Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
Missing links??? Uh Oh... :-o... read more 10/26/2004 (10:19 am)
Pucharse ? TSE or TGE Ken: I wasn't being random at all. Scroll up and check out the link to gamedev.net, and you'll see h... read more 10/26/2004 (9:09 am)
Pucharse ? TSE or TGE GG should send this moron an invoice for the source which he's already gotten...... read more 10/26/2004 (7:10 am)
Terrain Height Range Go into "example/common/editor/editorgui.gui" and find the GuiTextEditSliderCtrl named "general_scal... read more 10/25/2004 (6:24 pm)
Super Newb Questions Well, the difference between the TGE and TSE is that the TSE uses the shader capabilities of Direct ... read more 10/25/2004 (6:00 pm)
Kinda New - But have a question Ben, don't sweat the company thing. Since I'm pretty sure you haven't shelled out the couple hundred... read more 10/25/2004 (5:51 pm)
Sanctus Legacy Online Honestly, even 99% of the non-mmo games started by indies ultimately fail. And while there's costs i... read more 10/25/2004 (3:13 pm)
SetSkinName for multiple skins on a single object. Do a search for the skin modifier resource, it does what you want... Hope that helps.... read more 10/25/2004 (3:01 pm)
Who knows what the Top 20 Independent Game Companies are? At [i]least[/i] 80% aren't legal entities(whether they say "company" or not), and then 50-60% of the... read more 10/25/2004 (11:48 am)
News on 1.4 and subversion Pat, I think that's a great way to go. God knows how badly CVS has treated me in the past(it's a liv... read more 10/22/2004 (1:15 pm)
Turning standard ai player into a actual player... All you have to do is add those fields into the creation function of the bot in script, and then you... read more 10/22/2004 (7:38 am)
Terrain Block Variables? Position and scale are just that, they don't enable you to get an image size larger than 256 into th... read more 10/20/2004 (5:01 pm)
Mmorpg Well, some cash [i]is[/i] needed, but what Liam needs more than that, or even a team right now, is s... read more 10/20/2004 (11:33 am)
Dynamic skies? @Chris: It's someone else's resource. Here's the link: [url]http://216.116.32.49/index.php?sec=mg... read more 10/19/2004 (9:03 am)
Light Textures @Smith: Don't hijack threads. @Joe: AFAIK, you can't use textures as lights like in Quake(I think... read more 10/18/2004 (8:57 am)
Dynamic skies? @Billy: I used that though it's pretty much for moving through starfields, like in Star Trek or some... read more 10/18/2004 (8:51 am)
Dynamic skies? I don't know the details, but I think you'd have to do some engine coding to be able to do this(of c... read more 10/17/2004 (1:46 pm)
Persistent World Rountable: Artificial Intelligence... @Sascha: Great information. I'm indeed using a rules-based approach for my bots, and you can get a l... read more 09/14/2004 (2:53 pm)
Persistent World Rountable: Artificial Intelligence... Brad: I like that idea. Passing little snippets of data from NPC to NPC about things they saw is a n... read more 09/09/2004 (3:54 pm)
Persistent World Rountable: The Role Playing Experience... Since we're getting in to the AI part of the game, I started another roundtable thread to deal with ... read more 09/08/2004 (4:45 pm)
over ambitious begginers.... who is guilty? Orion leveled! Weeeeeeeeeeeeee! ;)... read more 09/04/2004 (3:37 pm)
over ambitious begginers.... who is guilty? This thread is a couple months old, but I'll bite... "The first casualty in war is the battle pla... read more 09/01/2004 (12:29 pm)
Yay for Torkoids! Yep, they changed over to TGE about a year or so ago for their development... And they're not the on... read more 08/25/2004 (7:35 am)
Another take on MMOs? MMODRPG Tony: I speak from experience when I say [b]Design First![/b] This is because there's so much you ne... read more 08/14/2004 (3:24 pm)
Skybox IMHO: They're both good. Terragen can belt out some stars if you know how to fiddle with the cloud l... read more 08/11/2004 (7:09 am)
