Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX3D 3.1.5 Beta - Terrain Painting | Yea... the TX3D terrain is like the old TGEA terrain. Its a clipmap with 4 layers and a single nois... read more | 07/07/2010 (2:25 pm) |
| My game crashes when playing any particle on Xbox 360 | FYI. I have a fix that will be released shortly with Torque X 3.1.5 beta 2. ... read more | 07/06/2010 (3:47 pm) |
| My game crashes when playing any particle on Xbox 360 | FYI. So this issue is a 360 predicated tiling problem in how dynamic vertex/index buffers are use... read more | 07/06/2010 (12:17 pm) |
| TX2D 3.1.5 Beta - Particles not properly rendered | Hey guys. So this is not a bug... the engine is working as intended. The current recommended w... read more | 07/02/2010 (10:36 am) |
| TX2D 3.1.5 Beta - ObjectType from 33 to 64 assigned to 1 to 32 again - RESOLVED | Thats a good fix Giuseppe. I tested it here and went thru to make sure the same bug isn't done el... read more | 06/29/2010 (3:47 pm) |
| How to enable and disable a SceneObject | @John - Specifically what do you mean by "disabling"? If you want it to stop rendering ... read more | 06/26/2010 (2:01 pm) |
| Any chance to get more than 4 cuts in AL? | @Oscar - Well you still have some code which executes when your camera moves. You could totally do ... read more | 06/14/2010 (9:52 pm) |
| Torque 3D 1.0.1 Bug - Lights shine through DTS walls - RESOLVED | @Oscar - Just wait till you get 1.1 beta 2... its even faster. :) ... read more | 06/14/2010 (11:02 am) |
| Sickhead Hiring Artist and Programmer | FYI. We've hired a programmer. Thanks to all the applicants... it was a hard choice to make. ... read more | 06/14/2010 (11:01 am) |
| Go Commercial or Stay Indie? - for career | Np. ;)... read more | 06/14/2010 (10:59 am) |
| Torque 3D 1.0.1 Bug - Lights shine through DTS walls - RESOLVED | Hi Oscar. The paraboloid shadows save alot of CPU power and draw calls, but have the unfortunate ... read more | 06/12/2010 (8:49 pm) |
| Go Commercial or Stay Indie? - for career | If you have an opportunity to work at a good established studio its worth doing at least once. Yea ... read more | 06/12/2010 (8:39 pm) |
| Forest Editor Wind Effects for Artists | So in T3D beta 1.1 the $pref::windEffectRadius isn't exposed. To change this manually in code go ... read more | 06/07/2010 (8:53 am) |
| Torque 3D Show Off Thread! | @Oscar - Wow... thats really fantastic looking.... read more | 06/06/2010 (7:46 pm) |
| [BUG] Wrong matrix multiplication order in TSShapeInstance::addPath() [w/ fix] - RESOLVED | Wow... yea... totally untested code that probably no one has used on purpose. Thanks for the fix.... read more | 05/17/2010 (6:17 pm) |
| Slow frame rate mystery | Here is the second part of the above fix which corrects particles. In Torque2D\T2D\T2DParticleEmi... read more | 05/12/2010 (4:56 pm) |
| Slow frame rate mystery | I think i have a fix for this... please give it a try. In TorqueCore\XNA\TorqueEngineComponent.cs... read more | 05/12/2010 (4:05 pm) |
| Post-Processing Matrices and Floats | @Glen - This will have some proper documentation soon, but for now look at PostEffect::_setupConstan... read more | 05/10/2010 (11:43 am) |
| Torque 3D Show Off Thread! | Here are some destructable assets created by our new artist Joe Espinoza that will ship with the Pac... read more | 05/07/2010 (7:50 pm) |
| FIX: Light Scripting | We didn't do any work on it ourselves and i guess no one in the community has either. It should b... read more | 05/05/2010 (12:28 pm) |
| Sickhead Hiring Artist and Programmer | FYI... the artist position has been filled. We're still looking for a programmer and will be maki... read more | 05/04/2010 (2:18 pm) |
| BUG in T2DAnimationController SetAnimationFrame | Thanks for the report and the fix Alex! ... read more | 05/04/2010 (1:55 pm) |
| BUG: DDSFile::load() provides incorrect mipmap count | Yea... sounds like a mess, but i don't understand what your problem is now if your using PNG. T3D... read more | 04/30/2010 (11:48 am) |
| BUG: DDSFile::load() provides incorrect mipmap count | Seems like we posted at the same time. Yea... i don;t think the fix is changing the value of DDSF... read more | 04/29/2010 (4:42 pm) |
| BUG: DDSFile::load() provides incorrect mipmap count | Seems like a bug. Looking at the code the trick is that the non-DDS image path we always pass 0 d... read more | 04/29/2010 (4:32 pm) |