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Russell Bishop's Forum Posts

Thread Post Date Posted
Your feature requests for the next release Changing the coordinate system is something I would put into the non-plausible category. Having ... read more 05/14/2008 (2:58 pm)
Torque X 2.0 Feature Questions Well I have code that can load the collision mesh from the shape and turn that into a triangle list,... read more 05/12/2008 (5:39 pm)
Saving a scene . . . IIRC, I don't think the saving feature has been implemented yet in TorqueX.... read more 05/12/2008 (5:37 pm)
Accessing object "names Is it a template object? If so then the instance of your object will get an auto-generated name when... read more 05/12/2008 (5:35 pm)
GUIBitmap from Bitmap not File (Solved) Feature tip: I highly suggest anyone trying to do serious work with TorqueX to pickup the Pro licens... read more 05/12/2008 (5:34 pm)
Frames per Second in FPS demo On a modern graphics card doing something simple like blitting some bitmaps to the screen is trivial... read more 05/12/2008 (5:30 pm)
FPS DEMO: Player movement speed? T3DGroundControlComponent defines ForwardSpeed and StrafeSpeed, as well as AirControl (what fraction... read more 05/12/2008 (5:29 pm)
Crash with the Xbox 360. Look at the TargetInvocationException closer - the inner exception should contain the "real" error t... read more 05/09/2008 (12:25 pm)
Torque X 2.0 Feature Questions It does have poly-soup collision, but only for static DTS models right now (aka world geometry, not ... read more 05/08/2008 (6:58 pm)
Object reference not set to an instance of an object Technically it isn't that _life1 is null, but that this: (T2DSceneObject)(TorqueObjectDatabase.In... read more 05/08/2008 (6:50 pm)
Accessing object "names What are you asking for exactly? The obj.Name property has the object's name.... read more 05/08/2008 (6:48 pm)
Quick primer on Vectors, Matricies, and Quaternions [b]3. Quaternions[/b] A Quaternion is a rotation around an arbitrary axis. You'll see people ment... read more 05/07/2008 (8:11 pm)
3D object Direction The view matrix is the camera's inverted transform, so I assume that the camera's transform would mo... read more 05/07/2008 (7:21 pm)
Crash with the Xbox 360. 1. Set PreferMultiSampling to false in the config or you'll get the render target/depth stencil mess... read more 05/06/2008 (10:50 am)
TX3D] Import/Load a map into my game There's the XNA terrain editor: http://www.gameprojects.com/profile/projects/?u=14159 It has the... read more 05/05/2008 (1:42 pm)
How to assign material to GUIBitmapStyle Thanks John. Do you know if the ClipMapBlenderCache issue on the Xbox is being fixed?... read more 05/05/2008 (1:06 pm)
FAQs and helpful info about TorqueX 3D Your rigid component needs a collision shape.... read more 05/05/2008 (1:00 pm)
FAQs and helpful info about TorqueX 3D Make sure you have a RigidComponent defined on the object (check the Player object in the FPS demo f... read more 05/05/2008 (10:09 am)
TX3D] Import/Load a map into my game If you have a heighmap (which many terrain editors can export) then you can create terrain using tha... read more 05/05/2008 (10:04 am)
How to assign material to GUIBitmapStyle Well said Dave! I forgot that the binary was free... what can people ask for from a free engine,... read more 05/02/2008 (11:58 am)
How to assign material to GUIBitmapStyle I understand completely, but when I look at the price of TorqueX vs other engines (like Unreal or id... read more 05/02/2008 (10:44 am)
Engine Features The TorqueX Pro license includes full engine source code. Yes, you can use TorqueX in windowed m... read more 04/30/2008 (12:39 am)
FAQs and helpful info about TorqueX 3D I would guess that they are somehow sharing the animation component or animation threads. Are you cr... read more 04/29/2008 (3:24 pm)
Engine Features I believe that per-pixel lighting and normal maps are supported; you can define your own custom mate... read more 04/29/2008 (3:00 pm)
Terrain Clipmap fails on Xbox Well, if I add this line to the end of FinishRectUpdates it clears the error: [code] device.Verti... read more 04/28/2008 (9:49 pm)
