Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
So if only coders need the license... You can test them with the demo, you need Worldcraft or QuARK to build them. You can also mod the sc... read more 05/24/2004 (8:49 am)
Gamespace Lite @Rex: I think you misunderstood. I know you weren't trying to cast stones, sorry if I came across di... read more 05/23/2004 (9:51 pm)
Teleprt between servers I don't have the URL's off the top of my head, but there's functionality for "server portal" trigger... read more 05/21/2004 (9:09 am)
3d Canvass by Amabilis It seems that 3D Canvas has a plugin archetecture in place(a quick look at their site turned up a go... read more 05/21/2004 (8:52 am)
Gamespace Lite @Rex: What's wrong with the DTS export? It's very well put together and the source code is freely av... read more 05/21/2004 (8:43 am)
Terrain Manager I'd suggest very heavy reading up on the subject of mmo's before you try to put together a team to m... read more 05/15/2004 (6:40 pm)
2D concept art Get Gimp, and save your money for the art table ;) You're talented, and if you push yourself, you'll... read more 05/09/2004 (8:30 pm)
Player animation max sample files I agree with Joe here... Look, every one of us asks help of others, and this community is probably t... read more 05/06/2004 (11:22 am)
FPS first? Have you considered joining a [url=http://www.epicfrontiers.com]project[/url] that is already underw... read more 05/04/2004 (2:47 pm)
Game idea and questions I meant 500-1000 polys per character, for the diablo-type bird's eye view. Vertices make no differen... read more 04/30/2004 (6:30 am)
Game idea and questions Lee: I'm working on an "mmo" too(though not massive). Here's a few answers for you, as well as some ... read more 04/30/2004 (5:17 am)
New gameSpace Torque bundle available... Sorry, not much time to talk, I'm out of town at the moment. Dave, when I get a chance, I'll be emai... read more 04/27/2004 (8:26 am)
New gameSpace Torque bundle available... You're welcome =)... read more 04/24/2004 (8:32 am)
GameSpace Torque Pack Texturing is supported, and uv-unwrapping should "theoretically" work, but the .map format doesn't h... read more 04/24/2004 (5:56 am)
GameSpace mapExporter problems Thanks Rob... :) @All: The fix for geometry scaling bug will be in Caligari's hands around Sunday... read more 04/23/2004 (11:01 am)
New gameSpace Torque bundle available... Mark, that bug should be stomped in the version in your inbox. Let me know if you run into anything ... read more 04/22/2004 (7:00 pm)
New gameSpace Torque bundle available... FYI: I've emailed Caligari the new tsx, as the old one turned out to be an early dev version that go... read more 04/22/2004 (3:18 pm)
GameSpace mapExporter problems Actually, the problem is a wrong version that was sent to Caligari. That's being corrected, and I'll... read more 04/22/2004 (2:55 pm)
New gameSpace Torque bundle available... @Mark: Emailed you a newer version of mapExporter to see if it solves your trouble. If it does, I'll... read more 04/22/2004 (11:39 am)
New gameSpace Torque bundle available... @Mark: I've confirmed the shutting down of gameSpace, which is odd because I haven't run into that b... read more 04/22/2004 (8:33 am)
New gameSpace Torque bundle available... @Mark: Can you email me the .scn file to Ted@DigitalFlux.com(or at least the relevant interior parts... read more 04/19/2004 (8:50 pm)
Rel: Control terrain repeating from script LOL, I guess the video of it wiped out my short-term memory(happens easily with me)... ;)... read more 04/17/2004 (8:06 am)
Rel: Control terrain repeating from script Ooooohhh... Very nice... I wonder, does repeating/not repeating the terrain affect the framerate in ... read more 04/17/2004 (7:59 am)
FP support for map2dif? Thanks! Good thing they announced it, I thought my head was going to burst from not being able to sa... read more 04/17/2004 (7:58 am)
New level editing tool from GreenBriar Studio There's always this one... [url]http://www.DigitalFlux.com/mapexporter.... read more 04/15/2004 (7:09 pm)
