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Ted Southard's Forum Posts

Thread Post Date Posted
Hmm... If you mean stepping through the lines of script for a script-based function, I use trace(1) at the ... read more 03/21/2009 (12:26 pm)
Hello i need help You'll need to be a lot more specific than that. What file are you talking about, and which engine?... read more 03/21/2009 (12:23 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! [quote]Unable to find object: 'Canvas'[/quote] That is the problem you need to solve: 1) Why is C... read more 03/20/2009 (3:01 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! I don't quite understand what happened, but I think that this (the project, not the log file) has be... read more 03/20/2009 (1:53 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! [quote]- No card profile profile/GFXNullDeviceRenderer.cs exists[/quote] Around that line might b... read more 03/20/2009 (1:08 pm)
Card games? Probably not, but you can go through the tutorials and learn how to script gameplay so that you can ... read more 03/20/2009 (12:53 pm)
How to get a refund. You should email the GG people (Company > Contact Us). They're usually pretty good on turn-around... read more 03/20/2009 (12:49 pm)
New...with a couple questions I use VS2005 to develop with, and TGEA and T3D are written using C++, so you won't be able to combin... read more 03/20/2009 (8:29 am)
Array Further, I'd recommend doing: [code] $arr = new ScriptObject(); [/code] Just in case you want ... read more 03/20/2009 (8:02 am)
T3D System Requirements I was late to the IRC hour last night, but I didn't see much about it. It's most likely along the li... read more 03/20/2009 (8:00 am)
New...with a couple questions What are you trying to do that you would need to integrate the engine with outside .NET components? ... read more 03/20/2009 (7:58 am)
That huge image at the top of the page I have to agree. It's colorful and pretty, but pushes all the useful stuff down quite a ways.... read more 03/20/2009 (6:01 am)
space lvls and mmokit If you're looking to do an MMO, [url=http://www.garagegames.com/community/forums/viewthread/84535]th... read more 03/20/2009 (5:59 am)
reaching destination I'm assuming the NPC datablock, but which variable inside it? I've never messed with the datablock t... read more 03/20/2009 (5:52 am)
How? #4) Yes. #5) That's a matter of opinion... WoW and many others do it successfully. But again, you'v... read more 03/19/2009 (4:41 pm)
Interns wantes(Paid Postion) Any more information on this project? What tasks does it entail, and for which game? What are the ti... read more 03/19/2009 (11:44 am)
How? Those two phrases can be elaborated into entire books. I would suggest reading the MMO thread, which... read more 03/19/2009 (11:42 am)
reaching destination [code] echo("ai" @%ai.getPosition); echo("player" @%player.getPosition); [/co... read more 03/19/2009 (11:38 am)
How? Fusegen: You're putting the cart wayyyyy before the horse here. If it looks good, people will give i... read more 03/19/2009 (10:20 am)
reaching destination @Steve: There's a variable in the engine for that, yes. But I believe that's not exposed to script. ... read more 03/19/2009 (10:19 am)
Map Generation based on Seed Texturing and Modelling: A Procedural Approach, is a book I've used in the past to work with fractal... read more 03/19/2009 (7:53 am)
reaching destination %bot.OnReachedDestination() callback should do that. If not, you might want to check to make sure it... read more 03/19/2009 (7:35 am)
New Worldwide fight game designers wanted @Tommy: I admire your enthusiasm. However, even with the concept, you'll need additional knowledge t... read more 03/19/2009 (7:28 am)
Strange GuiTextEditCtrl Behaviour (TGEA 1.7.1)... Hmm, strange... What about setting its associated variable like $eVar = ""; ? Though I'm p... read more 03/18/2009 (9:55 am)
Strange GuiTextEditCtrl Behaviour (TGEA 1.7.1)... Have you tried %ctrl.setText(""); ?... read more 03/18/2009 (8:31 am)
