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Tom Spilman's Forum Posts

Thread Post Date Posted
Advanced Camera Follow Object @Thomas - It's great to hear there will be more updates to the adv camera.... read more 01/12/2005 (2:56 pm)
Making Interiors? That would suck. The more editors avalible for Torque the better.... read more 01/12/2005 (2:52 pm)
Implementing multiple gameplay modes @Manoel - Our side scroll mode uses a ship and not a person... so it's a little different than that.... read more 01/12/2005 (2:42 pm)
Dynamic shadows in TSE @Kevin - I believe it's just a simple projected texture like UT uses.... read more 01/12/2005 (2:10 pm)
Capturing fire button within a trigger Ok i started down the path of adding a "HandImage" weapon. The fire method would do the appropriate... read more 01/11/2005 (11:18 pm)
Interiors - Can i Use Hammer 4.0 ? As a programmer i personally hate QuArK and love CartShop. It's dead simple to use and even i could... read more 01/11/2005 (8:29 pm)
Mac mini It should run TGE just fine. TSE won't build on the Mac at the moment, but the 9200 can do 1.4 shad... read more 01/11/2005 (6:00 pm)
Fps @Stevie - Grouping multiple DTS shapes into a single DTS will help *alot* if your CPU bound. How ma... read more 01/11/2005 (5:32 pm)
Cartography Shop export Map @Will - Well CartShop4.1 on it's own will not work with Torque correctly. Using our [url=http://www... read more 01/11/2005 (3:29 pm)
Mac mini The video card is an ATI 9200... which basicly means a DX8.1 level card. That in itself sounds disa... read more 01/11/2005 (2:16 pm)
Capturing fire button within a trigger Thanks for the lead, but now where does that go from there? How does mvTriggerCount0 get converted ... read more 01/11/2005 (1:57 pm)
GlowBuffer and Blur shader rocks! So how would i go about making the glows bigger? Using a lower res glow buffer almost gets the effe... read more 01/11/2005 (12:12 pm)
Dynamic shadows in TSE You could also possibly look at converting this old [url=http://www.garagegames.com/index.php?sec=mg... read more 01/11/2005 (11:50 am)
Cartography Shop export Map @Will - CS4.1 does have a .map export. To make it work with map2dif you'll have to copy the appropr... read more 01/11/2005 (11:03 am)
Goodbye and Good Riddance to QuARK... any other suggestions? FYI. I've released a new DIF exporter for the Torque Game Engine and the Torque Shader Engine as a ... read more 01/10/2005 (9:18 pm)
Fix for translucent materials on interiors Ok another patch for translucent materials... this time one for sorting. First what this patch do... read more 01/10/2005 (7:31 pm)
Torque Pipeline DIF export for Cartography Shop You may want to ask on the [url=http://forum.thegamecreators.com/?m=forum_read&i=13]CartShop forums[... read more 01/08/2005 (10:19 am)
Fix for translucent materials on interiors In that one case yes, but translucent stuff like glass (especially colored glass) it can come out re... read more 01/07/2005 (12:09 pm)
Fix for translucent materials on interiors @Mark - Oh i know it doesn't. What i have in this patch visibly works except particles with respect... read more 01/07/2005 (9:13 am)
Fix for translucent materials on interiors Well i didn't check particles close enough and they still do not work. This is something a simple r... read more 01/06/2005 (10:14 pm)
Fix for translucent materials on interiors I got the RenderImages method working correctly... even got interaction with the glow effect right: ... read more 01/06/2005 (6:10 pm)
Torque Pipeline DIF export for Cartography Shop @Matthew - I can't say much about QuArK as i really don't know it. I know you can setup the worldsp... read more 01/06/2005 (11:21 am)
Torque Pipeline DIF export for Cartography Shop [quote]any info on advantages of CShop over Quark?[/quote] The only advantage i'm aware of at the... read more 01/06/2005 (10:54 am)
Poll: Who uses Cartography Shop? @Will - Yea Josh took the simplest approach to securing the trial version... he just does not includ... read more 01/06/2005 (4:07 am)
Torque Pipeline DIF export for Cartography Shop @Will - Yea the exporter will only work with the full version of CartShop. [url=http://www.garagega... read more 01/06/2005 (3:56 am)
