Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So if only coders need the license... | You can test them with the demo, you need Worldcraft or QuARK to build them. You can also mod the sc... read more | 05/24/2004 (8:49 am) |
| Gamespace Lite | @Rex: I think you misunderstood. I know you weren't trying to cast stones, sorry if I came across di... read more | 05/23/2004 (9:51 pm) |
| Teleprt between servers | I don't have the URL's off the top of my head, but there's functionality for "server portal" trigger... read more | 05/21/2004 (9:09 am) |
| 3d Canvass by Amabilis | It seems that 3D Canvas has a plugin archetecture in place(a quick look at their site turned up a go... read more | 05/21/2004 (8:52 am) |
| Gamespace Lite | @Rex: What's wrong with the DTS export? It's very well put together and the source code is freely av... read more | 05/21/2004 (8:43 am) |
| Terrain Manager | I'd suggest very heavy reading up on the subject of mmo's before you try to put together a team to m... read more | 05/15/2004 (6:40 pm) |
| 2D concept art | Get Gimp, and save your money for the art table ;) You're talented, and if you push yourself, you'll... read more | 05/09/2004 (8:30 pm) |
| Player animation max sample files | I agree with Joe here... Look, every one of us asks help of others, and this community is probably t... read more | 05/06/2004 (11:22 am) |
| FPS first? | Have you considered joining a [url=http://www.epicfrontiers.com]project[/url] that is already underw... read more | 05/04/2004 (2:47 pm) |
| Game idea and questions | I meant 500-1000 polys per character, for the diablo-type bird's eye view. Vertices make no differen... read more | 04/30/2004 (6:30 am) |
| Game idea and questions | Lee: I'm working on an "mmo" too(though not massive). Here's a few answers for you, as well as some ... read more | 04/30/2004 (5:17 am) |
| New gameSpace Torque bundle available... | Sorry, not much time to talk, I'm out of town at the moment. Dave, when I get a chance, I'll be emai... read more | 04/27/2004 (8:26 am) |
| New gameSpace Torque bundle available... | You're welcome =)... read more | 04/24/2004 (8:32 am) |
| GameSpace Torque Pack | Texturing is supported, and uv-unwrapping should "theoretically" work, but the .map format doesn't h... read more | 04/24/2004 (5:56 am) |
| GameSpace mapExporter problems | Thanks Rob... :) @All: The fix for geometry scaling bug will be in Caligari's hands around Sunday... read more | 04/23/2004 (11:01 am) |
| New gameSpace Torque bundle available... | Mark, that bug should be stomped in the version in your inbox. Let me know if you run into anything ... read more | 04/22/2004 (7:00 pm) |
| New gameSpace Torque bundle available... | FYI: I've emailed Caligari the new tsx, as the old one turned out to be an early dev version that go... read more | 04/22/2004 (3:18 pm) |
| GameSpace mapExporter problems | Actually, the problem is a wrong version that was sent to Caligari. That's being corrected, and I'll... read more | 04/22/2004 (2:55 pm) |
| New gameSpace Torque bundle available... | @Mark: Emailed you a newer version of mapExporter to see if it solves your trouble. If it does, I'll... read more | 04/22/2004 (11:39 am) |
| New gameSpace Torque bundle available... | @Mark: I've confirmed the shutting down of gameSpace, which is odd because I haven't run into that b... read more | 04/22/2004 (8:33 am) |
| New gameSpace Torque bundle available... | @Mark: Can you email me the .scn file to Ted@DigitalFlux.com(or at least the relevant interior parts... read more | 04/19/2004 (8:50 pm) |
| Rel: Control terrain repeating from script | LOL, I guess the video of it wiped out my short-term memory(happens easily with me)... ;)... read more | 04/17/2004 (8:06 am) |
| Rel: Control terrain repeating from script | Ooooohhh... Very nice... I wonder, does repeating/not repeating the terrain affect the framerate in ... read more | 04/17/2004 (7:59 am) |
| FP support for map2dif? | Thanks! Good thing they announced it, I thought my head was going to burst from not being able to sa... read more | 04/17/2004 (7:58 am) |
| New level editing tool from GreenBriar Studio |
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04/15/2004 (7:09 pm) |
