Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How in the heck did this happen? | If i'm not mistaken you should toggle the exporting of floating point coordinates.... read more | 01/23/2005 (9:54 pm) |
| SURVEY: How Old Are You??? | I'm 31.... read more | 01/23/2005 (4:39 pm) |
| Fix for zfighting on non-mapped interior materials | I'm now noticing that the fixed function rendering path is broken. I don't see any vertex lighting ... read more | 01/23/2005 (4:22 pm) |
| Default material mapping | Ok... i'm dumb. I fixed the real issue [url=http://www.garagegames.com/mg/forums/result.thread.php?... read more | 01/23/2005 (3:58 pm) |
| Searching the forums | I still struggle with finding information on the site. Sometimes doing a google site search helps a... read more | 01/23/2005 (2:47 pm) |
| Transparent Textures in Quark | FYI. TSE head has some improvements in rendering DIF interiors with transparency. Textures using a... read more | 01/23/2005 (1:21 pm) |
| Transluscent Textures Don't Work | FYI. The Torque Shader Engine has some support for in HEAD. It works pretty good except at the mom... read more | 01/22/2005 (1:41 pm) |
| SetInteriorRenderMode(); doesnt work yet? | It seems some parts are commented out and others cut from the code entirely. It would be really coo... read more | 01/22/2005 (1:36 pm) |
| Torque Pipeline DIF export for Cartography Shop | @Dave - Thanks. I'm glad your gonna get to try the exporter. I was planning on releasing beta 2 ... read more | 01/22/2005 (12:51 pm) |
| Torque Pipeline DIF export for Cartography Shop | Ah... well that shouldn't happen anymore with the new beta 2 exporter. I added a smart texture copy... read more | 01/21/2005 (1:03 pm) |
| Default material mapping | Well if it's not specified the fixed function path gives you some shimmering effects on the those su... read more | 01/20/2005 (11:21 pm) |
| Torque Pipeline DIF export for Cartography Shop | @Fail66 - What texture fix are you talking about?... read more | 01/20/2005 (9:20 pm) |
| Fix for translucent materials on interiors | No prob... just wanted to be sure it was taken care of. =)... read more | 01/20/2005 (3:50 pm) |
| Question about fragment shaders and TSE... | 1. The lighting pack does not work with TSE at the moment, but it's something that John is working o... read more | 01/19/2005 (11:34 am) |
| Torque Pipeline DIF export for Cartography Shop | @Matthew - Well the .map export plugin won't touch any map2dif code at all, but as soon as it's aval... read more | 01/19/2005 (11:22 am) |
| Fix for translucent materials on interiors | Thanks Brian. Very cool. I think i'll be taking one more crack at transparency in the new few we... read more | 01/18/2005 (8:06 pm) |
| EA Signs Exclusive Deal With ESPN | @Ajari - Well no one person would create all the major league teams themselves, but i do see people ... read more | 01/18/2005 (10:13 am) |
| EA Signs Exclusive Deal With ESPN | Along similar lines of thinking. What if i created a football game which allowed players to customi... read more | 01/18/2005 (8:32 am) |
| Creating Interiors for TSE | Really if your already comfortable with QuArK then there is little reason for you to even consider C... read more | 01/18/2005 (8:16 am) |
| Creating Interiors for TSE | You can still use the same tools used for TGE interiors. I don't believe some of the new features o... read more | 01/18/2005 (6:54 am) |
| Torque Pipeline DIF export for Cartography Shop | @Sean - Very cool to hear. I'll be releasing a beta 2 version this week if all goes smoothly wit... read more | 01/17/2005 (8:25 pm) |
| Shader dev workfow question | Well it wouldn't be constantly checking the disk. WinNT/2K/XP has an API which can fire your callba... read more | 01/17/2005 (1:43 pm) |
| DIF Collision and Trigger Brushes | Another thing i guess i need to look to fixing and submitting a patch for. =)... read more | 01/17/2005 (11:48 am) |
| Ugly lighting | My uneducated guess.... could this be a texture space vs. model space normal map issue?... read more | 01/16/2005 (4:08 pm) |
| Call for Advanced Camera new features/changes/fixes | @Thomas - An update would be awesome as i'm just gearing up to use it. The only thing i'd like to s... read more | 01/16/2005 (3:45 pm) |
