Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
Forum search kinda blows [quote]@Ted - astigmatism not stigmata.[/quote] No no, I did mean stigmata... Just like the pic O... read more 12/11/2008 (12:33 am)
Forum search kinda blows My eyes have actually developed stigmata from trying to use the search function...... read more 12/10/2008 (3:55 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Okay, so for TGEA 1.7.0, for those wondering, I hacked the second workaround from Matt in around lin... read more 12/09/2008 (3:11 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Just as an FYI, this is a problem with TGEA 1.7.0... I was wondering why all my crappy little shacks... read more 12/09/2008 (2:16 pm)
MMOG development team guidlines I've read somewhere that for every 50,000 concurrent online users, you will need 16 support staff to... read more 12/09/2008 (2:13 pm)
How would I be able to write these codes? 1) Use triggers. Specifically, the ::onEnterTrigger for whatever trigger you put in the game to be "... read more 12/09/2008 (10:06 am)
Realistic MMO game. [quote]you would need to rely on real life thought to drop it where you want it[/quote] Basically... read more 12/08/2008 (1:38 pm)
Dividing map for a faster load That's a bit different. What I suggest is that you start going through the beginner tutorials so tha... read more 11/30/2008 (2:17 pm)
Dividing map for a faster load You're talking about "zoning" between areas in rpgs, and it's possible. What you basically do is set... read more 11/29/2008 (9:20 pm)
Multiplayer 3d painting enviorment? Interesting, I just clicked the link and it came right up, maybe a routing issue stopping you from c... read more 11/29/2008 (2:43 pm)
Multiplayer 3d painting enviorment? Check out what Caligari has done with this concept. Though not a game, they've been trying to make t... read more 11/28/2008 (11:14 am)
Baseball MMO [quote]Uhh theyre played online its unoriginal unless he means you live a out the life of the player... read more 11/26/2008 (3:36 pm)
Need to be a registered business to publish games? [quote]Sales tax doesn't apply over the internet because it's not within one state.[/quote] That'... read more 11/26/2008 (3:32 pm)
MegaTerrain Edges I'll bet dollars to donuts that that edge is lined up perfectly with the terrain edge on the opposit... read more 11/19/2008 (1:31 pm)
New Mmorpg In The Works 7) If you can, start coding or scripting gameplay: The fact is, you're much more likely to get a tea... read more 11/16/2008 (9:21 am)
New Mmorpg In The Works @Deshawn: Here's some [i]real[/i] advice on doing this, as I've learned over the years: 1) Unders... read more 11/16/2008 (9:19 am)
Somes explication, please @Darnet: Just as an FYI, the best way to show someone you have a license is to post in that product'... read more 11/11/2008 (7:16 pm)
Building Zones for an MMO [quote]Zones: I'm not that knowledgeable about MMO design, but I think the idea of zones is that you... read more 10/18/2008 (6:44 am)
Gg Community Mmorpg? Is It Possible? @Cohen: Asking for people to not criticize you is not to say that such criticism is undeserved. Pete... read more 10/15/2008 (6:37 pm)
MMO IDEAS( post what u think should be in a mmo) Okay, I read the new thread... My own opinion is that a community MMO will not work, only because pe... read more 10/15/2008 (6:31 pm)
MMO IDEAS( post what u think should be in a mmo) @Cohen: If you hit the refresh button after posting, you can cause repeat-posts. Also, I was lea... read more 10/15/2008 (6:21 pm)
MMO IDEAS( post what u think should be in a mmo) Now that is a excellent idea. I would have to mention that it should be geared towards technology... read more 10/15/2008 (6:11 pm)
MMO IDEAS( post what u think should be in a mmo) In regards to quests, that's opening a can of worms... Of course, the can [i]really[/i] needs to ... read more 10/15/2008 (5:35 pm)
Source code of games I honestly don't think most game companies would do that. However, a lot of developers are pretty go... read more 10/15/2008 (9:03 am)
