Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
Just a question about the licensing. Some official words I've copied and pasted from the TGEA EULA: From the Indie License: [quote]Th... read more 03/14/2009 (12:07 pm)
Ok sorry. Crome You probably want to search the Artist forums for the answer, since it's not necessarily a "tec... read more 03/14/2009 (11:41 am)
Just a question about the licensing. @Benjamin: If you buy the Indie license, which is the cheaper of the two options for TGE and TGEA, t... read more 03/14/2009 (11:37 am)
Interactive Story Game. @Archdukezeb: Have you tried looking into Interactive Fiction games and playing with that stuff? The... read more 03/14/2009 (11:31 am)
Why buy Torque Have you tried doing a search for "cartoon shader", "penny arcade", "cartoo... read more 03/13/2009 (8:01 am)
Games made from the stock version of torque? @Sean: It's really about evaluating your engine needs and going with that, and if you come here and ... read more 03/12/2009 (9:39 am)
my volumetric cloud in tgea 1.7.1 @Tek0: Had to bookmark that one... I'm not sure how he did it either, but it does look spiffy. Ironi... read more 03/12/2009 (7:13 am)
Questions about UI-Server Performance and Mission in TGE 1) Someone did this while trying to measure server performance for an MMO being made with TGE. I don... read more 03/12/2009 (7:11 am)
MMO project I guess you didn't want any feedback after all. It's all good. Best of luck with your project, it do... read more 03/12/2009 (7:06 am)
my volumetric cloud in tgea 1.7.1 Whoa... How did you accomplish that? From the "painted" comment, it sounds like you used s... read more 03/11/2009 (6:56 pm)
MMO project @Dennis: I think you missed the point of the link I posted. Mike is correct, the post is about askin... read more 03/11/2009 (3:49 pm)
Best terrain type I've heard, but have not (yet) tested, the idea that you can have multiple MegaTerrains. That would ... read more 03/11/2009 (7:58 am)
TGEA Techinical Documentation? [quote]I doubt you kids will be able to afford a T3D licence when it comes out :P [/quote] And [i... read more 03/11/2009 (7:51 am)
TGEA Techinical Documentation? This is very much on-topic. If you're utilizing source, and it is not paid for, it's stealing. That ... read more 03/10/2009 (7:27 pm)
Looking for 3D Artist All positions have been filled for the current time. Thanks to all who have applied, and I will post... read more 03/10/2009 (6:50 pm)
TGEA Techinical Documentation? [quote]Lol I hope thats a joke since this is the first time I have ever seen you :( [/quote] Cayl... read more 03/10/2009 (6:46 pm)
TGEA Techinical Documentation? [url=http://www.garagegames.com/documentation]Docs are located under Support > Documentation.[/ur... read more 03/09/2009 (4:39 pm)
How do I call .gui files to only load in certain levels? Have you tried a straight schedule instead of using sceneWindow2d.schedule(), or checking for consol... read more 03/09/2009 (4:35 pm)
create "press any key to continue"? Look at default.bind.cs. You'll see how it checks for action maps and creates its own (this is done ... read more 03/09/2009 (4:32 pm)
Status??? @Vijay: Congratulations on resurrecting a thread that has been dead for eight years- it's one of the... read more 03/09/2009 (5:41 am)
How to load a level? Well, does that file exist? If you're being told "invalid file", then that would be where ... read more 03/09/2009 (5:37 am)
scripting and mission problem 1) To add to what Michael said, make sure that you don't have any errors for those scripts in the er... read more 03/08/2009 (6:23 pm)
I have a question about the copyright above script files [quote]By replace, I ment deleting the GG one, and adding mine.[/quote] Pretty sure we knew what ... read more 03/06/2009 (6:40 pm)
I have a question about the copyright above script files GG only owns the parts of the scripts that they wrote, and any script you write yourself would have ... read more 03/06/2009 (4:38 pm)
I have a question about the copyright above script files The copyright is for portions of the script that are made by GG. If you add functions into those scr... read more 03/06/2009 (7:49 am)