| FP support for map2dif? | @Jorgen: Using mapExporter, all you need to do is model that structure using the techniques in the t... read more | 04/15/2004 (2:01 pm) |
| New level editing tool from GreenBriar Studio | Looks good at first glance. Hopefully they'll tie all those features together a little better, it se... read more | 04/15/2004 (12:01 pm) |
| Questions about subdivision | Sub-D *can* get you a better model, but it only adds to your polycount, not subtracts. If you want t... read more | 04/14/2004 (7:45 pm) |
| Gamespace Level Editor Plugin | @John: That's a fair way to assess things and I expect anyone spending money to know about what they... read more | 04/11/2004 (7:16 am) |
| GameSpace Level Exporter - anyone used? | I'd like to point out [url]http://www.digitalflux.com/mapexporter.html[/url] as the home of my trueS... read more | 04/10/2004 (10:39 pm) |
| Gamespace Level Editor Plugin | Myself, I've heard bad things about it. If you like, I have a .map exporter for $20USD for trueSpace... read more | 04/10/2004 (10:35 pm) |
| Does a Mesh really need to be 1 mesh | Well, it would slow down gameplay in the sense that it would add polygons in areas that wouldn't nor... read more | 04/06/2004 (7:34 pm) |
| Gamespace - Great modeling program, real cheap! | I've been using tS since the Select Edition(version 1, kinda) around 1995. It's not a bad app, great... read more | 04/05/2004 (7:01 am) |
| Gamespace - Great modeling program, real cheap! | @Mark: gameSpace doesn't have a game engine in it. What it has is Python scripting, so if you're so ... read more | 04/05/2004 (6:00 am) |
| Yet Another Painfully Stupid Question | I would try to get a stable build of TGE and try it on that first. If it does the same, I'd make sur... read more | 04/03/2004 (8:18 am) |
| Our freedom is being taken. | LOL, Paul. Good point ;)... read more | 03/31/2004 (6:29 am) |
| Hosting | [url]www.sherweb.net[/url] Pretty good for me...... read more | 03/30/2004 (3:19 pm) |
| Our freedom is being taken. | Randall, I'm failing to see exactly what you're arguing in most of that response. The legality of ra... read more | 03/29/2004 (2:30 pm) |
| Our freedom is being taken. | @Randall, I never said recruiting for a group in itself should be targeted, but the intent behind it... read more | 03/29/2004 (1:14 pm) |
| Our freedom is being taken. | Yeah, it is a fine line, but I'm not taking political correctness into account, just decency and int... read more | 03/29/2004 (10:46 am) |
| Our freedom is being taken. | @Eric: I'm not talking about the intent of the game, but the intent of the authors. The games, in an... read more | 03/29/2004 (10:11 am) |
| Our freedom is being taken. | @Michael: That was exactly my point. There *are* A-holes who aren't racist, but do it to be "funny".... read more | 03/29/2004 (9:01 am) |
| Our freedom is being taken. | Eric has a good point, politically-speaking. We're all too far diverse in our political/personal thi... read more | 03/29/2004 (8:44 am) |
| Spellchecking of Forum posts | Steve, I think it's helpful. Lazy grammar indicates lazy people, and is also an indicator of the age... read more | 03/29/2004 (7:08 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | GameSpace may not have a demo, but trueSpace does, and advertising aside, gameSpace is just trueSpac... read more | 03/29/2004 (7:05 am) |
| Another MMO Idea | Yep, might be fun for a hot second, but then it gets very thin... An mmo needs to keep people subscr... read more | 03/29/2004 (6:56 am) |
| Are you a good story writer? Will pay! | Eric, I've never written for children beforehand, though I don't think that this would be a problem.... read more | 03/24/2004 (2:00 pm) |
| An MMORPG to redefine the standard. | Very true. I'd suggest that people who are looking to create persistent worlds look towards that low... read more | 03/23/2004 (7:39 am) |
| DAT or laptop? | Personally, not that I'm a sound-guru, I would buy whatever is cheaper and results in higher quality... read more | 03/22/2004 (8:16 pm) |
| Mmorpg | Depends on how you want your mmo to play. Or even if it should qualify as "massive" when it launches... read more | 03/18/2004 (8:39 pm) |