FP support for map2dif? @Jorgen: Using mapExporter, all you need to do is model that structure using the techniques in the t... read more 04/15/2004 (2:01 pm)
New level editing tool from GreenBriar Studio Looks good at first glance. Hopefully they'll tie all those features together a little better, it se... read more 04/15/2004 (12:01 pm)
Questions about subdivision Sub-D *can* get you a better model, but it only adds to your polycount, not subtracts. If you want t... read more 04/14/2004 (7:45 pm)
Gamespace Level Editor Plugin @John: That's a fair way to assess things and I expect anyone spending money to know about what they... read more 04/11/2004 (7:16 am)
GameSpace Level Exporter - anyone used? I'd like to point out [url]http://www.digitalflux.com/mapexporter.html[/url] as the home of my trueS... read more 04/10/2004 (10:39 pm)
Gamespace Level Editor Plugin Myself, I've heard bad things about it. If you like, I have a .map exporter for $20USD for trueSpace... read more 04/10/2004 (10:35 pm)
Does a Mesh really need to be 1 mesh Well, it would slow down gameplay in the sense that it would add polygons in areas that wouldn't nor... read more 04/06/2004 (7:34 pm)
Gamespace - Great modeling program, real cheap! I've been using tS since the Select Edition(version 1, kinda) around 1995. It's not a bad app, great... read more 04/05/2004 (7:01 am)
Gamespace - Great modeling program, real cheap! @Mark: gameSpace doesn't have a game engine in it. What it has is Python scripting, so if you're so ... read more 04/05/2004 (6:00 am)
Yet Another Painfully Stupid Question I would try to get a stable build of TGE and try it on that first. If it does the same, I'd make sur... read more 04/03/2004 (8:18 am)
Our freedom is being taken. LOL, Paul. Good point ;)... read more 03/31/2004 (6:29 am)
Hosting [url]www.sherweb.net[/url] Pretty good for me...... read more 03/30/2004 (3:19 pm)
Our freedom is being taken. Randall, I'm failing to see exactly what you're arguing in most of that response. The legality of ra... read more 03/29/2004 (2:30 pm)
Our freedom is being taken. @Randall, I never said recruiting for a group in itself should be targeted, but the intent behind it... read more 03/29/2004 (1:14 pm)
Our freedom is being taken. Yeah, it is a fine line, but I'm not taking political correctness into account, just decency and int... read more 03/29/2004 (10:46 am)
Our freedom is being taken. @Eric: I'm not talking about the intent of the game, but the intent of the authors. The games, in an... read more 03/29/2004 (10:11 am)
Our freedom is being taken. @Michael: That was exactly my point. There *are* A-holes who aren't racist, but do it to be "funny".... read more 03/29/2004 (9:01 am)
Our freedom is being taken. Eric has a good point, politically-speaking. We're all too far diverse in our political/personal thi... read more 03/29/2004 (8:44 am)
Spellchecking of Forum posts Steve, I think it's helpful. Lazy grammar indicates lazy people, and is also an indicator of the age... read more 03/29/2004 (7:08 am)
Goodbye and Good Riddance to QuARK... any other suggestions? GameSpace may not have a demo, but trueSpace does, and advertising aside, gameSpace is just trueSpac... read more 03/29/2004 (7:05 am)
Another MMO Idea Yep, might be fun for a hot second, but then it gets very thin... An mmo needs to keep people subscr... read more 03/29/2004 (6:56 am)
Are you a good story writer? Will pay! Eric, I've never written for children beforehand, though I don't think that this would be a problem.... read more 03/24/2004 (2:00 pm)
An MMORPG to redefine the standard. Very true. I'd suggest that people who are looking to create persistent worlds look towards that low... read more 03/23/2004 (7:39 am)
DAT or laptop? Personally, not that I'm a sound-guru, I would buy whatever is cheaper and results in higher quality... read more 03/22/2004 (8:16 pm)
Mmorpg Depends on how you want your mmo to play. Or even if it should qualify as "massive" when it launches... read more 03/18/2004 (8:39 pm)