Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Plan for transparency in interiors | @Erik - So far no. I've focused on the DIF transparency and at the moment it's pretty good in most ... read more | 02/21/2005 (1:32 pm) |
| Map issues | What are you using to create your bunker? QuArk?... read more | 02/21/2005 (9:30 am) |
| Moving a player controled ShapeBase along a path | Because my game involves a mix of first person flight and this scroller type movement. I'm currentl... read more | 02/21/2005 (9:21 am) |
| Looking for a good web host service | We've been using [url=http://www.dathorn.com/]Dathorn[/url] and have been really happy with it. My ... read more | 02/18/2005 (1:46 pm) |
| How to make a bot controlled by keyboard? | Why? Because i didn't know it existed... thanks. =) Still fairly new to Torque game code/script (i... read more | 02/18/2005 (4:59 am) |
| How to make a bot controlled by keyboard? | @Juan - I can read it great... can't write it very well. So i'll reply in English. I'm actually us... read more | 02/18/2005 (2:10 am) |
| How to make a bot controlled by keyboard? | I started working on merging code from AIPlayer, but i'm starting to think that letting an AIPlayer ... read more | 02/17/2005 (11:20 am) |
| How to make a bot controlled by keyboard? | I'm trying to do something similar to you Juan. I'm thinking of using an AIPlayer on the path then ... read more | 02/17/2005 (9:16 am) |
| Texas Torquers | Well the Dallas developers i can remember off the top of my head: Id Software 3DRealms En... read more | 02/16/2005 (10:09 pm) |
| Texas Torquers | @Blake - We haven't yet talked to our local IGDA chapter to list us, but we will be soon. It's prob... read more | 02/16/2005 (9:25 pm) |
| Texas Torquers | I'm located in Richardson, a Dallas suburb.... read more | 02/16/2005 (8:42 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Well first of all so far there isn't an option that is incompatible across TSE and TGE... the light... read more | 02/16/2005 (11:05 am) |
| Map2Dif Alpha ver 0.96 | @David - Wow... never seen it that bad. I'll have to apply that patch myself. Since TSE doesn't of... read more | 02/16/2005 (10:16 am) |
| Map2Dif Alpha ver 0.96 | @David - Ahhh... well i haven't see it in the TSE code, so i suspect it was added after the code was... read more | 02/16/2005 (7:56 am) |
| Map2Dif Alpha ver 0.96 | Well maybe John Kabus's [url=http://www.synapsegaming.com/content/tgefixes/lightingPack_lightMapFix.... read more | 02/16/2005 (7:22 am) |
| Alternative to QuArk | @Dreamstorm - Yea with TGE it's more difficult. If you use the resource Will mentions above you'll ... read more | 02/15/2005 (3:24 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles - No prob. Still setting automap off has it's benefits and i will eventually make it work.... read more | 02/13/2005 (11:35 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Yea if you use the Torque lights you won't get a lighting preview. I was considering writing an alt... read more | 02/13/2005 (4:40 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @David - I haven't looked into this at all. I'll stick it into my to-investigate list.... read more | 02/12/2005 (7:31 pm) |
| Map2Dif Alpha ver 0.96 | @Matt - Not sure what your trying to correct with a tolerance that screws up portals. The tolerance... read more | 02/11/2005 (8:36 pm) |
| Map2Dif Alpha ver 0.96 | @Matt - Thinking about what Tim said there.... wouldn't a pass which x,y, and z are individually nud... read more | 02/11/2005 (7:35 am) |
| Map2Dif Alpha ver 0.96 | @Tim - Get that into a resource or something quick! =)... read more | 02/11/2005 (7:06 am) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Dirk - I'm not an expert in this stuff, but that doesn't seem to work in TGE/TSE. You can simulate... read more | 02/10/2005 (11:50 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Will - Currently there is not. This is one of the many little projects on my list. I've added a s... read more | 02/10/2005 (10:02 pm) |
| Latest Checkin | I guess terrain and water is soon to follow.... can't wait!... read more | 02/10/2005 (8:01 pm) |
