Charlie Higdon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New GarageGames.com Feedback | Would be nice to be able to click back after viewing a search result and not have a page has expired... read more | 01/30/2009 (8:56 pm) |
| GUI question | Not pulling damage either =(. Gotta be something stupid I'm doing.... read more | 01/23/2009 (11:55 am) |
| GUI question | Never could get the vehicle health to display. Neither with the simple one word change in the .cc or... read more | 01/18/2009 (6:39 pm) |
| Flexible A* Pathfinding System troubles | Thanks for getting me moving again. It works great. I finally took the first node in path 1 and p... read more | 01/18/2009 (10:44 am) |
| Flexible A* Pathfinding System troubles | I think I'm more confused than before. *cry* Wouldn't that make the bot follow me with or without a... read more | 01/18/2009 (9:29 am) |
| Flexible A* Pathfinding System troubles | He no longer runs on the Path1 that he would when the game loads. He is no longer named Kork either.... read more | 01/17/2009 (2:56 pm) |
| Flexible A* Pathfinding System troubles | Got it, with alot of help from Morrock in the IRC chat. Now that I have NavMesh in the game...err... read more | 01/17/2009 (12:49 pm) |
| VC 2005 compiler setup | I was able to get it setup and built. I'd been having trouble with changes not being made when i reb... read more | 01/17/2009 (12:19 pm) |
| Flexible A* Pathfinding System troubles | Well, I did something wrong not sure what it was. I did a rebuild solution again, launched the ga... read more | 01/17/2009 (10:17 am) |
| GUI question | Ah, it's in a .cc file. I'm a retard, was thinking maybe in a .cs. Was finally able to get a reso... read more | 01/16/2009 (7:52 pm) |
| GUI question | Somewhat, but I was trying to see where in the files it specifies what GUI the player is using. The ... read more | 01/16/2009 (4:20 pm) |
| GUI question | Sorry for the duplicate post below. I got an application error from the website (*shrug*). I clicked... read more | 01/16/2009 (3:36 pm) |
| GUI question | Sorry for the duplicate post!!!!!!!!! It said application error, I clicked back and tried again, app... read more | 01/16/2009 (3:33 pm) |
| New GarageGames.com Feedback | What's the ransom amount on the zip files in the resources? How long do we have to pay that befo... read more | 01/16/2009 (1:13 pm) |
| Mad as Heeeeeeeee%^&^$#@#$%^ | I kinda feel a little sick too. I got all the torque programming books, hope those are applicabl... read more | 01/15/2009 (9:02 pm) |
| VC 2005 compiler setup | Sorry I didnt name the version, it's 1.5.2. Hated to ask a question that'd been asked like a mil... read more | 01/15/2009 (7:36 am) |
| UGLY | /Agree... read more | 01/14/2009 (6:45 pm) |
| New GarageGames.com Feedback | It feels like someone died. I'm starting to feel all Emo from the blandness. I want rainbows and spa... read more | 01/14/2009 (8:49 am) |
| New GarageGames.com Feedback | Yep, I read the first post about search will be available soon. That is, I read it when it displayed... read more | 01/13/2009 (9:35 pm) |
| New GarageGames.com Feedback | Honestly, I liked the old site better. I'm on dialup, and this new site loads a lot slower than t... read more | 01/13/2009 (9:31 pm) |
| Hierarchy Issue? | Not sure what in the heck the problem was. I had to remake the shape and export it under a different... read more | 11/01/2008 (7:59 pm) |
| Mounting, I beg of you, please help | Thank you Daniel. I was finally able to get it working with that. I stuck several mountable items ar... read more | 10/14/2008 (2:56 pm) |
| Mounting, I beg of you, please help | //----------------------------------------------------------------- //Datablocks, both ItemData and... read more | 10/13/2008 (9:29 pm) |
| Mounting, I beg of you, please help | I don't know anymore, not that I ever did. I've bought every torque book out there searched through... read more | 10/13/2008 (3:15 pm) |
| Mounting, I beg of you, please help | I have changed my script to the following datablock ItemData(boxmt3) { // Mission editor cat... read more | 10/13/2008 (2:36 pm) |
| Strange dif issue | I tried finding the 1.04 update again, instead I could only locate the 1.05. I was unsure if the... read more | 10/09/2008 (11:57 am) |
