Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Downloading from database | Sounds like you're overcomplicating it. I'm doing the same thing and aside from loading a chunk of s... read more | 07/04/2004 (6:35 pm) |
| Game Creation- Help!!! | Matt, just go for it, and you don't even need to compile TGE to learn it. Just do mods from the scri... read more | 07/04/2004 (6:28 pm) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | If you're still learning arrays, I'd back off a bit on the development part of things, maybe concent... read more | 07/04/2004 (2:07 pm) |
| Free textures, and not-so-free textures... | Looks like good stuff, though even for those you need to contact the artist to use them in a commerc... read more | 07/03/2004 (9:03 am) |
| Free textures, and not-so-free textures... | Just about all of them do, except for like 3 which are electrical panel textures. I try to get all m... read more | 07/03/2004 (7:32 am) |
| Convex objects for difs | Jason, did you read the documentation that came with the mapExporter? There's very specific rules to... read more | 07/02/2004 (10:56 am) |
| Best layout for creating a website | I vote against flash intros, but I'm not opposed to "tasteful" flash menus. As long as you don't hav... read more | 07/02/2004 (10:49 am) |
| Persistent World Rountable: The Role Playing Experience... | Just a quick blip on the new thread, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 07/01/2004 (7:21 am) |
| Persistent World Rountable: The Role Playing Experience... | It's not all free, you chimed in with a thing or two in this thread yourself ;)... read more | 06/30/2004 (11:48 am) |
| Persistent World Rountable: The Role Playing Experience... | I think it already *is* something good, so far =) More people have participated than I thought would... read more | 06/30/2004 (9:23 am) |
| Persistent World Rountable: The Role Playing Experience... | Not only is falling off an iceberg a bumpy ride, but usually the water is cold and causes serious sh... read more | 06/29/2004 (12:24 pm) |
| Torque Cookbook | I have a recipe or two I wouldn't mind sharing in that cookbook :) Scripting, and mainly variants on... read more | 06/29/2004 (9:38 am) |
| Persistent World Rountable: The Role Playing Experience... | @Stephen: Unless you're employing the players, you shouldn't create static slots or change over time... read more | 06/29/2004 (8:21 am) |
| Getting points when picking up an item? | Have you tried implementing the score incrementation in the onCollision() method?... read more | 06/29/2004 (6:11 am) |
| Persistent World Rountable: The Role Playing Experience... | @Stephen: Fighting or finding your way back from the dead is pretty cool. Dunno about getting unique... read more | 06/29/2004 (5:01 am) |
| Persistent World Rountable: The Role Playing Experience... | @Eric: Good idea. Better than using a "terminal" or "posting" the idea would be a mechanism where th... read more | 06/28/2004 (12:53 pm) |
| Persistent World Rountable: The Role Playing Experience... | @Gonzo: I don't think that would be as *huge* of a coding nightmare as most think(yet it would still... read more | 06/28/2004 (10:57 am) |
| Persistent World Rountable: The Role Playing Experience... | Second Life definitely has some good potential. And though I was extremely skeptical in the begining... read more | 06/25/2004 (12:35 pm) |
| RPG's in Torque? | And to add to what Jay just said, the do-it-yourself part isn't all that hard, except for how hard y... read more | 06/25/2004 (12:24 pm) |
| Persistent World Rountable: The Role Playing Experience... | @Chris: Aside from the jugs example, which is more than correct since it'll be quite some time befor... read more | 06/25/2004 (12:20 pm) |
| Mmorpg Graveyard | @Chris: Threads 3, 4, and to a lesser extent 5, are rolled into one with that thread I started. Reas... read more | 06/25/2004 (10:35 am) |
| Persistent World Rountable: The Role Playing Experience... | Hmmmm, that's a nice feature, I never noticed that... And yes, the trash talk does ruin that sense o... read more | 06/25/2004 (10:27 am) |
| Persistent World Rountable: The Role Playing Experience... | [quote]When I see an enemy player and his name is "Troll Invader" instead of JOHN666ub3rd3wd just so... read more | 06/25/2004 (10:05 am) |
| Persistent World Rountable: The Role Playing Experience... | @Matt: That's a good question, and I think it depends on the game/genre. How many people will want t... read more | 06/25/2004 (9:30 am) |