I have another problem regarding my project,very important...SOS. Please don't post a million times with the same problem, and please do be as descriptive as possible... read more 03/05/2009 (5:42 am)
Network? Do a search for "dedicated server" and that should turn up the info you're looking for, as... read more 03/05/2009 (5:39 am)
FPS starter Kit AI Bot? How to? For "running around" you can also do a search for "wander" on this site. There a... read more 03/04/2009 (10:39 am)
Datablock In A Datablock ? What I find funny is that he posted this on the Garage Games site for help, where GG people are very... read more 03/04/2009 (10:37 am)
Absolute Noob 1) T3D is a new engine coming out (well, based on TGEA code). Check Brett Seyler's blogs for more in... read more 03/04/2009 (10:32 am)
Workspace Picture Thread @Ross: Nice office :)... read more 03/03/2009 (8:05 pm)
I can't work (thoroughly pointless post!) Scripting? Art? SFX? Notepad?? Sorry, I had to try to motivate you ;)... read more 03/03/2009 (8:04 pm)
Workspace Picture Thread @Deb: Workspace animals are a hazard. I just had to clean up a spilled glass of diet coke where the ... read more 03/03/2009 (2:25 pm)
Workspace Picture Thread @Deborah: Did you happen to notice that a sea lion was scaling the walls of your fortress? He also s... read more 03/03/2009 (11:44 am)
About the "Easy to learn, hard to master" on Casual Games Well, "easy to teach" and "easy to learn" have about a dime's worth of differenc... read more 03/03/2009 (10:05 am)
Workspace Picture Thread I'm big on having the full-office experience: [image]http://www.digitalflux.com/images/office1.jpg[... read more 03/03/2009 (7:19 am)
rocket bowl runs slow Depends on the requirements of the game as opposed to what your pc has (I don't imagine the requirem... read more 03/01/2009 (8:00 pm)
How do I call .gui files to only load in certain levels? 1) Well, I can't help too much with Theora in specific, as I haven't worked with those features. Hop... read more 02/28/2009 (2:47 pm)
How do I call .gui files to only load in certain levels? Leave it in init.cs or game.cs (wherever you normally exec it). exec() doesn't run the GUI, it just ... read more 02/27/2009 (8:18 pm)
Tips for running TGEA on lower end machines? Depends on a lot of things, but one thing you can look at is your view distance. If it's far, you'll... read more 02/27/2009 (8:14 pm)
I have a few GUI questions :) Or you can use Canvas.pushDialog(DialogName) to push a GUI, and Canvas.popDialog(DialogName) to pop ... read more 02/27/2009 (5:18 pm)
Christian Gaming/Reviewing /me looks on in awe as Jason raises six-year-old thread from the dead... read more 02/26/2009 (7:29 am)
TGEA Startup The script (cs) files compile every time TGEA starts (it doesn't compile with the source code), if i... read more 02/26/2009 (6:00 am)
Imp Wip @Rene: That is some really nice work. What's the poly count on the low-poly stuff?... read more 02/26/2009 (5:52 am)
How does terrain editor achieve the accuracy that I required when drew the earth’s surface If you mean accuracy in the sense that you aren't able to use all 8 textures, then there is a way, b... read more 02/26/2009 (5:50 am)
How to make a shadow projected onto the model That question was a bit complicated, but from what I understand, you're asking how to make a shadow ... read more 02/26/2009 (5:46 am)
Under what circumstances , will a shadow emerge in TGE1.52 ? Statics don't cast shadows, I don't believe. And DIF objects have their shadows baked into the terra... read more 02/26/2009 (5:43 am)
Ghostly Studios recruitment thread. It happens to all of us, no worries (I could have just [i]asked[/i], lol). Any more info on your pro... read more 02/26/2009 (5:40 am)
Ghostly Studios recruitment thread. @Brian: That blanket response is more than just the initial post at the top of the thread. Scroll do... read more 02/25/2009 (9:26 pm)
Ghostly Studios recruitment thread. Best thing to do is start [url=http://www.garagegames.com/community/forums/viewthread/84535]here.[/u... read more 02/25/2009 (8:05 pm)