Jason Parker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ExPylos game with T3D | I noticed a few issues with targeting. After the first level, there is a bit of an offset between wh... read more | 06/01/2009 (6:22 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Manoel: Found a minor bug with the shader. When transitioning between above and below water, the eff... read more | 05/30/2009 (7:54 am) |
| Advance Lighting differences in shadows rotating the Camera | I had the same issue when adding scattersky, deleting the sun fixed the problem, but it reappeared l... read more | 05/27/2009 (8:37 am) |
| Enable LightRays and HDR - HOWTO | LightRayPostFX.disable(); is correct. I used it when I modified my optionsdlg GUI to add a toggle fo... read more | 05/24/2009 (5:40 am) |
| Beta 2 Bug: Package Project fails | Ah, so this is a value in the registry then? Good to know.... read more | 05/22/2009 (1:14 pm) |
| Beta 2 Bug: Package Project fails | And in editing the above post, I've found a forum bug. Backslash characters disappear from your post... read more | 05/22/2009 (1:00 am) |
| Beta 2: Physx demo missing building's, barrel's and box's | There are two missions to select from now. The one you seem to be selecting is first, the one you're... read more | 05/21/2009 (6:39 pm) |
| Pre-order Shirts! | Sent... read more | 05/15/2009 (10:38 am) |
| WanPing City Gate | @ Andrew: The texture on the bottom would represent a different type of stone, of a different size,... read more | 02/18/2009 (5:43 am) |
| New constructor wish list | @ Jeff Gran: Unfortunately, unless you're creating square boxes, and equilateral triangles, relying... read more | 02/18/2009 (5:37 am) |
| New constructor wish list | I have to echo the vertex snap request. Aligning verts manually... even having planar scale to help.... read more | 02/16/2009 (3:34 am) |
| AFX Camera Question | I don't need to replicate NWN's chase camera, as much as approximate it. If it wasn't obvious, I'm w... read more | 02/12/2009 (7:51 am) |
| Thinking of buying - have a few questions | TGEA will cover you on PC and Mac. To then port to and publish to other platforms, you'll need the a... read more | 02/11/2009 (3:58 am) |
| Make Chat Hud always visible? | I've solved the problem by moving MessageHud content back to chatHud.gui and uncommenting the exec f... read more | 02/08/2009 (3:17 am) |
| Make Chat Hud always visible? | Thread is a few months old, I know... I've started doing exactly what Jeff suggests here. I moved... read more | 02/08/2009 (12:45 am) |
| AFX Status Bar Energy Toggle | @Jaimi - Saw that when you posted it. Think I'll bookmark it. :)... read more | 02/07/2009 (1:39 pm) |
| Feb 2009 GarageGames.com Feedback Thread | I'd like to see categorized browsing for Resources again... Trying to find resources by search alone... read more | 02/07/2009 (4:00 am) |
| player.cc "Ghost need energy to predict..." Question | In any case, it doesn't appear to me that the line I quoted is actually what syncs energy between th... read more | 02/06/2009 (11:14 pm) |
| player.cc "Ghost need energy to predict..." Question | The reason this confused me is because I don't see the same thing for health. It may be somewhere el... read more | 02/06/2009 (9:11 pm) |
| AFX Status Bar Energy Toggle | All done and working perfectly after only a single error. It was a typo... addfield versus addField.... read more | 02/06/2009 (3:38 pm) |
| AFX Status Bar Energy Toggle | For some reason, re-reading the else in your copy in this post made me realize what was going on. Fo... read more | 02/06/2009 (11:41 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Just an update for anyone who cares: I still haven't figured out the crash I mentioned in post #2... read more | 02/06/2009 (3:51 am) |
| FreeLook | I honestly don't understand enough about Torque's camera yet to have made any changes without at lea... read more | 02/06/2009 (3:40 am) |
| FreeLook | I decided to post here instead of resurrecting the other, older, thread... I'd like to be able to... read more | 02/01/2009 (11:33 am) |
| Texturing an Isosceles Trapezoid Face | Since the faces in question are on the outside of the DIF, baking a DTS shouldn't be a problem. (As ... read more | 01/21/2009 (10:51 am) |
| Torque Game Engine Cinematics | For a place to start, try taking a look at the camera scripting in the TGE feature demo. That will a... read more | 01/19/2009 (7:41 am) |
| Export to DIF vs. map2dif plus | @ Christopher: Log into the TDN and go to the Constructor page. It's near the bottom at the top of t... read more | 01/17/2009 (7:26 am) |
| Export to DIF vs. map2dif plus | Sure thing. Where should I send it?... read more | 01/16/2009 (5:15 pm) |
| Export to DIF vs. map2dif plus | Latest version's DIF export still has problems with the collision on this 20 sided hollow cylinder. ... read more | 01/16/2009 (5:02 pm) |
| Export to DIF vs. map2dif plus | 1.0.3, but please don't confuse my issue with his. I am not experiencing a crash. I am merely experi... read more | 01/16/2009 (7:22 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Thanks, I never did find that documentation as I got wrapped up with trying to modify the consoleDlg... read more | 01/10/2009 (10:15 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Okay, I don't know how wglChoosePixelFormatARB works, and my wireless mouse batteries just reached c... read more | 01/10/2009 (1:57 am) |
| FSAA and AF in Win32 TGE 1.5.2? | When this occurs, no modes are listed under multisample in the console. Guess that means it's in the... read more | 01/10/2009 (1:22 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Found a new full screen bug. If you have both AF and AA turned off while in fullscreen, turn on A... read more | 01/09/2009 (10:43 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | Sorry I didn't have time to debug it myself, I had posted right before going to sleep, and it seems ... read more | 01/09/2009 (5:14 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | Downloaded and will take a look at it soon. I'll let you know how everything works since you said yo... read more | 01/09/2009 (6:06 am) |
| FSAA and AF in Win32 TGE 1.5.2? | I didn't say that I don't see a result from turning on anisotropic filtering. I do, but there is no ... read more | 01/08/2009 (7:44 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | Yeah, I've noticed the lines too, but I think that is due to the anisotropy mode being it's lowest w... read more | 01/08/2009 (4:18 pm) |
| Calling all TGE Fanbois: Turning TGEA into a true MMO framework | While I am one of those more interested in more of a small scale persistent world use as you say, Da... read more | 01/08/2009 (8:03 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Oh... Wes, one more thing. Is it an ATI or Nvidia adapter that you're using on the system that setti... read more | 01/07/2009 (9:24 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | @ Wes: Perhaps rendering needs to be reinitialized when turning on the Anisotropy with that functio... read more | 01/07/2009 (9:22 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | Thanks for taking a look at it. I don't own any ATI hardware to test with, or I'd offer to help you ... read more | 01/07/2009 (1:53 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | Looking in the change logs, it would appear that it's supposed to work for Nvidia hardware as well. ... read more | 01/07/2009 (12:42 am) |
| Compile without errors. Locks up Windows. | Visual C++ 2005 Express Edition is no longer at the MSDN link, but at http://www.microsoft.com/expre... read more | 01/06/2009 (1:06 am) |
| Compile without errors. Locks up Windows. | I have narrowed down the issue to the video adapter drivers. The problem occurred during the inst... read more | 01/05/2009 (11:19 pm) |