Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
Drawing a targeting circle on the ground under a entity? AFX does this. I forget what it's called, but if you don't want to spend the money for the pack, tak... read more 01/21/2009 (12:30 pm)
Caves in landscape Atlas has this ability, though I don't think anyone has written anything that actually allows it to ... read more 01/21/2009 (12:29 pm)
how i would like to use gg.com There's very few flame wars these days- I was sort of leaning towards netiquette on using good gramm... read more 01/21/2009 (6:31 am)
how i would like to use gg.com I use the site a lot like Orion uses it, and I agree with what he has to say. Also, I would like to ... read more 01/20/2009 (7:03 pm)
Medieval RPG You should probably email him if you want a better chance at a response. Make sure you include your ... read more 01/20/2009 (6:46 pm)
GarageGames Group on Vimeo @Russell: As a matter of fact I did. The email states in part: [quote]Vimeo does not allow porn, ... read more 01/20/2009 (6:41 pm)
GarageGames Group on Vimeo @Russell: The two were videos of a bot looting demonstration and video of a lake freeze effect demo.... read more 01/20/2009 (11:31 am)
GarageGames Group on Vimeo I'll probably have to go YouTube also, as they took 2 of my five videos down, though they were obvio... read more 01/20/2009 (10:37 am)
TGE/A License Clause - A little confusing. [quote]what about the MyDreamRpg Kit? That was produced and the producers had to stop selling it.[/q... read more 01/19/2009 (5:58 pm)
MMO with TGB TGB has networking, but even with TGE/A's networking, you'll have to do some source code changing to... read more 01/19/2009 (9:21 am)
TGE/A License Clause - A little confusing. I don't think GG will tell you not to create a starter kit if you want to. The wording probably need... read more 01/19/2009 (9:17 am)
TGEA for Seamless and Streaming terrains [quote]Is streaming terrain the equivalent of paging? [/quote] Not really. Mega Terrain was suppo... read more 01/18/2009 (9:06 pm)
TGEA for Seamless and Streaming terrains You're using terminology that is a bit confusing, which is probably why you're getting equally confu... read more 01/18/2009 (7:04 am)
i want the old site back dammit! @Quinton: Agreed. It's just not that bad, people. The website got updated, and they screwed up a few... read more 01/18/2009 (6:56 am)
TGEA1.7.1 Terrain hightmap also busted Did you look at the png in an image editor? Looking at the screenshot, it looks like there is a band... read more 01/18/2009 (6:50 am)
Is this the best engine for massively multiplayer online game? @Staples: Those questions should be asked in their own thread, but since Mohammed might get somethin... read more 01/17/2009 (3:59 pm)
Windows 7 beta; my images aren't loading I haven't tried Windows 7 yet, but off the top of my head, you should try to use power of two textur... read more 01/17/2009 (3:55 pm)
Is this the best engine for massively multiplayer online game? I would say that this engine is neither the best, nor the worst, for an MMO. Other MMOs have been cr... read more 01/13/2009 (11:31 am)
Incremental Running... Actually, that resource is a good starting point. You should also do a search for variable player as... read more 01/11/2009 (8:05 am)
Writing on the wall If you mean putting text on your "wall" like a sign or graffiti, then that needs to be done to the t... read more 01/09/2009 (7:41 am)
Standing on moving objects. Do a search for "moving interiors" or "pathed interiors". That should turn up some info for what you... read more 01/06/2009 (11:08 am)
City generation technology @James: This is a two-year-old dead post... Check the date of the last posting...... read more 01/05/2009 (5:59 am)
Disappointed. Search no longer works well for me, as my landlord has stopped me from conducting the live chicken s... read more 01/04/2009 (8:55 pm)
Dynamic NPC Script attachment ? As a matter of fact, I do have a suggestion: Get friendly with eval() and constructing commands in s... read more 01/03/2009 (7:54 pm)
