Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Advanced Camera Follow Object | @Thomas - It's great to hear there will be more updates to the adv camera.... read more | 01/12/2005 (2:56 pm) |
| Making Interiors? | That would suck. The more editors avalible for Torque the better.... read more | 01/12/2005 (2:52 pm) |
| Implementing multiple gameplay modes | @Manoel - Our side scroll mode uses a ship and not a person... so it's a little different than that.... read more | 01/12/2005 (2:42 pm) |
| Dynamic shadows in TSE | @Kevin - I believe it's just a simple projected texture like UT uses.... read more | 01/12/2005 (2:10 pm) |
| Capturing fire button within a trigger | Ok i started down the path of adding a "HandImage" weapon. The fire method would do the appropriate... read more | 01/11/2005 (11:18 pm) |
| Interiors - Can i Use Hammer 4.0 ? | As a programmer i personally hate QuArK and love CartShop. It's dead simple to use and even i could... read more | 01/11/2005 (8:29 pm) |
| Mac mini | It should run TGE just fine. TSE won't build on the Mac at the moment, but the 9200 can do 1.4 shad... read more | 01/11/2005 (6:00 pm) |
| Fps | @Stevie - Grouping multiple DTS shapes into a single DTS will help *alot* if your CPU bound. How ma... read more | 01/11/2005 (5:32 pm) |
| Cartography Shop export Map | @Will - Well CartShop4.1 on it's own will not work with Torque correctly. Using our [url=http://www... read more | 01/11/2005 (3:29 pm) |
| Mac mini | The video card is an ATI 9200... which basicly means a DX8.1 level card. That in itself sounds disa... read more | 01/11/2005 (2:16 pm) |
| Capturing fire button within a trigger | Thanks for the lead, but now where does that go from there? How does mvTriggerCount0 get converted ... read more | 01/11/2005 (1:57 pm) |
| GlowBuffer and Blur shader rocks! | So how would i go about making the glows bigger? Using a lower res glow buffer almost gets the effe... read more | 01/11/2005 (12:12 pm) |
| Dynamic shadows in TSE | You could also possibly look at converting this old [url=http://www.garagegames.com/index.php?sec=mg... read more | 01/11/2005 (11:50 am) |
| Cartography Shop export Map | @Will - CS4.1 does have a .map export. To make it work with map2dif you'll have to copy the appropr... read more | 01/11/2005 (11:03 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | FYI. I've released a new DIF exporter for the Torque Game Engine and the Torque Shader Engine as a ... read more | 01/10/2005 (9:18 pm) |
| Fix for translucent materials on interiors | Ok another patch for translucent materials... this time one for sorting. First what this patch do... read more | 01/10/2005 (7:31 pm) |
| Torque Pipeline DIF export for Cartography Shop | You may want to ask on the [url=http://forum.thegamecreators.com/?m=forum_read&i=13]CartShop forums[... read more | 01/08/2005 (10:19 am) |
| Fix for translucent materials on interiors | In that one case yes, but translucent stuff like glass (especially colored glass) it can come out re... read more | 01/07/2005 (12:09 pm) |
| Fix for translucent materials on interiors | @Mark - Oh i know it doesn't. What i have in this patch visibly works except particles with respect... read more | 01/07/2005 (9:13 am) |
| Fix for translucent materials on interiors | Well i didn't check particles close enough and they still do not work. This is something a simple r... read more | 01/06/2005 (10:14 pm) |
| Fix for translucent materials on interiors | I got the RenderImages method working correctly... even got interaction with the glow effect right: ... read more | 01/06/2005 (6:10 pm) |
| Torque Pipeline DIF export for Cartography Shop | @Matthew - I can't say much about QuArK as i really don't know it. I know you can setup the worldsp... read more | 01/06/2005 (11:21 am) |
| Torque Pipeline DIF export for Cartography Shop | [quote]any info on advantages of CShop over Quark?[/quote] The only advantage i'm aware of at the... read more | 01/06/2005 (10:54 am) |
| Poll: Who uses Cartography Shop? | @Will - Yea Josh took the simplest approach to securing the trial version... he just does not includ... read more | 01/06/2005 (4:07 am) |
| Torque Pipeline DIF export for Cartography Shop | @Will - Yea the exporter will only work with the full version of CartShop. [url=http://www.garagega... read more | 01/06/2005 (3:56 am) |