MMO IDEAS( post what u think should be in a mmo) @Daniel: I don't think you're defying the spirit of the thread at all, seeing that these things coul... read more 10/14/2008 (8:17 am)
MMO IDEAS( post what u think should be in a mmo) 1) I think a problem with MMO's is that they try to make defeating MOB's too easy, which means that ... read more 10/14/2008 (6:32 am)
Baseball MMO I have to third this emotion. Not that I'm a big sports fan, but it's way overdue to have this in th... read more 10/14/2008 (6:24 am)
Multiplayer RPG is looking for YOU I just wanted to post and say that I liked some of the ideas you had on the questing side. It can be... read more 10/03/2008 (7:59 am)
Darts on TGB Off the top of my head, what I would do is look at something like Virtual Pool. It had this great ga... read more 10/03/2008 (7:56 am)
Bitmap terrain -low contrast heightmap @Mike: Probably better to post an image of the heightfield and a screenshot of what it looks like in... read more 10/02/2008 (9:27 am)
Bryce and DAZ Productions What Dave said. If you render out terrain and import it, you'll get all sorts of funky weirdness, be... read more 09/29/2008 (8:32 am)
Bryce and DAZ Productions It's been a while, but I believe Bryce exports a heightfield, which would work well enough, though s... read more 09/27/2008 (3:49 pm)
Creating the application for your game? May not have been straightforward to some, but it was what was needed to be said.... read more 09/25/2008 (7:14 pm)
Creating the application for your game? You seem to have caught me on an off-day but... Is anyone here supposed to give a shit that you're g... read more 09/25/2008 (6:49 pm)
Creating the application for your game? Honestly, that's work you need to do yourself. I'm not about to go review tutorials for you. Go read... read more 09/24/2008 (5:46 pm)
Team Building for a New Christian Game that will change Gaming Another helpful hint: Please do not claim to be able to have a project that "will change the gaming ... read more 09/24/2008 (2:40 pm)
Creating the application for your game? Best thing to do is start with tutorials, because all anyone can do here is rewrite them for you in ... read more 09/24/2008 (2:35 pm)
Move DTS object SetPosition()? [i]Edit:[/i] Or even setTransform...... read more 09/22/2008 (7:46 pm)
Problem with callback on the rotateTo() function @Jonias: What did you do to get it working?... read more 09/22/2008 (12:36 pm)
Good ida for a game @Aidan: What does that have to do with Alphasent1's post? If you have an idea, there's plenty of roo... read more 09/22/2008 (12:35 pm)
Friday... The Internet: All of the Piracy, None of the Scurvy...... read more 09/19/2008 (12:24 pm)
Torque ok for RPG's or something else? So here I just want to look at the list Tony quoted from Jaimi McEntire: [quote] 1. A complete p... read more 09/16/2008 (7:45 am)
Torque ok for RPG's or something else? I think it needs to be said here that if an API is used, that does not necessarily mean that you wil... read more 09/16/2008 (7:26 am)
Torque ok for RPG's or something else? True, I think GG could probably put a small "this is not an API"-like blurb where prospective buyers... read more 09/15/2008 (11:53 am)
Torque ok for RPG's or something else? I think I need to throw my own 2 cents in here... @Tony: I believe you saw some tech I demo'ed at... read more 09/15/2008 (11:22 am)
Help, Want to Collide with a Path then get stuck on it. If you figure it out, it might make a good resource for the whole community to enjoy ;)... read more 09/14/2008 (3:48 pm)
Help, Want to Collide with a Path then get stuck on it. I don't think that paths have collision boxes, but what you [i]can[/i] do is put a trigger on them a... read more 09/12/2008 (6:28 am)
Friday... It's Friday! Frickin' lawl!... read more 09/12/2008 (6:27 am)
BS Studio Warning @Deborah: The mascot is probably that can of Bud (poor can got shown some wow it probably didn't wan... read more 09/09/2008 (5:54 pm)
Question about some back end .cc code Nancy, this should be discussed in the private forums, as it discusses code. You're much more likely... read more 09/09/2008 (9:51 am)