Russell Bishop's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Your feature requests for the next release | Changing the coordinate system is something I would put into the non-plausible category. Having ... read more | 05/14/2008 (2:58 pm) |
| Torque X 2.0 Feature Questions | Well I have code that can load the collision mesh from the shape and turn that into a triangle list,... read more | 05/12/2008 (5:39 pm) |
| Saving a scene . . . | IIRC, I don't think the saving feature has been implemented yet in TorqueX.... read more | 05/12/2008 (5:37 pm) |
| Accessing object "names | Is it a template object? If so then the instance of your object will get an auto-generated name when... read more | 05/12/2008 (5:35 pm) |
| GUIBitmap from Bitmap not File (Solved) | Feature tip: I highly suggest anyone trying to do serious work with TorqueX to pickup the Pro licens... read more | 05/12/2008 (5:34 pm) |
| Frames per Second in FPS demo | On a modern graphics card doing something simple like blitting some bitmaps to the screen is trivial... read more | 05/12/2008 (5:30 pm) |
| FPS DEMO: Player movement speed? | T3DGroundControlComponent defines ForwardSpeed and StrafeSpeed, as well as AirControl (what fraction... read more | 05/12/2008 (5:29 pm) |
| Crash with the Xbox 360. | Look at the TargetInvocationException closer - the inner exception should contain the "real" error t... read more | 05/09/2008 (12:25 pm) |
| Torque X 2.0 Feature Questions | It does have poly-soup collision, but only for static DTS models right now (aka world geometry, not ... read more | 05/08/2008 (6:58 pm) |
| Object reference not set to an instance of an object | Technically it isn't that _life1 is null, but that this: (T2DSceneObject)(TorqueObjectDatabase.In... read more | 05/08/2008 (6:50 pm) |
| Accessing object "names | What are you asking for exactly? The obj.Name property has the object's name.... read more | 05/08/2008 (6:48 pm) |
| Quick primer on Vectors, Matricies, and Quaternions | [b]3. Quaternions[/b] A Quaternion is a rotation around an arbitrary axis. You'll see people ment... read more | 05/07/2008 (8:11 pm) |
| 3D object Direction | The view matrix is the camera's inverted transform, so I assume that the camera's transform would mo... read more | 05/07/2008 (7:21 pm) |
| Crash with the Xbox 360. | 1. Set PreferMultiSampling to false in the config or you'll get the render target/depth stencil mess... read more | 05/06/2008 (10:50 am) |
| TX3D] Import/Load a map into my game | There's the XNA terrain editor: http://www.gameprojects.com/profile/projects/?u=14159 It has the... read more | 05/05/2008 (1:42 pm) |
| How to assign material to GUIBitmapStyle | Thanks John. Do you know if the ClipMapBlenderCache issue on the Xbox is being fixed?... read more | 05/05/2008 (1:06 pm) |
| FAQs and helpful info about TorqueX 3D | Your rigid component needs a collision shape.... read more | 05/05/2008 (1:00 pm) |
| FAQs and helpful info about TorqueX 3D | Make sure you have a RigidComponent defined on the object (check the Player object in the FPS demo f... read more | 05/05/2008 (10:09 am) |
| TX3D] Import/Load a map into my game | If you have a heighmap (which many terrain editors can export) then you can create terrain using tha... read more | 05/05/2008 (10:04 am) |
| How to assign material to GUIBitmapStyle | Well said Dave! I forgot that the binary was free... what can people ask for from a free engine,... read more | 05/02/2008 (11:58 am) |
| How to assign material to GUIBitmapStyle | I understand completely, but when I look at the price of TorqueX vs other engines (like Unreal or id... read more | 05/02/2008 (10:44 am) |
| Engine Features | The TorqueX Pro license includes full engine source code. Yes, you can use TorqueX in windowed m... read more | 04/30/2008 (12:39 am) |
| FAQs and helpful info about TorqueX 3D | I would guess that they are somehow sharing the animation component or animation threads. Are you cr... read more | 04/29/2008 (3:24 pm) |
| Engine Features | I believe that per-pixel lighting and normal maps are supported; you can define your own custom mate... read more | 04/29/2008 (3:00 pm) |
| Terrain Clipmap fails on Xbox | Well, if I add this line to the end of FinishRectUpdates it clears the error: [code] device.Verti... read more | 04/28/2008 (9:49 pm) |