| DIF Collision and Trigger Brushes | I'm also interested in this issue. Do trigger entities in maps actually work?... read more | 01/16/2005 (3:41 pm) |
| Welcome new GG Associates! | Thanks all. I hope i can give back as much as i get from the great community here.... read more | 01/16/2005 (3:26 pm) |
| Ugly lighting | Actually i guess the show tool can't do normal maps as it's based on TGE and not the new shader engi... read more | 01/16/2005 (3:14 pm) |
| Ugly lighting | Brian will have to chime in now as i'm not the expert in this. Per-pixel lighting is controlled ... read more | 01/15/2005 (7:53 pm) |
| Shader dev workfow question | Interesting. I'll take a look at this next week. If i get something working you can expect a patch... read more | 01/15/2005 (6:44 pm) |
| Ugly lighting | This looks normal to me. What exactly are you expecting it to look like? By using a flat normal ma... read more | 01/15/2005 (5:58 pm) |
| Shader dev workfow question | @Ben - I'm thinking the resource manager should keep track if a resource on disk has "changed". Sti... read more | 01/15/2005 (3:58 pm) |
| Cheap GDC flight alert! | Yea we went with [url=http://www.chancellorhotel.com/]The Chancellor Hotel on Union Square[/url] whi... read more | 01/14/2005 (12:41 pm) |
| .map exporter for DeleD released | @Dirk - Yes i did work out the licensing issue. The GG folks are eager to get more/better art tools... read more | 01/14/2005 (11:03 am) |
| .map exporter for DeleD released | @Dirk I looked at the error message mess as part of the problem with exporters that i wanted to a... read more | 01/14/2005 (10:39 am) |
| .map exporter for DeleD released | With my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6945]DIF CartSho... read more | 01/14/2005 (8:43 am) |
| Delete me - old thread | Looks good for sports games. Maybe could even be applied to shooters to break up the "attack of the... read more | 01/13/2005 (9:23 pm) |
| Dojo demo beta | Ran fine here on my ATI 9800 and ATI Mobility 9000.... read more | 01/13/2005 (7:58 pm) |
| Shader dev workfow question | @Kevin - It's never too late around here as you can always get to the code yourself. I've put this ... read more | 01/13/2005 (6:16 pm) |
| Is TSE only supporting 1.4 shaders and above? | Well i got my laptop working. It's an old Winbook J4 with the P4 2.6GHz cpu and a ATI Mobility 9000... read more | 01/13/2005 (6:07 pm) |
| Is TSE only supporting 1.4 shaders and above? | Now that i think of it. The TSE car demo locks up on my laptop which is an ATI 9200. I need to loo... read more | 01/13/2005 (5:04 pm) |
| Is TSE only supporting 1.4 shaders and above? | Never really thought about it as a 1.4 card can be gotten for under $40 now, but is there a plan to ... read more | 01/13/2005 (5:00 pm) |
| Shader dev workfow question | You could use another tool, but ideally it would be nice to be able to force the engine to "reload" ... read more | 01/13/2005 (4:52 pm) |
| Newton Physics Engine integrated (Part 1) | @Sean - [url=http://www.newtondynamics.com/]Newton[/url] you mean? Yes, they have a 1.0 windows ver... read more | 01/13/2005 (3:17 pm) |
| Newton Physics Engine integrated (Part 1) | @Ben - At the moment it is Windows only. Julio won't set a date, but there will be a Mac and Linux ... read more | 01/12/2005 (11:43 pm) |
| Rate our models | Ok... this is a retail game actually put on store shelves by Activision Value in 2003: [url=http:... read more | 01/12/2005 (7:41 pm) |
| Rate our models | @Brice - Don't take the critiques here as meaning you need to redo models. I've seen models in comm... read more | 01/12/2005 (7:27 pm) |
| Dynamic shadows in TSE | I know that once i get done with coding tasks for our game project i will be applying Forsyth's shad... read more | 01/12/2005 (6:59 pm) |
| Dynamic shadows in TSE | IMO stencil has a limited future, but it's still useful for current hardware and should be what TSE ... read more | 01/12/2005 (6:29 pm) |
| Newton Physics Engine integrated (Part 1) | I'd also rather use Newton over ODE (it's more stable and has game specific features). If no one tr... read more | 01/12/2005 (4:31 pm) |