Game Development Community

Charlie Higdon's Forum Posts

Thread Post Date Posted
New GarageGames.com Feedback Would be nice to be able to click back after viewing a search result and not have a page has expired... read more 01/30/2009 (8:56 pm)
GUI question Not pulling damage either =(. Gotta be something stupid I'm doing.... read more 01/23/2009 (11:55 am)
GUI question Never could get the vehicle health to display. Neither with the simple one word change in the .cc or... read more 01/18/2009 (6:39 pm)
Flexible A* Pathfinding System troubles Thanks for getting me moving again. It works great. I finally took the first node in path 1 and p... read more 01/18/2009 (10:44 am)
Flexible A* Pathfinding System troubles I think I'm more confused than before. *cry* Wouldn't that make the bot follow me with or without a... read more 01/18/2009 (9:29 am)
Flexible A* Pathfinding System troubles He no longer runs on the Path1 that he would when the game loads. He is no longer named Kork either.... read more 01/17/2009 (2:56 pm)
Flexible A* Pathfinding System troubles Got it, with alot of help from Morrock in the IRC chat. Now that I have NavMesh in the game...err... read more 01/17/2009 (12:49 pm)
VC 2005 compiler setup I was able to get it setup and built. I'd been having trouble with changes not being made when i reb... read more 01/17/2009 (12:19 pm)
Flexible A* Pathfinding System troubles Well, I did something wrong not sure what it was. I did a rebuild solution again, launched the ga... read more 01/17/2009 (10:17 am)
GUI question Ah, it's in a .cc file. I'm a retard, was thinking maybe in a .cs. Was finally able to get a reso... read more 01/16/2009 (7:52 pm)
GUI question Somewhat, but I was trying to see where in the files it specifies what GUI the player is using. The ... read more 01/16/2009 (4:20 pm)
GUI question Sorry for the duplicate post below. I got an application error from the website (*shrug*). I clicked... read more 01/16/2009 (3:36 pm)
GUI question Sorry for the duplicate post!!!!!!!!! It said application error, I clicked back and tried again, app... read more 01/16/2009 (3:33 pm)
New GarageGames.com Feedback What's the ransom amount on the zip files in the resources? How long do we have to pay that befo... read more 01/16/2009 (1:13 pm)
Mad as Heeeeeeeee%^&^$#@#$%^ I kinda feel a little sick too. I got all the torque programming books, hope those are applicabl... read more 01/15/2009 (9:02 pm)
VC 2005 compiler setup Sorry I didnt name the version, it's 1.5.2. Hated to ask a question that'd been asked like a mil... read more 01/15/2009 (7:36 am)
UGLY /Agree... read more 01/14/2009 (6:45 pm)
New GarageGames.com Feedback It feels like someone died. I'm starting to feel all Emo from the blandness. I want rainbows and spa... read more 01/14/2009 (8:49 am)
New GarageGames.com Feedback Yep, I read the first post about search will be available soon. That is, I read it when it displayed... read more 01/13/2009 (9:35 pm)
New GarageGames.com Feedback Honestly, I liked the old site better. I'm on dialup, and this new site loads a lot slower than t... read more 01/13/2009 (9:31 pm)
Hierarchy Issue? Not sure what in the heck the problem was. I had to remake the shape and export it under a different... read more 11/01/2008 (7:59 pm)
Mounting, I beg of you, please help Thank you Daniel. I was finally able to get it working with that. I stuck several mountable items ar... read more 10/14/2008 (2:56 pm)
Mounting, I beg of you, please help //----------------------------------------------------------------- //Datablocks, both ItemData and... read more 10/13/2008 (9:29 pm)
Mounting, I beg of you, please help I don't know anymore, not that I ever did. I've bought every torque book out there searched through... read more 10/13/2008 (3:15 pm)
Mounting, I beg of you, please help I have changed my script to the following datablock ItemData(boxmt3) { // Mission editor cat... read more 10/13/2008 (2:36 pm)
Strange dif issue I tried finding the 1.04 update again, instead I could only locate the 1.05. I was unsure if the... read more 10/09/2008 (11:57 am)