| Persistent World Rountable: The Role Playing Experience... | I'll start this off with a few of my own opinions, that I'm using to drive the design and implementa... read more | 06/25/2004 (9:27 am) |
| Mmorpg Graveyard | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=19509]Here's a thread where we can di... read more | 06/25/2004 (9:06 am) |
| Mmorpg Graveyard | Nice, another thread that started out as useful now flushing itself down the toilet... Can we sto... read more | 06/25/2004 (8:53 am) |
| Minions of Mirth - Maps and Models | Josh, got a few generic low-poly axes and such laying around that may be of use to ya, will check as... read more | 06/25/2004 (4:12 am) |
| Sierra Bye-Bye?? and Whats the Vivendi story? | Well... At least the thread [i]started out[/i] interesting enough before politics intervened...... read more | 06/24/2004 (12:47 pm) |
| Mmorpg Graveyard | @Mark: Damn, sounds like that guy was done dirty. Part of me doesn't pity him, because he should hav... read more | 06/24/2004 (12:40 pm) |
| Mmorpg Graveyard | Sorry I haven't replied recently, I just moved and changed jobs, and have yet to get net access in t... read more | 06/24/2004 (9:00 am) |
| Mmorpg Graveyard | @George: I disagree... As a matter of fact, 90% of ANY project taken up by the indie community is me... read more | 06/22/2004 (4:23 pm) |
| Starting a dedicated server | Peter, the -mission folder is relative to the executable, so mine would be fps/data/missions/ch0-0.m... read more | 06/18/2004 (4:31 pm) |
| MMORPG with Torque | Kevin, I use the click n pick resource, though it took a bit to get it working. I can click on and s... read more | 06/16/2004 (8:23 am) |
| MMORPG with Torque | Here's another, and like Stefan said, screens don't say everything there is to say :) [url=http:/... read more | 06/10/2004 (8:05 am) |
| GameSpace mapExporter problems | @Dan: The textures should be either in the same directory or one level up. I put all the textures on... read more | 06/10/2004 (5:51 am) |
| GameSpace, TGE and DTS plugin question | @Robby: Use U|V Cow by Urban Velkarv(sp?). It's everything the uv editor in tS/gS should have been, ... read more | 06/09/2004 (6:51 pm) |
| MapExporter for Gamespace | That's weird, and memory has no affect on the tsx. Can you email me the scene(.scn format) to Ted@Di... read more | 06/07/2004 (11:57 am) |
| MapExporter for Gamespace | @Rex: I can't vouch for anything QuARK might do if you import a .map from mapExporter into it.... read more | 06/05/2004 (7:31 am) |
| MapExporter for Gamespace | You're correct. There's no need to run any maps generated by mapExporter through another editor, unl... read more | 06/04/2004 (7:59 am) |
| MapExporter for Gamespace | Okay, a bit of strangeness there... Lights in the scene shouldn't stop the export process, since if ... read more | 06/03/2004 (5:37 am) |
| MapExporter for Gamespace | Eustacia: gS disappearing is a crash ;) Trust me, I see that happen too, both with gS and tS(and oth... read more | 06/02/2004 (5:29 am) |
| MapExporter for Gamespace | Eustacia... Did you tag every object in the scene for it's intended purpose? If not, then none of th... read more | 06/01/2004 (5:41 pm) |
| Modellers... | You probably want to put this in the team building forum instead of here. Unfortunately, I don't hav... read more | 06/01/2004 (5:31 am) |
| Just how changeable is the engine | This is aimed at noone in particular, but I find it funny how people usually talk about wanting to g... read more | 05/28/2004 (10:33 am) |
| gui editing!! AHHG! | Jeff, you might also want to check on the alignment, as that "15" might be a right-aligned "483"?... read more | 05/27/2004 (7:54 pm) |
| DevgameDirectory | Well, I have no doubt that you can get the website up, but there's several problems with this kind o... read more | 05/27/2004 (7:52 pm) |
| Please let me know | Well, if it's money you want(well, who doesn't want money? lol), then while you look for a F/T job, ... read more | 05/27/2004 (7:39 pm) |
| Please let me know | James, I didn't see any work samples or bio for you in your profile, though I was interested to see ... read more | 05/27/2004 (4:53 pm) |
| Submitting a game to GarageGames | @Stephen: They're not in bed with Apple so much as they see a market that's being ignored. How big i... read more | 05/27/2004 (2:45 pm) |