| Torque Pipeline DIF export for Cartography Shop | @Will [quote]How much will the final version of this exporter cost?[/quote] We haven't set a p... read more | 01/05/2005 (4:46 pm) |
| Should detail brushes create orphaned polys? | Now that makes more sense than other explanations i've heard. Thanks Brian.... read more | 01/05/2005 (3:45 pm) |
| Should detail brushes create orphaned polys? | No like the error returned from map2dif: [quote] ** *** WARNING WARNING WARNING *** ** **... read more | 01/05/2005 (3:03 pm) |
| How to Fix Triangle Strips? | @Mark - Right. Also when you game is vertex bound which doesn't happen too often.... read more | 01/05/2005 (1:34 pm) |
| Licensing and tools | @Erik - I release my plugin [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24563]ove... read more | 01/05/2005 (12:44 pm) |
| Cartography Shop Author willing to support Torque | FYI. I've released a new DIF exporter for the Torque Game Engine and the Torque Shader Engine as a... read more | 01/05/2005 (12:36 pm) |
| How to Fix Triangle Strips? | @Matt - The real difference is that dtsSDK+ uses nVidia's tristripper code which optimizes for the G... read more | 01/05/2005 (12:30 pm) |
| Torque Pipeline DIF export for Cartography Shop | [quote]As far as I remember, the result was that you have to change the TGE code to make it load a m... read more | 01/05/2005 (11:51 am) |
| Torque Pipeline DIF export for Cartography Shop | [quote]Being a CShop owner, I know that in fact both programs are not content with being an easy to ... read more | 01/05/2005 (11:23 am) |
| Torque Pipeline DIF export for Cartography Shop | [quote]Exactly the same problem I experienced with the DeleD .map exporter.[/quote] I'll have to ... read more | 01/05/2005 (9:58 am) |
| Torque Pipeline DIF export for Cartography Shop | A couple of caveats that i failed to plainly point out in the docs. This won't export just *any*... read more | 01/05/2005 (8:22 am) |
| Maya, torque and bsp trees | There are two primary 3d content file formats in Torque. First there is DTS: [quote]DTS (Dynamix... read more | 01/04/2005 (11:27 pm) |
| Light Maps | I added the following code to map2dif in EditInteriorRes.cpp: [code] void EditInteriorResource::... read more | 01/03/2005 (5:58 pm) |
| Poll: Who uses Cartography Shop? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24563]I released the beta[/url].... read more | 01/03/2005 (11:42 am) |
| Light_brush and ambient color bugs | Well i've just realised the biggest issue with using a light_brush: they do not exist in the final ... read more | 01/03/2005 (9:17 am) |
| What does SceneState::buildTranslucentBSP do? | Well the naming threw me off, but really it doesn't seem like that bad of a concept to me coming fro... read more | 12/31/2004 (10:10 am) |
| GG nominated in Frontline Awards - congrats! | Wow... that's a big deal indeed. I have an acquaintance at NDL who calls me from time to time to ... read more | 12/31/2004 (9:57 am) |
| Radeon 9800 SE and compile pixel shader error | Glad to see this got solved. But i'm curious... why was this not set to 2.0 already?... read more | 12/31/2004 (9:09 am) |
| 2 Questions: Fog and Loading Music on a Mission | TGE does not have shadow volumes built in, but there are resources avalible on this site which add s... read more | 12/30/2004 (11:42 pm) |
| 2 Questions: Fog and Loading Music on a Mission | You can change the fog in the Mission Editor. Load your level and hit F11. On the right hand side ... read more | 12/30/2004 (10:24 pm) |
| What does SceneState::buildTranslucentBSP do? | I'm asking because i'm considering rendering all the nodes of an interior with a transparent materia... read more | 12/30/2004 (9:17 pm) |
| What does SceneState::buildTranslucentBSP do? | I guess this is used for sorting groups of objects and such correct? Not for lets say each plane of... read more | 12/30/2004 (9:11 pm) |
| Plan for transparency in interiors | I posted my patch for translucent materials on DIF interiors over on this [url=http://www.garagegame... read more | 12/30/2004 (8:59 pm) |
| Happy New Year! | Happy new year. My resolution is to get the 3 products we have partially finished... finished. ... read more | 12/30/2004 (8:14 pm) |
| Plan for transparency in interiors | I'm focusing on interiors mostly... so that's where i've come across these issues. It *should* work... read more | 12/30/2004 (6:19 pm) |