aiPlayer afraid of the water?? Not sure about following the player, but for line of sight, are you sure that it's disregarding the ... read more 03/18/2009 (8:29 am)
Terrain files PNG is probably the best format for importing heightfields (which is what I assume you mean by terra... read more 03/17/2009 (5:59 pm)
Upgrade to TGEA while learning? Well, how long do you estimate you have until your "behavior" is working? With T3D on the ... read more 03/17/2009 (11:36 am)
[Question] About Networking @St.: Nothing to apologize for. This is a forum, and lots of threads get buried, so questions inevit... read more 03/17/2009 (8:18 am)
How to synchronize multiple NPCs' action? A tick is so small that I doubt a player would notice, unless you're updating a huge number of NPCs.... read more 03/17/2009 (7:22 am)
[Question] About Networking There are several links to forum threads about MMOs and TGEA networking [url=http://www.garagegames.... read more 03/17/2009 (7:18 am)
Ok, a real noob questions [quote]but the console in their tutorial doesnt show up right on my comp[/quote] Well, that's the... read more 03/16/2009 (6:45 pm)
Asset Bank on TDN [quote]I like the idea, but wouldn't GG have to verify copyrights if they'd host assets[/quote] D... read more 03/16/2009 (11:45 am)
[INFO] Before posting about an MMO, please read this... [quote]Ted, we owe you beers! :)[/quote] You had interesting blogs, so the beer offering isn't re... read more 03/16/2009 (11:42 am)
New Worldwide fight game designers wanted @Tommy: What do you bring to the table in this potential business deal?... read more 03/16/2009 (7:16 am)
[INFO] Before posting about an MMO, please read this... @Fusegen: As a matter of principle, I don't think you should be looking to copy anyone. What you sho... read more 03/16/2009 (7:12 am)
[INFO] Before posting about an MMO, please read this... @Fusegen: You don't have to read every book on the list, it's just meant as a list of books that are... read more 03/15/2009 (7:57 pm)
[INFO] Before posting about an MMO, please read this... [quote]Do you know any books to be exact?[/quote] Check the section above titled "Books To R... read more 03/15/2009 (5:02 pm)
Coders and Modelers needed. Yep, and we're slowly pushing into Step 6 (we've brought a few people on for concept art, but it's s... read more 03/15/2009 (7:46 am)
Coders and Modelers needed. Start [url=http://www.garagegames.com/community/forums/viewthread/84535]here[/url] before posting fo... read more 03/14/2009 (5:21 pm)
Looing For a Small Team. Those are basic server connection tutorials. They're fine to learn, but are pretty out of scope for ... read more 03/14/2009 (4:59 pm)
Looing For a Small Team. @Mykell: Well, if you could post links here it would benefit the entire community...... read more 03/14/2009 (4:40 pm)
Looing For a Small Team. [quote]I run microsoft visual studio through it to add different cores for smoother run time with on... read more 03/14/2009 (3:40 pm)
Looing For a Small Team. Actually, I didn't mean the software development applications that you had access to for coding, but... read more 03/14/2009 (3:11 pm)
Ok sorry. Crome [quote]You were cheated![/quote] Tell me about it... lol... read more 03/14/2009 (2:47 pm)
Looing For a Small Team. Interesting. What kind of backend software are you using for the servers? Sounds like you have some ... read more 03/14/2009 (2:38 pm)
Just a question about the licensing. @Benjamin: Yes. It doesn't matter if you're Indie or Commercial, you can sell a game with either lic... read more 03/14/2009 (2:27 pm)
Looing For a Small Team. [quote]its more like Gears of war with 1,400 people flying around with bombs and guns[/quote] Tha... read more 03/14/2009 (2:15 pm)
Looing For a Small Team. @Mykell: This post would probably get a better audience in the Jobs forum. Also, since you're mentio... read more 03/14/2009 (12:42 pm)
Ok sorry. Crome [quote]I actually fell to my knees and wept.[/quote] That happens to me all the time- mostly beca... read more 03/14/2009 (12:37 pm)