Dynamic NPC Script attachment ? You don't attach scripts as such, but what you can do is have within a script different versions of ... read more 01/03/2009 (7:13 pm)
Funny thing this swiming action... "Torque Game Engine Advanced (formerly TSE) [b]Public[/b] Forums" You can do a post in the privat... read more 01/02/2009 (10:06 am)
Funny thing this swiming action... I played with the density setting with the resource I linked to, as well as taking the swimming piec... read more 01/02/2009 (9:55 am)
Funny thing this swiming action... Got it working with a cobbled-together version of [url=http://www.garagegames.com/index.php?sec=mg&m... read more 01/01/2009 (6:05 pm)
Funny thing this swiming action... @deepscratch: Care to share? :) I've been having issues with swimming in 1.7.1 as well. [i]Edit:[... read more 01/01/2009 (6:59 am)
SOLVED] Updating Waterblock color from script? Thanks. It worked out to be a lot more blingy than I thought it would be ;)... read more 12/30/2008 (8:31 pm)
SOLVED] Updating Waterblock color from script? @Jaimi: You're totally right. I've been working with scripts so long that I completely forgot about ... read more 12/30/2008 (5:21 pm)
SOLVED] Updating Waterblock color from script? There's something going on, that's for sure. I can get the grayscale gradient to come out correctly ... read more 12/30/2008 (7:39 am)
SOLVED] Updating Waterblock color from script? Here's something interesting: I created a timer function that interpolates the color of the water fr... read more 12/29/2008 (6:57 pm)
SOLVED] Updating Waterblock color from script? That's what I suspected was happening. I just came across it today when playing with the waterblocks... read more 12/29/2008 (5:39 pm)
Lost LOL... Well, there's also Ed Maurina's books. The Game Programmer's Guide To Torque is pretty good f... read more 12/29/2008 (5:32 pm)
Lost [quote]if(%this.LightOn = false)[/quote] Needs to be: [quote]if(%this.LightOn == false)[/quote... read more 12/29/2008 (11:34 am)
Lost Seems that there's a bit of functionality going on that is not posted. Changing the function name do... read more 12/29/2008 (7:58 am)
Lost One thing that comes to mind to check on is your use of schedule, in this case the OnOff.schedule() ... read more 12/28/2008 (8:02 pm)
TGEA questions? You can download the demo and use the scripts (which you can do most of your gameplay scripting in),... read more 12/27/2008 (8:17 pm)
Merry Christmas Everyone Happy ChrismaHanuKwanzica!... read more 12/25/2008 (7:11 am)
Medieval RPG If you're a programmer, then I suggest finishing up the game concept and doing a large amount of the... read more 12/23/2008 (7:52 am)
GIDS 2009 Java:: Save Big, Win Big, Learn Big: Act Before Dec 29 Maybe advertised to the wrong audience- it's more for web-apps than games... But damn, registration ... read more 12/22/2008 (6:14 am)
Random Dungeon Generation Theory [quote]I am stumped currently on finding the most efficient way to make the entrances and exits matc... read more 12/21/2008 (6:14 am)
PNG format Are you opening them in TGE, or in another application? Some apps may not show that channel. On anot... read more 12/19/2008 (4:56 am)
Volunteers Needed for Huge Christian Video Game Projects [quote]An open and humble heart, willing to be under authority to allow God to use you in a great wa... read more 12/18/2008 (11:06 am)
Random Dungeon Generation Theory @Jacob: What you want to do is make that function into a nested for(), like so: [code] function ... read more 12/17/2008 (5:11 pm)
Commercial Games ? There's some games sold on portals other than here, and if you do a search, you can probably turn up... read more 12/17/2008 (5:03 pm)
Random Dungeon Generation Theory [quote]Not exactly sure how I will calculate the nearby squares, but it should be a pretty trivial m... read more 12/17/2008 (12:01 pm)
Random Dungeon Generation Theory @Jacob: You'll want to google the interwebs for dungeon generation algorithms, and you'll find some ... read more 12/17/2008 (5:46 am)
Vertical surfaces stretched on terrain You probably don't want to use a heightfield to represent a cliff, because they have a planar UV pro... read more 12/13/2008 (6:14 am)