FAQs and helpful info about TorqueX 3D They should have separate Scene Components; all the child objects of a scene group share the parent'... read more 04/28/2008 (2:58 pm)
Updated RigidBody to support rotation & angular momentum [b]I apologize, I forgot to update the link in my second post[/b]. Please download the v2 version an... read more 04/24/2008 (3:20 pm)
Vehicle animation & physics in 3D Haven't gotten that far, I've been working on vehicle physics, which I just got working a few minute... read more 04/23/2008 (5:19 pm)
Vehicle animation & physics in 3D OK I think I finally got the basic physics working, see my thread in the private forum for updated f... read more 04/21/2008 (10:33 am)
Updated RigidBody to support rotation & angular momentum OK I think I have it working. I was multiplying the angle and Quat incorrectly during integration. H... read more 04/21/2008 (10:30 am)
Vehicle animation & physics in 3D Well I was getting wierd errors about being outside a scene bin range, but it turned out to be faili... read more 04/19/2008 (9:58 pm)
Vehicle animation & physics in 3D OK I have added moment of inertia and center of mass to the stock RigidBody class (based on Rigid in... read more 04/17/2008 (2:24 pm)
Vehicle animation & physics in 3D Note: found another bug. In RigidCollisionManager.cs, the CastRay method. It causes the method to re... read more 04/16/2008 (8:12 pm)
Vehicle animation & physics in 3D [b]Update[/b]: I have a vehicle with four-point contact to the ground and suspension working, but... read more 04/15/2008 (9:50 pm)
Vehicle animation & physics in 3D Stephen and John: After even more digging, I discovered the RigidConstraint classes, though I hav... read more 04/10/2008 (7:45 pm)
How to: Free look camera and a player mounted camera in 3D OK it looks like the ClipMap caches are the problem if there are multiple WorldViewIndexes where the... read more 04/10/2008 (6:52 pm)
How to: Free look camera and a player mounted camera in 3D I've done some research on that error and it appears that it is technically a bug in XNA at this tim... read more 04/10/2008 (3:15 pm)
How to: Free look camera and a player mounted camera in 3D Still occasionally getting this message: "The operation was aborted. You may not modify a resourc... read more 04/08/2008 (5:59 pm)
Problems with custom collision I don't have a code sample, but I presume you are implementing a custom Control component and custom... read more 04/08/2008 (5:17 pm)
TDN Changes No there isn't. I asked for a ZIP download of it but never got a response from the GG folks. You'... read more 04/08/2008 (4:55 pm)
FAQs and helpful info about TorqueX 3D 4. [b]Default starter game 3D doesn't define collision bounds for terrain so objects will just fall ... read more 04/08/2008 (4:51 pm)
How to: Free look camera and a player mounted camera in 3D Now the control/physics defined on the player in the XML. To change the physics of your player you w... read more 04/08/2008 (4:20 pm)
How to: Free look camera and a player mounted camera in 3D Now the PlayerComponent, which sets up the input map. The ControlComponent will automatically handle... read more 04/08/2008 (4:20 pm)
How to: Free look camera and a player mounted camera in 3D On your player (note, some components omitted), make sure you have a Controller component, a PlayerC... read more 04/08/2008 (4:20 pm)
TorqueX has a console Perhaps the bindings allowing access to the console are only in the debug builds? I don't know i... read more 04/06/2008 (11:07 am)
Vehicle animation & physics in 3D Thanks John, I'll take a look at that. I haven't messed with animation yet (one thing at a time!) ... read more 04/06/2008 (11:03 am)
Let the music play on just until I feel this misery is gone [quote]pan the audio from side to side[/quote] Yeah you can; check out the 3D audio tutorials on ... read more 03/20/2008 (1:25 pm)
Converting Txscene v.1.0.1 -> v.2 Why wouldn't the tool use an XSLT to do this? The XSD should define a version attribute on the read more 03/20/2008 (1:19 pm)
Database Support On Xbox 360 If you have a really big database of items that you'd rather not load into memory all at once I sugg... read more 03/18/2008 (10:00 am)