Dante Falcone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.1 - 'WM_MOUSEWHEEL' : undeclared identifier | Thank you! I was pulling out my hair looking for a solution to this.... read more | 10/11/2009 (3:14 pm) |
| New GarageGames.com Feedback | I love Torque, and try to stay active on the site while working on my project with the engine. Hats ... read more | 01/25/2009 (12:14 am) |
| Corner Points of Bounding Box ? | @Picasso Thanks for the help, but I'm not sure I really understand your last comment. Are you sayin... read more | 01/12/2009 (2:15 pm) |
| Corner Points of Bounding Box ? | @Picasso I just substituted sceneObj in for the scene object I'm using here. So no worries on casti... read more | 01/12/2009 (8:38 am) |
| Corner Points of Bounding Box ? | I feel like I'm close but still have not gotten this to work right. Here's what I'm doing: [code]... read more | 01/11/2009 (11:20 pm) |
| Corner Points of Bounding Box ? | @Tyler, definitely will do. So, the mRenderObjToWorld is the transform matrix. So, if I remember ... read more | 01/11/2009 (5:05 pm) |
| Corner Points of Bounding Box ? | @Daniel, I'm not sure I understand your question. Torque provides you with 3 calls to getting a boun... read more | 01/11/2009 (12:22 pm) |
| Automatic Targeting | Interesting resource, porting setAimLocation. I just got to implementing the intended functional... read more | 12/22/2008 (1:33 am) |
| Problem Compiling DSO | Ah, thanks much. Huge help. I apologize that his is TGEA specific, for all TGE users.... read more | 12/20/2008 (2:32 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model | Fixed this bug in TGEA 1.71. In guiTSControl comment out this line: [code] gClientSceneGraph->getL... read more | 12/13/2008 (4:55 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model | Has anyone gotten guiObjectViewer to not have this error while in game? (Works fine in Unified Shell... read more | 12/13/2008 (3:06 pm) |
| Automatic Targeting | Yea... I was intending source code changes. I'll post it when I'm done...... read more | 12/09/2008 (5:22 pm) |
| Automatic Targeting | Haven't worked on this yet, but thought a bit about it. Pseudo Code: [code] If ( Target.canSee(... read more | 12/08/2008 (10:03 pm) |
| Can .dts receive lightmap? | I 2nd that polysoup should achieve what you want, I believe. I'm using it right now for prototyping,... read more | 12/08/2008 (9:50 pm) |
| Changing Skin | Sorry, don't have the answer but a question. Is a skin in this sense the 3d geometry skinned to t... read more | 12/08/2008 (9:37 pm) |
| Return a C++ Class through ConsoleMethod? | Thanks Michael. Would you guys mind adding that info about the 'object' pointer to the documentation... read more | 11/29/2008 (1:24 pm) |
| Return a C++ Class through ConsoleMethod? | AND I figured this out on my own. When dealing with ConsoleMethod in the engine, 'object' is the ... read more | 11/29/2008 (11:17 am) |
| Automatic Targeting | I'm planning to do a similar thing in my project. I'll let you know when I figure something out, if ... read more | 11/23/2008 (3:07 pm) |
| How to stay at 60 fps, not go higher? | Yes, that was my intention, as Tom explained. If you ever work on a 360 title, the rule/goal is 60 f... read more | 11/18/2008 (7:44 am) |
| Simple toon shader | Wow Kevin! Awesome! I keep learning something new every day about this engine. The dynamic lighting ... read more | 11/18/2008 (7:40 am) |
| Simple toon shader | Heh, yea that was part of what I spent a while doing (and failed lol). It also uses the light matrix... read more | 11/17/2008 (9:48 pm) |
| Simple toon shader | Hey Kevin. Thanks for the awesome update! I was just about to try to do some more shader work but sa... read more | 11/17/2008 (8:30 pm) |
| How to stay at 60 fps, not go higher? | Worked like a charm ;). Thanks Tom... read more | 11/16/2008 (6:56 pm) |
| How to stay at 60 fps, not go higher? | Hi Tom, I appreciated the reply, but I'm afraid I still need some help, if you may lend your brain a... read more | 11/16/2008 (6:16 pm) |
| How to stay at 60 fps, not go higher? | Great, thanks so much Tom! Much appreciated.... read more | 11/16/2008 (5:02 pm) |
| Simple toon shader | After a long night/morning of trial and error, and learning about shaders (which was cool, but wasn'... read more | 11/16/2008 (1:53 pm) |
| Simple toon shader | Well, I tried out the shader, and it looks great, but I tried putting an sgLightObject in the scene,... read more | 11/15/2008 (11:27 pm) |
| Simple toon shader | Im a total noob with shaders. Would anyone be able to say how to get colored lights in the scene to ... read more | 11/15/2008 (6:43 pm) |
| How to use FMOD in TGEA? | I have not been able to get FMod to work. Does it matter what version of fmodex.dll we have? I... read more | 11/08/2008 (1:30 pm) |
| Question about the job of A level creator/editor | Different level designers have different roles. It depends on your skill set and what you can offer.... read more | 08/30/2008 (10:28 pm) |
| C++ or C#? | For the most part, current roles on average look like this: C#: In house tools programming (Gaini... read more | 08/30/2008 (10:18 pm) |
| Cyberpunk Sandbox MMOFPS | I may be interested in a sci-fi project. Please post screen-shots of the art direction etc... you ar... read more | 08/17/2008 (11:07 am) |
| 3d Environmental and Texture artist | Hi Alex. Please post when your site is up. I would very much be interested in seeing what packs coul... read more | 08/17/2008 (10:53 am) |
| Normal Mapped Terrains | I very much am interested in integrating this for my project :).... read more | 06/07/2008 (9:29 am) |