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Kenneth Eves's Forum Posts

Thread Post Date Posted
spam cleanup note Found another: http://www.garagegames.com/community/resources/view/15457/3#comment-184045... read more 11/30/2012 (2:30 pm)
Basic mo/mmo client/server data base with the Torque 3d Pro If you are interested in learning your way around theory of MMORPG creation, the Prairie Games Torqu... read more 11/26/2012 (3:54 pm)
One way portals? @ Richard Great info, thanks! Never knew that was there.... read more 11/16/2012 (11:24 pm)
DTS crash recovers in debugger, crashes if run normally (resolved) Converted to PNG and it loads up fine. I'll take a look at the BMP texture. Maybe malformed, cor... read more 11/15/2012 (12:27 pm)
Sketchup models crashing in Torque 3d? What model format did you use for export / import?... read more 11/15/2012 (8:29 am)
Building a large city environment, advice on model division I agree. LOD is essential given the size and view distance. It looks like most of the building mod... read more 11/15/2012 (7:04 am)
Vehicle - Terrain collisions issue I think you're correct it's the physics definitions. From my testing, wheel sink is often caused ... read more 11/12/2012 (6:33 am)
Some Beginner Questions @Jason "Does anyone see unofficial support for T3D or TorqueX going away anytime in the near... read more 11/11/2012 (1:46 pm)
Some Beginner Questions There's a resource for an older Torque regarding splicing Torquescript into an SQLite database. Tha... read more 11/10/2012 (6:58 am)
foliage issues, what could be the issue? Agreed. That's looking good.... read more 11/08/2012 (8:49 am)
foliage issues, what could be the issue? See if this fixes it for you: Unclick transparency, click alpha threshold, slider to 128. What... read more 11/08/2012 (7:36 am)
foliage issues, what could be the issue? @Dan, I use it that way also. The way I understand, transparency is where objects range from opaq... read more 11/08/2012 (6:36 am)
T3D 1.1 performance / stability Thanks, that's helpful. I'm working with the tmmokit for Torque and the latest version available ... read more 11/07/2012 (4:34 am)
Did T3D builds get updates between versions? Thanks much. That simplifies things for me.... read more 11/07/2012 (2:24 am)
Up to date System Requirements for T3D 1.1 needed Torque Version: 1.2 MIT release CPU: AMD 3000+ x64 single core OS: XP x64 Memory: 2 gigs DDR PC32... read more 11/03/2012 (7:15 pm)
Trying to use env map; Not doing something correctly That helped, thanks. Advanced > Reflection > Cubemap It didn't work on this model becaus... read more 11/03/2012 (11:52 am)
Vertex Colors, am I understanding the concept? Helpful, thanks!... read more 11/02/2012 (5:52 am)
Object streaming from disk ? I didn't know resource loading wasn't threaded. Good info, thanks.... read more 11/01/2012 (7:54 pm)
Object streaming from disk ? Understood. A good start would be looking into ghost always objects. Server sends them at mission ... read more 11/01/2012 (2:16 pm)
Object streaming from disk ? In single player it might be easier because an unloaded object isn't in the world for anyone, so it ... read more 11/01/2012 (4:06 am)
VC2010 express compilation errors Express version of MSVC doesn't have the libraries needed to build the MSIE Browser addon. From t... read more 10/28/2012 (6:38 pm)
A question about TGE This topic used to come up often on the Prairie Games MMO Workshop forum. Their MMO kit is availa... read more 10/25/2012 (10:31 pm)
Committee Meeting Notes: 10/23/2012 I support the direction of removing DIF support. At best it's redundant. At worst it's broken due ... read more 10/24/2012 (8:39 pm)
Game world disk streaming The closest I've seen to tiling is the zone system in T3D. Objects in another zone do not get rende... read more 10/23/2012 (9:09 pm)
convert string to integer Might want to try: $variableTemp1 = numericalMoneyHUD.text; if( $variableTemp1 >= $variable... read more 10/23/2012 (2:12 pm)
Is first person shooter cooperative RPG still a viable genre? Final Fantasy Spirits Within (movie) was a near future sci-fi with alien infestation (aka phantoms) ... read more 10/23/2012 (6:05 am)