| FAQs and helpful info about TorqueX 3D | They should have separate Scene Components; all the child objects of a scene group share the parent'... read more | 04/28/2008 (2:58 pm) |
| Updated RigidBody to support rotation & angular momentum | [b]I apologize, I forgot to update the link in my second post[/b]. Please download the v2 version an... read more | 04/24/2008 (3:20 pm) |
| Vehicle animation & physics in 3D | Haven't gotten that far, I've been working on vehicle physics, which I just got working a few minute... read more | 04/23/2008 (5:19 pm) |
| Vehicle animation & physics in 3D | OK I think I finally got the basic physics working, see my thread in the private forum for updated f... read more | 04/21/2008 (10:33 am) |
| Updated RigidBody to support rotation & angular momentum | OK I think I have it working. I was multiplying the angle and Quat incorrectly during integration. H... read more | 04/21/2008 (10:30 am) |
| Vehicle animation & physics in 3D | Well I was getting wierd errors about being outside a scene bin range, but it turned out to be faili... read more | 04/19/2008 (9:58 pm) |
| Vehicle animation & physics in 3D | OK I have added moment of inertia and center of mass to the stock RigidBody class (based on Rigid in... read more | 04/17/2008 (2:24 pm) |
| Vehicle animation & physics in 3D | Note: found another bug. In RigidCollisionManager.cs, the CastRay method. It causes the method to re... read more | 04/16/2008 (8:12 pm) |
| Vehicle animation & physics in 3D | [b]Update[/b]: I have a vehicle with four-point contact to the ground and suspension working, but... read more | 04/15/2008 (9:50 pm) |
| Vehicle animation & physics in 3D | Stephen and John: After even more digging, I discovered the RigidConstraint classes, though I hav... read more | 04/10/2008 (7:45 pm) |
| How to: Free look camera and a player mounted camera in 3D | OK it looks like the ClipMap caches are the problem if there are multiple WorldViewIndexes where the... read more | 04/10/2008 (6:52 pm) |
| How to: Free look camera and a player mounted camera in 3D | I've done some research on that error and it appears that it is technically a bug in XNA at this tim... read more | 04/10/2008 (3:15 pm) |
| How to: Free look camera and a player mounted camera in 3D | Still occasionally getting this message: "The operation was aborted. You may not modify a resourc... read more | 04/08/2008 (5:59 pm) |
| Problems with custom collision | I don't have a code sample, but I presume you are implementing a custom Control component and custom... read more | 04/08/2008 (5:17 pm) |
| TDN Changes | No there isn't. I asked for a ZIP download of it but never got a response from the GG folks. You'... read more | 04/08/2008 (4:55 pm) |
| FAQs and helpful info about TorqueX 3D | 4. [b]Default starter game 3D doesn't define collision bounds for terrain so objects will just fall ... read more | 04/08/2008 (4:51 pm) |
| How to: Free look camera and a player mounted camera in 3D | Now the control/physics defined on the player in the XML. To change the physics of your player you w... read more | 04/08/2008 (4:20 pm) |
| How to: Free look camera and a player mounted camera in 3D | Now the PlayerComponent, which sets up the input map. The ControlComponent will automatically handle... read more | 04/08/2008 (4:20 pm) |
| How to: Free look camera and a player mounted camera in 3D | On your player (note, some components omitted), make sure you have a Controller component, a PlayerC... read more | 04/08/2008 (4:20 pm) |
| TorqueX has a console | Perhaps the bindings allowing access to the console are only in the debug builds? I don't know i... read more | 04/06/2008 (11:07 am) |
| Vehicle animation & physics in 3D | Thanks John, I'll take a look at that. I haven't messed with animation yet (one thing at a time!) ... read more | 04/06/2008 (11:03 am) |
| Let the music play on just until I feel this misery is gone | [quote]pan the audio from side to side[/quote] Yeah you can; check out the 3D audio tutorials on ... read more | 03/20/2008 (1:25 pm) |
| Converting Txscene v.1.0.1 -> v.2 |
Why wouldn't the tool use an XSLT to do this? The XSD should define a version attribute on the |
03/20/2008 (1:19 pm) |
| Database Support On Xbox 360 | If you have a really big database of items that you'd rather not load into memory all at once I sugg... read more | 03/18/2008 (10:00 am) |