| Can I modify this to place items here and there | Function Test::onUse(%obj,%this,%user,%player,%distance) //On use, place this item at the loca... read more | 06/30/2008 (9:57 pm) |
| Can I modify this to place items here and there | I tried both, I guess I'm just to much of a retard for script, and need to stick to modelling object... read more | 06/30/2008 (5:53 pm) |
| Can I modify this to place items here and there | I can't make sense of how to use that properly. A raycast maybe? I don't know how to set one up that... read more | 06/29/2008 (6:03 pm) |
| Can I modify this to place items here and there | WOW!! Ok, I made a little progress. datablock ItemData(Test) { // Mission editor categor... read more | 06/29/2008 (1:25 pm) |
| Can I modify this to place items here and there | I'm not wanting to make a camera exactly, or really any kind of controllable object. This is what I'... read more | 06/29/2008 (12:52 pm) |
| Can I modify this to place items here and there | I'm having trouble with the whole thing sadly. I just picked a shape at random from the dts files... read more | 06/28/2008 (2:15 pm) |
| Replace object with another when using item? | Scratch that idea then, maybe another way I can do what i need... Possible to just place an item ... read more | 06/15/2008 (11:50 pm) |
| Replace object with another when using item? | So far haven't been able to make anything out of the platform code. I did come up with another id... read more | 06/11/2008 (8:34 pm) |
| Item creation troubles, and mounting woes | Heck, i give up on that. guess i'm gonna look for some way to replace the existing door with the one... read more | 05/30/2008 (12:30 pm) |
| Item creation troubles, and mounting woes | Doing that resulted in a staticshape of item1 being spawned that the location and dropped onto anoth... read more | 05/29/2008 (1:12 pm) |
| Item creation troubles, and mounting woes | Well poo, i was wrong about it mounting. it actually moved both items to 0,0,0 without mounting them... read more | 05/29/2008 (11:50 am) |
| Item creation troubles, and mounting woes | I changed datablock Itemdata(Item2) { // Mission editor category, this datablock will show up i... read more | 05/29/2008 (11:42 am) |
| Item creation troubles, and mounting woes | Yes, it indeed disappears from the world. This is what I now have //==========================... read more | 05/29/2008 (11:16 am) |
| Item creation troubles, and mounting woes | The item1 is able to be picked up, and it capping itself at a max of 1 like i wanted, pressing the u... read more | 05/29/2008 (10:16 am) |
| Item creation troubles, and mounting woes | Spawned and renamed item2(door) in game as TestDoor. Saved mission and exited. Changed %item1.... read more | 05/28/2008 (1:41 pm) |
| Item creation troubles, and mounting woes | Tried changing % to $ with no luck... read more | 05/28/2008 (11:39 am) |
| Item creation troubles, and mounting woes | Okay it's showing up now under shapes AND static shapes,before it was only under static shapes. I ch... read more | 05/28/2008 (10:22 am) |
| Item creation troubles, and mounting woes | Yes, I put it right before the, exec("./environment.cs"); Going to be a minute or 2, then I will ... read more | 05/28/2008 (9:40 am) |
| Item creation troubles, and mounting woes | Yes i have the exec line in game.cs. I was unsure about the %item2. I didn't know whether to g... read more | 05/28/2008 (8:58 am) |
| Item creation troubles, and mounting woes | Do you mean a line like exec("./item1.cs"); in the game.cs folder?... read more | 05/28/2008 (8:35 am) |
| Complete MMORPG Development Guide | SDK owner here as well, do I just post in the general forums over on your site? And what should I in... read more | 05/26/2008 (10:02 pm) |
| Mount item to object? | Many thanks to you good sir!... read more | 05/20/2008 (8:09 am) |
| Easier way to move around viewports? | Ohhh yes, free camera is very nice, hadn't found that before. thanks for the info.... read more | 05/02/2008 (5:48 pm) |
| Collision creation | That worked, with one exception. I am able to fire projectiles through the object, while standin... read more | 04/28/2008 (10:51 am) |