Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting good and cheap motion capture | [quote]The hardest part is mapping the animation onto the character in the game. Skeletons don't mat... read more | 02/04/2009 (4:33 pm) |
| Getting good and cheap motion capture | @Taylor: My opinion on it is that if you can supply good mocap data targeted toward video games, I w... read more | 02/04/2009 (3:40 pm) |
| Removed | [quote]I apologize for being short Ted but probing questions about the use of IP are really irritati... read more | 02/04/2009 (11:50 am) |
| Removed | [quote]I'm done talking about it.[/quote] Not a very mature way to go about ending the conversati... read more | 02/04/2009 (7:18 am) |
| Removed | @Sam: So you're saying that you're making new art assets, but still using Hellgate IP?... read more | 02/04/2009 (6:07 am) |
| Removed | @Greg: You're right, the learning potential is very valuable. But if you created your own IP of the ... read more | 02/03/2009 (7:41 pm) |
| Game Companies Layoff | [quote]The land and Taxes are cheaper than California, New York, and Chicago.[/quote] Shhhhhhh!!!... read more | 02/03/2009 (7:38 pm) |
| Virtual world in torque | @fireVein: Yeah, I think I'm going to try and submit it as a sticky for the forums...... read more | 02/03/2009 (6:25 pm) |
| ... | @Alex: 13? Well, it's a lofty goal for 13- but it wouldn't hurt you to learn game development (it wo... read more | 02/03/2009 (6:23 pm) |
| Avatar Customization: Mesh deformation. Thoughts? | Vertex morphing. TGEA supports it in animation (pretty expensive, performance-wise, from what I hear... read more | 02/03/2009 (12:30 pm) |
| ... | @Steve: It's fine if you workaround the bug: Check All Blogs, Resources, Forums, and Documents, then... read more | 02/03/2009 (10:22 am) |
| Virtual world in torque | [b]4) Understand what game engine is best for you:[/b] So, by this point, you have a grip on the wor... read more | 02/03/2009 (6:29 am) |
| Virtual world in torque | This is my standard MMO blurb when people talk about making virtual worlds and ask "end of cycl... read more | 02/03/2009 (6:28 am) |
| Virtual world in torque | 1) Totally depends on your hardware specs, bandwidth, internet lag at any given point in time, how m... read more | 02/03/2009 (6:27 am) |
| TrueSpace 7.6 exporters | Is [i]that[/i] a joke? lol...... read more | 02/02/2009 (4:13 pm) |
| Certifications (MS, Cisco, BrainBench, Sun...) | From an IT perspective, there's the proof of your resume and references... But if you're talking abo... read more | 02/02/2009 (2:29 pm) |
| TrueSpace 7.6 exporters | I saw and downloaded the SDK (apparently I had been hitting the crackpipe pretty hard, because when ... read more | 02/02/2009 (2:26 pm) |
| General Networking Discussion--Game Genres | @Tony: I had already come across the IBM whitepaper, and it has a really nice setup using Torque com... read more | 02/02/2009 (2:03 pm) |
| ... | @Andrew: Thanks. I actually saved it for reposting (writing it from scratch can take a while, lol). ... read more | 02/02/2009 (7:55 am) |
| ... | [b]6) You have gameplay, now you need a team![/b] If you've done everything right, you have some ski... read more | 02/01/2009 (7:24 pm) |
| ... | [b]3) Understand your skills:[/b] It takes more than just an idea to build an MMO, and I can tell yo... read more | 02/01/2009 (7:22 pm) |
| ... | @Alex: I'm making an MMO as well ([url]www.DigitalFlux.com[/url] for info), but that's not why I'm w... read more | 02/01/2009 (7:21 pm) |
| Former team member stole my stuff | [quote]You guys cant just send them a email for me, asking how many times they downloaded "MY S... read more | 02/01/2009 (12:24 pm) |
| Is it legal? | Oh, and to illustrate how assets can look close to other assets and be legally safe, compare the Hal... read more | 02/01/2009 (9:20 am) |
| Is it legal? | @Randy: DISCLAIMER: IANAL (I Am Not A Lawyer), but my view on your scenario is: That's an example... read more | 02/01/2009 (9:17 am) |
