Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
A romance game Haven't heard of any projects like that, but I think it would have an interesting shot at the women'... read more 03/17/2004 (4:10 pm)
Trying to damage my player in script... questions... Okay, I got it. What I did was put the following client-side(within the bitmap button): command =... read more 03/17/2004 (1:15 pm)
Trying to damage my player in script... questions... Or, another question might be able to get me around this: How do I access a namespace to call a func... read more 03/17/2004 (11:31 am)
Trying to damage my player in script... questions... Tried it, and I still get that error "Unable to find object: ' ' attempting to call function Damage"... read more 03/17/2004 (11:27 am)
Need best method for building a tree village? Use DTS without collision for the trees, DIF collision boxes for the trunks, DTS foliage(again, no c... read more 03/17/2004 (10:22 am)
Scn2dts errors What you're seeing are the normals inverted, which now that I remember it, was something I ran into ... read more 03/15/2004 (7:56 pm)
Scn2dts errors What do you mean when you say "really weird"? Depending on how it's acting, it could be anything fro... read more 03/15/2004 (7:36 pm)
Scn2dts errors @kuhles: Chill. You're using something that's free, so don't expect people to jump to your aid in a ... read more 03/15/2004 (4:22 pm)
Scn2dts errors You'll want to consult your manual for that...... read more 03/15/2004 (1:04 pm)
Scn2dts errors Use the Triangulate button. Be advised that once you do that, you'll want to reevaluate your model's... read more 03/15/2004 (12:53 pm)
Scn2dts errors Looking at the log you're showing, it looks like you need to triangulate your models before you expo... read more 03/15/2004 (12:38 pm)
Almost there I don't know all the shadow differences between DTS and DIF, but I've successfully gotten DTS "shell... read more 03/12/2004 (8:39 am)
Terrain Render 1 & Terrain Render 2 Seeing that one is easier than another, and they're both related, I'd opt for the shorter one myself... read more 03/12/2004 (8:35 am)
New customer, Noob, and hobbyist MMORPG questions @Eric: Here's a little info for ya... 1) TGE network code is *tightly* coupled with the engine. I... read more 03/08/2004 (8:02 am)
New customer, Noob, and hobbyist MMORPG questions Not at all Kevin. I work double shifts on weekends so I only get small windows of opportunity to rep... read more 02/28/2004 (7:05 am)
Creating Better Npc's Gerald, you raise a few good points, though I still think that the load for a persistent world game ... read more 02/27/2004 (9:35 am)
New customer, Noob, and hobbyist MMORPG questions I so the same with interior layouts, and my work scenes in trueSpace are usually a collection of a d... read more 02/25/2004 (4:01 pm)
New customer, Noob, and hobbyist MMORPG questions @Peter: I don't think your views are "flawed", since you raise many valid points. I do have a few... read more 02/25/2004 (3:53 pm)
Do I need separate 3D to make my own images? Yeah, tS has a chance to become a better game development platform, but only after they pull their h... read more 02/23/2004 (6:37 pm)
Can i create standalone aplication with torque as a library As far as I know, not really. Why would you want to? Torque is based on Open GL, and if you need an ... read more 02/19/2004 (9:35 am)
I just brought Gamespace 1.5 @Dan: You're right, because I've used both jpg and png's on the same objects in the past without hav... read more 02/16/2004 (2:32 pm)
I just brought Gamespace 1.5 Favoring the jpg because of an alphabetical preference is understandable, but I can't get the object... read more 02/16/2004 (1:52 pm)
I just brought Gamespace 1.5 Michael, I'm having a hard time understanding what you're doing to make it work. Whether a "dummy" p... read more 02/15/2004 (10:38 am)
I just brought Gamespace 1.5 Using the tutorial emailed to me, I still can't do it. It's more of a tutorial on how to create an a... read more 02/15/2004 (7:33 am)