Dedicated server question. I'm assuming you know the command to start the dedicated server here. Use a batch file. Create a txt... read more 08/11/2004 (6:55 am)
How did you get started?? Kyle: You're fairly screwed if you don't have a college education or at least some certifications. S... read more 08/04/2004 (4:28 pm)
IGC'04 - what will YOU bring? I'm hopefully bringing a demo of my game Epic Frontiers, maybe a sample app for my AE(artificial emo... read more 07/29/2004 (12:14 pm)
New Game Called Robotz Tony... Did you register Robotz as a trademark? If not, the (R) should be a (T) - difference being t... read more 07/27/2004 (7:17 pm)
A game that is 30,000,000,000 pairs of DNA in the making I think a great idea is a "Read this before you decide to start a Project" FAQ. Not only would it we... read more 07/27/2004 (12:11 pm)
Schedule Howard, you're not passing the argument that it needs. That schedule inside getPos should look like ... read more 07/21/2004 (6:03 am)
Another take on MMOs? MMODRPG I think one of the bigger problems to solve is not whether you can pull something like this off or n... read more 07/20/2004 (6:55 am)
IGC Questions I'm in the same boat as Thomas, demo-wise. Also, can I safely assume that a game server for a PW can... read more 07/17/2004 (7:05 am)
Wanting to Learn @Avaun: Get that book, and mod the engine. Learn as you go and you'll be fine. There's also plenty o... read more 07/13/2004 (5:06 am)
Mmorpg Graveyard @Don: Damn good point you have there. rackspace.com huh? That conversation you posted got my gears t... read more 07/11/2004 (7:39 pm)
Mmorpg Graveyard @Don: Well, that's a pretty good plan, though when I was looking at hosting and colocation companies... read more 07/11/2004 (7:32 am)
Mmorpg Graveyard @Chris: First off, it isn't a low blow, it's honesty. A 2-page website doesn't say much to people wh... read more 07/10/2004 (6:25 pm)
Mmorpg Graveyard There's a few points I'm compelled to make here, though I don't want you to think I'm flaming you: ... read more 07/09/2004 (4:51 pm)
Mmorpg Graveyard Chris, you're not the only one working on that AI system, and I gotta say it's going to require a fe... read more 07/08/2004 (3:33 pm)
Package [quote]How does a package know who it's parent is?[/quote] DNA testing ;)... read more 07/08/2004 (7:37 am)
Floating objects @Ben: Wouldn't be too hard to make it update it's position based on a schedule and the interpolated ... read more 07/07/2004 (9:26 am)
Glowing Objects TGE doesn't do this, but the TSE does...... read more 07/07/2004 (9:19 am)
Mmorpg Graveyard Hate it all they want, I don't believe for a minute that AOL was in a position in the begining to of... read more 07/07/2004 (8:08 am)
Mmorpg Graveyard I think it's not a bad idea, and hated of course by the vocal minority of those who feel the need to... read more 07/07/2004 (6:12 am)
Mmorpg Graveyard I second Paul on what he's said. A free service with as much human support as you want, supported by... read more 07/06/2004 (9:42 am)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world BTW, [url=http://www.EpicFrontiers.com]here's my project...[/url]... read more 07/06/2004 (9:31 am)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world 3) Money: Developing a PW is hard. Damn hard. I spent two years rehashing design docs and talking to... read more 07/06/2004 (9:30 am)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world @J: Out of curiosity, how old are you? Not flaming you and I'm not going to say that a kid/teenager ... read more 07/06/2004 (9:10 am)
HFL file types [url=http://www.wotsit.org/default.asp]Maybe this has information on it...[/url] If not, then you sh... read more 07/05/2004 (6:13 am)
Mmorpg Graveyard [quote]Give me fewer players per server...[/quote] Of all the problems an indie team will come ac... read more 07/05/2004 (6:11 am)