| General Networking Discussion--Game Genres | [BUMP] For the sake of getting a very interesting and valuable conversation on TGE/A network optimi... read more | 02/01/2009 (7:29 am) |
| Is it legal? | [quote]but I clearly state that it is for non-commercial use? Can I sell it?[/quote] Selling it i... read more | 02/01/2009 (6:41 am) |
| whats wrong with google | Very strange. I tested googling "Garage Games" and "garagegames" just now and fo... read more | 01/31/2009 (7:50 am) |
| Continuous Environments | Or if you use a suitably large terrain, you can have the trigger just teleport you back to the other... read more | 01/31/2009 (7:44 am) |
| Can TGEA or T3D meet these requirements? | 1) Very much depends on your particular game. Network-wise, I've heard of people getting up to 300 c... read more | 01/31/2009 (7:39 am) |
| TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? | 1) You always have the ability to port these resources on your own. Having bought TGE, TGEA, and TGB... read more | 01/30/2009 (11:12 am) |
| Help I dont understand "Rebuild Game" | Probably a question for the GG staff, I'm not really able to answer that on their behalf.... read more | 01/29/2009 (11:55 am) |
| Help I dont understand "Rebuild Game" | That may be true, but unfortunately for you, several variations on that have been posted in the foru... read more | 01/29/2009 (11:46 am) |
| Help I dont understand "Rebuild Game" | Your answer gives me another question: Have you bought the engine? There is no "Torque Owner&qu... read more | 01/29/2009 (11:27 am) |
| how i would like to use gg.com | Well, I think Caylo has a point: Most people that have "issues" dealing with others don't ... read more | 01/29/2009 (11:20 am) |
| Help I dont understand "Rebuild Game" | That refers to recompiling the game engine. Did you make the code changes?... read more | 01/29/2009 (11:10 am) |
| The Demons of Corrath | [quote]Ted Southard made a good point, why post concepts that can be stolen?[/quote] My point was... read more | 01/28/2009 (10:28 am) |
| The Demons of Corrath | [quote]It makes me sick to my stomach that I can't post the concept art for this game to show all yo... read more | 01/28/2009 (9:22 am) |
| MMOs on the Torque Game Engine? | The number of players you can support per server/zone is really dependent on how much data you have ... read more | 01/24/2009 (6:11 pm) |
| site closed | [b]Legal issues:[/b] If you're hosting, selling, or buying (or facilitating the buying of) art, soun... read more | 01/23/2009 (7:03 pm) |
| site closed | @Robert: A few tips: 1) Your site says it wants to bring people together. If that's true, start p... read more | 01/23/2009 (4:48 pm) |
| Get your project funded! | I think he was scared off after I said I emailed the SEC (and I did). This thing has bigger red flag... read more | 01/23/2009 (4:40 pm) |
| Get your project funded! | [quote]As a member of Fundseeker.net(we) you agree to the following - We will advertise your proj... read more | 01/23/2009 (2:03 pm) |
| Get your project funded! | Yeah, I did some Googling and found this guy posting on forums and always ignoring questions about h... read more | 01/23/2009 (10:15 am) |
| Get your project funded! | I have questions about both fundseeker.com and exclusiveinvestors.com: 1) What is the standing of... read more | 01/23/2009 (9:52 am) |
| GG Look into this. | Actually, it would be easier to do #2 than #1. GG would wind up footing a huge bandwidth bill, even ... read more | 01/22/2009 (11:01 am) |
| how i would like to use gg.com | [quote]Just wanted to distance the terminology of netiquette and the definition of "good gramma... read more | 01/21/2009 (9:47 pm) |
| how i would like to use gg.com | @Caylo: I understand the sentiment, but I'm absolutely positive that I made clear by the example tha... read more | 01/21/2009 (9:19 pm) |
| Watched Thread bugged when locked... | I need to post another error here. When I clicked the post button, I got an "Application Error&... read more | 01/21/2009 (6:12 pm) |
| how i would like to use gg.com | ::shudder::... read more | 01/21/2009 (6:07 pm) |