I just brought Gamespace 1.5 Ted@DigitalFlux.com Thanks a million!... read more 02/14/2004 (10:11 pm)
I just brought Gamespace 1.5 I'll take information on either. Thanks.... read more 02/14/2004 (10:10 am)
I just brought Gamespace 1.5 @Michael: Better than a picture would be how you exported to DTS with an alpha map, because I've see... read more 02/14/2004 (9:26 am)
I just brought Gamespace 1.5 @Alex: Trust me, they've been hearing from me ;)... read more 02/13/2004 (10:53 pm)
I just brought Gamespace 1.5 I've been able to export a simple model fine, but I'm unable to export with collision, and I can't f... read more 02/12/2004 (12:06 pm)
Could somebody show me how to do the following @Abi: I'm working on that right now for my persistent world, and what you need to do is create a dat... read more 02/11/2004 (8:12 am)
GameSpace 1.5 [url]http://www.primitiveitch.com/php/catalog.php?uiKeySearch=mapExporter&PICatalog=2b3c3eb581f83b0c... read more 02/09/2004 (11:12 am)
The "Big Terrain" Solution never explored.. Turn that frown upside-down ;) Have you checked the top of this thread? Possibly changing some of... read more 02/09/2004 (9:03 am)
The "Big Terrain" Solution never explored.. Yeah, I know very little about quadtrees, though I got the idea from the terrain plugin I'm working ... read more 02/09/2004 (8:21 am)
GameSpace 1.5 DTS/DIF support for gS/tS is imminent... And that's all I'm able to say about that...... read more 02/09/2004 (7:30 am)
The "Big Terrain" Solution never explored.. Has anyone considered trying to implement something akin to "scrolling" across a larger image? Wh... read more 02/08/2004 (8:54 pm)
Simple Game Idea @Christian: Not bad, it's a nice idea, and you should roll with it. As an idea for ya, why not use a... read more 01/27/2004 (8:18 am)
Getting started Compile it and start playing with it(go through some tutorials).... read more 01/15/2004 (8:17 am)
Southeast Michigan anyone? So, who's up for a friendly, casual, dinner meeting in the Detroit/Livonia area? I was thinking to h... read more 01/14/2004 (5:02 pm)
A Billion Weapons Mouse traps... Really [b]BIG[/b] mouse traps!... read more 01/14/2004 (2:19 pm)
Number of questions on Torque and my game.. @Jacob: While you can register a copyright, [i]any[/i] work is covered under copyright law if there ... read more 01/04/2004 (5:03 pm)
Number of questions on Torque and my game.. 1) Technically, no and yes. For legal aspects, you should be 18 or older, or else you'll be hard pre... read more 01/04/2004 (8:25 am)
Torque Map Quesions 1) Huh? 2) I've seen 256x256 and 512x512, if you mean the resolution of the maps. I don't know what... read more 01/02/2004 (8:39 am)
Monthly Bandwidth Transfer Estimate Phil's right. And creating a PW(persistent world, because 500 players really ain't massive), you'll ... read more 01/02/2004 (6:53 am)
A Billion Weapons 1) My nieces and nephews... There's close to a dozen of 'em, and they move like swarms of locusts le... read more 01/01/2004 (8:34 pm)
Game Marketing Cornerstones: The Game Website My own 2 cents on this: 1) Content. I think people want to be made aware of the progress of the g... read more 01/01/2004 (7:25 pm)
DevgameDirectory This begs several questions: 1) How big is a "short" description versus a "bigger" one? 2) Why... read more 12/31/2003 (4:25 pm)
Sniping game - need advice @Josiah: Hopefully you find a deal similar to what Jarrod's talking about. There's no substitute for... read more 12/31/2003 (9:12 am)
Thinking about torque..... Cartography Shop is also available for about $65, and is pretty nice and feels better to use compare... read more 12/31/2003 (8:29 am)
Creating Better Npc's It wouldn't be so much of a problem if the cpu load could be offloaded to the client, but it really ... read more 12/30/2003 (6:48 pm)
Sniping game - need advice @Josiah: Adding to Jarrod's comment about breathing control, there's a small side-effect that it cau... read more 12/30/2003 (4:43 pm)