Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Missing links??? | Uh Oh... :-o... read more | 10/26/2004 (10:19 am) |
| Pucharse ? TSE or TGE | Ken: I wasn't being random at all. Scroll up and check out the link to gamedev.net, and you'll see h... read more | 10/26/2004 (9:09 am) |
| Pucharse ? TSE or TGE | GG should send this moron an invoice for the source which he's already gotten...... read more | 10/26/2004 (7:10 am) |
| Terrain Height Range | Go into "example/common/editor/editorgui.gui" and find the GuiTextEditSliderCtrl named "general_scal... read more | 10/25/2004 (6:24 pm) |
| Super Newb Questions | Well, the difference between the TGE and TSE is that the TSE uses the shader capabilities of Direct ... read more | 10/25/2004 (6:00 pm) |
| Kinda New - But have a question | Ben, don't sweat the company thing. Since I'm pretty sure you haven't shelled out the couple hundred... read more | 10/25/2004 (5:51 pm) |
| Sanctus Legacy Online | Honestly, even 99% of the non-mmo games started by indies ultimately fail. And while there's costs i... read more | 10/25/2004 (3:13 pm) |
| SetSkinName for multiple skins on a single object. | Do a search for the skin modifier resource, it does what you want... Hope that helps.... read more | 10/25/2004 (3:01 pm) |
| Who knows what the Top 20 Independent Game Companies are? | At [i]least[/i] 80% aren't legal entities(whether they say "company" or not), and then 50-60% of the... read more | 10/25/2004 (11:48 am) |
| News on 1.4 and subversion | Pat, I think that's a great way to go. God knows how badly CVS has treated me in the past(it's a liv... read more | 10/22/2004 (1:15 pm) |
| Turning standard ai player into a actual player... | All you have to do is add those fields into the creation function of the bot in script, and then you... read more | 10/22/2004 (7:38 am) |
| Terrain Block Variables? | Position and scale are just that, they don't enable you to get an image size larger than 256 into th... read more | 10/20/2004 (5:01 pm) |
| Mmorpg | Well, some cash [i]is[/i] needed, but what Liam needs more than that, or even a team right now, is s... read more | 10/20/2004 (11:33 am) |
| Dynamic skies? | @Chris: It's someone else's resource. Here's the link: [url]http://216.116.32.49/index.php?sec=mg... read more | 10/19/2004 (9:03 am) |
| Light Textures | @Smith: Don't hijack threads. @Joe: AFAIK, you can't use textures as lights like in Quake(I think... read more | 10/18/2004 (8:57 am) |
| Dynamic skies? | @Billy: I used that though it's pretty much for moving through starfields, like in Star Trek or some... read more | 10/18/2004 (8:51 am) |
| Dynamic skies? | I don't know the details, but I think you'd have to do some engine coding to be able to do this(of c... read more | 10/17/2004 (1:46 pm) |
| Persistent World Rountable: Artificial Intelligence... | @Sascha: Great information. I'm indeed using a rules-based approach for my bots, and you can get a l... read more | 09/14/2004 (2:53 pm) |
| Persistent World Rountable: Artificial Intelligence... | Brad: I like that idea. Passing little snippets of data from NPC to NPC about things they saw is a n... read more | 09/09/2004 (3:54 pm) |
| Persistent World Rountable: The Role Playing Experience... | Since we're getting in to the AI part of the game, I started another roundtable thread to deal with ... read more | 09/08/2004 (4:45 pm) |
| over ambitious begginers.... who is guilty? | Orion leveled! Weeeeeeeeeeeeee! ;)... read more | 09/04/2004 (3:37 pm) |
| over ambitious begginers.... who is guilty? | This thread is a couple months old, but I'll bite... "The first casualty in war is the battle pla... read more | 09/01/2004 (12:29 pm) |
| Yay for Torkoids! | Yep, they changed over to TGE about a year or so ago for their development... And they're not the on... read more | 08/25/2004 (7:35 am) |
| Another take on MMOs? MMODRPG | Tony: I speak from experience when I say [b]Design First![/b] This is because there's so much you ne... read more | 08/14/2004 (3:24 pm) |
| Skybox | IMHO: They're both good. Terragen can belt out some stars if you know how to fiddle with the cloud l... read more | 08/11/2004 (7:09 am) |
