Game Development Community

Dante Falcone's Forum Posts

Thread Post Date Posted
TGEA 1.7.1 - 'WM_MOUSEWHEEL' : undeclared identifier Thank you! I was pulling out my hair looking for a solution to this.... read more 10/11/2009 (3:14 pm)
New GarageGames.com Feedback I love Torque, and try to stay active on the site while working on my project with the engine. Hats ... read more 01/25/2009 (12:14 am)
Corner Points of Bounding Box ? @Picasso Thanks for the help, but I'm not sure I really understand your last comment. Are you sayin... read more 01/12/2009 (2:15 pm)
Corner Points of Bounding Box ? @Picasso I just substituted sceneObj in for the scene object I'm using here. So no worries on casti... read more 01/12/2009 (8:38 am)
Corner Points of Bounding Box ? I feel like I'm close but still have not gotten this to work right. Here's what I'm doing: [code]... read more 01/11/2009 (11:20 pm)
Corner Points of Bounding Box ? @Tyler, definitely will do. So, the mRenderObjToWorld is the transform matrix. So, if I remember ... read more 01/11/2009 (5:05 pm)
Corner Points of Bounding Box ? @Daniel, I'm not sure I understand your question. Torque provides you with 3 calls to getting a boun... read more 01/11/2009 (12:22 pm)
Automatic Targeting Interesting resource, porting setAimLocation. I just got to implementing the intended functional... read more 12/22/2008 (1:33 am)
Problem Compiling DSO Ah, thanks much. Huge help. I apologize that his is TGEA specific, for all TGE users.... read more 12/20/2008 (2:32 pm)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model Fixed this bug in TGEA 1.71. In guiTSControl comment out this line: [code] gClientSceneGraph->getL... read more 12/13/2008 (4:55 pm)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model Has anyone gotten guiObjectViewer to not have this error while in game? (Works fine in Unified Shell... read more 12/13/2008 (3:06 pm)
Automatic Targeting Yea... I was intending source code changes. I'll post it when I'm done...... read more 12/09/2008 (5:22 pm)
Automatic Targeting Haven't worked on this yet, but thought a bit about it. Pseudo Code: [code] If ( Target.canSee(... read more 12/08/2008 (10:03 pm)
Can .dts receive lightmap? I 2nd that polysoup should achieve what you want, I believe. I'm using it right now for prototyping,... read more 12/08/2008 (9:50 pm)
Changing Skin Sorry, don't have the answer but a question. Is a skin in this sense the 3d geometry skinned to t... read more 12/08/2008 (9:37 pm)
Return a C++ Class through ConsoleMethod? Thanks Michael. Would you guys mind adding that info about the 'object' pointer to the documentation... read more 11/29/2008 (1:24 pm)
Return a C++ Class through ConsoleMethod? AND I figured this out on my own. When dealing with ConsoleMethod in the engine, 'object' is the ... read more 11/29/2008 (11:17 am)
Automatic Targeting I'm planning to do a similar thing in my project. I'll let you know when I figure something out, if ... read more 11/23/2008 (3:07 pm)
How to stay at 60 fps, not go higher? Yes, that was my intention, as Tom explained. If you ever work on a 360 title, the rule/goal is 60 f... read more 11/18/2008 (7:44 am)
Simple toon shader Wow Kevin! Awesome! I keep learning something new every day about this engine. The dynamic lighting ... read more 11/18/2008 (7:40 am)
Simple toon shader Heh, yea that was part of what I spent a while doing (and failed lol). It also uses the light matrix... read more 11/17/2008 (9:48 pm)
Simple toon shader Hey Kevin. Thanks for the awesome update! I was just about to try to do some more shader work but sa... read more 11/17/2008 (8:30 pm)
How to stay at 60 fps, not go higher? Worked like a charm ;). Thanks Tom... read more 11/16/2008 (6:56 pm)
How to stay at 60 fps, not go higher? Hi Tom, I appreciated the reply, but I'm afraid I still need some help, if you may lend your brain a... read more 11/16/2008 (6:16 pm)
How to stay at 60 fps, not go higher? Great, thanks so much Tom! Much appreciated.... read more 11/16/2008 (5:02 pm)
Simple toon shader After a long night/morning of trial and error, and learning about shaders (which was cool, but wasn'... read more 11/16/2008 (1:53 pm)
Simple toon shader Well, I tried out the shader, and it looks great, but I tried putting an sgLightObject in the scene,... read more 11/15/2008 (11:27 pm)
Simple toon shader Im a total noob with shaders. Would anyone be able to say how to get colored lights in the scene to ... read more 11/15/2008 (6:43 pm)
How to use FMOD in TGEA? I have not been able to get FMod to work. Does it matter what version of fmodex.dll we have? I... read more 11/08/2008 (1:30 pm)
Question about the job of A level creator/editor Different level designers have different roles. It depends on your skill set and what you can offer.... read more 08/30/2008 (10:28 pm)
C++ or C#? For the most part, current roles on average look like this: C#: In house tools programming (Gaini... read more 08/30/2008 (10:18 pm)
Cyberpunk Sandbox MMOFPS I may be interested in a sci-fi project. Please post screen-shots of the art direction etc... you ar... read more 08/17/2008 (11:07 am)
3d Environmental and Texture artist Hi Alex. Please post when your site is up. I would very much be interested in seeing what packs coul... read more 08/17/2008 (10:53 am)
Normal Mapped Terrains I very much am interested in integrating this for my project :).... read more 06/07/2008 (9:29 am)