Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Just a question about the licensing. | Some official words I've copied and pasted from the TGEA EULA: From the Indie License: [quote]Th... read more | 03/14/2009 (12:07 pm) |
| Ok sorry. Crome | You probably want to search the Artist forums for the answer, since it's not necessarily a "tec... read more | 03/14/2009 (11:41 am) |
| Just a question about the licensing. | @Benjamin: If you buy the Indie license, which is the cheaper of the two options for TGE and TGEA, t... read more | 03/14/2009 (11:37 am) |
| Interactive Story Game. | @Archdukezeb: Have you tried looking into Interactive Fiction games and playing with that stuff? The... read more | 03/14/2009 (11:31 am) |
| Why buy Torque | Have you tried doing a search for "cartoon shader", "penny arcade", "cartoo... read more | 03/13/2009 (8:01 am) |
| Games made from the stock version of torque? | @Sean: It's really about evaluating your engine needs and going with that, and if you come here and ... read more | 03/12/2009 (9:39 am) |
| my volumetric cloud in tgea 1.7.1 | @Tek0: Had to bookmark that one... I'm not sure how he did it either, but it does look spiffy. Ironi... read more | 03/12/2009 (7:13 am) |
| Questions about UI-Server Performance and Mission in TGE | 1) Someone did this while trying to measure server performance for an MMO being made with TGE. I don... read more | 03/12/2009 (7:11 am) |
| MMO project | I guess you didn't want any feedback after all. It's all good. Best of luck with your project, it do... read more | 03/12/2009 (7:06 am) |
| my volumetric cloud in tgea 1.7.1 | Whoa... How did you accomplish that? From the "painted" comment, it sounds like you used s... read more | 03/11/2009 (6:56 pm) |
| MMO project | @Dennis: I think you missed the point of the link I posted. Mike is correct, the post is about askin... read more | 03/11/2009 (3:49 pm) |
| Best terrain type | I've heard, but have not (yet) tested, the idea that you can have multiple MegaTerrains. That would ... read more | 03/11/2009 (7:58 am) |
| TGEA Techinical Documentation? | [quote]I doubt you kids will be able to afford a T3D licence when it comes out :P [/quote] And [i... read more | 03/11/2009 (7:51 am) |
| TGEA Techinical Documentation? | This is very much on-topic. If you're utilizing source, and it is not paid for, it's stealing. That ... read more | 03/10/2009 (7:27 pm) |
| Looking for 3D Artist | All positions have been filled for the current time. Thanks to all who have applied, and I will post... read more | 03/10/2009 (6:50 pm) |
| TGEA Techinical Documentation? | [quote]Lol I hope thats a joke since this is the first time I have ever seen you :( [/quote] Cayl... read more | 03/10/2009 (6:46 pm) |
| TGEA Techinical Documentation? | [url=http://www.garagegames.com/documentation]Docs are located under Support > Documentation.[/ur... read more | 03/09/2009 (4:39 pm) |
| How do I call .gui files to only load in certain levels? | Have you tried a straight schedule instead of using sceneWindow2d.schedule(), or checking for consol... read more | 03/09/2009 (4:35 pm) |
| create "press any key to continue"? | Look at default.bind.cs. You'll see how it checks for action maps and creates its own (this is done ... read more | 03/09/2009 (4:32 pm) |
| Status??? | @Vijay: Congratulations on resurrecting a thread that has been dead for eight years- it's one of the... read more | 03/09/2009 (5:41 am) |
| How to load a level? | Well, does that file exist? If you're being told "invalid file", then that would be where ... read more | 03/09/2009 (5:37 am) |
| scripting and mission problem | 1) To add to what Michael said, make sure that you don't have any errors for those scripts in the er... read more | 03/08/2009 (6:23 pm) |
| I have a question about the copyright above script files | [quote]By replace, I ment deleting the GG one, and adding mine.[/quote] Pretty sure we knew what ... read more | 03/06/2009 (6:40 pm) |
| I have a question about the copyright above script files | GG only owns the parts of the scripts that they wrote, and any script you write yourself would have ... read more | 03/06/2009 (4:38 pm) |
| I have a question about the copyright above script files | The copyright is for portions of the script that are made by GG. If you add functions into those scr... read more | 03/06/2009 (7:49 am) |
