more | 01/04/2004 (8:25 am) |
| Torque Map Quesions | 1) Huh? 2) I've seen 256x256 and 512x512, if you mean the resolution of the maps. I don't know what... read more | 01/02/2004 (8:39 am) |
| Monthly Bandwidth Transfer Estimate | Phil's right. And creating a PW(persistent world, because 500 players really ain't massive), you'll ... read more | 01/02/2004 (6:53 am) |
| A Billion Weapons | 1) My nieces and nephews... There's close to a dozen of 'em, and they move like swarms of locusts le... read more | 01/01/2004 (8:34 pm) |
| Game Marketing Cornerstones: The Game Website | My own 2 cents on this: 1) Content. I think people want to be made aware of the progress of the g... read more | 01/01/2004 (7:25 pm) |
| DevgameDirectory | This begs several questions: 1) How big is a "short" description versus a "bigger" one? 2) Why... read more | 12/31/2003 (4:25 pm) |
| Sniping game - need advice | @Josiah: Hopefully you find a deal similar to what Jarrod's talking about. There's no substitute for... read more | 12/31/2003 (9:12 am) |
| Thinking about torque..... | Cartography Shop is also available for about $65, and is pretty nice and feels better to use compare... read more | 12/31/2003 (8:29 am) |
| Creating Better Npc's | It wouldn't be so much of a problem if the cpu load could be offloaded to the client, but it really ... read more | 12/30/2003 (6:48 pm) |
| Sniping game - need advice | @Josiah: Adding to Jarrod's comment about breathing control, there's a small side-effect that it cau... read more | 12/30/2003 (4:43 pm) |