Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gold not increasing | Looks like %this is the gold itself. Why not track the gold collected in the "PlayerDragon"... read more | 04/04/2009 (9:29 pm) |
| Do you like fan games? | Sherman has a very good point. Think about it this way: If you can make a fun game, then what doe... read more | 04/04/2009 (7:00 pm) |
| Do you like fan games? | [url=http://kotaku.com/gaming/top/msoft-pulls-plug-on-halo-rts-mod-199568.php]And a quick googling o... read more | 04/04/2009 (2:07 pm) |
| Do you like fan games? | I don't think you'd have a shortage of people who would like to play a fan made game or mod. Just ma... read more | 04/04/2009 (2:05 pm) |
| Royalty promises...are they worth it? | @Jeff: You may be correct (it's a personal decision, so you're right for you no matter what). [url=h... read more | 04/02/2009 (4:49 pm) |
| Royalty promises...are they worth it? | @Sherman: I don't disagree with you. But I think that beyond seeking paid work, there are those w... read more | 04/02/2009 (2:58 pm) |
| Royalty promises...are they worth it? | So, I would ask: Would people like to see some sort of vetting system for indie projects, where s... read more | 04/02/2009 (1:37 pm) |
| Royalty promises...are they worth it? | Oh, forgot to mention another way... Some indies who do have some sort of money, yet not enough t... read more | 04/02/2009 (7:59 am) |
| Royalty promises...are they worth it? | Now that's an interesting question... The thing is, very few indies have the money to run their g... read more | 04/02/2009 (7:55 am) |
| Need Help Making a Tomb Raider Style PushBlock | Don't forget to test over networks, if it's multiplayer. Really great work though- you should turn t... read more | 04/01/2009 (4:31 pm) |
| Need Help Making a Tomb Raider Style PushBlock | Have you tried simply moving both the player and the cube when the player moves? Simplifies things i... read more | 04/01/2009 (11:25 am) |
| guiText control not updating | [code]range_gui.setText(%val);[/code] That should update your text for you.... read more | 03/31/2009 (7:17 pm) |
| Overlord Question | @Mr Miller: I don't, but it shouldn't be too hard to find in a search on team management or even ove... read more | 03/31/2009 (1:44 pm) |
| Not getting the dso files | I'm not sure- I'm still on 1.7.0, and don't really worry about the dso's much, except that I've seen... read more | 03/31/2009 (10:48 am) |
| Not getting the dso files | I think TGEA uses just the CS files natively, if I'm not mistaken, and you'll need to actually enabl... read more | 03/31/2009 (10:04 am) |
| IronSight | Probably both. I think you mean how to implement the aiming aspects of using iron sights. 1) You'... read more | 03/31/2009 (9:12 am) |
| Overlord Question | @Brandon: Where did you hear that? Overlord has been somewhat dead for some time, even though I b... read more | 03/31/2009 (8:03 am) |
| Extending the TorqueScript language | Sure, it's been done before. Do a search on it and you'll turn up a few things. There was a resource... read more | 03/31/2009 (8:00 am) |
| Private Messages | Generally, people on the forums are pretty forthcoming with their email addresses when they want to ... read more | 03/30/2009 (9:00 pm) |
| GUI transparency png image problems | Yeah, I find it's best to use Magenta, which is also helpful if you want to see when parts of the tr... read more | 03/28/2009 (6:35 pm) |
| Remember Xcom? | @Kevin: What I would do is duplicate the gameplay mechanics using either programmer art or other art... read more | 03/28/2009 (6:29 pm) |
| Action key | Use the Search function. There's plenty of info on the forums.... read more | 03/28/2009 (6:25 pm) |
| Online rpg | Have you tried going through tutorials or using the search function? Posting really generic question... read more | 03/28/2009 (6:21 pm) |
| GUI on a model | Also do a search for "gui in texture", which was done for Splinter Cell type stuff (the se... read more | 03/28/2009 (6:19 pm) |
