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Jason Parker's Forum Posts

Thread Post Date Posted
[Resolved?][Beta 4 Bug] alpha transparency strangeness This also occurs with decal roads. The default road material has transparent edges, but if you en... read more 08/05/2009 (10:08 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes Sorry, no change with the issue. Double checked that the changes were saved in the .cpp, and double ... read more 07/28/2009 (3:53 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes Adding and compiling now, I'll report back in a few.... read more 07/28/2009 (3:37 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) Definitely fixes the shadows and a quick test shows no noticeable FPS decrease. Appears to be far... read more 07/28/2009 (1:02 am)
a question for those with dual screens Fullscreen? Windowed? Single video card, two video cards? I have a single 9800GT connected to a 3... read more 07/27/2009 (1:28 am)
very petty suggestion (destroy toolbox notification balloon) From what I understood, the toolbox source wont be available. A setting window for the toolbox co... read more 07/26/2009 (11:47 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) As an update, I've noticed while testing in Beta 4 that when dawn comes around at a slow cycle time ... read more 07/26/2009 (11:44 pm)
unstopable auto shooting Question: Do you have an Xbox 360 gamepad connected? The method for firing in the default scripts... read more 07/26/2009 (11:34 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) Tested several times, with different missions and reloading. This appears to be fixed.... read more 07/26/2009 (7:05 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) I planned on it once I tested further, as I only had that one test and haven't had time to touch T3D... read more 07/26/2009 (11:49 am)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) @Jaimi: That fix does solve the crash given my steps above. Here's hoping this was the cause of at l... read more 07/24/2009 (8:52 pm)
car and road mesh It doesn't appear to be just with road meshes. I got the same results trying to drive the assault bu... read more 07/24/2009 (2:19 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) This does not appear to affect the terrain painter issue. T3D still crashes every time if the terrai... read more 07/23/2009 (12:28 pm)
Crash on level load & terrain painter open - FIXED *posted in the thread that this was linked instead... read more 07/23/2009 (12:27 pm)
Beta 4 Issues and Questions @Hewster: I already have a bug report for the terrain painter issue [url=http://www.garagegames.com/... read more 07/22/2009 (4:45 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) Just as a quick update, I was a driver version behind. There was no change with this crash after uni... read more 07/21/2009 (10:31 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) BFG Tech BFGE98512GTOCPE GeForce 9800 GT 512MB The terrain painter is the only editor I crash on ... read more 07/21/2009 (9:24 pm)
[Beta 4 Bug] Crash w/ Restart after exiting with Terrain Painter Open (Fixed) Still present in Beta 4. Tested with both a new project and FPS Genre Kit.... read more 07/21/2009 (2:42 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes Still exists in beta 4. Re-tagging.... read more 07/21/2009 (2:40 pm)
Collision detections in Underworld If you move towards the railings at speed, you get the effect of essentially running right through t... read more 07/19/2009 (10:35 am)
T3D Beta 1 Bug: Height Map doesn't export Thanks for the update. I've been wanting to export a heightmap of the terrain I've been working on t... read more 07/16/2009 (12:52 pm)
T3D Beta 1 Bug: Height Map doesn't export I'd also like to know if any progress has been made on this bug.... read more 07/15/2009 (11:44 pm)
Bug: Crash upon loading any non-stock mission The best I can get at right now is that it's crashing at the end of the function GuiListBoxCtrl::add... read more 07/08/2009 (1:14 am)
Bug: Crash upon loading any non-stock mission All I can confirm right now is that this occurs even with existing missions and not just new ones. E... read more 06/29/2009 (2:33 am)
[Beta 4 Bug] Sun Shadows and Static Shapes I noticed a screen shot showing what appears to be the same issue in [url=http://www.garagegames.com... read more 06/26/2009 (6:37 pm)