Can I modify this to place items here and there Function Test::onUse(%obj,%this,%user,%player,%distance) //On use, place this item at the loca... read more 06/30/2008 (9:57 pm)
Can I modify this to place items here and there I tried both, I guess I'm just to much of a retard for script, and need to stick to modelling object... read more 06/30/2008 (5:53 pm)
Can I modify this to place items here and there I can't make sense of how to use that properly. A raycast maybe? I don't know how to set one up that... read more 06/29/2008 (6:03 pm)
Can I modify this to place items here and there WOW!! Ok, I made a little progress. datablock ItemData(Test) { // Mission editor categor... read more 06/29/2008 (1:25 pm)
Can I modify this to place items here and there I'm not wanting to make a camera exactly, or really any kind of controllable object. This is what I'... read more 06/29/2008 (12:52 pm)
Can I modify this to place items here and there I'm having trouble with the whole thing sadly. I just picked a shape at random from the dts files... read more 06/28/2008 (2:15 pm)
Replace object with another when using item? Scratch that idea then, maybe another way I can do what i need... Possible to just place an item ... read more 06/15/2008 (11:50 pm)
Replace object with another when using item? So far haven't been able to make anything out of the platform code. I did come up with another id... read more 06/11/2008 (8:34 pm)
Item creation troubles, and mounting woes Heck, i give up on that. guess i'm gonna look for some way to replace the existing door with the one... read more 05/30/2008 (12:30 pm)
Item creation troubles, and mounting woes Doing that resulted in a staticshape of item1 being spawned that the location and dropped onto anoth... read more 05/29/2008 (1:12 pm)
Item creation troubles, and mounting woes Well poo, i was wrong about it mounting. it actually moved both items to 0,0,0 without mounting them... read more 05/29/2008 (11:50 am)
Item creation troubles, and mounting woes I changed datablock Itemdata(Item2) { // Mission editor category, this datablock will show up i... read more 05/29/2008 (11:42 am)
Item creation troubles, and mounting woes Yes, it indeed disappears from the world. This is what I now have //==========================... read more 05/29/2008 (11:16 am)
Item creation troubles, and mounting woes The item1 is able to be picked up, and it capping itself at a max of 1 like i wanted, pressing the u... read more 05/29/2008 (10:16 am)
Item creation troubles, and mounting woes Spawned and renamed item2(door) in game as TestDoor. Saved mission and exited. Changed %item1.... read more 05/28/2008 (1:41 pm)
Item creation troubles, and mounting woes Tried changing % to $ with no luck... read more 05/28/2008 (11:39 am)
Item creation troubles, and mounting woes Okay it's showing up now under shapes AND static shapes,before it was only under static shapes. I ch... read more 05/28/2008 (10:22 am)
Item creation troubles, and mounting woes Yes, I put it right before the, exec("./environment.cs"); Going to be a minute or 2, then I will ... read more 05/28/2008 (9:40 am)
Item creation troubles, and mounting woes Yes i have the exec line in game.cs. I was unsure about the %item2. I didn't know whether to g... read more 05/28/2008 (8:58 am)
Item creation troubles, and mounting woes Do you mean a line like exec("./item1.cs"); in the game.cs folder?... read more 05/28/2008 (8:35 am)
Complete MMORPG Development Guide SDK owner here as well, do I just post in the general forums over on your site? And what should I in... read more 05/26/2008 (10:02 pm)
Mount item to object? Many thanks to you good sir!... read more 05/20/2008 (8:09 am)
Easier way to move around viewports? Ohhh yes, free camera is very nice, hadn't found that before. thanks for the info.... read more 05/02/2008 (5:48 pm)
Collision creation That worked, with one exception. I am able to fire projectiles through the object, while standin... read more 04/28/2008 (10:51 am)
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