| GUI transparency png image problems | What color is the shadow? Sounds like it might be something like RGB(1,1,1), and "options"... read more | 03/28/2009 (6:17 pm) |
| [INFO] Before posting about an MMO, please read this... | Good to see this thread getting information from knowledgeable people (Konrad and Tony, that means y... read more | 03/27/2009 (4:18 pm) |
| Online problem | @Shijin: That is not an accurate description of your problem. I think you're referring to the GG Mas... read more | 03/26/2009 (9:10 pm) |
| Animated UI | [quote]interrogation[/quote] Interrogative :P Totally different definitions, lol... [quote]you... read more | 03/26/2009 (9:06 pm) |
| MMO creation in Torque3D | @JC: You speak wisdom :) @CJW: I'm a GG community member, not an employee- apparently, people thi... read more | 03/26/2009 (7:57 pm) |
| Animated UI | @Robert: There are resources on animating GUIs, but I think they may need access to source. One way ... read more | 03/26/2009 (8:38 am) |
| Death and Respawn Screen? | Look in the function where the Player dies, and then add a function to handle the GUI push. Within t... read more | 03/26/2009 (8:36 am) |
| Multiplayer FPS.. Is TGEA right? | Michael is right. Also, TGEA comes with source, and it is the direct descendant of the engine create... read more | 03/26/2009 (8:31 am) |
| Top-Down Real-Time RPG ( really in-depth and expandable ) | @Aaron: [quote]I plan on making the role-playing aspect much more in-depth by not only allowing p... read more | 03/26/2009 (8:26 am) |
| Strange compiling issue | Have you downloaded patches and service packs for it?... read more | 03/26/2009 (8:18 am) |
| MMO creation in Torque3D | T3D is not an MMO engine, but a game engine. The difference is that T3D is geared towards being used... read more | 03/26/2009 (8:16 am) |
| Server/Server OS best for T3D? | Well, if you know C++, you will have a bit of a learning curve to get around the engine and understa... read more | 03/24/2009 (5:13 pm) |
| Server/Server OS best for T3D? | It's a game engine written in C++. Way more complex than .ASP, and not drag and drop. Should you cho... read more | 03/24/2009 (11:03 am) |
| Server/Server OS best for T3D? | Why wait? :) I've been developing my game full-time since I was laid off in October, and at this poi... read more | 03/24/2009 (10:34 am) |
| Server/Server OS best for T3D? | Interesting. Any more information on the game?... read more | 03/24/2009 (9:49 am) |
| Server/Server OS best for T3D? | There is no set hardware that is "best" for TGEA servers, because what you need to do is e... read more | 03/24/2009 (8:58 am) |
| Noob Question | If you want to do 2D, TGB is the way to go. TGEA is geared towards 3D and is nowhere near the level ... read more | 03/24/2009 (8:50 am) |
| Creating crops graphically | [quote]I know of no way to make 3d objects follow the terrain[/quote] You can align the "til... read more | 03/23/2009 (5:22 pm) |
| Hmm... | @Michael: Didn't know that... Interesting :)... read more | 03/22/2009 (6:53 pm) |
| Hello i need help | If you have the exe, then that's what you transfer to other computers, along with the directory that... read more | 03/21/2009 (6:08 pm) |
| reaching destination | Hmmm, I usually run my functions through the AIPlayer namespace itself instead of the DB namespace, ... read more | 03/21/2009 (4:47 pm) |
| Hello i need help | Okay, so then you already have the exe from the demo download, and you just modified the scripts and... read more | 03/21/2009 (4:35 pm) |
| Hmm... | Not sure what you mean by that pressing TAB thing. Could you be referring to all the commands relate... read more | 03/21/2009 (4:33 pm) |
| Action key | You'll want to look at the key bindings in the default.bind.cs script, and you can easily enough jus... read more | 03/21/2009 (4:31 pm) |
| [Question] Player Distribution in MMO Worlds | Shards. When you log onto WoW, for example, you do get a list of shards and their populations. Somet... read more | 03/21/2009 (4:29 pm) |
| Please delete this thread | You can put a post asking the moderators to delete the thread.... read more | 03/21/2009 (4:22 pm) |