| Dedicated server question. | I'm assuming you know the command to start the dedicated server here. Use a batch file. Create a txt... read more | 08/11/2004 (6:55 am) |
| How did you get started?? | Kyle: You're fairly screwed if you don't have a college education or at least some certifications. S... read more | 08/04/2004 (4:28 pm) |
| IGC'04 - what will YOU bring? | I'm hopefully bringing a demo of my game Epic Frontiers, maybe a sample app for my AE(artificial emo... read more | 07/29/2004 (12:14 pm) |
| New Game Called Robotz | Tony... Did you register Robotz as a trademark? If not, the (R) should be a (T) - difference being t... read more | 07/27/2004 (7:17 pm) |
| A game that is 30,000,000,000 pairs of DNA in the making | I think a great idea is a "Read this before you decide to start a Project" FAQ. Not only would it we... read more | 07/27/2004 (12:11 pm) |
| Schedule | Howard, you're not passing the argument that it needs. That schedule inside getPos should look like ... read more | 07/21/2004 (6:03 am) |
| Another take on MMOs? MMODRPG | I think one of the bigger problems to solve is not whether you can pull something like this off or n... read more | 07/20/2004 (6:55 am) |
| IGC Questions | I'm in the same boat as Thomas, demo-wise. Also, can I safely assume that a game server for a PW can... read more | 07/17/2004 (7:05 am) |
| Wanting to Learn | @Avaun: Get that book, and mod the engine. Learn as you go and you'll be fine. There's also plenty o... read more | 07/13/2004 (5:06 am) |
| Mmorpg Graveyard | @Don: Damn good point you have there. rackspace.com huh? That conversation you posted got my gears t... read more | 07/11/2004 (7:39 pm) |
| Mmorpg Graveyard | @Don: Well, that's a pretty good plan, though when I was looking at hosting and colocation companies... read more | 07/11/2004 (7:32 am) |
| Mmorpg Graveyard | @Chris: First off, it isn't a low blow, it's honesty. A 2-page website doesn't say much to people wh... read more | 07/10/2004 (6:25 pm) |
| Mmorpg Graveyard | There's a few points I'm compelled to make here, though I don't want you to think I'm flaming you: ... read more | 07/09/2004 (4:51 pm) |
| Mmorpg Graveyard | Chris, you're not the only one working on that AI system, and I gotta say it's going to require a fe... read more | 07/08/2004 (3:33 pm) |
| Package | [quote]How does a package know who it's parent is?[/quote] DNA testing ;)... read more | 07/08/2004 (7:37 am) |
| Floating objects | @Ben: Wouldn't be too hard to make it update it's position based on a schedule and the interpolated ... read more | 07/07/2004 (9:26 am) |
| Glowing Objects | TGE doesn't do this, but the TSE does...... read more | 07/07/2004 (9:19 am) |
| Mmorpg Graveyard | Hate it all they want, I don't believe for a minute that AOL was in a position in the begining to of... read more | 07/07/2004 (8:08 am) |
| Mmorpg Graveyard | I think it's not a bad idea, and hated of course by the vocal minority of those who feel the need to... read more | 07/07/2004 (6:12 am) |
| Mmorpg Graveyard | I second Paul on what he's said. A free service with as much human support as you want, supported by... read more | 07/06/2004 (9:42 am) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | BTW, [url=http://www.EpicFrontiers.com]here's my project...[/url]... read more | 07/06/2004 (9:31 am) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | 3) Money: Developing a PW is hard. Damn hard. I spent two years rehashing design docs and talking to... read more | 07/06/2004 (9:30 am) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | @J: Out of curiosity, how old are you? Not flaming you and I'm not going to say that a kid/teenager ... read more | 07/06/2004 (9:10 am) |
| HFL file types | [url=http://www.wotsit.org/default.asp]Maybe this has information on it...[/url] If not, then you sh... read more | 07/05/2004 (6:13 am) |
| Mmorpg Graveyard | [quote]Give me fewer players per server...[/quote] Of all the problems an indie team will come ac... read more | 07/05/2004 (6:11 am) |