| Optimizing the particle system | Doing optimizations is probably a bit premature for TSE, but if it's this simple then it may be wort... read more | 02/10/2005 (12:20 pm) |
| What does MissionArea do? | Thanks guys. Gotta remember to search the forums with both MissionArea and Mission Area. =)... read more | 02/10/2005 (12:07 pm) |
| FlyingVehicle problem... non-conobject? | Sure enough i had the same problem. In this case i'm using TSE and none of the vehicle classes were... read more | 02/10/2005 (10:29 am) |
| Map2Dif Alpha ver 0.96 | Cool Matt! I'll run it thru some of the bigger test maps i've collected working on the CartShop DIF... read more | 02/10/2005 (2:23 am) |
| Hyperthreading/Multiple CPU support | I don't believe Torque itself makes any direct use of multithreading or fibers.... read more | 02/10/2005 (2:18 am) |
| My Interiors dont have textures? | This is a common newbie issue (it belongs in a beginner FAQ somewhere or needs to be fixed). Go to ... read more | 02/10/2005 (12:36 am) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Stephen - Josh was pretty sharp in this. CShop3/4 was just trying to do QuArK/Hammer functionality... read more | 02/09/2005 (11:01 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles - No god here... just an old hack. =) I talked to Josh and it looks like we can expect a ... read more | 02/09/2005 (10:13 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | No need to pile on Gilles... he is an artist and i'm sure he just wasn't aware of the new way releas... read more | 02/09/2005 (9:13 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles I've found that those techniques Will mentioned ( grouping common subsets of geometry as ... read more | 02/09/2005 (7:59 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Using CShop along with another tool like QuArK is possible to get working. Right now importing a To... read more | 02/09/2005 (10:45 am) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles, no there isn't a lasso like function for selecting multiple brushes. I've not run into th... read more | 02/08/2005 (10:19 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Giles [quote]I had automap Off. For a lot of what I'm doing (non standard and non square things)... read more | 02/08/2005 (8:47 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Using the 'Select All' method to scale a map is a tricky thing. In general that usually causes stuf... read more | 02/08/2005 (4:59 pm) |
| Alternative to QuArk | @Giles - I actually got about the same response from the author of the converter. Still doesn't QuA... read more | 02/04/2005 (6:11 am) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Yea. I decided it was better to just break with how map2dif does collision brushes. In map2dif add... read more | 02/03/2005 (10:14 pm) |
| Alternative to QuArk | @Gilles - Bad news. For kicks i just tried the converter myself on cottage_0.map that comes with St... read more | 02/03/2005 (9:57 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | A primitive forest! Also note you can now download the help file separately for those of you th... read more | 02/03/2005 (9:07 pm) |
| Alternative to QuArk | @Will - Thanks... with an artist doing the work insted of my programmer art i think this technique h... read more | 02/03/2005 (8:49 pm) |
| Alternative to QuArk | @Dreamstorm - I know more about TSE and in that both opacities and transparencies are working. [i... read more | 02/03/2005 (2:12 pm) |
| Alternative to QuArk | Well it works fine for TSE. I've contributed a few patches to HEAD which make transparent materials... read more | 02/03/2005 (10:41 am) |
| Decals | Well SubObject system (the InteriorSubObject class specificly) was stripped out in TSE (not that it ... read more | 02/03/2005 (8:18 am) |
| Alternative to QuArk | Ok... FYI. Automap when it does get working... may not work properly in many cases. If you vertex ... read more | 02/02/2005 (11:22 pm) |
| Alternative to QuArk | @Tom - Yea it does that unless the "automap" flag is unchecked. The problem is that currently the e... read more | 02/02/2005 (10:08 pm) |
| Alternative to QuArk | Well there was a bug like that. It's been fixed a few different times, but i'm not sure if it's in ... read more | 02/02/2005 (9:24 pm) |