Bug: Crash upon loading any non-stock mission Getting the same thing myself, but the only thing I changed was with the terrain materials. I'm a... read more 06/26/2009 (5:26 am)
[Beta 3 Bug] Material Editor -> New Material I did try your steps without trying to edit the blank material editor. That's what produced the resu... read more 06/25/2009 (12:38 am)
[Beta 3 Bug] Material Editor -> New Material Aanndd things just got more strange... Closed T3D without saving the mission. Re-opened. defaultP... read more 06/25/2009 (12:27 am)
[Beta 3 Bug] Material Editor -> New Material Okay, I repeated the second half of my post with the exact steps that you also list. This time, i... read more 06/25/2009 (12:21 am)
[Beta 3 Bug] Material Editor -> New Material I created a new project. I opened the world editor. I selected the material editor. I typed a nam... read more 06/25/2009 (12:17 am)
[Beta 3 Bug] Material Editor -> New Material Just tried, still no go. Also tested in Warrior Camp in the FPS Kit.... read more 06/24/2009 (7:18 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) Here's a hill at the edge of the terrain: [image]http://www.tairisnadur.com/themi/demos/screenshots... read more 06/24/2009 (5:59 pm)
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) [quote]I blacked out half-way through the reading of the list...I am truly impressed by our devs,[/q... read more 06/24/2009 (5:31 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) Yes, it still happens. There doesn't appear to be any change at all. I'll take some screenshots a... read more 06/24/2009 (5:08 pm)
Directories The default Yes/No message box GUI file used for quitting in the examples is in the tools directory.... read more 06/19/2009 (1:47 am)
Flat Terrain at a specific height [quote]I would expect to see more of these sorts of terrain tools in beta 4.[/quote] I realize it's... read more 06/17/2009 (1:08 am)
Beta 2 Bug: Gamepad Button Presses (w/ fix) I've finally gotten some *good* sleep and fixed this issue. I've edited the post to be more clear an... read more 06/11/2009 (1:09 am)
Beta 2 Bug: Gamepad Button Presses (w/ fix) EDIT: I'm using what's in use by default since at least TGEA 1.8.1 (only version I have to compare ... read more 06/08/2009 (11:59 am)
Beta 2 Bug: Gamepad Button Presses (w/ fix) The issue isn't that buttons aren't being detected correctly by Torque. It's the value set during th... read more 06/07/2009 (5:42 pm)
Scattersky night It's already been discussed (adding a moon, rather than a whole new object). [url]http://www.garage... read more 06/06/2009 (12:01 pm)
I got my T-Shirt Got my shirt today. Was beginning to think I made a typo in the address I sent, but it's here. :)... read more 06/03/2009 (3:51 pm)
Apple I-Phones 3G 16GB for sale $350us Dollars, Playstation 3 60GB for sale $200us Dollars. Perhaps it's time for changes to user registration to avoid spam bots?... read more 06/03/2009 (3:47 pm)
TimeOfDay Questions Expanding the range might make things more obvious, but my opinion is that I'd rather see dayLength ... read more 06/03/2009 (3:44 pm)
TimeOfDay Questions [quote]Speaking of which, when ive messed around with the sun and sped it up, theres a point juts be... read more 06/03/2009 (3:41 pm)
Best Heightmap Generator/Editor for T3D? @Bloodknight: I'd love to see a video of ScatterSky with the sun rising and the sky colors tweaked t... read more 06/03/2009 (3:38 pm)
TimeOfDay Questions I did a series of tests, timing the day and night lengths and adding them to determine the total cyc... read more 06/02/2009 (11:23 pm)
TimeOfDay Questions I tested your last post with a time of 5760, and scalar values of 1 and 1. Setting the time to 0.... read more 06/02/2009 (9:37 pm)
TimeOfDay Questions That's what I'm getting at, is it all proportional parts of the number of seconds you set in the day... read more 06/02/2009 (6:54 pm)
TimeOfDay Questions Michael: You make a good point. I would've come to that eventually. I'll need to figure out a way... read more 06/02/2009 (3:35 pm)
Advance Lighting differences in shadows rotating the Camera Would a video and example mission help in solving this one? It's one of the more obvious rendering q... read more 06/02/2009 (7:54 am)