Torque Pipeline DIF export for Cartography Shop @Will [quote]How much will the final version of this exporter cost?[/quote] We haven't set a p... read more 01/05/2005 (4:46 pm)
Should detail brushes create orphaned polys? Now that makes more sense than other explanations i've heard. Thanks Brian.... read more 01/05/2005 (3:45 pm)
Should detail brushes create orphaned polys? No like the error returned from map2dif: [quote] ** *** WARNING WARNING WARNING *** ** **... read more 01/05/2005 (3:03 pm)
How to Fix Triangle Strips? @Mark - Right. Also when you game is vertex bound which doesn't happen too often.... read more 01/05/2005 (1:34 pm)
Licensing and tools @Erik - I release my plugin [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24563]ove... read more 01/05/2005 (12:44 pm)
Cartography Shop Author willing to support Torque FYI. I've released a new DIF exporter for the Torque Game Engine and the Torque Shader Engine as a... read more 01/05/2005 (12:36 pm)
How to Fix Triangle Strips? @Matt - The real difference is that dtsSDK+ uses nVidia's tristripper code which optimizes for the G... read more 01/05/2005 (12:30 pm)
Torque Pipeline DIF export for Cartography Shop [quote]As far as I remember, the result was that you have to change the TGE code to make it load a m... read more 01/05/2005 (11:51 am)
Torque Pipeline DIF export for Cartography Shop [quote]Being a CShop owner, I know that in fact both programs are not content with being an easy to ... read more 01/05/2005 (11:23 am)
Torque Pipeline DIF export for Cartography Shop [quote]Exactly the same problem I experienced with the DeleD .map exporter.[/quote] I'll have to ... read more 01/05/2005 (9:58 am)
Torque Pipeline DIF export for Cartography Shop A couple of caveats that i failed to plainly point out in the docs. This won't export just *any*... read more 01/05/2005 (8:22 am)
Maya, torque and bsp trees There are two primary 3d content file formats in Torque. First there is DTS: [quote]DTS (Dynamix... read more 01/04/2005 (11:27 pm)
Light Maps I added the following code to map2dif in EditInteriorRes.cpp: [code] void EditInteriorResource::... read more 01/03/2005 (5:58 pm)
Poll: Who uses Cartography Shop? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24563]I released the beta[/url].... read more 01/03/2005 (11:42 am)
Light_brush and ambient color bugs Well i've just realised the biggest issue with using a light_brush: they do not exist in the final ... read more 01/03/2005 (9:17 am)
What does SceneState::buildTranslucentBSP do? Well the naming threw me off, but really it doesn't seem like that bad of a concept to me coming fro... read more 12/31/2004 (10:10 am)
GG nominated in Frontline Awards - congrats! Wow... that's a big deal indeed. I have an acquaintance at NDL who calls me from time to time to ... read more 12/31/2004 (9:57 am)
Radeon 9800 SE and compile pixel shader error Glad to see this got solved. But i'm curious... why was this not set to 2.0 already?... read more 12/31/2004 (9:09 am)
2 Questions: Fog and Loading Music on a Mission TGE does not have shadow volumes built in, but there are resources avalible on this site which add s... read more 12/30/2004 (11:42 pm)
2 Questions: Fog and Loading Music on a Mission You can change the fog in the Mission Editor. Load your level and hit F11. On the right hand side ... read more 12/30/2004 (10:24 pm)
What does SceneState::buildTranslucentBSP do? I'm asking because i'm considering rendering all the nodes of an interior with a transparent materia... read more 12/30/2004 (9:17 pm)
What does SceneState::buildTranslucentBSP do? I guess this is used for sorting groups of objects and such correct? Not for lets say each plane of... read more 12/30/2004 (9:11 pm)
Plan for transparency in interiors I posted my patch for translucent materials on DIF interiors over on this [url=http://www.garagegame... read more 12/30/2004 (8:59 pm)
Happy New Year! Happy new year. My resolution is to get the 3 products we have partially finished... finished. ... read more 12/30/2004 (8:14 pm)
Plan for transparency in interiors I'm focusing on interiors mostly... so that's where i've come across these issues. It *should* work... read more 12/30/2004 (6:19 pm)