| I have another problem regarding my project,very important...SOS. | Please don't post a million times with the same problem, and please do be as descriptive as possible... read more | 03/05/2009 (5:42 am) |
| Network? | Do a search for "dedicated server" and that should turn up the info you're looking for, as... read more | 03/05/2009 (5:39 am) |
| FPS starter Kit AI Bot? How to? | For "running around" you can also do a search for "wander" on this site. There a... read more | 03/04/2009 (10:39 am) |
| Datablock In A Datablock ? | What I find funny is that he posted this on the Garage Games site for help, where GG people are very... read more | 03/04/2009 (10:37 am) |
| Absolute Noob | 1) T3D is a new engine coming out (well, based on TGEA code). Check Brett Seyler's blogs for more in... read more | 03/04/2009 (10:32 am) |
| Workspace Picture Thread | @Ross: Nice office :)... read more | 03/03/2009 (8:05 pm) |
| I can't work (thoroughly pointless post!) | Scripting? Art? SFX? Notepad?? Sorry, I had to try to motivate you ;)... read more | 03/03/2009 (8:04 pm) |
| Workspace Picture Thread | @Deb: Workspace animals are a hazard. I just had to clean up a spilled glass of diet coke where the ... read more | 03/03/2009 (2:25 pm) |
| Workspace Picture Thread | @Deborah: Did you happen to notice that a sea lion was scaling the walls of your fortress? He also s... read more | 03/03/2009 (11:44 am) |
| About the "Easy to learn, hard to master" on Casual Games | Well, "easy to teach" and "easy to learn" have about a dime's worth of differenc... read more | 03/03/2009 (10:05 am) |
| Workspace Picture Thread | I'm big on having the full-office experience: [image]http://www.digitalflux.com/images/office1.jpg[... read more | 03/03/2009 (7:19 am) |
| rocket bowl runs slow | Depends on the requirements of the game as opposed to what your pc has (I don't imagine the requirem... read more | 03/01/2009 (8:00 pm) |
| How do I call .gui files to only load in certain levels? | 1) Well, I can't help too much with Theora in specific, as I haven't worked with those features. Hop... read more | 02/28/2009 (2:47 pm) |
| How do I call .gui files to only load in certain levels? | Leave it in init.cs or game.cs (wherever you normally exec it). exec() doesn't run the GUI, it just ... read more | 02/27/2009 (8:18 pm) |
| Tips for running TGEA on lower end machines? | Depends on a lot of things, but one thing you can look at is your view distance. If it's far, you'll... read more | 02/27/2009 (8:14 pm) |
| I have a few GUI questions :) | Or you can use Canvas.pushDialog(DialogName) to push a GUI, and Canvas.popDialog(DialogName) to pop ... read more | 02/27/2009 (5:18 pm) |
| Christian Gaming/Reviewing | /me looks on in awe as Jason raises six-year-old thread from the dead... read more | 02/26/2009 (7:29 am) |
| TGEA Startup | The script (cs) files compile every time TGEA starts (it doesn't compile with the source code), if i... read more | 02/26/2009 (6:00 am) |
| Imp Wip | @Rene: That is some really nice work. What's the poly count on the low-poly stuff?... read more | 02/26/2009 (5:52 am) |
| How does terrain editor achieve the accuracy that I required when drew the earth’s surface | If you mean accuracy in the sense that you aren't able to use all 8 textures, then there is a way, b... read more | 02/26/2009 (5:50 am) |
| How to make a shadow projected onto the model | That question was a bit complicated, but from what I understand, you're asking how to make a shadow ... read more | 02/26/2009 (5:46 am) |
| Under what circumstances , will a shadow emerge in TGE1.52 ? | Statics don't cast shadows, I don't believe. And DIF objects have their shadows baked into the terra... read more | 02/26/2009 (5:43 am) |
| Ghostly Studios recruitment thread. | It happens to all of us, no worries (I could have just [i]asked[/i], lol). Any more info on your pro... read more | 02/26/2009 (5:40 am) |
| Ghostly Studios recruitment thread. | @Brian: That blanket response is more than just the initial post at the top of the thread. Scroll do... read more | 02/25/2009 (9:26 pm) |
| Ghostly Studios recruitment thread. | Best thing to do is start [url=http://www.garagegames.com/community/forums/viewthread/84535]here.[/u... read more | 02/25/2009 (8:05 pm) |