Is first person shooter cooperative RPG still a viable genre? @Kyrah That could work. I'm also looking into blending non-combat activity into the mix such as ... read more 10/23/2012 (2:19 am)
Learning my way around the terrain system Resource is live: http://www.garagegames.com/community/blogs/view/21953 This is the shader hac... read more 10/18/2012 (3:08 pm)
What's Everyone Up To? (Oct 2012 Edition) @ Dan, that is one epic scenic! Amazing given the 2k x 2k diffuse map limitation.... read more 10/16/2012 (4:00 pm)
What's Everyone Up To? (Oct 2012 Edition) Still banging my head trying to come up with a decision. 1. Morrowind style free-roaming medieval... read more 10/16/2012 (3:57 pm)
Is first person shooter cooperative RPG still a viable genre? Great comments. I appreciate the feedback. Touching on a few: >> ...a modern day Here... read more 10/16/2012 (8:04 am)
Need tips on Forest Editor system I've been giving this some thought. Not something I'm ready to start writing yet, but here's the id... read more 10/14/2012 (1:39 pm)
Need tips on Forest Editor system Good info, thanks. It looks like use of multiple forest objects is not supported. The name of th... read more 10/13/2012 (2:09 pm)
Learning my way around the terrain system I can roll it into a resource. It's kind of hack-ish, so I hadn't thought about it. I'll drop a vi... read more 10/13/2012 (1:29 am)
Learning my way around the terrain system Currently 10 days working with T3D. Keep in mind, no artist. Not by any stretch of the imagination... read more 10/13/2012 (12:12 am)
F.A.C.K and 1.2 Just for clarification, are there compatibility issues with the characters and 1.2? Not quite the... read more 10/11/2012 (10:27 pm)
exporting models Sounds like something is messed up in the export regarding the LOD system in Torque. I never used t... read more 10/11/2012 (8:51 pm)
Terrain Painter has "Pressure" for brush. Does it do anything? Like a dither? Very helpful. Thanks.... read more 10/11/2012 (2:07 pm)
Heap corruption caused by incorrect Torque Script naming. Thanks for this. Dropped in and compiled without issue.... read more 10/11/2012 (6:45 am)
Basic Lighting shadows are too dark I ran into that also. I didn't find a fix. It doesn't seem to use the ambient light setting built ... read more 10/10/2012 (7:35 pm)
Need help understanding version history TSE and SG Lighting Kit You and me both, sir. Thanks for the help.... read more 10/10/2012 (1:26 pm)
Need help understanding version history TSE and SG Lighting Kit Thanks. That fits. Do the milestone versions predate TSE/TGEA 1.0? I saw they were marked Ear... read more 10/10/2012 (10:58 am)
Meters per pixel in terrain creation, decent performance? Good to know, thanks.... read more 10/10/2012 (4:50 am)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? Outstanding. Have fun! I'm programming now to the end of November to get a working alpha of my p... read more 10/09/2012 (4:12 pm)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? Found it. They moved the code to an inline. That means we have to move the patch there also. I'... read more 10/09/2012 (12:34 pm)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? That looks right. I'm guessing this is newer than 1.7.1. They made a bunch of changes in 1.8.n ver... read more 10/08/2012 (8:08 pm)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? Oh, here's how it works: if ((x == TerrainBlock::BlockSize)) return 0; The outer loo... read more 10/08/2012 (3:22 pm)
That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? Good to hear back from you. In the above, click "view plain" and a pop-up version will ... read more 10/08/2012 (3:16 pm)
Help. I am new and just getting started. Here's the link https://github.com/GarageGames/Torque3D Toolbar at the top has a ZIP button. ... read more 10/08/2012 (12:33 pm)
Portaling DTS interiors Very helpful thanks. Looks like modular is the way to go rather than large single model. I'm try... read more 10/08/2012 (10:21 am)
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